Changed: #1302 Added additional visual elements (Point, Path, Zone) in 2d render without undo/redo operations(move, rotate, scale).
This commit is contained in:
parent
1ba0ec6aa0
commit
5ee53c2964
19 changed files with 1688 additions and 46 deletions
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@ -12,11 +12,14 @@ SET(OVQT_EXT_SYS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin.
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SET(OVQT_PLUGIN_WORLD_EDITOR_HDR world_editor_plugin.h
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world_editor_window.h
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world_editor_scene.h
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world_editor_scene_item.h
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primitives_model.h
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primitives_view.h
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project_settings_dialog.h
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)
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SET(OVQT_PLUGIN_WORLD_EDITOR_UIS world_editor_window.ui
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project_settings_dialog.ui
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)
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SET(OVQT_PLUGIN_WORLD_EDITOR_RCS world_editor.qrc)
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@ -68,6 +68,8 @@ public:
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/// @Path is a list of [row,column] pairs showing us the way through the model.
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Path pathFromIndex(const QModelIndex &index);
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//Path pathFromNode(Node *index);
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QModelIndex pathToIndex(const Path &path);
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void createWorldEditNode(const QString &fileName);
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@ -40,6 +40,7 @@ namespace WorldEditor
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PrimitivesView::PrimitivesView(QWidget *parent)
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: QTreeView(parent),
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m_undoStack(0),
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m_worldEditorScene(0),
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m_zoneBuilder(0),
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m_primitivesTreeModel(0)
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{
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@ -103,6 +104,11 @@ void PrimitivesView::setZoneBuilder(LandscapeEditor::ZoneBuilderBase *zoneBuilde
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m_zoneBuilder = zoneBuilder;
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}
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void PrimitivesView::setWorldScene(WorldEditorScene *worldEditorScene)
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{
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m_worldEditorScene = worldEditorScene;
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}
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void PrimitivesView::setModel(PrimitivesTreeModel *model)
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{
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QTreeView::setModel(model);
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@ -127,7 +133,7 @@ void PrimitivesView::loadRootPrimitive()
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Q_FOREACH(QString fileName, fileNames)
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{
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m_lastDir = QFileInfo(fileName).absolutePath();
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m_undoStack->push(new LoadRootPrimitiveCommand(fileName, m_primitivesTreeModel));
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m_undoStack->push(new LoadRootPrimitiveCommand(fileName, m_worldEditorScene, m_primitivesTreeModel));
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}
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if (fileNames.count() > 1)
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@ -27,7 +27,6 @@
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#include <QtCore/QModelIndex>
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#include <QtCore/QVariant>
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#include <QtCore/QSignalMapper>
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#include <QPersistentModelIndex>
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#include <QtGui/QUndoStack>
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namespace LandscapeEditor
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@ -38,6 +37,7 @@ class ZoneBuilderBase;
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namespace WorldEditor
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{
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class PrimitivesTreeModel;
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class WorldEditorScene;
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/**
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@class PrimitivesView
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@ -54,6 +54,7 @@ public:
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void setUndoStack(QUndoStack *undoStack);
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void setZoneBuilder(LandscapeEditor::ZoneBuilderBase *zoneBuilder);
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void setWorldScene(WorldEditorScene *worldEditorScene);
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virtual void setModel(PrimitivesTreeModel *model);
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private Q_SLOTS:
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@ -92,6 +93,7 @@ private:
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QAction *m_hideAction;
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QUndoStack *m_undoStack;
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WorldEditorScene *m_worldEditorScene;
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LandscapeEditor::ZoneBuilderBase *m_zoneBuilder;
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PrimitivesTreeModel *m_primitivesTreeModel;
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};
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@ -0,0 +1,59 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Project includes
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#include "project_settings_dialog.h"
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#include "../core/icore.h"
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#include "../core/core_constants.h"
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// NeL includes
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#include <nel/misc/debug.h>
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// Qt includes
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#include <QtCore/QSettings>
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#include <QtGui/QFileDialog>
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#include <QtGui/QFileDialog>
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namespace WorldEditor
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{
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ProjectSettingsDialog::ProjectSettingsDialog(const QString &dataPath, QWidget *parent)
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: QDialog(parent)
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{
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m_ui.setupUi(this);
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m_ui.pathLineEdit->setText(dataPath);
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setFixedHeight(sizeHint().height());
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connect(m_ui.selectPathButton, SIGNAL(clicked()), this, SLOT(selectPath()));
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}
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ProjectSettingsDialog::~ProjectSettingsDialog()
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{
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}
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QString ProjectSettingsDialog::dataPath() const
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{
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return m_ui.pathLineEdit->text();
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}
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void ProjectSettingsDialog::selectPath()
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{
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QString dataPath = QFileDialog::getExistingDirectory(this, tr("Select data path"), m_ui.pathLineEdit->text());
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if (!dataPath.isEmpty())
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m_ui.pathLineEdit->setText(dataPath);
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}
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} /* namespace WorldEditor */
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@ -0,0 +1,48 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef PROJECT_SETTINGS_DIALOG_WE_H
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#define PROJECT_SETTINGS_DIALOG_WE_H
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// Project includes
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#include "ui_project_settings_dialog.h"
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// Qt includes
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namespace WorldEditor
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{
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class ProjectSettingsDialog: public QDialog
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{
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Q_OBJECT
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public:
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ProjectSettingsDialog(const QString &dataPath, QWidget *parent = 0);
