Changed: #1004 - implemented nglGetProcAddress using dlsym
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1 changed files with 18 additions and 10 deletions
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@ -30,20 +30,28 @@ using namespace NLMISC;
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#ifdef NL_OS_WINDOWS
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#define nglGetProcAddress wglGetProcAddress
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#elif defined(NL_OS_MAC)
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#include <mach-o/dyld.h>
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// #include <mach-o/dyld.h>
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// glXGetProcAddressARB doesn't work correctly on MAC
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// void *nglGetProcAddress(const char *name)
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// {
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// NSSymbol symbol;
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// char *symbolName;
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// symbolName = (char*)malloc (strlen (name) + 2);
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// strcpy(symbolName + 1, name);
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// symbolName[0] = '_';
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// symbol = NULL;
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// if (NSIsSymbolNameDefined (symbolName)) symbol = NSLookupAndBindSymbol (symbolName);
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// free (symbolName);
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// return symbol ? NSAddressOfSymbol (symbol) : NULL;
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// }
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// NSAddressOfSymbol, NSIsSymbolNameDefined, NSLookupAndBindSymbol are deprecated
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#include <dlfcn.h>
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void *nglGetProcAddress(const char *name)
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{
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NSSymbol symbol;
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char *symbolName;
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symbolName = (char*)malloc (strlen (name) + 2);
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strcpy(symbolName + 1, name);
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symbolName[0] = '_';
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symbol = NULL;
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if (NSIsSymbolNameDefined (symbolName)) symbol = NSLookupAndBindSymbol (symbolName);
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free (symbolName);
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return symbol ? NSAddressOfSymbol (symbol) : NULL;
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return dlsym(RTLD_DEFAULT, name);
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}
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#elif defined (NL_OS_UNIX)
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void (*nglGetProcAddress(const char *procName))()
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{
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