Init/release VR interfaces in ryzom client, ref #43
This commit is contained in:
parent
59edf6ea13
commit
541f75920b
11 changed files with 185 additions and 53 deletions
|
@ -65,6 +65,10 @@ public:
|
||||||
|
|
||||||
/// Sets driver and generates necessary render targets
|
/// Sets driver and generates necessary render targets
|
||||||
virtual void setDriver(NL3D::UDriver *driver);
|
virtual void setDriver(NL3D::UDriver *driver);
|
||||||
|
void releaseTextures();
|
||||||
|
void initTextures();
|
||||||
|
void setTextures();
|
||||||
|
void verifyTextures();
|
||||||
|
|
||||||
/// Gets the required screen resolution for this device
|
/// Gets the required screen resolution for this device
|
||||||
virtual bool getScreenResolution(uint &width, uint &height);
|
virtual bool getScreenResolution(uint &width, uint &height);
|
||||||
|
|
|
@ -96,21 +96,13 @@ CStereoDebugger::CStereoDebugger() : m_Driver(NULL), m_Stage(0), m_SubStage(0),
|
||||||
|
|
||||||
CStereoDebugger::~CStereoDebugger()
|
CStereoDebugger::~CStereoDebugger()
|
||||||
{
|
{
|
||||||
|
releaseTextures();
|
||||||
|
|
||||||
if (!m_Mat.empty())
|
if (!m_Mat.empty())
|
||||||
{
|
{
|
||||||
m_Mat.getObjectPtr()->setTexture(0, NULL);
|
|
||||||
m_Mat.getObjectPtr()->setTexture(1, NULL);
|
|
||||||
m_Driver->deleteMaterial(m_Mat);
|
m_Driver->deleteMaterial(m_Mat);
|
||||||
}
|
}
|
||||||
|
|
||||||
delete m_LeftTexU;
|
|
||||||
m_LeftTexU = NULL;
|
|
||||||
m_LeftTex = NULL; // CSmartPtr
|
|
||||||
|
|
||||||
delete m_RightTexU;
|
|
||||||
m_RightTexU = NULL;
|
|
||||||
m_RightTex = NULL; // CSmartPtr
|
|
||||||
|
|
||||||
delete m_PixelProgram;
|
delete m_PixelProgram;
|
||||||
m_PixelProgram = NULL;
|
m_PixelProgram = NULL;
|
||||||
|
|
||||||
|
@ -143,33 +135,7 @@ void CStereoDebugger::setDriver(NL3D::UDriver *driver)
|
||||||
{
|
{
|
||||||
m_Driver = driver;
|
m_Driver = driver;
|
||||||
|
|
||||||
// todo: handle reso change!
|
initTextures();
|
||||||
|
|
||||||
uint32 width, height;
|
|
||||||
driver->getWindowSize(width, height);
|
|
||||||
|
|
||||||
m_LeftTex = new CTextureBloom();
|
|
||||||
m_LeftTex->setRenderTarget(true);
|
|
||||||
m_LeftTex->setReleasable(false);
|
|
||||||
m_LeftTex->resize(width, height);
|
|
||||||
m_LeftTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
|
|
||||||
m_LeftTex->setWrapS(ITexture::Clamp);
|
|
||||||
m_LeftTex->setWrapT(ITexture::Clamp);
|
|
||||||
drvInternal->setupTexture(*m_LeftTex);
|
|
||||||
m_LeftTexU = new CTextureUser(m_LeftTex);
|
|
||||||
nlassert(!drvInternal->isTextureRectangle(m_LeftTex)); // not allowed
|
|
||||||
|
|
||||||
m_RightTex = new CTextureBloom();
|
|
||||||
m_RightTex->setRenderTarget(true);
|
|
||||||
m_RightTex->setReleasable(false);
|
|
||||||
m_RightTex->resize(width, height);
|
|
||||||
m_RightTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
|
|
||||||
m_RightTex->setWrapS(ITexture::Clamp);
|
|
||||||
m_RightTex->setWrapT(ITexture::Clamp);
|
|
||||||
drvInternal->setupTexture(*m_RightTex);
|
|
||||||
m_RightTexU = new CTextureUser(m_RightTex);
|
|
||||||
nlassert(!drvInternal->isTextureRectangle(m_RightTex)); // not allowed
|
|
||||||
