CHANGED: CDBViewDigit is now part of the NELGUI library and is under the NLGUI namespace.
This commit is contained in:
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2f0a724cd7
commit
5afbf1615a
4 changed files with 172 additions and 170 deletions
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@ -15,14 +15,14 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_DBVIEW_DIGIT_H
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#ifndef NL_DBVIEW_DIGIT_H
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#define NL_DBVIEW_DIGIT_H
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#define NL_DBVIEW_DIGIT_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/types_nl.h"
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#include "nel/gui/view_base.h"
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#include "nel/gui/view_base.h"
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namespace NLGUI
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{
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// ***************************************************************************
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// ***************************************************************************
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/**
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/**
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@ -56,6 +56,7 @@ protected:
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};
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};
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}
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#endif // NL_DBVIEW_DIGIT_H
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#endif // NL_DBVIEW_DIGIT_H
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142
code/nel/src/gui/dbview_digit.cpp
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142
code/nel/src/gui/dbview_digit.cpp
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@ -0,0 +1,142 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/gui/dbview_digit.h"
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#include "nel/misc/xml_auto_ptr.h"
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#include "nel/gui/view_renderer.h"
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using namespace std;
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using namespace NL3D;
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using namespace NLMISC;
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NLMISC_REGISTER_OBJECT(CViewBase, CDBViewDigit, std::string, "digit");
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namespace NLGUI
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{
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// ***************************************************************************
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CDBViewDigit::CDBViewDigit(const TCtorParam ¶m)
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: CViewBase(param)
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{
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_NumDigit= 2;
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_WSpace= -1;
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_DivBase= 1;
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}
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// ***************************************************************************
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bool CDBViewDigit::parse (xmlNodePtr cur, CInterfaceGroup * parentGroup)
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{
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if(!CViewBase::parse(cur, parentGroup))
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return false;
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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// link to the db
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CXMLAutoPtr ptr;
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ptr = xmlGetProp (cur, (xmlChar*)"value");
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if ( ptr )
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_Number.link ( ptr );
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else
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{
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nlinfo ("no value in %s", _Id.c_str());
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return false;
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}
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// read options
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ptr = xmlGetProp (cur, (xmlChar*)"numdigit");
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if(ptr) fromString((const char*)ptr, _NumDigit);
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clamp(_NumDigit, 1, 10);
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ptr = xmlGetProp (cur, (xmlChar*)"wspace");
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if(ptr) fromString((const char*)ptr, _WSpace);
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ptr= (char*) xmlGetProp( cur, (xmlChar*)"color" );
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_Color = CRGBA(255,255,255,255);
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if (ptr)
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_Color = convertColor (ptr);
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// compute window size. Remove one space.
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sint32 wDigit= rVR.getFigurTextureW();
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sint32 hDigit= rVR.getFigurTextureH();
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setW((wDigit+_WSpace)*_NumDigit - _WSpace);
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setH(hDigit);
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// some init
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// For _NumDigit=2; set the divBase to 100, etc...
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_DivBase= 1;
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for(uint i= 0;i<(uint)_NumDigit;i++)
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{
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_DivBase*= 10;
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}
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// init cache.
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_Cache= -1;
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return true;
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}
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// ***************************************************************************
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void CDBViewDigit::updateCoords()
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{
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CViewBase::updateCoords();
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}
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// ***************************************************************************
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void CDBViewDigit::draw ()
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{
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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sint32 wDigit= rVR.getFigurTextureW();
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sint32 hDigit= rVR.getFigurTextureH();
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// change bitmap ids
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sint32 val= _Number.getSInt32();
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val= max(val, sint32(0));
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if(_Cache!=val)
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{
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_Cache= val;
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// clamp the value to max possible (eg:99)
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if(val>(sint32)_DivBase-1)
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val=(sint32)_DivBase-1;
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// compute each digit id
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uint divisor= _DivBase/10;
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for(sint i=0;i<_NumDigit;i++)
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{
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sint digitVal= (val/divisor)%10;
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// set the digit text id
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_DigitId[i]= rVR.getFigurTextureId(digitVal);
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// next divisor
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divisor/= 10;
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}
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}
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// Display bitmaps
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sint32 x= _XReal;
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sint32 y= _YReal;
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for(sint i=0;i<_NumDigit;i++)
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{
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rVR.drawRotFlipBitmap ( _RenderLayer, x, y, wDigit, hDigit, 0, false, _DigitId[i], _Color );
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// next digit
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x+= wDigit+_WSpace;
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}
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}
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}
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@ -1,141 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "dbview_digit.h"
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#include "interface_manager.h"
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#include "nel/misc/xml_auto_ptr.h"
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using namespace std;
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using namespace NL3D;
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using namespace NLMISC;
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NLMISC_REGISTER_OBJECT(CViewBase, CDBViewDigit, std::string, "digit");
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// ***************************************************************************
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CDBViewDigit::CDBViewDigit(const TCtorParam ¶m)
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: CViewBase(param)
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{
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_NumDigit= 2;
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_WSpace= -1;
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_DivBase= 1;
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}
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// ***************************************************************************
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bool CDBViewDigit::parse (xmlNodePtr cur, CInterfaceGroup * parentGroup)
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{
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if(!CViewBase::parse(cur, parentGroup))
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return false;
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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// link to the db
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CXMLAutoPtr ptr;
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ptr = xmlGetProp (cur, (xmlChar*)"value");
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if ( ptr )
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_Number.link ( ptr );
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else
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{
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nlinfo ("no value in %s", _Id.c_str());
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return false;
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}
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// read options
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ptr = xmlGetProp (cur, (xmlChar*)"numdigit");
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if(ptr) fromString((const char*)ptr, _NumDigit);
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clamp(_NumDigit, 1, 10);
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ptr = xmlGetProp (cur, (xmlChar*)"wspace");
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if(ptr) fromString((const char*)ptr, _WSpace);
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ptr= (char*) xmlGetProp( cur, (xmlChar*)"color" );
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_Color = CRGBA(255,255,255,255);
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if (ptr)
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_Color = convertColor (ptr);
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// compute window size. Remove one space.
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sint32 wDigit= rVR.getFigurTextureW();
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sint32 hDigit= rVR.getFigurTextureH();
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setW((wDigit+_WSpace)*_NumDigit - _WSpace);
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setH(hDigit);
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// some init
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// For _NumDigit=2; set the divBase to 100, etc...
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_DivBase= 1;
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for(uint i= 0;i<(uint)_NumDigit;i++)
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{
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_DivBase*= 10;
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}
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// init cache.
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_Cache= -1;
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return true;
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}
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// ***************************************************************************
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void CDBViewDigit::updateCoords()
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{
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CViewBase::updateCoords();
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}
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// ***************************************************************************
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void CDBViewDigit::draw ()
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{
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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sint32 wDigit= rVR.getFigurTextureW();
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sint32 hDigit= rVR.getFigurTextureH();
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// change bitmap ids
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sint32 val= _Number.getSInt32();
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val= max(val, sint32(0));
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if(_Cache!=val)
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{
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_Cache= val;
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// clamp the value to max possible (eg:99)
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if(val>(sint32)_DivBase-1)
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val=(sint32)_DivBase-1;
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// compute each digit id
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uint divisor= _DivBase/10;
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for(sint i=0;i<_NumDigit;i++)
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{
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sint digitVal= (val/divisor)%10;
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// set the digit text id
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_DigitId[i]= rVR.getFigurTextureId(digitVal);
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// next divisor
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divisor/= 10;
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}
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}
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// Display bitmaps
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sint32 x= _XReal;
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sint32 y= _YReal;
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for(sint i=0;i<_NumDigit;i++)
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{
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rVR.drawRotFlipBitmap ( _RenderLayer, x, y, wDigit, hDigit, 0, false, _DigitId[i], _Color );
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// next digit
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x+= wDigit+_WSpace;
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}
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}
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@ -50,7 +50,7 @@
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#include "nel/gui/dbview_bar3.h"
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#include "nel/gui/dbview_bar3.h"
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#include "dbview_number.h"
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#include "dbview_number.h"
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#include "dbview_quantity.h"
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#include "dbview_quantity.h"
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#include "dbview_digit.h"
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#include "nel/gui/dbview_digit.h"
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// Ctrl
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// Ctrl
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#include "nel/gui/ctrl_scroll.h"
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#include "nel/gui/ctrl_scroll.h"
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#include "nel/gui/ctrl_button.h"
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#include "nel/gui/ctrl_button.h"
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