Remove dead code

This commit is contained in:
kaetemi 2014-09-11 12:12:17 +02:00
parent b34c7cf12a
commit 5391aaf75c
2 changed files with 3 additions and 3 deletions
code/ryzom/server/src/entities_game_service/character_structure

View file

@ -73,7 +73,7 @@ public:
//std::vector< CCharacterSentence * > _MemorizedSentencesSpecial;
/// inventory of known bricks (map Id to Latency end date)
std::map< NLMISC::CSheetId, CKnownBrickInfo > _KnownBricks;
//std::map< NLMISC::CSheetId, CKnownBrickInfo > _KnownBricks;
/// the known faber plans for that player (directly the reflect of the database)
// std::vector<uint64> _KnownFaberPlans;

View file

@ -18,7 +18,7 @@
#ifndef RY_KNOWN_BRICK_INFO_H
#define RY_KNOWN_BRICK_INFO_H
/*
// ---------------------------------------------------------------------------
class CStaticGameBrick;
@ -44,6 +44,6 @@ struct CKnownBrickInfo
// and the Form is set while setting the databse in the setDatabase() method
}
};
*/
#endif // RY_KNOWN_BRICK_INFO_H
/* known_brick_info.h */