Builtin parameter set functions

--HG--
branch : multipass-stereo
This commit is contained in:
kaetemi 2013-09-09 01:53:02 +02:00
parent afe6c16bf3
commit 4d1b5d90c0
2 changed files with 11 additions and 4 deletions

View file

@ -1125,6 +1125,9 @@ public:
virtual void setVertexProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
virtual void setVertexProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
virtual void setVertexProgram4fv(uint index, size_t num, const float *src) = 0;
// Set builtin parameters
virtual void setVertexProgramMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
virtual void setVertexProgramFog(uint index) = 0;
// @}
@ -1168,6 +1171,9 @@ public:
virtual void setPixelProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
virtual void setPixelProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
virtual void setPixelProgram4fv(uint index, size_t num, const float *src) = 0;
// Set builtin parameters
virtual void setPixelProgramMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
virtual void setPixelProgramFog(uint index) = 0;
// @}
@ -1183,8 +1189,6 @@ public:
inline void setConstant(uint index, const NLMISC::CVectorD &value) { setVertexProgram4f(index, (float)value.x, (float)value.y, (float)value.z, 0.f); }
/// setup several 4 float csts taken from the given tab
inline void setConstant(uint index, uint num, const float *src) { setVertexProgram4fv(index, num, src); }
/// setup several 4 double csts taken from the given tab (convert to float)
virtual void setConstant(uint index, uint num, const double *src) = 0;
/**
* Setup constants with a current matrix.
@ -1197,7 +1201,7 @@ public:
* \param transform is the transformation to apply to the matrix before store it in the constants.
*
*/
virtual void setConstantMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
inline void setConstantMatrix(uint index, TMatrix matrix, TTransform transform) { setVertexProgramMatrix(index, matrix, transform); };
/**
* Setup the constant with the fog vector. This vector must be used to get the final fog value in a vertex shader.
@ -1211,7 +1215,7 @@ public:
* \param index is the index where to store the vector.
*
*/
virtual void setConstantFog(uint index) = 0;
inline void setConstantFog(uint index) { setVertexProgramFog(index); };
// @}

View file

@ -52,6 +52,9 @@ namespace NL3D {
* Allows for fast updating and iteration of parameters.
* NOTE TO DRIVER IMPLEMENTORS: DO NOT USE FOR STORING COPIES
* OF HARDCODED DRIVER MATERIAL PARAMETERS OR DRIVER PARAMETERS!!!
* The 4-component alignment that is done in this storage
* class is necessary to simplify support for register-based
* assembly shaders, which require setting per 4 components.
*/
class CGPUProgramParams
{