Changed: Added a warning when a texture can't be created in D3D driver
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1 changed files with 10 additions and 3 deletions
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@ -442,7 +442,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
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if (d3dtext->Texture == NULL)
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if (d3dtext->Texture == NULL)
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{
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{
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// profiling: count TextureMemory usage.
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// profiling: count TextureMemory usage.
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uint32 textureMeory = computeTextureMemoryUsage (width, height, levels, destFormat, cube);
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uint32 textureMemory = computeTextureMemoryUsage (width, height, levels, destFormat, cube);
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// Create the texture
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// Create the texture
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bool createSuccess;
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bool createSuccess;
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@ -465,7 +465,14 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
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_DeviceInterface->SetSamplerState(0, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
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_DeviceInterface->SetSamplerState(0, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
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}
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}
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createSuccess = _DeviceInterface->CreateTexture (width, height, levels, renderTarget?D3DUSAGE_RENDERTARGET:0, destFormat, renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, &(d3dtext->Texture2d), NULL) == D3D_OK;
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HRESULT hr = _DeviceInterface->CreateTexture (width, height, levels, renderTarget?D3DUSAGE_RENDERTARGET:0, destFormat, renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, &(d3dtext->Texture2d), NULL);
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if (hr != D3D_OK)
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{
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nlwarning("CreateTexture failed with code 0x%x for texture %s in %ux%u", hr, tex.getShareName().c_str(), width, height);
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}
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createSuccess = hr == D3D_OK;
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d3dtext->Texture = d3dtext->Texture2d;
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d3dtext->Texture = d3dtext->Texture2d;
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}
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}
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@ -473,7 +480,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
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return false;
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return false;
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// Stats
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// Stats
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d3dtext->TextureMemory = textureMeory;
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d3dtext->TextureMemory = textureMemory;
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_AllocatedTextureMemory += d3dtext->TextureMemory;
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_AllocatedTextureMemory += d3dtext->TextureMemory;
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// Copy parameters
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// Copy parameters
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