Changed: Added particle system animation.

This commit is contained in:
dnk-88 2011-05-08 01:10:12 +03:00
parent fa09aefe0f
commit 5a39f3dad3
2 changed files with 18 additions and 1 deletions

View file

@ -262,7 +262,7 @@ namespace NLQT
//updateAnimation(_AnimationDialog->getTime()); //updateAnimation(_AnimationDialog->getTime());
updateAnimatePS();
// 10. Update Camera (depends on entities) // 10. Update Camera (depends on entities)
// ... // ...
@ -719,6 +719,19 @@ namespace NLQT
//CFile::deleteFile(filename); //CFile::deleteFile(filename);
return icon; return icon;
} }
void CObjectViewerWidget::updateAnimatePS(uint64 deltaTime)
{
static sint64 firstTime = NLMISC::CTime::getLocalTime();
static sint64 lastTime = NLMISC::CTime::getLocalTime();
if (deltaTime == 0)
{
deltaTime = NLMISC::CTime::getLocalTime() - lastTime;
}
lastTime += deltaTime;
float fdelta = 0.001f * (float) (lastTime - firstTime);
_Scene->animate ( fdelta);
}
#if defined(NL_OS_WINDOWS) #if defined(NL_OS_WINDOWS)

View file

@ -178,6 +178,10 @@ namespace NLQT
void updateRender(); void updateRender();
private: private:
/// Update the animation time for Particle System animation.
/// @param deltaTime - set the manual animation time.
void updateAnimatePS(uint64 deltaTime = 0);
static CObjectViewerWidget *_objectViewerWidget; static CObjectViewerWidget *_objectViewerWidget;