Adjust landscape vertex program to use new interface
This commit is contained in:
parent
32288eabe8
commit
4de5eeb586
12 changed files with 199 additions and 256 deletions
|
@ -1202,6 +1202,8 @@ public:
|
|||
virtual bool setUniformDriver(TProgram program) = 0; // set all driver-specific features params (based on program->features->DriverFlags) (called automatically when rendering with cmaterial and using a user program)
|
||||
virtual bool setUniformMaterial(TProgram program, CMaterial &material) = 0; // set all material-specific feature params (based on program->features->MaterialFlags) (called automatically when rendering with cmaterial and using a user program)
|
||||
virtual void setUniformParams(TProgram program, CGPUProgramParams ¶ms) = 0; // set all user-provided params from the storage
|
||||
// Return true if uniforms are kept as program state and switched together with programs, false if uniforms are driver state and stay accross program switches.
|
||||
virtual bool isUniformProgramState() = 0;
|
||||
// @}
|
||||
|
||||
|
||||
|
|
|
@ -60,12 +60,13 @@ public:
|
|||
virtual uint getUniformIndex(const char *name) const = 0;
|
||||
};
|
||||
|
||||
#define NL_GPU_PROGRAM_LIGHTS 8
|
||||
|
||||
/// Features exposed by a program. Used to set builtin parameters on user provided shaders
|
||||
// Features exposed by a program. Used to set builtin parameters on user provided shaders.
|
||||
// This is only used for user provided shaders, not for builtin shaders,
|
||||
// as it is a slow method which has to go through all of the options every time.
|
||||
// Builtin shaders should set all flags to 0.
|
||||
struct CGPUProgramFeatures
|
||||
{
|
||||
CGPUProgramFeatures() : DriverFlags(0), MaterialFlags(0) /*, NumLights(0) */ { }
|
||||
CGPUProgramFeatures() : DriverFlags(0), MaterialFlags(0) { }
|
||||
|
||||
// Driver builtin parameters
|
||||
enum TDriverFlags
|
||||
|
@ -88,84 +89,54 @@ struct CGPUProgramFeatures
|
|||
|
||||
// Fog
|
||||
Fog = 0x00001000,
|
||||
|
||||
//
|
||||
// Rough example, modify as necessary.
|
||||
//
|
||||
|
||||
// Lighting (todo)
|
||||
/// Driver ambient, must be ignored when material ambient is flagged
|
||||
//DriverAmbient = 0x00001000,
|
||||
/// Lights, does not set diffuses if material lights is flagged
|
||||
//DriverLights = 0x00002000,
|
||||
// etcetera
|
||||
|
||||
// Fog (todo)
|
||||
// Fog = ...,
|
||||
};
|
||||
uint32 DriverFlags;
|
||||
// uint NumLights; // number of lights supported by the program (not used yet, modify as necessary)
|
||||
// uint NumLights;
|
||||
|
||||
enum TMaterialFlags
|
||||
{
|
||||
/// Use the CMaterial texture stages as the textures for a Pixel Program
|
||||
TextureStages = 0x00000001, // <- don't remove this one, it's already used, if you want to split them up into the different stages, then it's ok to change it
|
||||
TextureStages = 0x00000001,
|
||||
TextureMatrices = 0x00000002,
|
||||
|
||||
//
|
||||
// Rough example, modify as necessary.