|
|
||||||
|
|
||||||
m_Mat = m_Driver->createMaterial();
|
m_Mat = m_Driver->createMaterial();
|
||||||
m_Mat.initUnlit();
|
m_Mat.initUnlit();
|
||||||
|
@ -182,9 +148,8 @@ void CStereoDebugger::setDriver(NL3D::UDriver *driver)
|
||||||
mat->setZWrite(false);
|
mat->setZWrite(false);
|
||||||
mat->setZFunc(CMaterial::always);
|
mat->setZFunc(CMaterial::always);
|
||||||
mat->setDoubleSided(true);
|
mat->setDoubleSided(true);
|
||||||
mat->setTexture(0, m_LeftTex);
|
|
||||||
mat->setTexture(1, m_RightTex);
|
setTextures();
|
||||||
|
|
||||||
|
|
||||||
m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f);
|
m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f);
|
||||||
m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f);
|
m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f);
|
||||||
|
@ -198,6 +163,79 @@ void CStereoDebugger::setDriver(NL3D::UDriver *driver)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CStereoDebugger::releaseTextures()
|
||||||
|
{
|
||||||
|
if (!m_Mat.empty())
|
||||||
|
{
|
||||||
|
m_Mat.getObjectPtr()->setTexture(0, NULL);
|
||||||
|
m_Mat.getObjectPtr()->setTexture(1, NULL);
|
||||||
|
m_Driver->deleteMaterial(m_Mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
delete m_LeftTexU;
|
||||||
|
m_LeftTexU = NULL;
|
||||||
|
m_LeftTex = NULL; // CSmartPtr
|
||||||
|
|
||||||
|
delete m_RightTexU;
|
||||||
|
m_RightTexU = NULL;
|
||||||
|
m_RightTex = NULL; // CSmartPtr
|
||||||
|
}
|
||||||
|
|
||||||
|
void CStereoDebugger::initTextures()
|
||||||
|
{
|
||||||
|
uint32 width, height;
|
||||||
|
m_Driver->getWindowSize(width, height);
|
||||||
|
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
|
||||||
|
|
||||||
|
m_LeftTex = new CTextureBloom();
|
||||||
|
m_LeftTex->setRenderTarget(true);
|
||||||
|
m_LeftTex->setReleasable(false);
|
||||||
|
m_LeftTex->resize(width, height);
|
||||||
|
m_LeftTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
|
||||||
|
m_LeftTex->setWrapS(ITexture::Clamp);
|
||||||
|
m_LeftTex->setWrapT(ITexture::Clamp);
|
||||||
|
drvInternal->setupTexture(*m_LeftTex);
|
||||||
|
m_LeftTexU = new CTextureUser(m_LeftTex);
|
||||||
|
nlassert(!drvInternal->isTextureRectangle(m_LeftTex)); // not allowed
|
||||||
|
|
||||||
|
m_RightTex = new CTextureBloom();
|
||||||
|
m_RightTex->setRenderTarget(true);
|
||||||
|
m_RightTex->setReleasable(false);
|
||||||
|
m_RightTex->resize(width, height);
|
||||||
|
m_RightTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
|
||||||
|
m_RightTex->setWrapS(ITexture::Clamp);
|
||||||
|
m_RightTex->setWrapT(ITexture::Clamp);
|
||||||
|
drvInternal->setupTexture(*m_RightTex);
|
||||||
|
m_RightTexU = new CTextureUser(m_RightTex);
|
||||||
|
nlassert(!drvInternal->isTextureRectangle(m_RightTex)); // not allowed
|
||||||
|
}
|
||||||
|
|
||||||
|
void CStereoDebugger::setTextures()
|
||||||
|
{
|
||||||
|
NL3D::CMaterial *mat = m_Mat.getObjectPtr();
|
||||||
|
mat->setTexture(0, m_LeftTex);
|
||||||
|
mat->setTexture(1, m_RightTex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CStereoDebugger::verifyTextures()
|
||||||
|
{
|
||||||
|
if (m_Driver)
|
||||||
|
{
|
||||||
|
uint32 width, height;
|
||||||
|
m_Driver->getWindowSize(width, height);
|
||||||
|
if (m_LeftTex->getWidth() != width
|
||||||
|
|| m_RightTex->getWidth() != width
|
||||||
|
|| m_LeftTex->getHeight() != height
|
||||||
|
|| m_RightTex->getHeight() != height)
|
||||||
|
{
|
||||||
|
nldebug("Rebuild textures");
|
||||||
|
releaseTextures();
|
||||||
|
initTextures();
|
||||||
|
setTextures();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Gets the required screen resolution for this device
|
/// Gets the required screen resolution for this device
|
||||||
bool CStereoDebugger::getScreenResolution(uint &width, uint &height)
|
bool CStereoDebugger::getScreenResolution(uint &width, uint &height)
|
||||||
{
|
{
|
||||||
|
|
|
@ -233,11 +233,6 @@ CStereoOVR::~CStereoOVR()
|
||||||
|
|
||||||
void CStereoOVR::setDriver(NL3D::UDriver *driver)
|
void CStereoOVR::setDriver(NL3D::UDriver *driver)
|
||||||
{
|
{
|
||||||
// Do not allow weird stuff.
|
|
||||||
uint32 width, height;
|
|
||||||
driver->getWindowSize(width, height);
|
|
||||||
nlassert(width == m_DevicePtr->HMDInfo.HResolution);
|
|
||||||
nlassert(height == m_DevicePtr->HMDInfo.VResolution);
|
|
||||||
nlassert(!m_PixelProgram);
|
nlassert(!m_PixelProgram);
|
||||||
|
|
||||||
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver();
|
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver();
|
||||||
|
@ -264,7 +259,7 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
|
||||||
m_BarrelTex = new CTextureBloom(); // lol bloom
|
m_BarrelTex = new CTextureBloom(); // lol bloom
|
||||||
m_BarrelTex->setRenderTarget(true);
|
m_BarrelTex->setRenderTarget(true);
|
||||||
m_BarrelTex->setReleasable(false);
|
m_BarrelTex->setReleasable(false);
|
||||||
m_BarrelTex->resize(width, height);
|
m_BarrelTex->resize(m_DevicePtr->HMDInfo.HResolution, m_DevicePtr->HMDInfo.VResolution);
|
||||||
m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
|
m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
|
||||||
m_BarrelTex->setWrapS(ITexture::Clamp);
|
m_BarrelTex->setWrapS(ITexture::Clamp);
|
||||||
m_BarrelTex->setWrapT(ITexture::Clamp);
|
m_BarrelTex->setWrapT(ITexture::Clamp);
|
||||||
|
@ -358,6 +353,12 @@ void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera)
|
||||||
|
|
||||||
bool CStereoOVR::nextPass()
|
bool CStereoOVR::nextPass()
|
||||||
{
|
{
|
||||||
|
// Do not allow weird stuff.
|
||||||
|
uint32 width, height;
|
||||||
|
m_Driver->getWindowSize(width, height);
|
||||||
|
nlassert(width == m_DevicePtr->HMDInfo.HResolution);
|
||||||
|
nlassert(height == m_DevicePtr->HMDInfo.VResolution);
|
||||||
|
|
||||||
switch (m_Stage)
|
switch (m_Stage)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
#include <nel/misc/types_nl.h>
|
#include <nel/misc/types_nl.h>
|
||||||
#include "camera.h"
|
#include "camera.h"
|
||||||
|
|
||||||
#include <nel/3d/stereo_ovr.h>
|
#include <nel/3d/stereo_display.h>
|
||||||
|
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
|
|
|
@ -302,6 +302,10 @@ CClientConfig::CClientConfig()
|
||||||
Contrast = 0.f; // Default Monitor Contrast.
|
Contrast = 0.f; // Default Monitor Contrast.
