Changed: Added a warning when a texture can't be created in D3D driver
This commit is contained in:
parent
6fa100fef8
commit
4dfb33fb22
1 changed files with 10 additions and 3 deletions
|
@ -442,7 +442,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
|
|||
if (d3dtext->Texture == NULL)
|
||||
{
|
||||
// profiling: count TextureMemory usage.
|
||||
uint32 textureMeory = computeTextureMemoryUsage (width, height, levels, destFormat, cube);
|
||||
uint32 textureMemory = computeTextureMemoryUsage (width, height, levels, destFormat, cube);
|
||||
|
||||
// Create the texture
|
||||
bool createSuccess;
|
||||
|
@ -465,7 +465,14 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
|
|||
_DeviceInterface->SetSamplerState(0, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
|
||||
}
|
||||
|
||||
createSuccess = _DeviceInterface->CreateTexture (width, height, levels, renderTarget?D3DUSAGE_RENDERTARGET:0, destFormat, renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, &(d3dtext->Texture2d), NULL) == D3D_OK;
|
||||
HRESULT hr = _DeviceInterface->CreateTexture (width, height, levels, renderTarget?D3DUSAGE_RENDERTARGET:0, destFormat, renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, &(d3dtext->Texture2d), NULL);
|
||||
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
nlwarning("CreateTexture failed with code 0x%x for texture %s in %ux%u", hr, tex.getShareName().c_str(), width, height);
|
||||
}
|
||||
|
||||
createSuccess = hr == D3D_OK;
|
||||
d3dtext->Texture = d3dtext->Texture2d;
|
||||
}
|
||||
|
||||
|
@ -473,7 +480,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
|
|||
return false;
|
||||
|
||||
// Stats
|
||||
d3dtext->TextureMemory = textureMeory;
|
||||
d3dtext->TextureMemory = textureMemory;
|
||||
_AllocatedTextureMemory += d3dtext->TextureMemory;
|
||||
|
||||
// Copy parameters
|
||||
|
|
Loading…
Reference in a new issue