Changed: Minor changes
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2 changed files with 2 additions and 2 deletions
code/ryzom/server/src/ai_service
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@ -635,7 +635,7 @@ static CAIVector randomPos(double dispersionRadius)
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{
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return CAIVector(0., 0.);
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}
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const uint32 maxLimit = std::numeric_limits<uint32>::max() >>1;
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const uint32 maxLimit = std::numeric_limits<uint32>::max() >> 1;
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double rval = (double)CAIS::rand32(maxLimit)/(double)maxLimit; // [0-1[
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double r = dispersionRadius*sqrt(rval);
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rval = (double)CAIS::rand32(maxLimit)/(double)maxLimit; // [0-1[
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@ -1472,7 +1472,7 @@ void setPlayerController_ss_(CStateInstance* entity, CScriptStack& stack)
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stack.pop();
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NLMISC::CEntityId botId = NLMISC::CEntityId((std::string)stack.top());
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stack.pop();
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if (botId!=NLMISC::CEntityId::Unknown)
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if (botId != NLMISC::CEntityId::Unknown)
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{
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CGroup* grp = NULL;
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CSpawnBotNpc* bot = NULL;
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