|
||||
//
|
||||
|
||||
// Lighting (todo)
|
||||
/// Material ambient premultiplied with driver ambient
|
||||
//MaterialAmbient = 0x00000002,
|
||||
/// Premultiply lights diffuse with material diffuse, requires driver lights to be flagged
|
||||
//MaterialLights = 0x00000004,
|
||||
// etcetera
|
||||
|
||||
// Add all necessary feature sets used with builtin materials here
|
||||
};
|
||||
// Material builtin parameters
|
||||
uint32 MaterialFlags;
|
||||
};
|
||||
|
||||
/// Stucture used to cache the indices of builtin parameters
|
||||
struct CGPUProgramIndices
|
||||
// Stucture used to cache the indices of builtin parameters which are used by the drivers
|
||||
// Not used for parameters of specific nl3d programs
|
||||
struct CGPUProgramIndex
|
||||
{
|
||||
uint ModelView;
|
||||
uint ModelViewInverse;
|
||||
uint ModelViewTranspose;
|
||||
uint ModelViewInverseTranspose;
|
||||
enum TName
|
||||
{
|
||||
ModelView,
|
||||
ModelViewInverse,
|
||||
ModelViewTranspose,
|
||||
ModelViewInverseTranspose,
|
||||
|
||||
uint Projection;
|
||||
uint ProjectionInverse;
|
||||
uint ProjectionTranspose;
|
||||
uint ProjectionInverseTranspose;
|
||||
Projection,
|
||||
ProjectionInverse,
|
||||
ProjectionTranspose,
|
||||
ProjectionInverseTranspose,
|
||||
|
||||
uint ModelViewProjection;
|
||||
uint ModelViewProjectionInverse;
|
||||
uint ModelViewProjectionTranspose;
|
||||
uint ModelViewProjectionInverseTranspose;
|
||||
ModelViewProjection,
|
||||
ModelViewProjectionInverse,
|
||||
ModelViewProjectionTranspose,
|
||||
ModelViewProjectionInverseTranspose,
|
||||
|
||||
uint Fog;
|
||||
Fog,
|
||||
|
||||
//
|
||||
// Rough example, modify as necessary.
|
||||
//
|
||||
//uint Ambient;
|
||||
|
||||
//uint LightType[NL_GPU_PROGRAM_LIGHTS];
|
||||
//uint LightAmbient[NL_GPU_PROGRAM_LIGHTS];
|
||||
//uint LightDiffuse[NL_GPU_PROGRAM_LIGHTS];
|
||||
//uint LightPosition[NL_GPU_PROGRAM_LIGHTS];
|
||||
//uint LightDirection[NL_GPU_PROGRAM_LIGHTS];
|
||||
NUM_UNIFORMS
|
||||
};
|
||||
static const char *Names[NUM_UNIFORMS];
|
||||
uint Indices[NUM_UNIFORMS];
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief IGPUProgram
|
||||
* \date 2013-09-07 15:00GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* A compiled GPU program
|
||||
* A generic GPU program
|
||||
*/
|
||||
class IGPUProgram : public NLMISC::CRefCount
|
||||
{
|
||||
|
@ -234,6 +205,7 @@ public:
|
|||
const char *SourcePtr;
|
||||
size_t SourceLen;
|
||||
/// Copy the source code string
|
||||
inline void setSource(const std::string &source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
|
||||
inline void setSource(const char *source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
|
||||
/// Set pointer to source code string without copying the string
|
||||
inline void setSourcePtr(const char *sourcePtr, size_t sourceLen) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = sourceLen; }
|
||||
|
@ -262,11 +234,11 @@ public:
|
|||
|
||||
// Get the idx of a parameter (ogl: uniform, d3d: constant, etcetera) by name. Invalid name returns ~0
|
||||
inline uint getUniformIndex(const char *name) const { return m_DrvInfo->getUniformIndex(name); };
|
||||
inline uint getUniformIndex(CGPUProgramIndex::TName name) const { return m_Index.Indices[name]; }
|
||||
|
||||
// Get feature information of the current program
|
||||
inline CSource *source() const { return m_Source; };
|
||||
inline const CGPUProgramFeatures &features() const { return m_Source->Features; };
|
||||
inline const CGPUProgramIndices &indices() const { return m_Indices; };
|
||||
inline TProfile profile() const { return m_Source->Profile; }
|
||||
|
||||
// Build feature info, called automatically by the driver after compile succeeds
|
||||
|
@ -281,7 +253,7 @@ protected:
|
|||
|
||||
/// The source used for compilation
|
||||
NLMISC::CSmartPtr<CSource> m_Source;
|
||||
CGPUProgramIndices m_Indices;
|
||||
CGPUProgramIndex m_Index;
|
||||
|
||||
public:
|
||||
/// The driver information. For the driver implementation only.
