Simplify GUI projection settings
This commit is contained in:
parent
9d883e227c
commit
54f4d5bac3
1 changed files with 4 additions and 2 deletions
|
@ -700,9 +700,11 @@ void CStereoOVR::renderGUI()
|
||||||
mat->setTexture(0, m_GUITexture->getITexture());
|
mat->setTexture(0, m_GUITexture->getITexture());
|
||||||
|
|
||||||
// user options
|
// user options
|
||||||
float height = 3.0f;
|
float scale = 1.0f;
|
||||||
float distance = 1.5f;
|
float distance = 1.5f;
|
||||||
float offcenter = 0.75f; //1.5f;
|
float offcenter = 0.75f;
|
||||||
|
|
||||||
|
float height = scale * distance * 2.0f;
|
||||||
|
|
||||||
uint32 winw, winh;
|
uint32 winw, winh;
|
||||||
m_Driver->getWindowSize(winw, winh);
|
m_Driver->getWindowSize(winw, winh);
|
||||||
|
|
Loading…
Reference in a new issue