|
||||||
Luminosity = 0.f; // Default Monitor Luminosity.
|
Luminosity = 0.f; // Default Monitor Luminosity.
|
||||||
Gamma = 0.f; // Default Monitor Gamma.
|
Gamma = 0.f; // Default Monitor Gamma.
|
||||||
|
|
||||||
|
VREnable = false;
|
||||||
|
VRDisplayDevice = "Auto";
|
||||||
|
VRDisplayDeviceId = "";
|
||||||
|
|
||||||
Local = false; // Default is Net Mode.
|
Local = false; // Default is Net Mode.
|
||||||
FSHost = ""; // Default Host.
|
FSHost = ""; // Default Host.
|
||||||
|
@ -847,6 +851,9 @@ void CClientConfig::setValues()
|
||||||
else
|
else
|
||||||
cfgWarning ("Default value used for 'Driver3D' !!!");
|
cfgWarning ("Default value used for 'Driver3D' !!!");
|
||||||
|
|
||||||
|
READ_BOOL_FV(VREnable)
|
||||||
|
READ_STRING_FV(VRDisplayDevice)
|
||||||
|
READ_STRING_FV(VRDisplayDeviceId)
|
||||||
|
|
||||||
////////////
|
////////////
|
||||||
// INPUTS //
|
// INPUTS //
|
||||||
|
|
|
@ -146,6 +146,11 @@ struct CClientConfig
|
||||||
/// Monitor Gamma [-1 ~ 1], default 0
|
/// Monitor Gamma [-1 ~ 1], default 0
|
||||||
float Gamma;
|
float Gamma;
|
||||||
|
|
||||||
|
// VR
|
||||||
|
bool VREnable;
|
||||||
|
std::string VRDisplayDevice;
|
||||||
|
std::string VRDisplayDeviceId;
|
||||||
|
|
||||||
/// Client in Local mode or not.
|
/// Client in Local mode or not.
|
||||||
bool Local;
|
bool Local;
|
||||||
/// Host.
|
/// Host.
|
||||||
|
|
|
@ -26,8 +26,8 @@ using namespace NLMISC;
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
// Main System
|
// Main System
|
||||||
NL3D::UDriver *Driver = 0; // The main 3D Driver
|
NL3D::UDriver *Driver = 0; // The main 3D Driver
|
||||||
NL3D::CStereoOVR *StereoDisplay = NULL; // Stereo display
|
NL3D::IStereoDisplay *StereoDisplay = NULL; // Stereo display
|
||||||
NL3D::CStereoOVR *StereoHMD = NULL; // Head mount display
|
NL3D::IStereoHMD *StereoHMD = NULL; // Head mount display
|
||||||
CSoundManager *SoundMngr = 0; // the sound manager
|
CSoundManager *SoundMngr = 0; // the sound manager
|
||||||
NL3D::UMaterial GenericMat; // Generic Material
|
NL3D::UMaterial GenericMat; // Generic Material
|
||||||
NL3D::UTextContext *TextContext = 0; // Context for all the text in the client.
|
NL3D::UTextContext *TextContext = 0; // Context for all the text in the client.
|
||||||
|
|
|
@ -40,7 +40,8 @@ namespace NL3D
|
||||||
class UMaterial;
|
class UMaterial;
|
||||||
class UTextContext;
|
class UTextContext;
|
||||||
class UWaterEnvMap;
|
class UWaterEnvMap;
|
||||||
class CStereoOVR;
|
class IStereoDisplay;
|
||||||
|
class IStereoHMD;
|
||||||
}
|
}
|
||||||
|
|
||||||
class CEntityAnimationManager;
|
class CEntityAnimationManager;
|
||||||
|
@ -78,8 +79,8 @@ const float ExtraZoneLoadingVision = 100.f;
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
// Main System
|
// Main System
|
||||||
extern NL3D::UDriver *Driver; // The main 3D Driver
|
extern NL3D::UDriver *Driver; // The main 3D Driver
|
||||||
extern NL3D::CStereoOVR *StereoDisplay; // Stereo display
|
extern NL3D::IStereoDisplay *StereoDisplay; // Stereo display
|
||||||
extern NL3D::CStereoOVR *StereoHMD;
|
extern NL3D::IStereoHMD *StereoHMD; // Head mount display
|
||||||
extern CSoundManager *SoundMngr; // the sound manager
|
extern CSoundManager *SoundMngr; // the sound manager
|
||||||
extern NL3D::UMaterial GenericMat; // Generic Material
|
extern NL3D::UMaterial GenericMat; // Generic Material
|
||||||
extern NL3D::UTextContext *TextContext; // Context for all the text in the client.
