Changed: Use # in Lua to get the size of an array
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166935b05e
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1 changed files with 10 additions and 21 deletions
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@ -20,15 +20,13 @@ end
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-- Fyros
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-- Fyros
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function outgame:getFyrosFirstName()
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function outgame:getFyrosFirstName()
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local nbFyrosFirstNames = 0
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local nbFyrosFirstNames = #fyrosFirstNames
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for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
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return fyrosFirstNames[math.random(nbFyrosFirstNames)]
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return fyrosFirstNames[math.random(nbFyrosFirstNames)]
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end
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end
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function outgame:getFyrosLastName()
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function outgame:getFyrosLastName()
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local nbFyrosLastNames = 0
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local nbFyrosLastNames = #fyrosLastNames
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for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
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return fyrosLastNames[math.random(nbFyrosLastNames)]
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return fyrosLastNames[math.random(nbFyrosLastNames)]
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end
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end
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@ -44,12 +42,10 @@ function outgame:getMatisFirstName(sex)
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local FirstName = ""
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local FirstName = ""
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if tonumber(dbNameSex) == 1 then
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if tonumber(dbNameSex) == 1 then
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local nbMatisMaleFirstNames = 0
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local nbMatisMaleFirstNames = #matisMaleFirstNames
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for _ in pairs(matisMaleFirstNames) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
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FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)]
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FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)]
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else
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else
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local nbMatisFemaleFirstNames = 0
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local nbMatisFemaleFirstNames = #matisFemaleFirstNames
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for _ in pairs(matisFemaleFirstNames) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
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FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)]
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FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)]
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end
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end
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@ -57,44 +53,37 @@ function outgame:getMatisFirstName(sex)
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end
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end
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function outgame:getMatisLastName()
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function outgame:getMatisLastName()
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local nbMatisLastNames = #matisLastNames
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local nbMatisLastNames = 0
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for _ in pairs(matisLastNames) do nbMatisLastNames = nbMatisLastNames + 1 end
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return matisLastNames[math.random(nbMatisLastNames)]
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return matisLastNames[math.random(nbMatisLastNames)]
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end
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end
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-- Tryker
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-- Tryker
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function outgame:getTrykerFirstName()
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function outgame:getTrykerFirstName()
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local nbTrykerFirstNames = 0
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local nbTrykerFirstNames = #trykerFirstNames
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for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
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return trykerFirstNames[math.random(nbTrykerFirstNames)]
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return trykerFirstNames[math.random(nbTrykerFirstNames)]
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end
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end
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function outgame:getTrykerLastName()
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function outgame:getTrykerLastName()
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local nbTrykerLastNames = 0
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local nbTrykerLastNames = #trykerLastNames
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for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
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return trykerLastNames[math.random(nbTrykerLastNames)]
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return trykerLastNames[math.random(nbTrykerLastNames)]
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end
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end
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-- Zoraï
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-- Zoraï
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function outgame:getZoraiFirstName()
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function outgame:getZoraiFirstName()
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local nbFirstNamesOne = 0
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local nbFirstNamesOne = #zoraiFirstNamesOne
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for _ in pairs(zoraiFirstNamesOne) do nbFirstNamesOne = nbFirstNamesOne + 1 end
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local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)]
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local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)]
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local nbFirstNamesTwo = 0
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local nbFirstNamesTwo = #zoraiFirstNamesTwo
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for _ in pairs(zoraiFirstNamesTwo) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
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local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)]
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local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)]
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return FirstNameOne .. "-" .. FirstNameTwo
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return FirstNameOne .. "-" .. FirstNameTwo
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end
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end
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function outgame:getZoraiLastName()
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function outgame:getZoraiLastName()
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local nbLastNames = 0
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local nbLastNames = #zoraiLastNames
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for _ in pairs(zoraiLastNames) do nbLastNames = nbLastNames + 1 end
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return zoraiLastNames[math.random(nbLastNames)]
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return zoraiLastNames[math.random(nbLastNames)]
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end
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end
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