Changed: Use auto ScreenAspectRatio by default (it works well everytime)

This commit is contained in:
kervala 2010-11-18 19:33:34 +01:00
parent cad19bba81
commit 50a7cffaeb
2 changed files with 4 additions and 4 deletions

View file

@ -261,7 +261,7 @@ EnableRacialAnimation = 1;
// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 1.33333;
ScreenAspectRatio = 0.0;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
@ -269,7 +269,7 @@ DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 0;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
//////////////////
// GAME OPTIONS //

View file

@ -261,7 +261,7 @@ EnableRacialAnimation = 1;
// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 1.33333;
ScreenAspectRatio = 0.0;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
@ -269,7 +269,7 @@ DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 0;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
//////////////////
// GAME OPTIONS //