|
extern NL3D::UTextContext *TextContext; // Context for all the text in the client.
|
||||||
|
|
|
@ -39,6 +39,7 @@
|
||||||
#include "nel/3d/u_driver.h"
|
#include "nel/3d/u_driver.h"
|
||||||
#include "nel/3d/u_text_context.h"
|
#include "nel/3d/u_text_context.h"
|
||||||
#include "nel/3d/u_shape_bank.h"
|
#include "nel/3d/u_shape_bank.h"
|
||||||
|
#include "nel/3d/stereo_hmd.h"
|
||||||
// Net.
|
// Net.
|
||||||
#include "nel/net/email.h"
|
#include "nel/net/email.h"
|
||||||
// Ligo.
|
// Ligo.
|
||||||
|
@ -46,6 +47,7 @@
|
||||||
|
|
||||||
// Std.
|
// Std.
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
#include <sstream>
|
||||||
// Game Share
|
// Game Share
|
||||||
#include "game_share/ryzom_version.h"
|
#include "game_share/ryzom_version.h"
|
||||||
// Client
|
// Client
|
||||||
|
@ -792,6 +794,59 @@ void prelogInit()
|
||||||
// Check driver version
|
// Check driver version
|
||||||
checkDriverVersion();
|
checkDriverVersion();
|
||||||
|
|
||||||
|
// Initialize the VR devices (even more important than the most important part of the client)
|
||||||
|
nmsg = "Initializing VR devices...";
|
||||||
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
||||||
|
if (ClientCfg.VREnable)
|
||||||
|
{
|
||||||
|
nldebug("VR [C]: Enabled");
|
||||||
|
std::vector<NL3D::CStereoDeviceInfo> devices;
|
||||||
|
IStereoDisplay::listDevices(devices);
|
||||||
|
for (std::vector<NL3D::CStereoDeviceInfo>::iterator it(devices.begin()), end(devices.end()); it != end; ++it)
|
||||||
|
{
|
||||||
|
std::stringstream name;
|
||||||
|
name << std::string("[") << it->Serial << "] [" << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName << "]";
|
||||||
|
nlinfo("VR [C]: Stereo Display: %s", name.str().c_str());
|
||||||
|
}
|
||||||
|
CStereoDeviceInfo *deviceInfo = NULL;
|
||||||
|
if (ClientCfg.VRDisplayDevice == std::string("Auto")
|
||||||
|
&& devices.begin() != devices.end())
|
||||||
|
{
|
||||||
|
deviceInfo = &devices[0];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (std::vector<NL3D::CStereoDeviceInfo>::iterator it(devices.begin()), end(devices.end()); it != end; ++it)
|
||||||
|
{
|
||||||
|
std::stringstream name;
|
||||||
|
name << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName;
|
||||||
|
if (name.str() == ClientCfg.VRDisplayDevice)
|
||||||
|
deviceInfo = &(*it);
|
||||||
|
if (ClientCfg.VRDisplayDeviceId == it->Serial)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (deviceInfo)
|
||||||
|
{
|
||||||
|
nlinfo("VR [C]: Create VR stereo display device");
|
||||||
|
StereoDisplay = IStereoDisplay::createDevice(*deviceInfo);
|
||||||
|
if (StereoDisplay)
|
||||||
|
{
|
||||||
|
if (deviceInfo->Class == CStereoDeviceInfo::StereoHMD)
|
||||||
|
{
|
||||||
|
nlinfo("VR [C]: Stereo display device is a HMD");
|
||||||
|
StereoHMD = static_cast<IStereoHMD *>(StereoDisplay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nldebug("VR [C]: NOT Enabled");
|
||||||
|
}
|
||||||
|
IStereoDisplay::releaseUnusedLibraries();
|
||||||
|
|
||||||
|
|
||||||
// Create the driver (most important part of the client).