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~ProjectSettingsDialog();
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QString dataPath() const;
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private Q_SLOTS:
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void selectPath();
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private:
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Ui::ProjectSettingsDialog m_ui;
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}; /* class ProjectSettingsDialog */
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} /* namespace WorldEditor */
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#endif // PROJECT_SETTINGS_DIALOG_WE_H
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@ -0,0 +1,103 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ProjectSettingsDialog</class>
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<widget class="QDialog" name="ProjectSettingsDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>419</width>
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<height>93</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Project settings</string>
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</property>
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<property name="windowIcon">
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<iconset resource="../landscape_editor/landscape_editor.qrc">
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<normaloff>:/icons/ic_nel_landscape_settings.png</normaloff>:/icons/ic_nel_landscape_settings.png</iconset>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Data directory:</string>
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</property>
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<property name="buddy">
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<cstring>pathLineEdit</cstring>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QLineEdit" name="pathLineEdit"/>
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</item>
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<item row="0" column="2">
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<widget class="QToolButton" name="selectPathButton">
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<property name="text">
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<string>...</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Context:</string>
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</property>
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<property name="buddy">
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<cstring>contextComboBox</cstring>
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</property>
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</widget>
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</item>
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<item row="1" column="1" colspan="2">
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<widget class="QComboBox" name="contextComboBox"/>
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</item>
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<item row="2" column="0" colspan="3">
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources>
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<include location="../landscape_editor/landscape_editor.qrc"/>
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</resources>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>ProjectSettingsDialog</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>257</x>
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<y>83</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>ProjectSettingsDialog</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>325</x>
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<y>83</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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@ -18,6 +18,8 @@
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#include "world_editor_actions.h"
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#include "world_editor_misc.h"
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#include "primitive_item.h"
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#include "world_editor_scene.h"
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#include "world_editor_scene_item.h"
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// Lanscape Editor plugin
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#include "../landscape_editor/builder_zone_base.h"
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@ -30,6 +32,7 @@
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#include <nel/misc/path.h>
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#include <nel/ligo/primitive_utils.h>
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#include <nel/ligo/primitive.h>
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#include <nel/ligo/primitive_class.h>
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#include <nel/misc/file.h>
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// Qt includes
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@ -38,6 +41,92 @@
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namespace WorldEditor
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{
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void addNewGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene)
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{
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PrimitiveNode *node = static_cast<PrimitiveNode *>(primIndex.internalPointer());
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float cellSize = Utils::ligoConfig()->CellSize;
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if (node != 0)
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{
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NLLIGO::IPrimitive *primitive = node->primitive();
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NLLIGO::CPrimVector *vec = 0;
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QGraphicsItem *item;
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switch (node->primitiveClass()->Type)
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{
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case NLLIGO::CPrimitiveClass::Point:
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{
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vec = primitive->getPrimVector();
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item = scene->addWorldItemPoint(QPointF(vec->x, -vec->y + cellSize), 0);
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break;
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}
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case NLLIGO::CPrimitiveClass::Path:
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{
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QPolygonF polygon;
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vec = primitive->getPrimVector();
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int sizeVec = primitive->getNumVector();
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for (int i = 0; i < sizeVec; ++i)
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{
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polygon << QPointF(vec->x, -vec->y + cellSize);
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++vec;
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}
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item = scene->addWorldItemPath(polygon);
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break;
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}
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case NLLIGO::CPrimitiveClass::Zone:
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{
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QPolygonF polygon;
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vec = primitive->getPrimVector();
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int sizeVec = primitive->getNumVector();
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for (int i = 0; i < sizeVec; ++i)
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{
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polygon << QPointF(vec->x, -vec->y + cellSize);
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++vec;
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}
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item = scene->addWorldItemZone(polygon);
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break;
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}
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}
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node->setGraphicsData(GRAPHICS_DATA_QT2D, item);
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}
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int count = model->rowCount(primIndex);
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for (int i = 0; i < count; ++i)
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{
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addNewGraphicsItems(primIndex.child(i, 0), model, scene);
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}
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}
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void removeGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene)
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{
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PrimitiveNode *node = static_cast<PrimitiveNode *>(primIndex.internalPointer());
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if (node != 0)
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{
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switch (node->primitiveClass()->Type)
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{
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case NLLIGO::CPrimitiveClass::Point:
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case NLLIGO::CPrimitiveClass::Path:
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case NLLIGO::CPrimitiveClass::Zone:
