Changed: #842 Added BS, DSS, EVS, GUS, icon_search, named2csv, prim_export, uni_conv, AIS and csv_transform to CMake build.
This commit is contained in:
parent
6ac8354b90
commit
57bf46cedd
21 changed files with 215 additions and 28 deletions
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@ -7,17 +7,21 @@ ADD_SUBDIRECTORY(pd_lib)
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ADD_SUBDIRECTORY(frontend_service)
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ADD_SUBDIRECTORY(entities_game_service)
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ADD_SUBDIRECTORY(ai_service)
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ADD_SUBDIRECTORY(backup_service)
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ADD_SUBDIRECTORY(dynamic_scenario_service)
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# Deprecated, no longer used.
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#ADD_SUBDIRECTORY(ai_data_service)
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#ADD_SUBDIRECTORY(entity_view_service)
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#ADD_SUBDIRECTORY(general_utilities_service)
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#ags_test
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#
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#backup_service
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#dynamic_scenario_service
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#
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#
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#entity_view_service
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#general_utilities_service
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#
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#gpm_service
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#input_output_service
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#log_analyser_service
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@ -36,7 +36,7 @@ TARGET_LINK_LIBRARIES(ai_service admin_modules
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IF(WIN32)
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SET_TARGET_PROPERTIES(ai_service PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
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PROJECT_LABEL "Services: AI Service (FS)")
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PROJECT_LABEL "Services: AI Service (AIS)")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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24
code/ryzom/server/src/backup_service/CMakeLists.txt
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24
code/ryzom/server/src/backup_service/CMakeLists.txt
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@ -0,0 +1,24 @@
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FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(backup_service ${SRC})
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INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(backup_service admin_modules
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game_share
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server_share
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES}
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${ZLIB_LIBRARIES}
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${NELMISC_LIBRARY}
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${NELNET_LIBRARY}
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${NELGEORGES_LIBRARY}
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${NELLIGO_LIBRARY})
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IF(WIN32)
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SET_TARGET_PROPERTIES(backup_service PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
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PROJECT_LABEL "Services: Backup Service (BS)")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS backup_service RUNTIME DESTINATION sbin COMPONENT services)
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@ -0,0 +1,27 @@
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FILE(GLOB SRC *.cpp *.h)
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LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/service.cpp ${CMAKE_CURRENT_SOURCE_DIR}/service.h)
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ADD_EXECUTABLE(dynamic_scenario_service ${SRC})
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INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(dynamic_scenario_service admin_modules
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game_share
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server_share
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ai_share
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES}
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${ZLIB_LIBRARIES}
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${NELMISC_LIBRARY}
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${NELNET_LIBRARY}
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${NELGEORGES_LIBRARY}
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${NELLIGO_LIBRARY})
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IF(WIN32)
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SET_TARGET_PROPERTIES(dynamic_scenario_service PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
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PROJECT_LABEL "Services: Dynamic Scenario Service (DSS)")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS dynamic_scenario_service RUNTIME DESTINATION sbin COMPONENT services)
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27
code/ryzom/server/src/entity_view_service/CMakeLists.txt
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27
code/ryzom/server/src/entity_view_service/CMakeLists.txt
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@ -0,0 +1,27 @@
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FILE(GLOB SRC *.cpp *.h)
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#LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/service.cpp ${CMAKE_CURRENT_SOURCE_DIR}/service.h)
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ADD_EXECUTABLE(entity_view_service ${SRC})
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INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(entity_view_service admin_modules
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game_share
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server_share
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ai_share
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES}
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${ZLIB_LIBRARIES}
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${NELMISC_LIBRARY}
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${NELNET_LIBRARY}
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${NELGEORGES_LIBRARY}
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${NELLIGO_LIBRARY})
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IF(WIN32)
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SET_TARGET_PROPERTIES(entity_view_service PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
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PROJECT_LABEL "Services: Entity View Service (EVS)")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS entity_view_service RUNTIME DESTINATION sbin COMPONENT services)
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@ -0,0 +1,39 @@
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FILE(GLOB SRC *.cpp *.h)
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LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ stat_job_manager.h
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${CMAKE_CURRENT_SOURCE_DIR}/ec_event_chat.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/gus_mfc_popups.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/gus_mfc_popups.h
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${CMAKE_CURRENT_SOURCE_DIR}/gus_mfc_select_with_text.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/gus_mfc_select_with_text.h
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${CMAKE_CURRENT_SOURCE_DIR}/re_module_itf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/re_module_itf.h
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${CMAKE_CURRENT_SOURCE_DIR}/re_repository_emitter.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rr_module_itf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rr_module_itf.h
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${CMAKE_CURRENT_SOURCE_DIR}/rr_repository_reciever.cpp)
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ADD_EXECUTABLE(general_utilities_service ${SRC})
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INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(general_utilities_service admin_modules
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game_share
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server_share
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ai_share
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES}
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${ZLIB_LIBRARIES}
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${NELMISC_LIBRARY}
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${NELNET_LIBRARY}
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${NELGEORGES_LIBRARY}
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${NELLIGO_LIBRARY})
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IF(WIN32)
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SET_TARGET_PROPERTIES(general_utilities_service PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
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PROJECT_LABEL "Services: General Utilities Service (GUS)")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS general_utilities_service RUNTIME DESTINATION sbin COMPONENT services)
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@ -9,12 +9,13 @@ ADD_SUBDIRECTORY(leveldesign)
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ADD_SUBDIRECTORY(patch_gen)
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ADD_SUBDIRECTORY(pdr_util)
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ADD_SUBDIRECTORY(stats_scan)
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ADD_SUBDIRECTORY(sheets_packer)
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# Old stuff that doesn't compile anymore.
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#ADD_SUBDIRECTORY(occ2huff)
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#ADD_SUBDIRECTORY(phrase_generator)
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#ADD_SUBDIRECTORY(sheet_random_generator)
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#ADD_SUBDIRECTORY(sheets_packer) - this relies on something in the client
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#- this relies on something in the client
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# Not building these
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#xml_packer - this is in NeL tools.
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@ -1,11 +1,13 @@
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ADD_SUBDIRECTORY(alias_synchronizer)
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ADD_SUBDIRECTORY(prim_export)
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ADD_SUBDIRECTORY(uni_conv)
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ADD_SUBDIRECTORY(csv_transform)
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ADD_SUBDIRECTORY(icon_search)
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# Not working for one reason or another. Old code?
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#ADD_SUBDIRECTORY(csv_transform)
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# Legacy folders, do not build
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#ADD_SUBDIRECTORY(export)
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# folders not handled yet.
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#export
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#georges_convert
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#georges_dll
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#georges_exe
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@ -19,9 +21,9 @@ ADD_SUBDIRECTORY(alias_synchronizer)
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#mission_simulator
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#mp_generator
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#named_items_2_csv
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#prim_export
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#
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#primitive_id_assignator
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#test_root
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#uni_conv
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#
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#variable_parser
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#world_editor
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@ -2,7 +2,7 @@ FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(csv_transform ${SRC})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NELMISC_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
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TARGET_LINK_LIBRARIES(csv_transform ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY})
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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@ -18,7 +18,6 @@
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//
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#include <nel/misc/types_nl.h>
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#include "conio.h"
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#include "nel/misc/sstring.h"
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#include "nel/misc/file.h"
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@ -33,8 +33,6 @@
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#include "sadge_lib/include/text_output.h"
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#include <stdio.h>
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#include <io.h>
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//----------------------------------------------------------------------
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// CTextInput - an object that encapsulates output
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@ -35,8 +35,6 @@
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#include "nel/misc/sstring.h"
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#include <stdio.h>
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#include <io.h>
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//----------------------------------------------------------------------
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// CTextOutput - an object that encapsulates output
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9
code/ryzom/tools/leveldesign/export/CMakeLists.txt
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9
code/ryzom/tools/leveldesign/export/CMakeLists.txt
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FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(export ${SRC})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
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TARGET_LINK_LIBRARIES(export ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY})
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS export RUNTIME DESTINATION bin COMPONENT tools)
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@ -17,11 +17,13 @@
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#include "export.h"
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#include "formFlora.h"
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#include "formPlant.h"
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#ifdef NL_OS_WINDOWS
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#include <windows.h>
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#undef max
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#undef min
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#include "ligo/zone_region.h"
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#endif // NL_OS_WINDOWS
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#include "nel/ligo/zone_region.h"
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#include "nel/ligo/primitive.h"
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#include "nel/georges/u_form_loader.h"
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#include "tools.h"
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#include "../master/continentcfg.h"
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#include <windows.h>
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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9
code/ryzom/tools/leveldesign/icon_search/CMakeLists.txt
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9
code/ryzom/tools/leveldesign/icon_search/CMakeLists.txt
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FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(icon_search ${SRC})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(icon_search ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY})
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS icon_search RUNTIME DESTINATION bin COMPONENT tools)
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@ -264,7 +264,7 @@ void ProcessDirectory( const CSString& dir, const StringVector& extensions )
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printf( " %d results found\n\n", nbResults );
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}
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void main()
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int main()
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{
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StringVector extensions;
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FILE(GLOB SRC *.cpp *.h)
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LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ named_items_2_csv.cpp)
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ADD_EXECUTABLE(named2csv ${SRC})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(named2csv ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY})
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS named2csv RUNTIME DESTINATION bin COMPONENT tools)
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code/ryzom/tools/leveldesign/prim_export/CMakeLists.txt
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14
code/ryzom/tools/leveldesign/prim_export/CMakeLists.txt
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FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(prim_export ${SRC})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(prim_export ${NELMISC_LIBRARY}
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${NELLIGO_LIBRARY}
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${NEL3D_LIBRARY}
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${NELGEORGES_LIBRARY}
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES})
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS prim_export RUNTIME DESTINATION bin COMPONENT tools)
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@ -16,6 +16,7 @@
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#include <stdio.h>
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#include <string>
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#include <sstream>
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#include "nel/misc/config_file.h"
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#include "nel/misc/file.h"
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#include "nel/3d/landscape.h"
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#include "nel/3d/scene_group.h"
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#ifdef NL_OS_WINDOWS
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#include <windows.h>
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#endif // NL_OS_WINDOWS
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// ***************************************************************************
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@ -225,7 +228,7 @@ sint getYFromZoneName (const string &ZoneName)
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// ***************************************************************************
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void outString (string &sText)
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void outString (const string &sText)
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{
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createDebug ();
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InfoLog->displayRaw(sText.c_str());
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@ -1144,4 +1147,4 @@ int main (int argc, char**argv)
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sint x = (sint)floor (position.x / options.CellSize);
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sint y = (sint)floor (position.y / options.CellSize);
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*/
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*/
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9
code/ryzom/tools/leveldesign/uni_conv/CMakeLists.txt
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9
code/ryzom/tools/leveldesign/uni_conv/CMakeLists.txt
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FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(uni_conv ${SRC})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(uni_conv ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY})
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS uni_conv RUNTIME DESTINATION bin COMPONENT tools)
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@ -1,9 +1,22 @@
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FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(sheets_packer ${SRC})
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ADD_EXECUTABLE(sheets_packer ${SRC}
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${CMAKE_SOURCE_DIR}/client/src/continent_manager_build.cpp
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${CMAKE_SOURCE_DIR}/client/src/continent_manager_build.h
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${CMAKE_SOURCE_DIR}/client/src/sheet_manager.cpp
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${CMAKE_SOURCE_DIR}/client/src/sheet_manager.h)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NELMISC_INCLUDE_DIRS} ${NELGEORGES_INCLUDE_DIRS})
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TARGET_LINK_LIBRARIES(sheets_packer ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY} ${NELGEORGES_LIBRARY})
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INCLUDE_DIRECTORIES( ${LIBXML2_INCLUDE_DIR}
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${NEL_INCLUDE_DIR}
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${CMAKE_SOURCE_DIR}/client/src)
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TARGET_LINK_LIBRARIES(sheets_packer client_sheets
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game_share
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${NELMISC_LIBRARY}
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${NELGEORGES_LIBRARY}
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${NELNET_LIBRARY}
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${NELLIGO_LIBRARY}
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES} )
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS sheets_packer RUNTIME DESTINATION bin COMPONENT tools)
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