Added: sceneedit.lua and json.lua used by Scenographic Editor
This commit is contained in:
parent
390765d49f
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2 changed files with 971 additions and 0 deletions
379
code/ryzom/client/data/gamedev/interfaces_v3/json.lua
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379
code/ryzom/client/data/gamedev/interfaces_v3/json.lua
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--
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-- json.lua
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--
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-- Copyright (c) 2015 rxi
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--
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-- This library is free software; you can redistribute it and/or modify it
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-- under the terms of the MIT license. See LICENSE for details.
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--
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local json = { _version = "0.1.0" }
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-------------------------------------------------------------------------------
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-- Encode
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-------------------------------------------------------------------------------
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local encode
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local escape_char_map = {
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[ "\\" ] = "\\\\",
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[ "\"" ] = "\\\"",
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[ "\b" ] = "\\b",
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[ "\f" ] = "\\f",
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[ "\n" ] = "\\n",
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[ "\r" ] = "\\r",
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[ "\t" ] = "\\t",
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}
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local escape_char_map_inv = { [ "\\/" ] = "/" }
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for k, v in pairs(escape_char_map) do
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escape_char_map_inv[v] = k
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end
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local function escape_char(c)
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return escape_char_map[c] or string.format("\\u%04x", c:byte())
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end
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local function encode_nil(val)
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return "null"
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end
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local function encode_table(val, stack)
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local res = {}
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stack = stack or {}
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-- Circular reference?
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if stack[val] then error("circular reference") end
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stack[val] = true
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if val[1] ~= nil or next(val) == nil then
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-- Treat as array -- check keys are valid and it is not sparse
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local n = 0
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for k in pairs(val) do
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if type(k) ~= "number" then
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error("invalid table: mixed or invalid key types")
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end
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n = n + 1
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end
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if n ~= #val then
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error("invalid table: sparse array")
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end
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-- Encode
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for i, v in ipairs(val) do
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table.insert(res, encode(v, stack))
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end
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stack[val] = nil
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return "[" .. table.concat(res, ",") .. "]"
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else
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-- Treat as an object
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for k, v in pairs(val) do
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if type(k) ~= "string" then
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error("invalid table: mixed or invalid key types")
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end
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table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
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end
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stack[val] = nil
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return "{" .. table.concat(res, ",") .. "}"
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end
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end
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local function encode_string(val)
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return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
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end
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local function encode_number(val)
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-- Check for NaN, -inf and inf
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if val ~= val or val <= -math.huge or val >= math.huge then
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error("unexpected number value '" .. tostring(val) .. "'")
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end
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return string.format("%.3f", val)
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end
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local type_func_map = {
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[ "nil" ] = encode_nil,
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[ "table" ] = encode_table,
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[ "string" ] = encode_string,
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[ "number" ] = encode_number,
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[ "boolean" ] = tostring,
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}
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encode = function(val, stack)
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local t = type(val)
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local f = type_func_map[t]
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if f then
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return f(val, stack)
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end
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error("unexpected type '" .. t .. "'")
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end
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function json.encode(val)
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return ( encode(val) )
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end
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-------------------------------------------------------------------------------
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-- Decode
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-------------------------------------------------------------------------------
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local parse
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local function create_set(...)
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local res = {}
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for i = 1, select("#", ...) do
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res[ select(i, ...) ] = true
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end
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return res
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end
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local space_chars = create_set(" ", "\t", "\r", "\n")
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local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
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local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
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local literals = create_set("true", "false", "null")
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local literal_map = {
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[ "true" ] = true,
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[ "false" ] = false,
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[ "null" ] = nil,
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}
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local function next_char(str, idx, set, negate)
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for i = idx, #str do
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if set[str:sub(i, i)] ~= negate then
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return i
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end
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end
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return #str + 1
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end
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local function decode_error(str, idx, msg)
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local line_count = 1
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local col_count = 1
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for i = 1, idx - 1 do
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col_count = col_count + 1
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if str:sub(i, i) == "\n" then
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line_count = line_count + 1
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col_count = 1
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end
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end
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error( string.format("%s at line %d col %d", msg, line_count, col_count) )
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end
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local function codepoint_to_utf8(n)
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-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
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local f = math.floor
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if n <= 0x7f then
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return string.char(n)
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elseif n <= 0x7ff then
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return string.char(f(n / 64) + 192, n % 64 + 128)
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elseif n <= 0xffff then
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return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
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elseif n <= 0x10ffff then
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return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
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f(n % 4096 / 64) + 128, n % 64 + 128)
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end
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error( string.format("invalid unicode codepoint '%x'", n) )
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end
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local function parse_unicode_escape(s)
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local n1 = tonumber( s:sub(3, 6), 16 )
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local n2 = tonumber( s:sub(9, 12), 16 )
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-- Surrogate pair?
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if n2 then
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return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
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else
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return codepoint_to_utf8(n1)
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end
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end
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local function parse_string(str, i)
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local has_unicode_escape = false
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local has_surrogate_escape = false
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local has_escape = false
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local last
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for j = i + 1, #str do
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local x = str:byte(j)
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if x < 32 then
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decode_error(str, j, "control character in string")
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end
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if last == 92 then -- "\\" (escape char)
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if x == 117 then -- "u" (unicode escape sequence)
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local hex = str:sub(j + 1, j + 5)
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if not hex:find("%x%x%x%x") then
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decode_error(str, j, "invalid unicode escape in string")
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end
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if hex:find("^[dD][89aAbB]") then
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has_surrogate_escape = true
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else
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has_unicode_escape = true
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end
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else
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local c = string.char(x)
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if not escape_chars[c] then
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decode_error(str, j, "invalid escape char '" .. c .. "' in string")
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end
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has_escape = true
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end
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last = nil
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elseif x == 34 then -- '"' (end of string)
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local s = str:sub(i + 1, j - 1)
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if has_surrogate_escape then
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s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
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end
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if has_unicode_escape then
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s = s:gsub("\\u....", parse_unicode_escape)
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end
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if has_escape then
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s = s:gsub("\\.", escape_char_map_inv)
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end
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return s, j + 1
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else
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last = x
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end
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end
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decode_error(str, i, "expected closing quote for string")
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end
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local function parse_number(str, i)
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local x = next_char(str, i, delim_chars)
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local s = str:sub(i, x - 1)
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local n = tonumber(s)
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if not n then
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decode_error(str, i, "invalid number '" .. s .. "'")
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end
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return n, x
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end
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local function parse_literal(str, i)
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local x = next_char(str, i, delim_chars)
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local word = str:sub(i, x - 1)
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if not literals[word] then
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decode_error(str, i, "invalid literal '" .. word .. "'")
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end
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return literal_map[word], x
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end
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local function parse_array(str, i)
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local res = {}
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local n = 1
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i = i + 1
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while 1 do
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local x
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i = next_char(str, i, space_chars, true)
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-- Empty / end of array?
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if str:sub(i, i) == "]" then
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i = i + 1
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break
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end
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-- Read token
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x, i = parse(str, i)
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res[n] = x
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n = n + 1
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-- Next token
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i = next_char(str, i, space_chars, true)
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local chr = str:sub(i, i)
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i = i + 1
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if chr == "]" then break end
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if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
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end
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return res, i
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end
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local function parse_object(str, i)
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local res = {}
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i = i + 1
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while 1 do
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local key, val
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i = next_char(str, i, space_chars, true)
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-- Empty / end of object?
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if str:sub(i, i) == "}" then
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i = i + 1
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break
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end
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-- Read key
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if str:sub(i, i) ~= '"' then
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decode_error(str, i, "expected string for key")
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end
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key, i = parse(str, i)
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-- Read ':' delimiter
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i = next_char(str, i, space_chars, true)
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if str:sub(i, i) ~= ":" then
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decode_error(str, i, "expected ':' after key")
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end
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i = next_char(str, i + 1, space_chars, true)
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-- Read value
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val, i = parse(str, i)
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-- Set
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res[key] = val
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-- Next token
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i = next_char(str, i, space_chars, true)
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local chr = str:sub(i, i)
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i = i + 1
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if chr == "}" then break end
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if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
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end
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return res, i
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end
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local char_func_map = {
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[ '"' ] = parse_string,
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[ "0" ] = parse_number,
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[ "1" ] = parse_number,
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[ "2" ] = parse_number,
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[ "3" ] = parse_number,
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[ "4" ] = parse_number,
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[ "5" ] = parse_number,
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[ "6" ] = parse_number,
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[ "7" ] = parse_number,
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[ "8" ] = parse_number,
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[ "9" ] = parse_number,
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[ "-" ] = parse_number,
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[ "t" ] = parse_literal,
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[ "f" ] = parse_literal,
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[ "n" ] = parse_literal,
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[ "[" ] = parse_array,
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[ "{" ] = parse_object,
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}
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parse = function(str, idx)
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local chr = str:sub(idx, idx)
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local f = char_func_map[chr]
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if f then
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return f(str, idx)
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end
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decode_error(str, idx, "unexpected character '" .. chr .. "'")
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end
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function json.decode(str)
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if type(str) ~= "string" then
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error("expected argument of type string, got " .. type(str))
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end
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return ( parse(str, next_char(str, 1, space_chars, true)) )
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end
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return json
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592
code/ryzom/client/data/gamedev/interfaces_v3/sceneedit.lua
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592
code/ryzom/client/data/gamedev/interfaces_v3/sceneedit.lua
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json = dofile("user/json.lua")
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--- Parse interface of ark_scene_editor_edit_menu ---
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local script = [[<interface_config>
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<root id="interface" x="0" y="0" w="800" h="600" active="true"/>
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<group type="menu" id="ark_scene_editor_edit_menu" extends="base_menu" mouse_pos="true">
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</group>
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</interface_config>]]
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parseInterfaceFromString(script)
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if SceneEditor == nil then
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SceneEditor = {
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Shapes = {},
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Groups = {},
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LastEditedGroup = nil,
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HaveUpdate = nil
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};
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end
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function debug(text)
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local message = ucstring()
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message:fromUtf8(tostring(text))
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displaySystemInfo(message, "SYS")
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end
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function SceneEditor:init(scene_id, form_url, translations, icons_url)
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self.sceneId = scene_id
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self.baseUrl = form_url
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self.iconsUrl = icons_url
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self.T = translations
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end
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function SceneEditor:reset()
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self.Shapes = {}
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self.Groups = {}
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self.LastEditedGroup = nil
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self.HaveUpdate = nil
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runAH(nil, "remove_shapes", "")
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self:get_html("Reseted")
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end
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function SceneEditor:show_menu()
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if (rightClick) then
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SceneEditor:launch_menu()
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end
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end
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function SceneEditor:launch_menu(id)
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-- SelectedInstanceId can be set by client application
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if id ~= nil then
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SelectedInstanceId = id
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end
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local menu = getUI("ui:interface:ark_scene_editor_edit_menu")
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menu:setMinW(85)
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menu:updateCoords()
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menu = menu:getRootMenu()
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menu:reset()
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menu:addLine(ucstring("-- SHAPE EDITION --"), "", "", "shape_header")
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menu:addLine(ucstring("Move"), "", "", "shape_move")
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menu:addSubMenu(1)
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local subMenu = menu:getSubMenu(1)
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subMenu:addIconLine(ucstring("Axe X"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_x()')", "shape_move_x", "ark_move_x.tga")
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subMenu:addIconLine(ucstring("Axe Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_y()')", "shape_move_y", "ark_move_y.tga")
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subMenu:addIconLine(ucstring("Axe Z"), "lua", "x, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_z()')", "shape_move_z", "ark_move_z.tga")
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subMenu:addIconLine(ucstring("Axes X & Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_xy()')", "shape_move_xy", "ark_move_xy.tga")
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subMenu:addIconLine(ucstring("Axes X & Y Snap to ground"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_xysnap()')", "shape_move_xy_snap", "ark_move_xysnap.tga")
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subMenu:addSeparator()
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subMenu:addIconLine(ucstring("Move to player"), "lua", "SceneEditor:move_player()", "shape_move_player", "ark_move_player.tga")
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menu:addLine(ucstring("Rotate"), "", "", "shape_rotate")
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menu:addSubMenu(2)
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subMenu = menu:getSubMenu(2)
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subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"x\")')", "shape_rotate_x", "ark_rotate_x.tga")
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subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"y\")')", "shape_rotate_y", "ark_rotate_y.tga")
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subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"z\")')", "shape_rotate_z", "ark_rotate_z.tga")
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menu:addLine(ucstring("Scale"), "", "", "shape_scale")
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menu:addSubMenu(3)
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subMenu = menu:getSubMenu(3)
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subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"x\")')", "shape_scale_x", "ark_scale_x.tga")
|
||||
subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"y\")')", "shape_scale_y", "ark_scale_y.tga")
|
||||
subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"z\")')", "shape_scale_z", "ark_scale_z.tga")
|
||||
|
||||
menu:addLine(ucstring("-- COLLISION EDITION --"), "", "", "col_header")
|
||||
menu:addLine(ucstring("Move"), "", "", "col_move")
|
||||
menu:addSubMenu(5)
|
||||
subMenu = menu:getSubMenu(5)
|
||||
subMenu:addIconLine(ucstring("Axe X"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_x()')", "col_move_x", "ark_move_x.tga")
|
||||
subMenu:addIconLine(ucstring("Axe Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_y()')", "col_move_y", "ark_move_y.tga")
|
||||
subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_z()')", "col_move_z", "ark_move_xy.tga")
|
||||
subMenu:addIconLine(ucstring("Axe X & Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_xy()')", "col_move_xy", "ark_move_xy.tga")
|
||||
subMenu:addSeparator()
|
||||
subMenu:addIconLine(ucstring("Move to Shape"), "lua", "SceneEditor:col_move_to_shape()", "col_move_to_shape", "ark_move_player.tga")
|
||||
|
||||
menu:addIconLine(ucstring("Rotate"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_rotate(SelectedInstanceId, \"x\")')", "col_rotate_x", "ark_rotate_x.tga")
|
||||
|
||||
menu:addLine(ucstring("Scale"), "", "", "col_scale")
|
||||
menu:addSubMenu(7)
|
||||
subMenu = menu:getSubMenu(7)
|
||||
subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"x\")')", "col_scale_x", "ark_scale_x.tga")
|
||||
subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"y\")')", "col_scale_y", "ark_scale_y.tga")
|
||||
subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"z\")')", "col_scale_z", "ark_scale_z.tga")
|
||||
|
||||
launchContextMenuInGame("ui:interface:ark_scene_editor_edit_menu")
|
||||
end
|
||||
|
||||
|
||||
function arcc_tools_check_rclick()
|
||||
root = getUI("ui:interface")
|
||||
local rx, ry = getMousePos()
|
||||
i_id = getShapeIdAt(rx, ry)
|
||||
if i_id >= 0 then
|
||||
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
|
||||
end
|
||||
end
|
||||
|
||||
function SceneEditor:move(id, axe)
|
||||
local d, mx, my = getMouseDown()
|
||||
if d then
|
||||
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
|
||||
SceneEditor:set_modified(id)
|
||||
self:get_html("Moved")
|
||||
else
|
||||
local x,y,z = getGroundAtMouse()
|
||||
if axe == "x" then moveShape(id, tostring(x), "+0", "+0") end
|
||||
if axe == "y" then moveShape(id, "+0", tostring(y), "+0") end
|
||||
if axe == "z" then
|
||||
mx, my = getMousePos()
|
||||
moveShape(id, "+0", "+0", "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100))
|
||||
ARK_SHAPE_LATEST_Y = my
|
||||
end
|
||||
if axe == "xysnap" then moveShape(id, tostring(x), tostring(y), tostring(z)) end
|
||||
if axe == "xy" then moveShape(id, tostring(x), tostring(y), "+0") end
|
||||
if axe == "player" then
|
||||
x, y, z = getPlayerPos()
|
||||
moveShape(id, tostring(x), tostring(y), tostring(z))
|
||||
SceneEditor:set_modified(id)
|
||||
self:get_html("Moved to player")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function SceneEditor:rotate(id, axe)
|
||||
local d, mx, my = getMouseDown()
|
||||
if d then
|
||||
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
|
||||
SceneEditor:set_modified(id)
|
||||
self:get_html("Rotate")
|
||||
else
|
||||
mx, my = getMousePos()
|
||||
if axe == "x" then rotateShape(id, "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100), "+0", "+0") end
|
||||
if axe == "y" then rotateShape(id, "+0", "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100), "+0") end
|
||||
if axe == "z" then rotateShape(id, "+0", "+0", "+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)) end
|
||||
ARK_SHAPE_LATEST_X = mx
|
||||
ARK_SHAPE_LATEST_Y = my
|
||||
end
|
||||
end
|
||||
|
||||
function SceneEditor:scale(id, axe)
|
||||
local d, mx, my = getMouseDown()
|
||||
if d then
|
||||
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
|
||||
SceneEditor:set_modified(id)
|
||||
self:get_html("Rotate")
|
||||
else
|
||||
mx, my = getMousePos()
|
||||
local setup = {}
|
||||
if axe == "x" then setup["scale x"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
|
||||
if axe == "y" then setup["scale y"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
|
||||
if axe == "z" then setup["scale z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100) end
|
||||
setupShape(id, setup)
|
||||
ARK_SHAPE_LATEST_X = mx
|
||||
ARK_SHAPE_LATEST_Y = my
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function SceneEditor:move_x()
|
||||
self:move(SelectedInstanceId, "x")
|
||||
end
|
||||
|
||||
function SceneEditor:move_y()
|
||||
self:move(SelectedInstanceId, "y")
|
||||
end
|
||||
|
||||
function SceneEditor:move_xy()
|
||||
self:move(SelectedInstanceId, "xy")
|
||||
end
|
||||
|
||||
function SceneEditor:move_xysnap()
|
||||
self:move(SelectedInstanceId, "xysnap")
|
||||
end
|
||||
|
||||
function SceneEditor:move_z()
|
||||
self:move(SelectedInstanceId, "z")
|
||||
end
|
||||
|
||||
function SceneEditor:move_player()
|
||||
self:move(SelectedInstanceId, "player")
|
||||
end
|
||||
|
||||
|
||||
function SceneEditor:col_move(id, axe)
|
||||
local d, mx, my = getMouseDown()
|
||||
|
||||
if d then
|
||||
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
|
||||
self:set_modified(id)
|
||||
self:get_html("Updated")
|
||||
else
|
||||
local x,y,z = getGroundAtMouse()
|
||||
local setup = {}
|
||||
if axe == "x" then setup["col pos x"]=tostring(x) end
|
||||
if axe == "y" then setup["col pos y"]=tostring(y) end
|
||||
if axe == "z" then
|
||||
mx, my = getMousePos()
|
||||
setup["col pos z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100)
|
||||
ARK_SHAPE_LATEST_X = mx
|
||||
ARK_SHAPE_LATEST_Y = my
|
||||
end
|
||||
if axe == "xy" then setup["col pos x"]=tostring(x); setup["col pos y"]=tostring(y) end
|
||||
if axe == "shape" then
|
||||
x, y, z = getShapePos(id)
|
||||
setup["col pos x"]=tostring(x)
|
||||
setup["col pos y"]=tostring(y)
|
||||
self:set_modified(id)
|
||||
setupShape(id, setup)
|
||||
self:get_html("Updated")
|
||||
else
|
||||
setupShape(id, setup)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SceneEditor:col_rotate(id, axe)
|
||||
local d, mx, my = getMouseDown()
|
||||
if d then
|
||||
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
|
||||
SceneEditor:set_modified(id)
|
||||
self:get_html("Rotate")
|
||||
else
|
||||
mx, my = getMousePos()
|
||||
local setup = {}
|
||||
setup["col orientation"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)
|
||||
setupShape(id, setup)
|
||||
ARK_SHAPE_LATEST_X = mx
|
||||
ARK_SHAPE_LATEST_Y = my
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function SceneEditor:col_scale(id, axe)
|
||||
local d, mx, my = getMouseDown()
|
||||
if d then
|
||||
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
|
||||
SceneEditor:set_modified(id)
|
||||
self:get_html("Rotate")
|
||||
else
|
||||
mx, my = getMousePos()
|
||||
local setup = {}
|
||||
if axe == "x" then setup["col size x"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
|
||||
if axe == "y" then setup["col size y"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
|
||||
if axe == "z" then setup["col size z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100) end
|
||||
setupShape(id, setup)
|
||||
ARK_SHAPE_LATEST_X = mx
|
||||
ARK_SHAPE_LATEST_Y = my
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function SceneEditor:set_modified(id)
|
||||
self.Groups[self.Shapes[id].group].props.modified=true
|
||||
self.Shapes[id].modified = "modified"
|
||||
self.HaveUpdate = true
|
||||
end
|
||||
|
||||
|
||||
function SceneEditor:col_move_x()
|
||||
self:col_move(SelectedInstanceId, "x")
|
||||
end
|
||||
|
||||
function SceneEditor:col_move_y()
|
||||
self:col_move(SelectedInstanceId, "y")
|
||||
end
|
||||
function SceneEditor:col_move_z()
|
||||
self:col_move(SelectedInstanceId, "z")
|
||||
end
|
||||
|
||||
|
||||
function SceneEditor:col_move_xy()
|
||||
self:col_move(SelectedInstanceId, "xy")
|
||||
end
|
||||
|
||||
|
||||
function SceneEditor:col_move_to_shape()
|
||||
self:col_move(SelectedInstanceId, "shape")
|
||||
end
|
||||
|
||||
|
||||
function SceneEditor:setup_shape(shape_id, setup)
|
||||
final_setup = self.Shapes[new_shape.id].setup
|
||||
if final_setup == nil then
|
||||
final_setup = {}
|
||||
end
|
||||
for k,v in pairs(setup) do
|
||||
final_setup[k] = v
|
||||
end
|
||||
self.Shapes[new_shape.id].setup = final_setup
|
||||
setupShape(shape_id, setup)
|
||||
end
|
||||
|
||||
function SceneEditor:add(shape)
|
||||
if self.LastEditedGroup == nil then
|
||||
self:get_html('<font color="#aa00000">'..self.T["no_selected_group"]..'</font>', '000000')
|
||||
end
|
||||
local new_shape = {}
|
||||
new_shape.file = shape
|
||||
new_shape.group = self.LastEditedGroup
|
||||
self.Groups[new_shape.group].props.modified=true
|
||||
new_shape.db_id = self.Groups[new_shape.group].props.count + 1
|
||||
new_shape.modified = "added"
|
||||
new_shape_id = addShape(shape, 0, 0, 0, "user", 1, true, "", "SceneEditor:show_menu()")
|
||||
table.insert(self.Groups[new_shape.group], new_shape_id)
|
||||
self.Groups[new_shape.group].props.count = self.Groups[new_shape.group].props.count + 1
|
||||
self.Shapes[new_shape_id] = new_shape
|
||||
self:get_html("Added")
|
||||
end
|
||||
|
||||
|
||||
function SceneEditor:removeShape(shape_id)
|
||||
deleteShape(shape_id)
|
||||
local group = self.Shapes[shape_id].group
|
||||
for k,g_shape_id in pairs(self.Groups[group]) do
|
||||
if shape_id == g_shape_id then
|
||||
self.Groups[group][k] = nil
|
||||
end
|
||||
end
|
||||
self:set_modified(shape_id)
|
||||
self.Shapes[shape_id] = nil
|
||||
self:get_html("Removed")
|
||||
end
|
||||
|
||||
function SceneEditor:addGroup(name, count, show, edit)
|
||||
if name == nil then
|
||||
return
|
||||
end
|
||||
if self.Groups[name] == nil then
|
||||
self.Groups[name] = {}
|
||||
self.Groups[name].props = {}
|
||||
self.Groups[name].props.count = count
|
||||
self.Groups[name].props.show = show
|
||||
self.Groups[name].props.edit = edit
|
||||
self.Groups[name].props.modified = false
|
||||
else
|
||||
self.Groups[name].props.show = show
|
||||
self.Groups[name].props.edit = edit
|
||||
end
|
||||
end
|
||||
|
||||
function SceneEditor:editGroup(group)
|
||||
if self.LastEditedGroup then
|
||||
self:removeGroup(self.LastEditedGroup)
|
||||
self:addGroup(self.LastEditedGroup, 0, true, false)
|
||||
end
|
||||
self:removeGroup(group);
|
||||
self:addGroup(group, 0, true, true)
|
||||
self.LastEditedGroup = group
|
||||
end
|
||||
|
||||
function SceneEditor:addFromDb(group, db_id, json_shape)
|
||||
shape = json.decode(json_shape)
|
||||
shape.db_id = db_id
|
||||
|
||||
shape.group = group
|
||||
shape.modified = ""
|
||||
if hide then
|
||||
shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, false, "", "")
|
||||
else
|
||||
shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, true, "", "SceneEditor:show_menu()")
|
||||
end
|
||||
rotateShape(shape_id, tostring(shape.rot[1]), tostring(shape.rot[2]), tostring(shape.rot[3]))
|
||||
setupShape(shape_id, shape.setup)
|
||||
self.Shapes[shape_id] = shape
|
||||
table.insert(self.Groups[group], shape_id)
|
||||
if db_id > self.Groups[group].props.count then
|
||||
self.Groups[group].props.count = db_id
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function SceneEditor:removeGroup(group)
|
||||
if self.Groups[group] == nil then
|
||||
return
|
||||
end
|
||||
|
||||
for k,shape_id in pairs(self.Groups[group]) do
|
||||
if k ~= "props" then
|
||||
self.Shapes[shape_id] = nil
|
||||
deleteShape(shape_id)
|
||||
end
|
||||
end
|
||||
self.Groups[group] = nil
|
||||
if self.LastEditedGroup == group then
|
||||
self.LastEditedGroup = nil
|
||||
local ui = getUI("ui:interface:ark_list_of_shapes")
|
||||
if ui then
|
||||
ui.active=false
|
||||
end
|
||||
end
|
||||
self:get_html("Group Removed")
|
||||
end
|
||||
|
||||
function SceneEditor:enc64(data)
|
||||
local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
|
||||
return ((data:gsub('.', function(x)
|
||||
local r,b='',x:byte()
|
||||
for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end
|
||||
return r;
|
||||
end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x)
|
||||
if (#x < 6) then return '' end
|
||||
local c=0
|
||||
for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end
|
||||
return b:sub(c+1,c+1)
|
||||
end)..({ '', '==', '=' })[#data%3+1])
|
||||
end
|
||||
|
||||
function SceneEditor:get_vector(x, y, z)
|
||||
local vector = {}
|
||||
table.insert(vector, x)
|
||||
table.insert(vector, y)
|
||||
table.insert(vector, z)
|
||||
|
||||
return vector
|
||||
end
|
||||
|
||||
function SceneEditor:get_random_color()
|
||||
local r = math.random(44, 66);
|
||||
local g = math.random(44, 66);
|
||||
local b = math.random(44, 66);
|
||||
return '#'..tostring(r)..tostring(g)..tostring(b)
|
||||
|
||||
end
|
||||
|
||||
function pairsByKeys(t, f)
|
||||
local a = {}
|
||||
for n in pairs(t) do table.insert(a, n) end
|
||||
table.sort(a, f)
|
||||
local i = 0 -- iterator variable
|
||||
local iter = function () -- iterator function
|
||||
i = i + 1
|
||||
if a[i] == nil then
|
||||
return nil
|
||||
else
|
||||
return a[i], t[a[i]]
|
||||
end
|
||||
end
|
||||
return iter
|
||||
end
|
||||
|
||||
function SceneEditor:show_shape_list()
|
||||
local ui = getUI("ui:interface:ark_list_of_shapes")
|
||||
local need_setup = ui == nil
|
||||
if need_setup then
|
||||
WebBrowser:openWindow("ark_list_of_shapes", self.baseUrl..'_ListShapes')
|
||||
ui = getUI("ui:interface:ark_list_of_shapes")
|
||||
ui.pop_min_w = 400
|
||||
ui.w = 400
|
||||
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_redo").active=false
|
||||
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_undo").active=false
|
||||
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_refresh").active=false
|
||||
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_home").active=false
|
||||
else
|
||||
ui.active = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function SceneEditor:get_html_section(message, color)
|
||||
return '<table width="100%" cellspacing="0" cellpadding="0"><tr bgcolor="'..color..'"><td align="center" valign="middle"><font color="#FFFFFF" size="12">'..message..'</font></td></tr></table>'
|
||||
end
|
||||
|
||||
function SceneEditor:get_html(message, message_bg)
|
||||
local new_group = ' <a class="ryzom-ui-button" href="'..self.baseUrl..'_AddGroup&add_new_group=1&scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/chart_organisation_add.png" alt="'..self.T["add_new_group"]..'" /></a>'
|
||||
local show_hide_cols = ' <a class="ryzom-ui-button" href="ah:ark_pacs_borders"><img src="'..self.iconsUrl..'/32/show_hide_cols.png" alt="'..self.T["show_hide_cols"]..'" /></a>'
|
||||
local reset_scene = '</td><td align="center" bgcolor="#502020" width="40px"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&reset_scene=1&scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/bin.png" alt="'..self.T["reset_scene"]..'" /></a>'
|
||||
|
||||
local html = '<header><title>'..self.T["sceno_editor"]..'</title></header>'..self:get_html_section(message..'</td><td bgcolor="#202020" align="center" height="40px" width="140px" valign="middle">'..new_group..show_hide_cols..reset_scene, (message_bg or SceneEditor:get_random_color()))
|
||||
|
||||
html = html .. '<form action="'..self.baseUrl..'_SaveShapes" method="POST"><input type="hidden" name="group" value="'..(self.LastEditedGroup or "")..'" /><input type="hidden" name="scene_id" value="'..self.sceneId..'" />\
|
||||
<table width="100%" cellspacing="0" cellpadding="0">'
|
||||
local groups = {}
|
||||
for shape_id, shape in pairs(self.Shapes) do
|
||||
if shape.group == nil then
|
||||
shape.group = ""
|
||||
end
|
||||
|
||||
if groups[shape.group] == nil then
|
||||
groups[shape.group] = {}
|
||||
end
|
||||
table.insert(groups[shape.group], shape_id)
|
||||
end
|
||||
|
||||
for group, shapes in pairsByKeys(self.Groups) do
|
||||
local groupname = group
|
||||
html = html .. '<tr bgcolor="#444444"><td height="20px"><table width="100%"><tr><td> '..groupname..' ('..(self.Groups[group].props.count or '0')..') </td><td align="right"><input type="hidden" name="shape[]", value="#"/>'
|
||||
|
||||
|
||||
if self.Groups[group].props.show then
|
||||
if self.Groups[group].props.edit then
|
||||
html = html .. '<a href="ah:lua:SceneEditor:show_shape_list()"><img src="'..self.iconsUrl..'/16/box_add.png" alt="'..self.T["add_shape"]..'"/></a></td><td align="right">'
|
||||
if self.HaveUpdate then
|
||||
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&hide_group='..group..'&edit_group='..group..'">'..self.T["cancel"]..'</a>'
|
||||
else
|
||||
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&hide_group='..group..'">'..self.T["hide"]..'</a>'
|
||||
end
|
||||
else
|
||||
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&hide_group='..group..'">'..self.T["hide"]..'</a>'
|
||||
end
|
||||
else
|
||||
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&show_group='..group..'">'..self.T["show"]..'</a>'
|
||||
end
|
||||
|
||||
local shapes_html = ""
|
||||
local show = self.Groups[group].props.show
|
||||
if self.Groups[group].props.edit then
|
||||
shapes_id = groups[group]
|
||||
if shapes_id then
|
||||
for k,shape_id in pairs(shapes_id) do
|
||||
shape = {}
|
||||
if self.Shapes[shape_id] then
|
||||
shape["db_id"] = self.Shapes[shape_id].db_id
|
||||
shape["file"] = self.Shapes[shape_id].file
|
||||
shape["pos"] = self:get_vector(getShapePos(shape_id))
|
||||
scale_x, scale_y, scale_z = getShapeScale(shape_id)
|
||||
shape["rot"] = self:get_vector(getShapeRot(shape_id))
|
||||
colpos_x, colpos_y, colpos_z = getShapeColPos(shape_id)
|
||||
colscale_x, colscale_y, colscale_z = getShapeColScale(shape_id)
|
||||
shape["setup"] = {}
|
||||
shape["setup"]["scale x"] = scale_x
|
||||
shape["setup"]["scale y"] = scale_y
|
||||
shape["setup"]["scale z"] = scale_z
|
||||
shape["setup"]["col pos x"] = shape["pos"][1]+colpos_x
|
||||
shape["setup"]["col pos y"] = shape["pos"][2]+colpos_y
|
||||
shape["setup"]["col size x"] = colscale_x
|
||||
shape["setup"]["col size y"] = colscale_y
|
||||
shape["setup"]["col size z"] = colscale_z
|
||||
local color = "202020"
|
||||
if k % 2 == 0 then
|
||||
color = "101010"
|
||||
end
|
||||
local text_color = "ef9b64"
|
||||
if self.Shapes[shape_id].modified == "modified" then
|
||||
text_color = "aa5555"
|
||||
else
|
||||
if self.Shapes[shape_id].modified == "added" then
|
||||
text_color = "55aa55"
|
||||
end
|
||||
end
|
||||
shapes_html = shapes_html .. "<tr bgcolor='#"..color.."'><td height='20px'> <input type='hidden' name='shape[]', value='"..SceneEditor:enc64((shape.db_id or '')..":"..json.encode(shape)).."' />"..'#'..(shape.db_id or '0').." <a href='ah:lua:SceneEditor:launch_menu("..tostring(shape_id)..")'><font color='#"..text_color.."'>"..shape.file.."</font></a></td>\
|
||||
<td width='16px'><a href='ah:lua:SceneEditor:removeShape("..tostring(shape_id)..")'><img src='"..self.iconsUrl.."/16/cross.png' /></a></td>\
|
||||
</tr>"
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.HaveUpdate == nil then
|
||||
html = html .. ' <a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&edit_group='..group..'">'..self.T["edit"]..'</a>'
|
||||
html = html .. '</td><td align="right"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&reset_scene=1&del_group='..group..'">'..self.T["remove"]..'</a>'
|
||||
end
|
||||
end
|
||||
|
||||
if self.Groups[group].props.modified then
|
||||
html = html .. ' <input type="submit" value="'..self.T["save"]..'" />'
|
||||
end
|
||||
html = html .. '</td></tr></table></td><td></td></tr>'..shapes_html
|
||||
|
||||
end
|
||||
|
||||
html = html .. '</table></form>'
|
||||
ui = getUI("ui:interface:ark_scene_editor:browser:content:html", false)
|
||||
if ui then
|
||||
ui:renderHtml(html)
|
||||
end
|
||||
end
|
||||
|
Loading…
Reference in a new issue