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{
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QGraphicsItem *item = static_cast<QGraphicsItem *>(node->graphicsData(GRAPHICS_DATA_QT2D));
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if (item != 0)
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delete item;
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break;
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}
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}
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}
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int count = model->rowCount(primIndex);
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for (int i = 0; i < count; ++i)
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{
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removeGraphicsItems(primIndex.child(i, 0), model, scene);
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}
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}
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CreateWorldCommand::CreateWorldCommand(const QString &fileName, PrimitivesTreeModel *model, QUndoCommand *parent)
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: QUndoCommand(parent),
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m_fileName(fileName),
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@ -121,9 +210,11 @@ void CreateRootPrimitiveCommand::redo()
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}
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LoadRootPrimitiveCommand::LoadRootPrimitiveCommand(const QString &fileName, PrimitivesTreeModel *model, QUndoCommand *parent)
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LoadRootPrimitiveCommand::LoadRootPrimitiveCommand(const QString &fileName, WorldEditorScene *scene,
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PrimitivesTreeModel *model, QUndoCommand *parent)
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: QUndoCommand(parent),
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m_fileName(fileName),
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m_scene(scene),
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m_model(model)
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{
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setText("Load primitive file");
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@ -137,6 +228,8 @@ void LoadRootPrimitiveCommand::undo()
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{
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QModelIndex index = m_model->pathToIndex(m_rootPrimIndex);
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removeGraphicsItems(index, m_model, m_scene);
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RootPrimitiveNode *node = static_cast<RootPrimitiveNode *>(index.internalPointer());
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delete node->primitives();
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@ -167,6 +260,8 @@ void LoadRootPrimitiveCommand::redo()
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}
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m_rootPrimIndex = m_model->createRootPrimitiveNode(m_fileName, primitives);
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addNewGraphicsItems(m_model->pathToIndex(m_rootPrimIndex), m_model, m_scene);
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}
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AddPrimitiveByClassCommand::AddPrimitiveByClassCommand(const QString &className, const Path &parentIndex,
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@ -34,6 +34,10 @@ class ZoneBuilderBase;
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namespace WorldEditor
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{
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class WorldEditorScene;
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void addNewGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene);
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void removeGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene);
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/**
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@class CreateWorldCommand
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@ -100,7 +104,8 @@ private:
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class LoadRootPrimitiveCommand: public QUndoCommand
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{
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public:
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LoadRootPrimitiveCommand(const QString &fileName, PrimitivesTreeModel *model, QUndoCommand *parent = 0);
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LoadRootPrimitiveCommand(const QString &fileName, WorldEditorScene *scene,
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PrimitivesTreeModel *model, QUndoCommand *parent = 0);
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virtual ~LoadRootPrimitiveCommand();
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virtual void undo();
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@ -109,6 +114,7 @@ private:
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Path m_rootPrimIndex;
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const QString m_fileName;
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WorldEditorScene *const m_scene;
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PrimitivesTreeModel *const m_model;
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};
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@ -30,6 +30,7 @@ const char *const WORLD_WINDOW_STATE = "WorldWindowState";
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const char *const WORLD_WINDOW_GEOMETRY = "WorldWindowGeometry";
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const char *const WORLD_EDITOR_CELL_SIZE = "WorldEditorCellSize";
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const char *const WORLD_EDITOR_SNAP = "WorldEditorSnap";
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const char *const WORLD_EDITOR_USE_OPENGL = "WorldEditorUseOpenGL";
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const char *const ZONE_SNAPSHOT_RES = "WorldEditorZoneSnapshotRes";
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const char *const PRIMITIVE_CLASS_FILENAME = "WorldEditorPrimitiveClassFilename";
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|
|
@ -688,5 +688,10 @@ bool recursiveUpdateDefaultValues(NLLIGO::IPrimitive *primitive)
|
|||
return modified;
|
||||
}
|
||||
|
||||
NLLIGO::CLigoConfig *ligoConfig()
|
||||
{
|
||||
return NLLIGO::CPrimitiveContext::instance().CurrentLigoConfig;
|
||||
}
|
||||
|
||||
} /* namespace Utils */
|
||||
} /* namespace WorldEditor */
|
||||
|
|
|
@ -74,6 +74,8 @@ bool updateDefaultValues(NLLIGO::IPrimitive *primitive);
|
|||
|
||||
bool recursiveUpdateDefaultValues(NLLIGO::IPrimitive *primitive);
|
||||
|
||||
NLLIGO::CLigoConfig *ligoConfig();
|
||||
|
||||
} /* namespace Utils */
|
||||
} /* namespace WorldEditor */
|
||||
|
||||
|
|
|
@ -30,42 +30,304 @@ namespace WorldEditor
|
|||
{
|
||||
|
||||
WorldEditorScene::WorldEditorScene(int sizeCell, QObject *parent)
|
||||
: LandscapeEditor::LandscapeSceneBase(sizeCell, parent)
|
||||
: LandscapeEditor::LandscapeSceneBase(sizeCell, parent),
|
||||
m_editedSelectedItems(false),
|
||||
m_lastPickedPrimitive(0),
|
||||
m_mode(SelectMode),
|
||||
m_editMode(false)
|
||||
{
|
||||
setItemIndexMethod(NoIndex);
|
||||
|
||||
m_pen.setColor(QColor(50, 255, 155));
|
||||
m_pen.setWidth(0);
|
||||
|
||||
m_brush.setColor(QColor(50, 255, 155, 80));
|
||||
m_brush.setStyle(Qt::SolidPattern);
|
||||
}
|
||||
|
||||
WorldEditorScene::~WorldEditorScene()
|
||||
{
|
||||
}
|
||||
/*
|
||||
void LandscapeSceneBase::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||
|
||||
QGraphicsItem *WorldEditorScene::addWorldItemPoint(const QPointF &point, const float angle)
|
||||
{
|
||||
QGraphicsScene::mousePressEvent(mouseEvent);
|
||||
WorldItemPoint *item = new WorldItemPoint(point, angle);
|
||||
addItem(item);
|
||||
return item;
|
||||
}
|
||||
|
||||
QGraphicsItem *WorldEditorScene::addWorldItemPath(const QPolygonF &polyline)
|
||||
{
|
||||
WorldItemPath *item = new WorldItemPath(polyline);
|
||||
addItem(item);
|
||||
return item;
|
||||
}
|
||||
|
||||
QGraphicsItem *WorldEditorScene::addWorldItemZone(const QPolygonF &polygon)
|
||||
{
|
||||
WorldItemZone *item = new WorldItemZone(polygon);
|
||||
addItem(item);
|
||||
return item;
|
||||
}
|
||||
|
||||
void WorldEditorScene::setModeEdit(WorldEditorScene::ModeEdit mode)
|
||||
{
|
||||
if (mode == WorldEditorScene::SelectMode)
|
||||
m_editedSelectedItems = false;
|
||||
|
||||
m_selectionArea = QRectF();
|
||||
|
||||
m_mode = mode;
|
||||
}
|
||||
|
||||
WorldEditorScene::ModeEdit WorldEditorScene::editMode() const
|
||||
{
|
||||
return m_mode;
|
||||
}
|
||||
|
||||
bool WorldEditorScene::isEnabledEditPoint() const
|
||||
{
|
||||
return m_editMode;
|
||||
}
|
||||
|
||||
void WorldEditorScene::setEnabledEditPoint(bool enabled)
|
||||
{
|
||||
m_editMode = enabled;
|
||||
}
|
||||
|
||||
void WorldEditorScene::drawForeground(QPainter *painter, const QRectF &rect)
|
||||
{
|
||||
QGraphicsScene::drawForeground(painter, rect);
|
||||
|
||||
if ((m_selectionArea.left() != 0) && (m_selectionArea.right() != 0))
|
||||
{
|
||||
painter->setPen(m_pen);
|
||||
painter->setBrush(m_brush);
|
||||
painter->drawRect(m_selectionArea);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldEditorScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||
{
|
||||
LandscapeEditor::LandscapeSceneBase::mousePressEvent(mouseEvent);
|
||||
|
||||
qreal x = mouseEvent->scenePos().x();
|
||||
qreal y = mouseEvent->scenePos().y();
|
||||
m_posX = sint32(floor(x / m_cellSize));
|
||||
m_posY = sint32(-floor(y / m_cellSize));
|
||||
|
||||
m_mouseButton = mouseEvent->button();
|
||||
if (mouseEvent->button() != Qt::LeftButton)
|
||||
return;
|
||||
|
||||
// if ((!m_editedSelectedItems) && (m_mode != WorldEditorScene::SelectMode))
|
||||
if ((!m_editedSelectedItems && m_selectedItems.isEmpty()) ||
|
||||
(!calcBoundingShape(m_selectedItems).contains(mouseEvent->scenePos())))
|
||||
{
|
||||
updatePickSelection(mouseEvent->scenePos());
|
||||
m_firstSelection = true;
|
||||
}
|
||||
|
||||
m_editedSelectedItems = false;
|
||||
|
||||
switch (m_mode)
|
||||
{
|
||||
case WorldEditorScene::SelectMode:
|
||||
{
|
||||
m_selectionArea.setTopLeft(mouseEvent->scenePos());
|
||||
break;
|
||||
}
|
||||
case WorldEditorScene::MoveMode:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case WorldEditorScene::RotateMode:
|
||||
break;
|
||||
case WorldEditorScene::ScaleMode:
|
||||
break;
|
||||
case WorldEditorScene::TurnMode:
|
||||
break;
|
||||
case WorldEditorScene::RadiusMode:
|
||||
break;
|
||||
};
|
||||
|
||||
// if (m_selectedItems.isEmpty())
|
||||
// m_selectionArea.setTopLeft(mouseEvent->scenePos());
|
||||
}
|
||||
|
||||
void LandscapeSceneBase::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||
void WorldEditorScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||
{
|
||||
m_mouseX = mouseEvent->scenePos().x();
|
||||
if (QApplication::mouseButtons() == Qt::LeftButton)
|
||||
{
|
||||
|
||||
QPointF offset(mouseEvent->scenePos() - mouseEvent->lastScenePos());
|
||||
|
||||
m_selectionArea.setBottomRight(mouseEvent->scenePos());
|
||||
|
||||
switch (m_mode)
|
||||
{
|
||||
case WorldEditorScene::SelectMode:
|
||||
break;
|
||||
case WorldEditorScene::MoveMode:
|
||||
{
|
||||
Q_FOREACH(QGraphicsItem *item, m_selectedItems)
|
||||
{
|
||||
qgraphicsitem_cast<AbstractWorldItem *>(item)->moveOn(offset);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WorldEditorScene::RotateMode:
|
||||
{
|
||||
QRectF pivot = calcBoundingRect(m_selectedItems);
|
||||
|
||||
// Caluculate angle between two line
|
||||
QLineF firstLine(pivot.center(), mouseEvent->lastScenePos());
|
||||
QLineF secondLine(pivot.center(), mouseEvent->scenePos());
|
||||
qreal angle = secondLine.angleTo(firstLine);
|
||||
|
||||
Q_FOREACH(QGraphicsItem *item, m_selectedItems)
|
||||
{
|
||||
qgraphicsitem_cast<AbstractWorldItem *>(item)->rotateOn(pivot.center(), angle);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WorldEditorScene::ScaleMode:
|
||||
{
|
||||
// float scale = (_SelectionMin.x - _SelectionMax.x + _SelectionMax.y - _SelectionMin.y) * SCALE_PER_PIXEL + 1.f;
|
||||
// moveAction->setScale (std::max (0.001f, scale), _MainFrame->getTransformMode ()==CMainFrame::Scale, radius);
|
||||
|
||||
// TODO: perfomance
|
||||
QRectF pivot = calcBoundingRect(m_selectedItems);
|
||||
Q_FOREACH(QGraphicsItem *item, m_selectedItems)
|
||||
{
|
||||
qgraphicsitem_cast<AbstractWorldItem *>(item)->scaleOn(pivot.center(), offset);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WorldEditorScene::TurnMode:
|
||||
break;
|
||||
case WorldEditorScene::RadiusMode:
|
||||
break;
|
||||
};
|
||||
|
||||
if ((editMode() != WorldEditorScene::SelectMode) && (!m_selectedItems.isEmpty()))
|
||||
m_editedSelectedItems = true;
|
||||
else
|
||||
m_editedSelectedItems = false;
|
||||
|
||||
update();
|
||||
}
|
||||
/*m_mouseX = mouseEvent->scenePos().x();
|
||||
m_mouseY = mouseEvent->scenePos().y() - m_cellSize;
|
||||
|
||||
m_posX = sint32(floor(m_mouseX / m_cellSize));
|
||||
m_posY = sint32(-floor(m_mouseY / m_cellSize));
|
||||
|
||||
*/
|
||||
QGraphicsScene::mouseMoveEvent(mouseEvent);
|
||||
}
|
||||
|
||||
void LandscapeSceneBase::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||
void WorldEditorScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||
{
|
||||
if (mouseEvent->button() != Qt::LeftButton)
|
||||
return;
|
||||
|
||||
if ((m_selectionArea.left() != 0) && (m_selectionArea.right() != 0))
|
||||
{
|
||||
QList<QGraphicsItem *> listItems;
|
||||
|
||||
// Clear selection
|
||||
updateSelectedItems(false);
|
||||
m_selectedItems.clear();
|
||||
|
||||
if (m_selectionArea.left() < m_selectionArea.right())
|
||||
{
|
||||
listItems = items(m_selectionArea, Qt::IntersectsItemShape,
|
||||
Qt::AscendingOrder);
|
||||
}
|
||||
else
|
||||
{
|
||||
listItems = items(m_selectionArea, Qt::ContainsItemShape,
|
||||
Qt::AscendingOrder);
|
||||
}
|
||||
|
||||
Q_FOREACH(QGraphicsItem *item, listItems)
|
||||
{
|
||||
if (qgraphicsitem_cast<AbstractWorldItem *>(item) == 0)
|
||||
continue;
|
||||
|
||||
m_selectedItems.push_back(item);
|
||||
}
|
||||
updateSelectedItems(true);
|
||||
m_selectionArea = QRectF();
|
||||
update();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((!m_editedSelectedItems) && (!m_firstSelection))
|
||||
updatePickSelection(mouseEvent->scenePos());
|
||||
else
|
||||
m_firstSelection = false;
|
||||
}
|
||||
// Huck for standart selection model
|
||||
// clearSelection();
|
||||
// updateSelectedItems(true);
|
||||
|
||||
QGraphicsScene::mouseReleaseEvent(mouseEvent);
|
||||
m_mouseButton = Qt::NoButton;
|
||||
}
|
||||
*/
|
||||
|
||||
QRectF WorldEditorScene::calcBoundingRect(const QList<QGraphicsItem *> &listItems)
|
||||
{
|
||||
QRectF rect;
|
||||
Q_FOREACH(QGraphicsItem *item, listItems)
|
||||
{
|
||||
QRectF itemRect = item->boundingRect();
|
||||
rect = rect.united(itemRect.translated(item->pos()));
|
||||
}
|
||||
return rect;
|
||||
}
|
||||
|
||||
QPainterPath WorldEditorScene::calcBoundingShape(const QList<QGraphicsItem *> &listItems)
|
||||
{
|
||||
QPainterPath painterPath;
|
||||
Q_FOREACH(QGraphicsItem *item, listItems)
|
||||
{
|
||||
QPainterPath itemPath = item->shape();
|
||||
painterPath = painterPath.united(itemPath.translated(item->pos()));
|
||||
}
|
||||
return painterPath;
|
||||
}
|
||||
|
||||
void WorldEditorScene::updateSelectedItems(bool value)
|
||||
{
|
||||
Q_FOREACH(QGraphicsItem *item, m_selectedItems)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
item->setFlag(QGraphicsItem::ItemIsSelectable);
|
||||
//item->setZValue(SELECTED_LAYER);
|
||||
}
|
||||
else
|
||||
{
|
||||
item->setFlag(QGraphicsItem::ItemIsSelectable, false);
|
||||
//item->setZValue(UNSELECTED_LAYER);
|
||||
}
|
||||
item->setSelected(value);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldEditorScene::updatePickSelection(const QPointF &point)
|
||||
{
|
||||
//clearSelection();
|
||||
updateSelectedItems(false);
|
||||
m_selectedItems.clear();
|
||||
|
||||
QList<QGraphicsItem *> listItems = items(point, Qt::ContainsItemShape,
|
||||
Qt::AscendingOrder);
|
||||
if (!listItems.isEmpty())
|
||||
{
|
||||
// Next primitives
|
||||
m_lastPickedPrimitive++;
|
||||
m_lastPickedPrimitive %= listItems.size();
|
||||
QGraphicsItem *selectedItem = listItems.at(m_lastPickedPrimitive);
|
||||
if (qgraphicsitem_cast<AbstractWorldItem *>(selectedItem) != 0)
|
||||
m_selectedItems.push_back(selectedItem);
|
||||
|
||||
updateSelectedItems(true);
|
||||
}
|
||||
}
|
||||
|
||||
} /* namespace WorldEditor */
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
// Project includes
|
||||
#include "world_editor_global.h"
|
||||
#include "world_editor_scene_item.h"
|
||||
|
||||
#include "../landscape_editor/landscape_scene_base.h"
|
||||
|
||||
|
@ -39,17 +40,56 @@ class WORLD_EDITOR_EXPORT WorldEditorScene : public LandscapeEditor::LandscapeSc
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum ModeEdit
|
||||
{
|
||||
SelectMode = 0,
|
||||
MoveMode,
|
||||
RotateMode,
|
||||
ScaleMode,
|
||||
TurnMode,
|
||||
RadiusMode
|
||||
};
|
||||
|
||||
WorldEditorScene(int sizeCell = 160, QObject *parent = 0);
|
||||
virtual ~WorldEditorScene();
|
||||
|
||||
QGraphicsItem *addWorldItemPoint(const QPointF &point, const float angle);
|
||||
QGraphicsItem *addWorldItemPath(const QPolygonF &polyline);
|
||||
QGraphicsItem *addWorldItemZone(const QPolygonF &polygon);
|
||||
|
||||
void setModeEdit(WorldEditorScene::ModeEdit mode);
|
||||
WorldEditorScene::ModeEdit editMode() const;
|
||||
|
||||
bool isEnabledEditPoint() const;
|
||||
|
||||
public Q_SLOTS:
|
||||
void setEnabledEditPoint(bool enabled);
|
||||
|
||||
protected:
|
||||
// virtual void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||
// virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||
// virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||
virtual void drawForeground(QPainter *painter, const QRectF &rect);
|
||||
|
||||
virtual void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||
|
||||
private:
|
||||
|
||||
QRectF calcBoundingRect(const QList<QGraphicsItem *> &listItems);
|
||||
QPainterPath calcBoundingShape(const QList<QGraphicsItem *> &listItems);
|
||||
void updateSelectedItems(bool value);
|
||||
|
||||
void updatePickSelection(const QPointF &point);
|
||||
|
||||
QPen m_pen;
|
||||
QBrush m_brush;
|
||||
|
||||
QRectF m_selectionArea;
|
||||
qreal m_firstPickX, m_firstPickY;
|
||||
QList<QGraphicsItem *> m_selectedItems;
|
||||
bool m_editedSelectedItems, m_firstSelection;
|
||||
uint m_lastPickedPrimitive;
|
||||
ModeEdit m_mode;
|
||||
bool m_editMode;
|
||||
};
|
||||
|
||||
} /* namespace WorldEditor */
|
||||
|
|
|
@ -0,0 +1,649 @@
|
|||
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
// Project includes
|
||||
#include "world_editor_scene_item.h"
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/debug.h>
|
||||
|
||||
// Qt includes
|
||||
#include <QtGui/QPainter>
|
||||
#include <QtCore/QRectF>
|
||||
#include <QPolygonF>
|
||||
#include <QTransform>
|
||||
#include <QStyleOptionGraphicsItem>
|
||||
#include <QPropertyAnimation>
|
||||
|
||||
namespace WorldEditor
|
||||
{
|
||||
|
||||
static QPainterPath qt_graphicsItem_shapeFromPath(const QPainterPath &path, const QPen &pen)
|
||||
{
|
||||
// We unfortunately need this hack as QPainterPathStroker will set a width of 1.0
|
||||
// if we pass a value of 0.0 to QPainterPathStroker::setWidth()
|
||||
const qreal penWidthZero = qreal(0.00000001);
|
||||
|
||||
if (path == QPainterPath())
|
||||
return path;
|
||||
QPainterPathStroker ps;
|
||||
ps.setCapStyle(pen.capStyle());
|
||||
if (pen.widthF() <= 0.0)
|
||||
ps.setWidth(penWidthZero);
|
||||
else
|
||||
ps.setWidth(pen.widthF());
|
||||
ps.setJoinStyle(pen.joinStyle());
|
||||
ps.setMiterLimit(pen.miterLimit());
|
||||
QPainterPath p = ps.createStroke(path);
|
||||
p.addPath(path);
|
||||
return p;
|
||||
}
|
||||
/*
|
||||
GraphicsItemNode::GraphicsItemNode(GraphicsItemZone *itemZone, QGraphicsItem *parent)
|
||||
: QGraphicsObject(parent)
|
||||
{
|
||||
m_itemZone = itemZone;
|
||||
m_color = QColor(12, 150, 215);
|
||||
//setFlag(ItemIgnoresTransformations, true);
|
||||
//setFlag(ItemClipsToShape);
|
||||
|
||||
QPropertyAnimation *animation = new QPropertyAnimation(this, "colorNode");
|
||||
animation->setDuration(3000);
|
||||
animation->setStartValue(QColor(10, 0, 50));
|
||||
animation->setKeyValueAt(0.5, QColor(155, 255, 0));
|
||||
animation->setEndValue(QColor(10, 0, 50));
|
||||
animation->setLoopCount(2000);
|
||||
animation->setEasingCurve(QEasingCurve::OutInExpo);
|
||||
animation->start();
|
||||
|
||||
setFlag(ItemIsSelectable);
|
||||
setFlag(ItemIsMovable);
|
||||
setFlag(ItemSendsScenePositionChanges);
|
||||
m_type = EdgeType;
|
||||
|
||||
setAcceptedMouseButtons(Qt::LeftButton | Qt::RightButton);
|
||||
setZValue(10000000);
|
||||
}
|
||||
|
||||
GraphicsItemNode::~GraphicsItemNode()
|
||||
{
|
||||
}
|
||||
|
||||
void GraphicsItemNode::setColorNode(const QColor &color)
|
||||
{
|
||||
m_color = color;
|
||||
update();
|
||||
}
|
||||
|
||||
void GraphicsItemNode::setNodeType(NodeType nodeType)
|
||||
{
|
||||
m_type = nodeType;
|
||||
if (m_type == EdgeType)
|
||||
{
|
||||
setFlag(ItemIsSelectable);
|
||||
setFlag(ItemIsMovable);
|
||||
setFlag(ItemSendsScenePositionChanges);
|
||||
setAcceptedMouseButtons(Qt::LeftButton | Qt::RightButton);
|
||||
setZValue(10000);
|
||||
}
|
||||
else if (m_type == MiddleType)
|
||||
{
|
||||
setFlag(ItemIsSelectable, false);
|
||||
setFlag(ItemIsMovable, false);
|
||||
setFlag(ItemSendsScenePositionChanges, false);
|
||||
setAcceptedMouseButtons(Qt::LeftButton);
|
||||
setZValue(10001);
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
QRectF GraphicsItemNode::boundingRect() const
|
||||
{
|
||||
return QRectF(QPointF(0, 0), QSizeF(20, 20));
|
||||
}
|
||||
|
||||
void GraphicsItemNode::paint(QPainter *painter,
|
||||
const QStyleOptionGraphicsItem *option,
|
||||
QWidget *)
|
||||
{
|
||||
// Here comes the magic:
|
||||
//painter->setClipRect(option->exposedRect);
|
||||
|
||||
painter->setPen(Qt::NoPen);
|
||||
|
||||
if (m_type == EdgeType)
|
||||
{
|
||||
painter->setBrush(QColor(255, 0, 0));
|
||||
}
|
||||
else if (m_type == MiddleType)
|
||||
{
|
||||
painter->setBrush(QColor(0, 0, 255));
|
||||
}
|
||||
if (option->state & QStyle::State_Selected)
|
||||
{
|
||||
painter->setBrush(QColor(0, 255, 0));
|
||||
}
|
||||
|
||||
painter->drawRect(2, 2, 18, 18);
|
||||
}
|
||||
|
||||
QVariant GraphicsItemNode::itemChange(GraphicsItemChange change,
|
||||
const QVariant &value)
|
||||
{
|
||||
if (change == ItemPositionHasChanged)
|
||||
{
|
||||
m_itemZone->updateZone();
|
||||
}
|
||||
return QGraphicsItem::itemChange(change, value);
|
||||
}
|
||||
|
||||
void GraphicsItemNode::mousePressEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if ((m_type == MiddleType) && (event->button() == Qt::LeftButton))
|
||||
{
|
||||
m_itemZone->updateMiddleNode(this);
|
||||
setNodeType(EdgeType);
|
||||
}
|
||||
else if ((m_type == EdgeType) && (event->button() == Qt::RightButton))
|
||||
{
|
||||
if (m_itemZone->deleteEdgePoint(this))
|
||||
setNodeType(MiddleType);
|
||||
}
|
||||
}
|
||||
|
||||
GraphicsItemZone::GraphicsItemZone(QGraphicsScene *scene, QGraphicsItem *parent)
|
||||
: QGraphicsPolygonItem(parent)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
m_color = QColor(12, 150, 215);
|
||||
|
||||
setBrush(QBrush(QColor(100, 100, 255, 128)));
|
||||
updateZone();
|
||||
setZValue(100);
|
||||
//setFlag(ItemClipsToShape);
|
||||
//setFlag(ItemIsSelectable, true);
|
||||
//setFlag(ItemIsMovable, true);
|
||||
//setFlag(ItemHasNoContents, true);
|
||||
}
|
||||
|
||||
GraphicsItemZone::~GraphicsItemZone()
|
||||
{
|
||||
}
|
||||
|
||||
void GraphicsItemZone::updateMiddleNode(GraphicsItemNode *node)
|
||||
{
|
||||
for (int i = 0; i < m_listLines.size(); ++i)
|
||||
{
|
||||
if (node == m_listLines.at(i).itemPoint)
|
||||
{
|
||||
LineItem oldLineItem = m_listLines[i];
|
||||
|
||||
GraphicsItemNode *newNode1 = new GraphicsItemNode(this);
|
||||
newNode1->setPos((oldLineItem.lineNode.first->pos() + node->pos()) / 2);
|
||||
newNode1->setNodeType(GraphicsItemNode::MiddleType);
|
||||
m_scene->addItem(newNode1);
|
||||
|
||||
GraphicsItemNode *newNode2 = new GraphicsItemNode(this);
|
||||
newNode2->setPos((oldLineItem.lineNode.second->pos() + node->pos()) / 2);
|
||||
newNode2->setNodeType(GraphicsItemNode::MiddleType);
|
||||
m_scene->addItem(newNode2);
|
||||
|
||||
LineItem newLineItem1;
|
||||
newLineItem1.itemPoint = newNode1;
|
||||
newLineItem1.lineNode = LineNode(oldLineItem.lineNode.first, node);
|
||||
m_listLines.push_back(newLineItem1);
|
||||
|
||||
LineItem newLineItem2;
|
||||
newLineItem2.itemPoint = newNode2;
|
||||
newLineItem2.lineNode = LineNode(node, oldLineItem.lineNode.second);
|
||||
m_listLines.push_back(newLineItem2);
|
||||
|
||||
m_listLines.removeAt(i);
|
||||
|
||||
int pos = m_listItems.indexOf(oldLineItem.lineNode.second);
|
||||
m_listItems.insert(pos, node);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool GraphicsItemZone::deleteEdgePoint(GraphicsItemNode *node)
|
||||
{
|
||||
if (m_listItems.size() < 4)
|
||||
return false;
|
||||
|
||||
int pos = m_listItems.indexOf(node);
|
||||
m_listItems.takeAt(pos);
|
||||
|
||||
LineItem newLineItem;
|
||||
|
||||
newLineItem.itemPoint = node;
|
||||
|
||||
for (int i = 0; i < m_listLines.size(); ++i)
|
||||
{
|
||||
if (node == m_listLines.at(i).lineNode.first)
|
||||
{
|
||||
// Saving second point for new line
|
||||
newLineItem.lineNode.second = m_listLines.at(i).lineNode.second;
|
||||
delete m_listLines.at(i).itemPoint;
|
||||
m_listLines.removeAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_listLines.size(); ++i)
|
||||
{
|
||||
if (node == m_listLines.at(i).lineNode.second)
|
||||
{
|
||||
newLineItem.lineNode.first = m_listLines.at(i).lineNode.first;
|
||||
delete m_listLines.at(i).itemPoint;
|
||||
m_listLines.removeAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
node->setPos((newLineItem.lineNode.first->pos() + newLineItem.lineNode.second->pos()) / 2);
|
||||
m_listLines.push_back(newLineItem);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GraphicsItemZone::scanPolygon(const QPolygonF &polygon)
|
||||
{
|
||||
GraphicsItemNode *node1;
|
||||
node1 = new GraphicsItemNode(this);
|
||||
node1->setPos(*polygon.begin());
|
||||
m_listItems.push_back(node1);
|
||||
m_scene->addItem(node1);
|
||||
for (int i = 1; i < polygon.count(); ++i)
|
||||
{
|
||||
GraphicsItemNode *node2 = new GraphicsItemNode(this);
|
||||
node2->setPos(polygon.at(i));
|
||||
m_listItems.push_back(node2);
|
||||
|
||||
GraphicsItemNode *node3 = new GraphicsItemNode(this);
|
||||
node3->setPos((node1->pos() + node2->pos()) / 2);
|
||||
node3->setNodeType(GraphicsItemNode::MiddleType);
|
||||
m_scene->addItem(node3);
|
||||
|
||||
LineItem newLineItem;
|
||||
newLineItem.itemPoint = node3;
|
||||
newLineItem.lineNode = LineNode(node1, node2);
|
||||
m_listLines.push_back(newLineItem);
|
||||
|
||||
node1 = node2;
|
||||
m_scene->addItem(node1);
|
||||
}
|
||||
setPolygon(polygon);
|
||||
}
|
||||
|
||||
void GraphicsItemZone::updateZone()
|
||||
{
|
||||
QPolygonF polygon;
|
||||
Q_FOREACH(GraphicsItemNode *node, m_listItems)
|
||||
{
|
||||
polygon << node->pos();
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_listLines.size(); ++i)
|
||||
{
|
||||
m_listLines.at(i).itemPoint->setPos((m_listLines.at(i).lineNode.first->pos() + m_listLines.at(i).lineNode.second->pos()) / 2);
|
||||
}
|
||||
|
||||
setPolygon(polygon);
|
||||
}
|
||||
*/
|
||||
|
||||
AbstractWorldItem::AbstractWorldItem(QGraphicsItem *parent)
|
||||
: QGraphicsItem(parent)
|
||||
{
|
||||
}
|
||||
|
||||
AbstractWorldItem::~AbstractWorldItem()
|
||||
{
|
||||
}
|
||||
|
||||
int AbstractWorldItem::type() const
|
||||
{
|
||||
return Type;
|
||||
}
|
||||
|
||||
WorldItemPoint::WorldItemPoint(const QPointF &point, const float angle, QGraphicsItem *parent)
|
||||
: AbstractWorldItem(parent),
|
||||
m_angle(angle)
|
||||
{
|
||||
setZValue(WORLD_POINT_LAYER);
|
||||
|
||||
setPos(point);
|
||||
|
||||
m_rect.setCoords(-SIZE_POINT, -SIZE_POINT, SIZE_POINT, SIZE_POINT);
|
||||
|
||||
m_pen.setColor(QColor(255, 100, 10));
|
||||
m_pen.setWidth(5);
|
||||
|
||||
m_selectedPen.setColor(QColor(0, 255, 0));
|
||||
m_selectedPen.setWidth(5);
|
||||
|
||||
m_brush.setColor(QColor(255, 100, 10));
|
||||
m_brush.setStyle(Qt::SolidPattern);
|
||||
|
||||
m_selectedBrush.setColor(QColor(0, 255, 0));
|
||||
m_selectedBrush.setStyle(Qt::SolidPattern);
|
||||
|
||||
//setFlag(ItemIsSelectable);
|
||||
}
|
||||
|
||||
WorldItemPoint::~WorldItemPoint()
|
||||
{
|
||||
}
|
||||
|
||||
void WorldItemPoint::moveOn(const QPointF &offset)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
|
||||
setPos(pos() + offset);
|
||||
}
|
||||
|
||||
void WorldItemPoint::rotateOn(const QPointF &pivot, const qreal deltaAngle)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
|
||||
QPolygonF rotatedPolygon(m_rect);
|
||||
|
||||
// TODO
|
||||
rotatedPolygon.translate(pos());
|
||||
rotatedPolygon.translate(-pivot);
|
||||
|
||||
QTransform trans;
|
||||
trans = trans.rotate(deltaAngle);
|
||||
rotatedPolygon = trans.map(rotatedPolygon);
|
||||
rotatedPolygon.translate(pivot);
|
||||
|
||||
setPos(rotatedPolygon.boundingRect().center());
|
||||
}
|
||||
|
||||
void WorldItemPoint::scaleOn(const QPointF &pivot, const QPointF &offset)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
|
||||
QPolygonF scaledPolygon(m_rect);
|
||||
|
||||
// TODO
|
||||
scaledPolygon.translate(pos());
|
||||
scaledPolygon.translate(-pivot);
|
||||
|
||||
QTransform trans;
|
||||
trans = trans.scale(1.0 + (offset.x() / 5000), 1.0 + (-offset.y() / 5000));
|
||||
scaledPolygon = trans.map(scaledPolygon);
|
||||
scaledPolygon.translate(pivot);
|
||||
|
||||
setPos(scaledPolygon.boundingRect().center());
|
||||
}
|
||||
|
||||
void WorldItemPoint::turnOn(const QPointF &offset)
|
||||
{
|
||||
}
|
||||
|
||||
void WorldItemPoint::radiusOn(const qreal radius)
|
||||
{
|
||||
}
|
||||
|
||||
QPainterPath WorldItemPoint::shape() const
|
||||
{
|
||||
QPainterPath path;
|
||||
|
||||
path.addRect(m_rect);
|
||||
|
||||
return qt_graphicsItem_shapeFromPath(path, m_pen);
|
||||
}
|
||||
|
||||
QRectF WorldItemPoint::boundingRect() const
|
||||
{
|
||||
return m_rect;
|
||||
}
|
||||
|
||||
void WorldItemPoint::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
|
||||
{
|
||||
// Here comes the magic:
|
||||
//painter->setClipRect(option->exposedRect);
|
||||
|
||||
painter->setPen(Qt::NoPen);
|
||||
|
||||
if (option->state & QStyle::State_Selected)
|
||||
{
|
||||
painter->setBrush(m_selectedBrush);
|
||||
}
|
||||
else
|
||||
{
|
||||
painter->setBrush(m_brush);
|
||||
}
|
||||
|
||||
painter->drawRect(m_rect);
|
||||
}
|
||||
|
||||
QVariant WorldItemPoint::itemChange(GraphicsItemChange change, const QVariant &value)
|
||||
{
|
||||
if (change == ItemPositionHasChanged)
|
||||
{
|
||||
}
|
||||
return QGraphicsItem::itemChange(change, value);
|
||||
}
|
||||
|
||||
WorldItemPath::WorldItemPath(const QPolygonF &polygon, QGraphicsItem *parent)
|
||||
: AbstractWorldItem(parent),
|
||||
m_polygon(polygon)
|
||||
{
|
||||
//setFlag(ItemIsSelectable);
|
||||
|
||||
setZValue(WORLD_PATH_LAYER);
|
||||
|
||||
m_pen.setColor(QColor(0, 0, 0));
|
||||
m_pen.setWidth(5);
|
||||
|
||||
m_selectedPen.setColor(QColor(255, 0, 0));
|
||||
m_selectedPen.setWidth(5);
|
||||
}
|
||||
|
||||
WorldItemPath::~WorldItemPath()
|
||||
{
|
||||
}
|
||||
|
||||
void WorldItemPath::moveOn(const QPointF &offset)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
|
||||
m_polygon.translate(offset);
|
||||
}
|
||||
|
||||
void WorldItemPath::rotateOn(const QPointF &pivot, const qreal deltaAngle)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
|
||||
QPolygonF rotatedPolygon(m_polygon);
|
||||
rotatedPolygon.translate(-pivot);
|
||||
|
||||
QTransform trans;
|
||||
trans = trans.rotate(deltaAngle);
|
||||
m_polygon = trans.map(rotatedPolygon);
|
||||
|
||||
m_polygon.translate(pivot);
|
||||
}
|
||||
|
||||
void WorldItemPath::scaleOn(const QPointF &pivot, const QPointF &offset)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
|
||||
QPolygonF scaledPolygon(m_polygon);
|
||||
scaledPolygon.translate(-pivot);
|
||||
|
||||
QTransform trans;
|
||||
trans = trans.scale(1.0 + (offset.x() / 5000), 1.0 + (-offset.y() / 5000));
|
||||
m_polygon = trans.map(scaledPolygon);
|
||||
|
||||
m_polygon.translate(pivot);
|
||||
}
|
||||
|
||||
void WorldItemPath::turnOn(const QPointF &offset)
|
||||
{
|
||||
}
|
||||
|
||||
void WorldItemPath::radiusOn(const qreal radius)
|
||||
{
|
||||
}
|
||||
|
||||
QPainterPath WorldItemPath::shape() const
|
||||
{
|
||||
QPainterPath path;
|
||||
|
||||
path.moveTo(m_polygon.first());
|
||||
for (int i = 1; i < m_polygon.count(); ++i)
|
||||
path.lineTo(m_polygon.at(i));
|
||||
|
||||
return qt_graphicsItem_shapeFromPath(path, m_pen);
|
||||
}
|
||||
|
||||
QRectF WorldItemPath::boundingRect() const
|
||||
{
|
||||
return m_polygon.boundingRect();
|
||||
}
|
||||
|
||||
void WorldItemPath::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
|
||||
{
|
||||
// Here comes the magic:
|
||||
//painter->setClipRect(option->exposedRect);
|
||||
|
||||
if (option->state & QStyle::State_Selected)
|
||||
painter->setPen(m_selectedPen);
|
||||
else
|
||||
painter->setPen(m_pen);
|
||||
|
||||
painter->drawPolyline(m_polygon);
|
||||
}
|
||||
|
||||
QVariant WorldItemPath::itemChange(GraphicsItemChange change, const QVariant &value)
|
||||
{
|
||||
if (change == ItemPositionHasChanged)
|
||||
{
|
||||
}
|
||||
return QGraphicsItem::itemChange(change, value);
|
||||
}
|
||||
|
||||
WorldItemZone::WorldItemZone(const QPolygonF &polygon, QGraphicsItem *parent)
|
||||
: AbstractWorldItem(parent),
|
||||
m_polygon(polygon)
|
||||
{
|
||||
//setFlag(ItemIsSelectable);
|
||||
|
||||
setZValue(WORLD_ZONE_LAYER);
|
||||
|
||||
m_pen.setColor(QColor(20, 100, 255));
|
||||
m_pen.setWidth(0);
|
||||
|
||||
m_selectedPen.setColor(QColor(255, 0, 0));
|
||||
m_selectedPen.setWidth(0);
|
||||
|
||||
m_brush.setColor(QColor(20, 100, 255, 28));
|
||||
m_brush.setStyle(Qt::SolidPattern);
|
||||
|
||||
m_selectedBrush.setColor(QColor(255, 0, 0, 128));
|
||||
m_selectedBrush.setStyle(Qt::SolidPattern);
|
||||
}
|
||||
|
||||
WorldItemZone::~WorldItemZone()
|
||||
{
|
||||
}
|
||||
|
||||
void WorldItemZone::moveOn(const QPointF &offset)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
|
||||
m_polygon.translate(offset);
|
||||
}
|
||||
|
||||
void WorldItemZone::rotateOn(const QPointF &pivot, const qreal deltaAngle)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
|
||||
QPolygonF rotatedPolygon(m_polygon);
|
||||
rotatedPolygon.translate(-pivot);
|
||||
|
||||
QTransform trans;
|
||||
trans = trans.rotate(deltaAngle);
|
||||
m_polygon = trans.map(rotatedPolygon);
|
||||
|
||||
m_polygon.translate(pivot);
|
||||
}
|
||||
|
||||
void WorldItemZone::scaleOn(const QPointF &pivot, const QPointF &offset)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
|
||||
QPolygonF scaledPolygon(m_polygon);
|
||||
scaledPolygon.translate(-pivot);
|
||||
|
||||
QTransform trans;
|
||||
trans = trans.scale(1.0 + (offset.x() / 5000), 1.0 + (-offset.y() / 5000));
|
||||
m_polygon = trans.map(scaledPolygon);
|
||||
|
||||
m_polygon.translate(pivot);
|
||||
}
|
||||
|
||||
void WorldItemZone::turnOn(const QPointF &offset)
|
||||
{
|
||||
}
|
||||
|
||||
void WorldItemZone::radiusOn(const qreal radius)
|
||||
{
|
||||
}
|
||||
|
||||
QRectF WorldItemZone::boundingRect() const
|
||||
{
|
||||
return m_polygon.boundingRect();
|
||||
}
|
||||
|
||||
QPainterPath WorldItemZone::shape() const
|
||||
{
|
||||
QPainterPath path;
|
||||
path.addPolygon(m_polygon);
|
||||
return qt_graphicsItem_shapeFromPath(path, m_pen);
|
||||
}
|
||||
|
||||
void WorldItemZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
|
||||
{
|
||||
if (option->state & QStyle::State_Selected)
|
||||
{
|
||||
painter->setPen(m_selectedPen);
|
||||
painter->setBrush(m_selectedBrush);
|
||||
}
|
||||
else
|
||||
{
|
||||
painter->setPen(m_pen);
|
||||
painter->setBrush(m_brush);
|
||||
}
|
||||
|
||||
painter->drawPolygon(m_polygon);
|
||||
}
|
||||
|
||||
QVariant WorldItemZone::itemChange(GraphicsItemChange change, const QVariant &value)
|
||||
{
|
||||
if (change == ItemPositionHasChanged)
|
||||
{
|
||||
}
|
||||
return QGraphicsItem::itemChange(change, value);
|
||||
}
|
||||
|
||||
} /* namespace WorldEditor */
|
|
@ -0,0 +1,237 @@
|
|||
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef WORLD_EDITOR_SCENE_ITEM_H
|
||||
#define WORLD_EDITOR_SCENE_ITEM_H
|
||||
|
||||
// Project includes
|
||||
#include "world_editor_global.h"
|
||||
|
||||
// NeL includes
|
||||
|
||||
// Qt includes
|
||||
#include <QtCore/QPair>
|
||||
#include <QtGui/QGraphicsObject>
|
||||
#include <QtGui/QGraphicsScene>
|
||||
#include <QtGui/QGraphicsPolygonItem>
|
||||
#include <QtGui/QGraphicsRectItem>
|
||||
#include <QtGui/QGraphicsSceneMouseEvent>
|
||||
|
||||
namespace WorldEditor
|
||||
{
|
||||
class GraphicsItemZone;
|
||||
class GraphicsItemNode;
|
||||
|
||||
typedef QPair<GraphicsItemNode *, GraphicsItemNode *> LineNode;
|
||||
|
||||
const int SELECTED_LAYER = 200;
|
||||
const int UNSELECTED_LAYER = 100;
|
||||
const int WORLD_ZONE_LAYER = 100;
|
||||
const int WORLD_POINT_LAYER = 200;
|
||||
const int WORLD_PATH_LAYER = 200;
|
||||
const int MIDDLE_POINT_LAYER = 201;
|
||||
const int EDGE_POINT_LAYER = 201;
|
||||
|
||||
/*
|
||||
// Deprecated
|
||||
class GraphicsItemNode: public QGraphicsObject
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(QColor colorNode READ colorNode WRITE setColorNode)
|
||||
public:
|
||||
enum NodeType
|
||||
{
|
||||
EdgeType = 0,
|
||||
MiddleType
|
||||
};
|
||||
|
||||
GraphicsItemNode(GraphicsItemZone *itemZone, QGraphicsItem *parent = 0);
|
||||
virtual ~GraphicsItemNode();
|
||||
|
||||
void setColorNode(const QColor &color);
|
||||
QColor colorNode() const
|
||||
{
|
||||
return m_color;
|
||||
}
|
||||
|
||||
void setNodeType(NodeType nodeType);
|
||||
|
||||
virtual QRectF boundingRect() const;
|
||||
//QPainterPath shape() const;
|
||||
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
|
||||
protected:
|
||||
virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value);
|
||||
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);
|
||||
|
||||
private:
|
||||
|
||||
NodeType m_type;
|
||||
GraphicsItemZone *m_itemZone;
|
||||
QColor m_color;
|
||||
};
|
||||
|
||||
// Deprecated
|
||||
class GraphicsItemZone: public QGraphicsPolygonItem
|
||||
{
|
||||
public:
|
||||
GraphicsItemZone(QGraphicsScene *scene, QGraphicsItem *parent = 0);
|
||||
virtual ~GraphicsItemZone();
|
||||
|
||||
void scanPolygon(const QPolygonF &polygon);
|
||||
void updateMiddleNode(GraphicsItemNode *node);
|
||||
bool deleteEdgePoint(GraphicsItemNode *node);
|
||||
//void addNode(GraphicsItemNode *node);
|
||||
void updateZone();
|
||||
//QRectF boundingRect() const;
|
||||
//void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
|
||||
protected:
|
||||
// QVariant itemChange(GraphicsItemChange change, const QVariant &value);
|
||||
|
||||
private:
|
||||
struct LineItem
|
||||
{
|
||||
GraphicsItemNode *itemPoint;
|
||||
LineNode lineNode;
|
||||
};
|
||||
QGraphicsScene *m_scene;
|
||||
QColor m_color;
|
||||
QList<GraphicsItemNode *> m_listItems;
|
||||
QList<LineItem> m_listLines;
|
||||
};
|
||||
*/
|
||||
|
||||
/*
|
||||
@class WorldItemPoint
|
||||
@brief
|
||||
@details
|
||||
*/
|
||||
class AbstractWorldItem: public QGraphicsItem
|
||||
{
|
||||
public:
|
||||
AbstractWorldItem(QGraphicsItem *parent = 0);
|
||||
virtual ~AbstractWorldItem();
|
||||
|
||||
enum { Type = QGraphicsItem::UserType + 1 };
|
||||
|
||||
virtual void moveOn(const QPointF &offset) = 0;
|
||||
virtual void rotateOn(const QPointF &pivot, const qreal deltaAngle) = 0;
|
||||
// TODO: add modes: IgnoreAspectRatio, KeepAspectRatio
|
||||
virtual void scaleOn(const QPointF &pivot, const QPointF &offset) = 0;
|
||||
virtual void turnOn(const QPointF &offset) = 0;
|
||||
virtual void radiusOn(const qreal radius) = 0;
|
||||
|
||||
// Enable the use of qgraphicsitem_cast with this item.
|
||||
int type() const;
|
||||
};
|
||||
|
||||
/*
|
||||
@class WorldItemPoint
|
||||
@brief
|
||||
@details
|
||||
*/
|
||||
class WorldItemPoint: public AbstractWorldItem
|
||||
{
|
||||
public:
|
||||
WorldItemPoint(const QPointF &point, const float angle, QGraphicsItem *parent = 0);
|
||||
virtual ~WorldItemPoint();
|
||||
|
||||
virtual void moveOn(const QPointF &offset);
|
||||
virtual void rotateOn(const QPointF &pivot, const qreal deltaAngle);
|
||||
virtual void scaleOn(const QPointF &pivot, const QPointF &offset);
|
||||
virtual void turnOn(const QPointF &offset);
|
||||
virtual void radiusOn(const qreal radius);
|
||||
|
||||
virtual QRectF boundingRect() const;
|
||||
virtual QPainterPath shape() const;
|
||||
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
|
||||
protected:
|
||||
virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value);
|
||||
|
||||
private:
|
||||
|
||||
// TODO
|
||||
static const int SIZE_POINT = 7;
|
||||
|
||||
QPen m_pen, m_selectedPen;
|
||||
QBrush m_brush, m_selectedBrush;
|
||||
|
||||
QRectF m_rect;
|
||||
float m_angle;
|
||||
};
|
||||
|
||||
/*
|
||||
@class WorldItemPath
|
||||
@brief
|
||||
@details
|
||||
*/
|
||||
class WorldItemPath: public AbstractWorldItem
|
||||
{
|
||||
public:
|
||||
WorldItemPath(const QPolygonF &polygon, QGraphicsItem *parent = 0);
|
||||
virtual ~WorldItemPath();
|
||||
|
||||
virtual void moveOn(const QPointF &offset);
|
||||
virtual void rotateOn(const QPointF &pivot, const qreal deltaAngle);
|
||||
virtual void scaleOn(const QPointF &pivot, const QPointF &offset);
|
||||
virtual void turnOn(const QPointF &offset);
|
||||
virtual void radiusOn(const qreal radius);
|
||||
|
||||
virtual QRectF boundingRect() const;
|
||||
virtual QPainterPath shape() const;
|
||||
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
|
||||
protected:
|
||||
virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value);
|
||||
|
||||
QPen m_pen, m_selectedPen;
|
||||
QPolygonF m_polygon;
|
||||
};
|
||||
|
||||
/*
|
||||
@class WorldItemZone
|
||||
@brief
|
||||
@details
|
||||
*/
|
||||
class WorldItemZone: public AbstractWorldItem
|
||||
{
|
||||
public:
|
||||
WorldItemZone(const QPolygonF &polygon, QGraphicsItem *parent = 0);
|
||||
virtual ~WorldItemZone();
|
||||
|
||||
virtual void moveOn(const QPointF &offset);
|
||||
virtual void rotateOn(const QPointF &pivot, const qreal deltaAngle);
|
||||
virtual void scaleOn(const QPointF &pivot, const QPointF &offset);
|
||||
virtual void turnOn(const QPointF &offset);
|
||||
virtual void radiusOn(const qreal radius);
|
||||
|
||||
virtual QRectF boundingRect() const;
|
||||
virtual QPainterPath shape() const;
|
||||
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
|
||||
protected:
|
||||
virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value);
|
||||
|
||||
QPen m_pen, m_selectedPen;
|
||||
QBrush m_brush, m_selectedBrush;
|
||||
QPolygonF m_polygon;
|
||||
};
|
||||
|
||||
} /* namespace WorldEditor */
|
||||
|
||||
#endif // WORLD_EDITOR_SCENE_ITEM_H
|
|
@ -21,6 +21,8 @@
|
|||
#include "world_editor_scene.h"
|
||||
#include "world_editor_misc.h"
|
||||
#include "world_editor_actions.h"
|
||||
#include "world_editor_scene_item.h"
|
||||
#include "project_settings_dialog.h"
|
||||
|
||||
// Core
|
||||
#include "../core/icore.h"
|
||||
|
@ -31,14 +33,9 @@
|
|||
#include "../landscape_editor/builder_zone_base.h"
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/path.h>
|
||||
#include <nel/ligo/primitive_utils.h>
|
||||
#include <nel/ligo/primitive.h>
|
||||
#include <nel/ligo/ligo_config.h>
|
||||
|
||||
// Qt includes
|
||||
#include <QtCore/QSettings>
|
||||
#include <QtCore/QSignalMapper>
|
||||
#include <QtGui/QFileDialog>
|
||||
|
||||
namespace WorldEditor
|
||||
|
@ -57,6 +54,7 @@ WorldEditorWindow::WorldEditorWindow(QWidget *parent)
|
|||
|
||||
m_worldEditorScene->setZoneBuilder(m_zoneBuilderBase);
|
||||
m_ui.graphicsView->setScene(m_worldEditorScene);
|
||||
m_ui.graphicsView->setVisibleText(false);
|
||||
|
||||
QActionGroup *sceneModeGroup = new QActionGroup(this);
|
||||
sceneModeGroup->addAction(m_ui.selectAction);
|
||||
|
@ -70,20 +68,38 @@ WorldEditorWindow::WorldEditorWindow(QWidget *parent)
|
|||
m_ui.newWorldEditAction->setIcon(QIcon(Core::Constants::ICON_NEW));
|
||||
m_ui.saveWorldEditAction->setIcon(QIcon(Core::Constants::ICON_SAVE));
|
||||
|
||||
m_primitivesModel = new PrimitivesTreeModel();
|
||||
m_primitivesModel = new PrimitivesTreeModel(this);
|
||||
m_ui.treePrimitivesView->setModel(m_primitivesModel);
|
||||
|
||||
// TODO: ?
|
||||
m_ui.treePrimitivesView->setUndoStack(m_undoStack);
|
||||
m_ui.treePrimitivesView->setZoneBuilder(m_zoneBuilderBase);
|
||||
m_ui.treePrimitivesView->setWorldScene(m_worldEditorScene);
|
||||
|
||||
createMenus();
|
||||
createToolBars();
|
||||
readSettings();
|
||||
|
||||
QSignalMapper *m_modeMapper = new QSignalMapper(this);
|
||||
connect(m_ui.selectAction, SIGNAL(triggered()), m_modeMapper, SLOT(map()));
|
||||
m_modeMapper->setMapping(m_ui.selectAction, 0);
|
||||
connect(m_ui.moveAction, SIGNAL(triggered()), m_modeMapper, SLOT(map()));
|
||||
m_modeMapper->setMapping(m_ui.moveAction, 1);
|
||||
connect(m_ui.rotateAction, SIGNAL(triggered()), m_modeMapper, SLOT(map()));
|
||||
m_modeMapper->setMapping(m_ui.rotateAction, 2);
|
||||
connect(m_ui.scaleAction, SIGNAL(triggered()), m_modeMapper, SLOT(map()));
|
||||
m_modeMapper->setMapping(m_ui.scaleAction, 3);
|
||||
connect(m_ui.turnAction, SIGNAL(triggered()), m_modeMapper, SLOT(map()));
|
||||
m_modeMapper->setMapping(m_ui.turnAction, 4);
|
||||
connect(m_ui.radiusAction, SIGNAL(triggered()), m_modeMapper, SLOT(map()));
|
||||
m_modeMapper->setMapping(m_ui.radiusAction, 5);
|
||||
|
||||
connect(m_modeMapper, SIGNAL(mapped(int)), this, SLOT(setMode(int)));
|
||||
connect(m_ui.pointsAction, SIGNAL(triggered(bool)), m_worldEditorScene, SLOT(setEnabledEditPoint(bool)));
|
||||
|
||||
connect(m_ui.settingsAction, SIGNAL(triggered()), this, SLOT(openProjectSettings()));
|
||||
connect(m_ui.newWorldEditAction, SIGNAL(triggered()), this, SLOT(newWorldEditFile()));
|
||||
connect(m_ui.saveWorldEditAction, SIGNAL(triggered()), this, SLOT(saveWorldEditFile()));
|
||||
|
||||
}
|
||||
|
||||
WorldEditorWindow::~WorldEditorWindow()
|
||||
|
@ -118,6 +134,7 @@ void WorldEditorWindow::loadWorldEditFile(const QString &fileName)
|
|||
Utils::WorldEditList worldEditList;
|
||||
if (!Utils::loadWorldEditFile(fileName.toStdString(), worldEditList))
|
||||
{
|
||||
// TODO: add the message box
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -139,7 +156,7 @@ void WorldEditorWindow::loadWorldEditFile(const QString &fileName)
|
|||
m_undoStack->push(new LoadLandscapeCommand(QString(worldEditList[i].second.c_str()), m_primitivesModel, m_zoneBuilderBase));
|
||||
break;
|
||||
case Utils::PrimitiveType:
|
||||
m_undoStack->push(new LoadRootPrimitiveCommand(QString(worldEditList[i].second.c_str()), m_primitivesModel));
|
||||
m_undoStack->push(new LoadRootPrimitiveCommand(QString(worldEditList[i].second.c_str()), m_worldEditorScene, m_primitivesModel));
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
@ -163,15 +180,55 @@ void WorldEditorWindow::saveWorldEditFile()
|
|||
|
||||
void WorldEditorWindow::openProjectSettings()
|
||||
{
|
||||
/*
|
||||
LandscapeEditor::ProjectSettingsDialog *dialog = new LandscapeEditor::ProjectSettingsDialog("", this);
|
||||
dialog->show();
|
||||
int ok = dialog->exec();
|
||||
if (ok == QDialog::Accepted)
|
||||
{
|
||||
}
|
||||
delete dialog;
|
||||
*/
|
||||
ProjectSettingsDialog *dialog = new ProjectSettingsDialog(m_zoneBuilderBase->dataPath(), this);
|
||||
dialog->show();
|
||||
int ok = dialog->exec();
|
||||
if (ok == QDialog::Accepted)
|
||||
{
|
||||
m_zoneBuilderBase->init(dialog->dataPath(), true);
|
||||
}
|
||||
delete dialog;
|
||||
}
|
||||
|
||||
void WorldEditorWindow::setMode(int value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 0:
|
||||
m_worldEditorScene->setModeEdit(WorldEditorScene::SelectMode);
|
||||
break;
|
||||
case 1:
|
||||
m_worldEditorScene->setModeEdit(WorldEditorScene::MoveMode);
|
||||
break;
|
||||
case 2:
|
||||
m_worldEditorScene->setModeEdit(WorldEditorScene::RotateMode);
|
||||
break;
|
||||
case 3:
|
||||
m_worldEditorScene->setModeEdit(WorldEditorScene::ScaleMode);
|
||||
break;
|
||||
case 4:
|
||||
m_worldEditorScene->setModeEdit(WorldEditorScene::TurnMode);
|
||||
break;
|
||||
case 5:
|
||||
m_worldEditorScene->setModeEdit(WorldEditorScene::RadiusMode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldEditorWindow::showEvent(QShowEvent *showEvent)
|
||||
{
|
||||
QMainWindow::showEvent(showEvent);
|
||||
if (m_oglWidget != 0)
|
||||
m_oglWidget->makeCurrent();
|
||||
//m_statusInfo->show();
|
||||
//m_statusBarTimer->start(100);
|
||||
}
|
||||
|
||||
void WorldEditorWindow::hideEvent(QHideEvent *hideEvent)
|
||||
{
|
||||
QMainWindow::hideEvent(hideEvent);
|
||||
//m_statusInfo->hide();
|
||||
//m_statusBarTimer->stop();
|
||||
}
|
||||
|
||||
void WorldEditorWindow::createMenus()
|
||||
|
@ -211,6 +268,14 @@ void WorldEditorWindow::readSettings()
|
|||
settings->beginGroup(Constants::WORLD_EDITOR_SECTION);
|
||||
restoreState(settings->value(Constants::WORLD_WINDOW_STATE).toByteArray());
|
||||
restoreGeometry(settings->value(Constants::WORLD_WINDOW_GEOMETRY).toByteArray());
|
||||
|
||||
// Use OpenGL graphics system instead raster graphics system
|
||||
if (settings->value(Constants::WORLD_EDITOR_USE_OPENGL, true).toBool())
|
||||
{
|
||||
m_oglWidget = new QGLWidget(QGLFormat(QGL::DoubleBuffer));
|
||||
m_ui.graphicsView->setViewport(m_oglWidget);
|
||||
}
|
||||
|
||||
settings->endGroup();
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
|
||||
// Qt includes
|
||||
#include <QtGui/QUndoStack>
|
||||
#include <QtCore/QSignalMapper>
|
||||
#include <QtOpenGL/QGLWidget>
|
||||
|
||||
namespace LandscapeEditor
|
||||
{
|
||||
|
@ -52,6 +54,12 @@ private Q_SLOTS:
|
|||
void saveWorldEditFile();
|
||||
void openProjectSettings();
|
||||
|
||||
void setMode(int value);
|
||||
|
||||
protected:
|
||||
virtual void showEvent(QShowEvent *showEvent);
|
||||
virtual void hideEvent(QHideEvent *hideEvent);
|
||||
|
||||
private:
|
||||
void createMenus();
|
||||
void createToolBars();
|
||||
|
@ -67,6 +75,8 @@ private:
|
|||
QUndoStack *m_undoStack;
|
||||
WorldEditorScene *m_worldEditorScene;
|
||||
LandscapeEditor::ZoneBuilderBase *m_zoneBuilderBase;
|
||||
QSignalMapper m_modeMapper;
|
||||
QGLWidget *m_oglWidget;
|
||||
Ui::WorldEditorWindow m_ui;
|
||||
}; /* class WorldEditorWindow */
|
||||
|
||||
|
|
|
@ -21,8 +21,14 @@
|
|||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="LandscapeEditor::LandscapeView" name="graphicsView">
|
||||
<property name="interactive">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
<property name="dragMode">
|
||||
<enum>QGraphicsView::RubberBandDrag</enum>
|
||||
<enum>QGraphicsView::NoDrag</enum>
|
||||
</property>
|
||||
<property name="transformationAnchor">
|
||||
<enum>QGraphicsView::AnchorUnderMouse</enum>
|
||||
|
@ -30,6 +36,12 @@
|
|||
<property name="resizeAnchor">
|
||||
<enum>QGraphicsView::AnchorUnderMouse</enum>
|
||||
</property>
|
||||
<property name="viewportUpdateMode">
|
||||
<enum>QGraphicsView::BoundingRectViewportUpdate</enum>
|
||||
</property>
|
||||
<property name="optimizationFlags">
|
||||
<set>QGraphicsView::DontAdjustForAntialiasing|QGraphicsView::DontClipPainter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
@ -87,9 +99,6 @@
|
|||
<property name="selectionMode">
|
||||
<enum>QAbstractItemView::ExtendedSelection</enum>
|
||||
</property>
|
||||
<property name="animated">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<attribute name="headerCascadingSectionResizes">
|
||||
<bool>true</bool>
|
||||
</attribute>
|
||||
|
@ -117,6 +126,8 @@
|
|||
<addaction name="visibleDetailsAction"/>
|
||||
<addaction name="visibleGridAction"/>
|
||||
<addaction name="visibleGridPointsAction"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="settingsAction"/>
|
||||
</widget>
|
||||
<action name="loadPrimitiveAction">
|
||||
<property name="text">
|
||||
|
@ -137,19 +148,22 @@
|
|||
<string>loadLand</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="landSettingsAction">
|
||||
<action name="settingsAction">
|
||||
<property name="icon">
|
||||
<iconset resource="../landscape_editor/landscape_editor.qrc">
|
||||
<normaloff>:/icons/ic_nel_landscape_settings.png</normaloff>:/icons/ic_nel_landscape_settings.png</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>LandSettings</string>
|
||||
<string>Settings</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="visibleLandAction">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>S/H Land</string>
|
||||
</property>
|
||||
|
@ -158,6 +172,9 @@
|
|||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>S/H Primitives</string>
|
||||
</property>
|
||||
|
@ -166,6 +183,9 @@
|
|||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>S/H Layers</string>
|
||||
</property>
|
||||
|
@ -174,6 +194,9 @@
|
|||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>S/H Details</string>
|
||||
</property>
|
||||
|
@ -182,6 +205,9 @@
|
|||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset resource="../landscape_editor/landscape_editor.qrc">
|
||||
<normaloff>:/icons/ic_grid.png</normaloff>:/icons/ic_grid.png</iconset>
|
||||
|
@ -194,6 +220,9 @@
|
|||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>S/H Grid points</string>
|
||||
</property>
|
||||
|
@ -260,6 +289,9 @@
|
|||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset resource="world_editor.qrc">
|
||||
<normaloff>:/icons/ic_nel_turn.png</normaloff>:/icons/ic_nel_turn.png</iconset>
|
||||
|
@ -272,6 +304,9 @@
|
|||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Radius</string>
|
||||
</property>
|
||||
|
@ -280,10 +315,22 @@
|
|||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Edit points</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="projectSettingsAction">
|
||||
<property name="icon">
|
||||
<iconset resource="../landscape_editor/landscape_editor.qrc">
|
||||
<normaloff>:/icons/ic_nel_landscape_settings.png</normaloff>:/icons/ic_nel_landscape_settings.png</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Project settings</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
|
|
Loading…
Reference in a new issue