|
// Create the driver (most important part of the client).
|
||||||
nmsg = "Creating 3d driver...";
|
nmsg = "Creating 3d driver...";
|
||||||
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
||||||
|
@ -860,6 +915,11 @@ void prelogInit()
|
||||||
Driver->setSwapVBLInterval(1);
|
Driver->setSwapVBLInterval(1);
|
||||||
else
|
else
|
||||||
Driver->setSwapVBLInterval(0);
|
Driver->setSwapVBLInterval(0);
|
||||||
|
|
||||||
|
if (StereoDisplay)
|
||||||
|
{
|
||||||
|
// override mode TODO
|
||||||
|
}
|
||||||
|
|
||||||
// Set the mode of the window.
|
// Set the mode of the window.
|
||||||
if (!Driver->setDisplay (mode, false))
|
if (!Driver->setDisplay (mode, false))
|
||||||
|
@ -1102,6 +1162,12 @@ void prelogInit()
|
||||||
|
|
||||||
// init bloom effect
|
// init bloom effect
|
||||||
CBloomEffect::getInstance().init(driver != UDriver::Direct3d);
|
CBloomEffect::getInstance().init(driver != UDriver::Direct3d);
|
||||||
|
|
||||||
|
if (StereoDisplay)
|
||||||
|
{
|
||||||
|
// Init stereo display resources
|
||||||
|
StereoDisplay->setDriver(Driver);
|
||||||
|
}
|
||||||
|
|
||||||
nlinfo ("PROFILE: %d seconds for prelogInit", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
|
nlinfo ("PROFILE: %d seconds for prelogInit", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
|
||||||
|
|
||||||
|
|
|
@ -42,7 +42,7 @@
|
||||||
#include "nel/3d/u_material.h"
|
#include "nel/3d/u_material.h"
|
||||||
#include "nel/3d/u_instance_material.h"
|
#include "nel/3d/u_instance_material.h"
|
||||||
#include "nel/3d/u_cloud_scape.h"
|
#include "nel/3d/u_cloud_scape.h"
|
||||||
#include "nel/3d/stereo_ovr.h"
|
#include "nel/3d/stereo_hmd.h"
|
||||||
// game share
|
// game share
|
||||||
#include "game_share/brick_types.h"
|
#include "game_share/brick_types.h"
|
||||||
#include "game_share/light_cycle.h"
|
#include "game_share/light_cycle.h"
|
||||||
|
|
|
@ -35,6 +35,7 @@
|
||||||
#include "nel/3d/u_scene.h"
|
#include "nel/3d/u_scene.h"
|
||||||
#include "nel/3d/u_visual_collision_manager.h"
|
#include "nel/3d/u_visual_collision_manager.h"
|
||||||
#include "nel/3d/u_shape_bank.h"
|
#include "nel/3d/u_shape_bank.h"
|
||||||
|
#include "nel/3d/stereo_hmd.h"
|
||||||
// Client
|
// Client
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "release.h"
|
#include "release.h"
|
||||||
|
@ -559,6 +560,15 @@ void release()
|
||||||
CEntityAnimationManager::delInstance();
|
CEntityAnimationManager::delInstance();
|
||||||
EAM= NULL;
|
EAM= NULL;
|
||||||
|
|
||||||
|
nldebug("VR [C]: VR Shutting down");
|
||||||
|
if (StereoDisplay)
|
||||||
|
{
|
||||||
|
delete StereoDisplay;
|
||||||
|
StereoDisplay = NULL;
|
||||||
|
StereoHMD = NULL;
|
||||||
|
}
|
||||||
|
IStereoDisplay::releaseAllLibraries();
|
||||||
|
|
||||||
// Delete the driver.
|
// Delete the driver.
|
||||||
if(Driver)
|
if(Driver)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue