Changed: Added particle system animation.

This commit is contained in:
dnk-88 2011-05-08 01:10:12 +03:00
parent fa09aefe0f
commit 5a39f3dad3
2 changed files with 18 additions and 1 deletions

View file

@ -262,7 +262,7 @@ namespace NLQT
//updateAnimation(_AnimationDialog->getTime());
updateAnimatePS();
// 10. Update Camera (depends on entities)
// ...
@ -720,6 +720,19 @@ namespace NLQT
return icon;
}
void CObjectViewerWidget::updateAnimatePS(uint64 deltaTime)
{
static sint64 firstTime = NLMISC::CTime::getLocalTime();
static sint64 lastTime = NLMISC::CTime::getLocalTime();
if (deltaTime == 0)
{
deltaTime = NLMISC::CTime::getLocalTime() - lastTime;
}
lastTime += deltaTime;
float fdelta = 0.001f * (float) (lastTime - firstTime);
_Scene->animate ( fdelta);
}
#if defined(NL_OS_WINDOWS)
typedef bool (*winProc)(NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);

View file

@ -179,6 +179,10 @@ namespace NLQT
private:
/// Update the animation time for Particle System animation.
/// @param deltaTime - set the manual animation time.
void updateAnimatePS(uint64 deltaTime = 0);
static CObjectViewerWidget *_objectViewerWidget;
NLMISC::CLibraryContext *_LibContext;