Changed: Set context menu case mode to 'normal'
--HG-- branch : develop
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5 changed files with 5 additions and 7 deletions
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@ -20,7 +20,7 @@
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shadow_color_grayed="0 0 0 255"
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highlight_over="255 255 255 128"
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formatted="true"
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case_mode="%case_first_word_letter_up"
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case_mode="%case_normal"
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>
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<!-- Put First NPC interaction, sorted by usage frequency-->
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@ -87,7 +87,7 @@
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y="0"
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fontsize="12"
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shadow="true"
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case_mode="%case_first_word_letter_up" />
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case_mode="%case_normal" />
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<view type="text"
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id="grade"
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x="158"
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@ -521,7 +521,6 @@
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<view type="text"
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id="text"
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case_mode="%case_first_word_letter_up"
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posref="TL TL"
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x="8"
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y="-8"
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@ -859,7 +858,7 @@
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<group type="menu"
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id="user_chat_emote_menu"
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extends="base_menu"
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case_mode="%case_first_word_letter_up"
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case_mode="%case_normal"
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on_active="lua:game:updateEmoteMenu()">
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<action id="uiEM_Wave"
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name="uiQuickEmote" />
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@ -1263,7 +1262,7 @@
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tooltip_parent="win"
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onclick_l="select_chat_target"
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params_l="menu=ui:interface:user_chat_target_menu|party_chats=false"
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case_mode="%case_first_word_letter_up" />
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case_mode="%case_normal" />
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<ctrl style="text_button_16"
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id="but_emote"
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posref="BR TR"
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@ -1702,7 +1702,7 @@
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color_grayed="255 255 255 64"
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shadow_color_grayed="0 0 0 255"
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highlight_over="255 255 255 150"
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case_mode="%case_first_word_letter_up"></group>
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case_mode="%case_normal"></group>
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<group type="menu"
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id="base_menu_with_color"
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extends="base_menu">
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@ -3005,7 +3005,6 @@ void CInterfaceManager::initEmotes()
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nbToken++;
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CGroupMenu *pRootMenu = dynamic_cast<CGroupMenu*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:user_chat_emote_menu"));
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pRootMenu->setProperty("case_mode", "0");
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nlassert(pRootMenu);
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CGroupSubMenu *pMenu = pRootMenu->getRootMenu();
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