Fixed: Don't process again same directory
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a69e5e1632
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5cd59b493f
1 changed files with 9 additions and 8 deletions
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@ -678,12 +678,9 @@ static void addPaths(IProgressCallback &progress, const std::vector<std::string>
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if (CFile::isDirectory(getRyzomSharePrefix())) directoryPrefixes.push_back(CPath::standardizePath(getRyzomSharePrefix()));
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#endif
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std::vector<std::string> directoriesToProcess;
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std::map<std::string, sint> directoriesToProcess;
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// reserve maximum memory space for all combinations
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directoriesToProcess.reserve(directoryPrefixes.size() * paths.size());
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// first pass, build a vector with all existing directories to process in second pass
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// first pass, build a map with all existing directories to process in second pass
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for (uint j = 0; j < directoryPrefixes.size(); j++)
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{
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std::string directoryPrefix = directoryPrefixes[j];
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@ -698,15 +695,17 @@ static void addPaths(IProgressCallback &progress, const std::vector<std::string>
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// only process existing directories
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if (CFile::isExists(directory))
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directoriesToProcess.push_back(directory);
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directoriesToProcess[directory] = 1;
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}
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}
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uint total = (uint)directoriesToProcess.size();
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uint current = 0, next = 0;
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std::map<std::string, sint>::const_iterator it = directoriesToProcess.begin(), iend = directoriesToProcess.end();
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// second pass, add search paths
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for (uint i = 0, len = directoriesToProcess.size(); i < len; ++i)
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while (it != iend)
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{
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// update next progress value
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++next;
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@ -717,9 +716,11 @@ static void addPaths(IProgressCallback &progress, const std::vector<std::string>
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// next is current value
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current = next;
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CPath::addSearchPath(directoriesToProcess[i], recurse, false, &progress);
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CPath::addSearchPath(it->first, recurse, false, &progress);
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progress.popCropedValues();
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++it;
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}
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}
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