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "nel/misc/smart_ptr.h"
|
||||
#include "nel/3d/tessellation.h"
|
||||
#include "nel/3d/vertex_buffer.h"
|
||||
#include "nel/3d/vertex_program.h"
|
||||
|
||||
|
||||
namespace NL3D
|
||||
|
@ -41,6 +42,7 @@ class CVertexProgram;
|
|||
#define NL3D_LANDSCAPE_VPPOS_DELTAPOS (CVertexBuffer::TexCoord3)
|
||||
#define NL3D_LANDSCAPE_VPPOS_ALPHAINFO (CVertexBuffer::TexCoord4)
|
||||
|
||||
class CVertexProgramLandscape;
|
||||
|
||||
// ***************************************************************************
|
||||
/**
|
||||
|
@ -107,6 +109,8 @@ public:
|
|||
* Give a vertexProgram Id to activate. Always 0, but 1 For tile Lightmap Pass.
|
||||
*/
|
||||
void activate(uint vpId);
|
||||
void activateVP(uint vpId);
|
||||
inline CVertexProgramLandscape *getVP(uint vpId) const { return _VertexProgram[vpId]; }
|
||||
// @}
|
||||
|
||||
|
||||
|
@ -151,15 +155,35 @@ private:
|
|||
|
||||
/// \name Vertex Program mgt .
|
||||
// @{
|
||||
public:
|
||||
enum {MaxVertexProgram= 2,};
|
||||
// Vertex Program , NULL if not enabled.
|
||||
CVertexProgram *_VertexProgram[MaxVertexProgram];
|
||||
private:
|
||||
NLMISC::CSmartPtr<CVertexProgramLandscape> _VertexProgram[MaxVertexProgram];
|
||||
void deleteVertexProgram();
|
||||
void setupVBFormatAndVertexProgram(bool withVertexProgram);
|
||||
// @}
|
||||
|
||||
};
|
||||
|
||||
class CVertexProgramLandscape : public CVertexProgram
|
||||
{
|
||||
public:
|
||||
struct CIdx
|
||||
{
|
||||
uint ProgramConstants0;
|
||||
uint RefineCenter;
|
||||
uint TileDist;
|
||||
uint PZBModelPosition;
|
||||
};
|
||||
CVertexProgramLandscape(CLandscapeVBAllocator::TType type, bool lightMap = false);
|
||||
virtual ~CVertexProgramLandscape() { }
|
||||
virtual void buildInfo();
|
||||
public:
|
||||
const CIdx &idx() const { return m_Idx; }
|
||||
CIdx m_Idx;
|
||||
};
|
||||
|
||||
|
||||
} // NL3D
|
||||
|
||||
|
|
|
@ -1211,6 +1211,7 @@ public:
|
|||
virtual bool setUniformDriver(TProgram program); // set all driver-specific features params (based on program->features->DriverFlags)
|
||||
virtual bool setUniformMaterial(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
|
||||
virtual void setUniformParams(TProgram program, CGPUProgramParams ¶ms); // set all user-provided params from the storage
|
||||
virtual bool isUniformProgramState() { return false; }
|
||||
// @}
|
||||
|
||||
|
||||
|
|
|
@ -222,7 +222,7 @@ bool CDriverD3D::setUniformDriver(TProgram program)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool CDriverD3D::setUniformMaterial(TProgram program, const CMaterial &material)
|
||||
bool CDriverD3D::setUniformMaterial(TProgram program, CMaterial &material)
|
||||
{
|
||||
// todo
|
||||
|
||||
|
|
|
@ -1418,6 +1418,7 @@ private:
|
|||
virtual bool setUniformMaterial(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
|
||||
bool setUniformMaterialInternal(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
|
||||
virtual void setUniformParams(TProgram program, CGPUProgramParams ¶ms); // set all user-provided params from the storage
|
||||
virtual bool isUniformProgramState() { return false; }
|
||||
// @}
|
||||
|
||||
|
||||
|
|
|
@ -311,55 +311,55 @@ bool CDriverGL::setUniformDriver(TProgram program)
|
|||
{
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelView)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().ModelView, ModelView, Identity);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelView), ModelView, Identity);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverse)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().ModelViewInverse, ModelView, Inverse);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewInverse), ModelView, Inverse);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewTranspose)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().ModelViewTranspose, ModelView, Transpose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewTranspose), ModelView, Transpose);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverseTranspose)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().ModelViewInverseTranspose, ModelView, InverseTranspose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewInverseTranspose), ModelView, InverseTranspose);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::Projection)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().Projection, Projection, Identity);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::Projection), Projection, Identity);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverse)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().ProjectionInverse, Projection, Inverse);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionInverse), Projection, Inverse);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ProjectionTranspose)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().ProjectionTranspose, Projection, Transpose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionTranspose), Projection, Transpose);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverseTranspose)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().ProjectionInverseTranspose, Projection, InverseTranspose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionInverseTranspose), Projection, InverseTranspose);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjection)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().ModelViewProjection, ModelViewProjection, Identity);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjection), ModelViewProjection, Identity);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverse)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().ModelViewProjectionInverse, ModelViewProjection, Inverse);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverse), ModelViewProjection, Inverse);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionTranspose)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().ModelViewProjectionTranspose, ModelViewProjection, Transpose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionTranspose), ModelViewProjection, Transpose);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverseTranspose)
|
||||
{
|
||||
setUniformMatrix(program, prog->indices().ModelViewProjectionInverseTranspose, ModelViewProjection, InverseTranspose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverseTranspose), ModelViewProjection, InverseTranspose);
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::Fog)
|
||||
{
|
||||
setUniformFog(program, prog->indices().Fog);
|
||||
setUniformFog(program, prog->getUniformIndex(CGPUProgramIndex::Fog));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -432,7 +432,7 @@ bool CDriverGL::setUniformMaterialInternal(TProgram program, CMaterial &material
|
|||
|
||||
if (features.MaterialFlags & ~(CGPUProgramFeatures::TextureStages | CGPUProgramFeatures::TextureMatrices))
|
||||
{
|
||||
// todo
|
||||
// none
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -72,6 +72,26 @@ IGPUProgram::~IGPUProgram()
|
|||
m_DrvInfo.kill();
|
||||
}
|
||||
|
||||
const char *CGPUProgramIndex::Names[NUM_UNIFORMS] =
|
||||
{
|
||||
"modelView",
|
||||
"modelViewInverse",
|
||||
"modelViewTranspose",
|
||||
"modelViewInverseTranspose",
|
||||
|
||||
"projection",
|
||||
"projectionInverse",
|
||||
"projectionTranspose",
|
||||
"projectionInverseTranspose",
|
||||
|
||||
"modelViewProjection",
|
||||
"modelViewProjectionInverse",
|
||||
"modelViewProjectionTranspose",
|
||||
"modelViewProjectionInverseTranspose",
|
||||
|
||||
"fog",
|
||||
};
|
||||
|
||||
void IGPUProgram::buildInfo(CSource *source)
|
||||
{
|
||||
nlassert(!m_Source);
|
||||
|
@ -79,140 +99,10 @@ void IGPUProgram::buildInfo(CSource *source)
|
|||
m_Source = source;
|
||||
|
||||
// Fill index cache
|
||||
CGPUProgramFeatures &features = m_Source->Features;
|
||||
TProfile profile = m_Source->Profile; // for special cases
|
||||
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelView)
|
||||
for (int i = 0; i < CGPUProgramIndex::NUM_UNIFORMS; ++i)
|
||||
{
|
||||
m_Indices.ModelView = getUniformIndex("modelView");
|
||||
if (m_Indices.ModelView == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelView' in gpu program '%s', ModelView disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelView;
|
||||
m_Index.Indices[i] = getUniformIndex(m_Index.Names[i]);
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverse)
|
||||
{
|
||||
m_Indices.ModelViewInverse = getUniformIndex("modelViewInverse");
|
||||
if (m_Indices.ModelViewInverse == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelViewInverse' in gpu program '%s', ModelViewInverse disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelViewInverse;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewTranspose)
|
||||
{
|
||||
m_Indices.ModelViewTranspose = getUniformIndex("modelViewTranspose");
|
||||
if (m_Indices.ModelViewTranspose == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelViewTranspose' in gpu program '%s', ModelViewTranspose disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelViewTranspose;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverseTranspose)
|
||||
{
|
||||
m_Indices.ModelViewInverseTranspose = getUniformIndex("modelViewInverseTranspose");
|
||||
if (m_Indices.ModelViewInverseTranspose == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelViewInverseTranspose' in gpu program '%s', ModelViewInverseTranspose disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelViewInverseTranspose;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::Projection)
|
||||
{
|
||||
m_Indices.Projection = getUniformIndex("projection");
|
||||
if (m_Indices.Projection == ~0)
|
||||
{
|
||||
nlwarning("Missing 'projection' in gpu program '%s', Projection disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::Projection;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverse)
|
||||
{
|
||||
m_Indices.ProjectionInverse = getUniformIndex("projectionInverse");
|
||||
if (m_Indices.ProjectionInverse == ~0)
|
||||
{
|
||||
nlwarning("Missing 'projectionInverse' in gpu program '%s', ProjectionInverse disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ProjectionInverse;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ProjectionTranspose)
|
||||
{
|
||||
m_Indices.ProjectionTranspose = getUniformIndex("projectionTranspose");
|
||||
if (m_Indices.ProjectionTranspose == ~0)
|
||||
{
|
||||
nlwarning("Missing 'projectionTranspose' in gpu program '%s', ProjectionTranspose disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ProjectionTranspose;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverseTranspose)
|
||||
{
|
||||
m_Indices.ProjectionInverseTranspose = getUniformIndex("projectionInverseTranspose");
|
||||
if (m_Indices.ProjectionInverseTranspose == ~0)
|
||||
{
|
||||
nlwarning("Missing 'projectionInverseTranspose' in gpu program '%s', ProjectionInverseTranspose disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ProjectionInverseTranspose;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjection)
|
||||
{
|
||||
m_Indices.ModelViewProjection = getUniformIndex("modelViewProjection");
|
||||
if (m_Indices.ModelViewProjection == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelViewProjection' in gpu program '%s', ModelViewProjection disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjection;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverse)
|
||||
{
|
||||
m_Indices.ModelViewProjectionInverse = getUniformIndex("modelViewProjectionInverse");
|
||||
if (m_Indices.ModelViewProjectionInverse == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelViewProjectionInverse' in gpu program '%s', ModelViewProjectionInverse disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjectionInverse;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionTranspose)
|
||||
{
|
||||
m_Indices.ModelViewProjectionTranspose = getUniformIndex("modelViewProjectionTranspose");
|
||||
if (m_Indices.ModelViewProjectionTranspose == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelViewProjectionTranspose' in gpu program '%s', ModelViewProjectionTranspose disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjectionTranspose;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverseTranspose)
|
||||
{
|
||||
m_Indices.ModelViewProjectionInverseTranspose = getUniformIndex("modelViewProjectionInverseTranspose");
|
||||
if (m_Indices.ModelViewProjectionInverseTranspose == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelViewProjectionInverseTranspose' in gpu program '%s', ModelViewProjectionInverseTranspose disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjectionInverseTranspose;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::Fog)
|
||||
{
|
||||
m_Indices.Fog = getUniformIndex("fog");
|
||||
if (m_Indices.Fog == ~0)
|
||||
{
|
||||
nlwarning("Missing 'fog' in gpu program '%s', Fog disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::Fog;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Rough example, modify as necessary.
|
||||
//
|
||||
/*if (features.DriverFlags & CGPUProgramFeatures::DriverAmbient || features.MaterialFlags & CGPUProgramFeatures::MaterialAmbient)
|
||||
{
|
||||
m_Indices.Ambient = getUniformIndex("nlAmbient");
|
||||
if (m_Indices.Ambient == ~0)
|
||||
{
|
||||
nlwarning("Missing 'nlAmbient' in gpu program '%s', Ambient disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::DriverAmbient;
|
||||
features.MaterialFlags &= ~CGPUProgramFeatures::MaterialAmbient;
|
||||
}
|
||||
}*/
|
||||
|
||||
buildInfo();
|
||||
}
|
||||
|
|
|
@ -1193,20 +1193,29 @@ void CLandscape::render(const CVector &refineCenter, const CVector &frontVecto
|
|||
|
||||
|
||||
// If VertexShader enabled, setup VertexProgram Constants.
|
||||
if(_VertexShaderOk)
|
||||
if (_VertexShaderOk)
|
||||
{
|
||||
bool uprogstate = driver->isUniformProgramState();
|
||||
uint nbvp = uprogstate ? CLandscapeVBAllocator::MaxVertexProgram : 1;
|
||||
for (uint i = 0; i < nbvp; ++i)
|
||||
{
|
||||
// activate the program to set the uniforms in the program state for all programs
|
||||
// note: when uniforms are driver state, the indices must be the same across programs
|
||||
if (uprogstate) _TileVB.activateVP(i);
|
||||
CVertexProgramLandscape *program = _TileVB.getVP(i);
|
||||
// c[0..3] take the ModelViewProjection Matrix.
|
||||
driver->setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity);
|
||||
driver->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
// c[4] take useful constants.
|
||||
driver->setConstant(4, 0, 1, 0.5f, 0);
|
||||
driver->setUniform4f(IDriver::VertexProgram, program->idx().ProgramConstants0, 0, 1, 0.5f, 0);
|
||||
// c[5] take RefineCenter
|
||||
driver->setConstant(5, refineCenter);
|
||||
driver->setuniform3f(IDriver::VertexProgram, program->idx().RefineCenter, refineCenter);
|
||||
// c[6] take info for Geomorph trnasition to TileNear.
|
||||
driver->setConstant(6, CLandscapeGlobals::TileDistFarSqr, CLandscapeGlobals::OOTileDistDeltaSqr, 0, 0);
|
||||
driver->setUniform2f(IDriver::VertexProgram, program->idx().TileDist, CLandscapeGlobals::TileDistFarSqr, CLandscapeGlobals::OOTileDistDeltaSqr);
|
||||
// c[10] take the fog vector.
|
||||
driver->setConstantFog(10);
|
||||
driver->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::Fog));
|
||||
// c[12] take the current landscape Center / delta Pos to apply
|
||||
driver->setConstant(12, _PZBModelPosition);
|
||||
driver->setUniform3f(IDriver::VertexProgram, program->idx().PZBModelPosition, _PZBModelPosition);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -247,14 +247,23 @@ void CLandscapeVBAllocator::activate(uint vpId)
|
|||
nlassert(_Driver);
|
||||
nlassert(!_BufferLocked);
|
||||
|
||||
activateVP(vpId);
|
||||
|
||||
_Driver->activeVertexBuffer(_VB);
|
||||
}
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
void CLandscapeVBAllocator::activateVP(uint vpId)
|
||||
{
|
||||
nlassert(_Driver);
|
||||
|
||||
// If enabled, activate Vertex program first.
|
||||
if(_VertexProgram[vpId])
|
||||
if (_VertexProgram[vpId])
|
||||
{
|
||||
//nlinfo("\nSTARTVP\n%s\nENDVP\n", _VertexProgram[vpId]->getProgram().c_str());
|
||||
nlverify(_Driver->activeVertexProgram(_VertexProgram[vpId]));
|
||||
}
|
||||
|
||||
_Driver->activeVertexBuffer(_VB);
|
||||
}
|
||||
|
||||
|
||||
|
@ -516,12 +525,11 @@ const char* NL3D_LandscapeTileLightMapEndProgram=
|
|||
// ***************************************************************************
|
||||
void CLandscapeVBAllocator::deleteVertexProgram()
|
||||
{
|
||||
for(uint i=0;i<MaxVertexProgram;i++)
|
||||
for (uint i = 0; i < MaxVertexProgram; ++i)
|
||||
{
|
||||
if(_VertexProgram[i])
|
||||
if (_VertexProgram[i])
|
||||
{
|
||||
delete _VertexProgram[i];
|
||||
_VertexProgram[i]= NULL;
|
||||
_VertexProgram[i] = NULL; // smartptr
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -560,10 +568,7 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
|
|||
_VB.initEx();
|
||||
|
||||
// Init the Vertex Program.
|
||||
string vpgram= string(NL3D_LandscapeCommonStartProgram) +
|
||||
string(NL3D_LandscapeFar0EndProgram);
|
||||
_VertexProgram[0]= new CVertexProgram(vpgram.c_str());
|
||||
// TODO_VP_GLSL
|
||||
_VertexProgram[0]= new CVertexProgramLandscape(Far0);
|
||||
}
|
||||
else if(_Type==Far1)
|
||||
{
|
||||
|
@ -578,10 +583,7 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
|
|||
_VB.initEx();
|
||||
|
||||
// Init the Vertex Program.
|
||||
string vpgram= string(NL3D_LandscapeCommonStartProgram) +
|
||||
string(NL3D_LandscapeFar1EndProgram);
|
||||
_VertexProgram[0]= new CVertexProgram(vpgram.c_str());
|
||||
// TODO_VP_GLSL
|
||||
_VertexProgram[0] = new CVertexProgramLandscape(Far1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -596,22 +598,70 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
|
|||
_VB.initEx();
|
||||
|
||||
// Init the Vertex Program.
|
||||
string vpgram= string(NL3D_LandscapeCommonStartProgram) +
|
||||
string(NL3D_LandscapeTileEndProgram);
|
||||
_VertexProgram[0]= new CVertexProgram(vpgram.c_str());
|
||||
// TODO_VP_GLSL
|
||||
_VertexProgram[0] = new CVertexProgramLandscape(Tile, false);
|
||||
|
||||
// Init the Vertex Program for lightmap pass
|
||||
vpgram= string(NL3D_LandscapeCommonStartProgram) +
|
||||
string(NL3D_LandscapeTileLightMapEndProgram);
|
||||
_VertexProgram[1]= new CVertexProgram(vpgram.c_str());
|
||||
// TODO_VP_GLSL
|
||||
_VertexProgram[1] = new CVertexProgramLandscape(Tile, true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
CVertexProgramLandscape::CVertexProgramLandscape(CLandscapeVBAllocator::TType type, bool lightMap)
|
||||
{
|
||||
// nelvp
|
||||
{
|
||||
CSource *source = new CSource();
|
||||
source->Profile = nelvp;
|
||||
source->DisplayName = "Landscape/nelvp";
|
||||
switch (type)
|
||||
{
|
||||
case CLandscapeVBAllocator::Far0:
|
||||
source->DisplayName += "/far0";
|
||||
source->setSource(std::string(NL3D_LandscapeCommonStartProgram)
|
||||
+ std::string(NL3D_LandscapeFar0EndProgram));
|
||||
break;
|
||||
case CLandscapeVBAllocator::Far1:
|
||||
source->DisplayName += "/far1";
|
||||
source->setSource(std::string(NL3D_LandscapeCommonStartProgram)
|
||||
+ std::string(NL3D_LandscapeFar1EndProgram));
|
||||
break;
|
||||
case CLandscapeVBAllocator::Tile:
|
||||
source->DisplayName += "/tile";
|
||||
if (lightMap)
|
||||
{
|
||||
source->DisplayName += "/lightmap";
|
||||
source->setSource(std::string(NL3D_LandscapeCommonStartProgram)
|
||||
+ std::string(NL3D_LandscapeTileLightMapEndProgram));
|
||||
}
|
||||
else
|
||||
{
|
||||
source->setSource(std::string(NL3D_LandscapeCommonStartProgram)
|
||||
+ std::string(NL3D_LandscapeTileEndProgram));
|
||||
}
|
||||
break;
|
||||
}
|
||||
source->ParamIndices["modelViewProjection"] = 0;
|
||||
source->ParamIndices["programConstants0"] = 4;
|
||||
source->ParamIndices["refineCenter"] = 5;
|
||||
source->ParamIndices["tileDist"] = 6;
|
||||
source->ParamIndices["fog"] = 10;
|
||||
source->ParamIndices["pzbModelPosition"] = 12;
|
||||
addSource(source);
|
||||
}
|
||||
// TODO_VP_GLSL
|
||||
{
|
||||
// ....
|
||||
}
|
||||
}
|
||||
|
||||
void CVertexProgramLandscape::buildInfo()
|
||||
{
|
||||
m_Idx.ProgramConstants0 = getUniformIndex("programConstants0");
|
||||
m_Idx.RefineCenter = getUniformIndex("refineCenter");
|
||||
m_Idx.TileDist = getUniformIndex("tileDist");
|
||||
m_Idx.PZBModelPosition = getUniformIndex("pzbModelPosition");
|
||||
}
|
||||
|
||||
} // NL3D
|
||||
|
|
|
@ -957,9 +957,9 @@ void CWaterModel::setupMaterialNVertexShader(IDriver *drv, CWaterShape *shape, c
|
|||
drv->setUniform4f(IDriver::VertexProgram, program->idx().DiffuseMapVector0, _ColorMapMatColumn0.x, _ColorMapMatColumn1.x, 0, _ColorMapMatColumn0.x * obsPos.x + _ColorMapMatColumn1.x * obsPos.y + _ColorMapMatPos.x);
|
||||
drv->setUniform4f(IDriver::VertexProgram, program->idx().DiffuseMapVector1, _ColorMapMatColumn0.y, _ColorMapMatColumn1.y, 0, _ColorMapMatColumn0.y * obsPos.x + _ColorMapMatColumn1.y * obsPos.y + _ColorMapMatPos.y);
|
||||
}
|
||||
/// temp
|
||||
// drv->setUniformMatrix(IDriver::VertexProgram, program->indices().ModelViewProjection, IDriver::ModelViewProjection, IDriver::Identity); // now set by setUniformDriver in setupMaterial
|
||||
// drv->setUniformFog(IDriver::VertexProgram, program->indices().Fog); // now set by setUniformDriver in setupMaterial
|
||||
// set builtins
|
||||
drv->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
drv->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::Fog));
|
||||
// retrieve current time
|
||||
double date = scene->getCurrentTime();
|
||||
// set bumpmaps pos
|
||||
|
|
|
@ -89,9 +89,6 @@ CVertexProgramWaterVPNoWave::CVertexProgramWaterVPNoWave(bool diffuse)
|
|||
CSource *source = new CSource();
|
||||
source->Profile = nelvp;
|
||||
source->DisplayName = "WaterVPNoWave/nelvp";
|
||||
source->Features.DriverFlags =
|
||||
CGPUProgramFeatures::ModelViewProjection
|
||||
| CGPUProgramFeatures::Fog;
|
||||
source->ParamIndices["modelViewProjection"] = 0;
|
||||
source->ParamIndices["fog"] = 4;
|
||||
source->ParamIndices["bumpMap0Scale"] = 5;
|
||||
|
@ -120,9 +117,6 @@ CVertexProgramWaterVPNoWave::CVertexProgramWaterVPNoWave(bool diffuse)
|
|||
// source->Profile = glsl330v;
|
||||
// source->DisplayName = "WaterVPNoWave/glsl330v";
|
||||
// if (diffuse) source->DisplayName += "/diffuse";
|
||||
// source->Features.DriverFlags =
|
||||
// CGPUProgramFeatures::ModelViewProjection
|
||||
// | CGPUProgramFeatures::Fog;
|
||||
// source->setSource...
|
||||
// addSource(source);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue