Changed: #878 Fix typos in comments/code
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abdc28945f
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3 changed files with 16 additions and 10 deletions
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@ -76,10 +76,12 @@ protected:
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public:
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public:
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CContentItems( UINT nID, CString str ) :
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CContentItems( UINT nID, CString str ) :
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m_nImageID( nID ), m_csText( str ) {
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m_nImageID( nID ), m_csText( str )
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{
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}
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}
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void operator = ( CContentItems& pItems ) {
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void operator = ( CContentItems& pItems )
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{
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m_nImageID = pItems.m_nImageID;
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m_nImageID = pItems.m_nImageID;
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m_csText = pItems.m_csText;
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m_csText = pItems.m_csText;
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}
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}
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@ -568,8 +568,8 @@ void CCoolDialogBar::DrawGripper(CDC & dc)
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ScreenToClient( gripper );
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ScreenToClient( gripper );
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gripper.OffsetRect( -gripper.left, -gripper.top );
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gripper.OffsetRect( -gripper.left, -gripper.top );
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if( m_dwStyle & CBRS_ORIENT_HORZ ) {
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if( m_dwStyle & CBRS_ORIENT_HORZ )
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{
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// gripper at left
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// gripper at left
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m_rectGripper.top = gripper.top + 40;
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m_rectGripper.top = gripper.top + 40;
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m_rectGripper.bottom = gripper.bottom;
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m_rectGripper.bottom = gripper.bottom;
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@ -597,9 +597,8 @@ void CCoolDialogBar::DrawGripper(CDC & dc)
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gripper.OffsetRect(4, 0);
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gripper.OffsetRect(4, 0);
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dc.Draw3dRect( gripper, m_clrBtnHilight, m_clrBtnShadow );
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dc.Draw3dRect( gripper, m_clrBtnHilight, m_clrBtnShadow );
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}
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}
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else
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else {
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{
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// gripper at top
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// gripper at top
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m_rectGripper.top = gripper.top;
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m_rectGripper.top = gripper.top;
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m_rectGripper.bottom = gripper.top + 20;
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m_rectGripper.bottom = gripper.top + 20;
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@ -258,15 +258,20 @@ void CListenerView::OnDraw(CDC* dc)
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// linearly descending volume on a dB scale
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// linearly descending volume on a dB scale
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double db1 = -100.0 * (x - _MinDist) / (_MaxDist - _MinDist);
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double db1 = -100.0 * (x - _MinDist) / (_MaxDist - _MinDist);
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if (_Alpha == 0.0) {
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if (_Alpha == 0.0)
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{
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y = db1;
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y = db1;
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} else if (_Alpha > 0.0) {
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}
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else if (_Alpha > 0.0)
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{
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double amp2 = 0.0001 + 0.9999 * (_MaxDist - x) / (_MaxDist - _MinDist); // linear amp between 0.00001 and 1.0
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double amp2 = 0.0001 + 0.9999 * (_MaxDist - x) / (_MaxDist - _MinDist); // linear amp between 0.00001 and 1.0
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double db2 = 20. * log10(amp2);
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double db2 = 20. * log10(amp2);
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y = ((1.0 - _Alpha) * db1 + _Alpha * db2);
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y = ((1.0 - _Alpha) * db1 + _Alpha * db2);
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} else if (_Alpha < 0.0) {
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}
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else if (_Alpha < 0.0)
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{
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double amp3 = _MinDist / x; // linear amplitude is 1/distance
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double amp3 = _MinDist / x; // linear amplitude is 1/distance
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double db3 = 20.0 * log10(amp3);
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double db3 = 20.0 * log10(amp3);
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y = ((1.0 + _Alpha) * db1 - _Alpha * db3);
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y = ((1.0 + _Alpha) * db1 - _Alpha * db3);
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