Changed: #929 Some reliability fixes for the max export plugin.

This commit is contained in:
kaetemi 2010-08-25 23:36:29 +02:00
parent b5f6188757
commit 4cf6235095
18 changed files with 914 additions and 765 deletions

View file

@ -17,6 +17,7 @@
#include "std_afx.h"
#include "nel_export.h"
#include "nel/misc/file.h"
#include "nel/misc/path.h"
#include "nel/3d/shape.h"
#include "nel/3d/animation.h"
#include "nel/3d/skeleton_shape.h"
@ -35,7 +36,11 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
{
// Result to return
bool bRet = false;
char tempName[L_tmpnam];
tmpnam(tempName);
try
{
// Eval the object a time
ObjectState os = node.EvalWorldState(time);
@ -43,7 +48,7 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
if (os.obj)
{
// Skeleton shape
CSkeletonShape *skeletonShape=NULL;
CSmartPtr<CSkeletonShape> skeletonShape = NULL;
TInodePtrInt *mapIdPtr=NULL;
TInodePtrInt mapId;
@ -64,14 +69,13 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
CExportNel::addSkeletonBindPos (node, boneBindPos);
// Build the skeleton based on the bind pos information
_ExportNel->buildSkeletonShape (*skeletonShape, *skeletonRoot, &boneBindPos, mapId, time);
_ExportNel->buildSkeletonShape(*skeletonShape.getPtr(), *skeletonRoot, &boneBindPos, mapId, time);
// Set the pointer to not NULL
mapIdPtr=&mapId;
// Erase the skeleton
if (skeletonShape)
delete skeletonShape;
skeletonShape = NULL;
}
}
@ -79,16 +83,16 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
if (InfoLog)
InfoLog->display("Beg buildShape %s \n", node.GetName());
// Export in mesh format
IShape* pShape=_ExportNel->buildShape (node, time, mapIdPtr, true);
CSmartPtr<IShape> pShape = _ExportNel->buildShape(node, time, mapIdPtr, true);
if (InfoLog)
InfoLog->display("End buildShape in %d ms \n", timeGetTime()-t);
// Conversion success ?
if (pShape)
if (pShape.getPtr())
{
// Open a file
COFile file;
if (file.open (sPath))
if (file.open(tempName))
{
try
{
@ -104,24 +108,60 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
catch (...)
{
nlwarning("Shape serialization failed!");
try
{
file.close();
remove(sPath);
}
catch (...)
{
}
remove(tempName);
}
}
else
{
nlwarning("Failed to create file %s", tempName);
}
// Delete the pointer
nldebug ("Delete the pointer");
try
{
// memory leak, fixme
// delete pShape;
bool tempBRet = bRet;
bRet = false;
pShape = NULL;
bRet = tempBRet;
}
catch (...)
{
nlwarning("Failed to delete pShape pointer! Something might be wrong.");
remove(tempName);
bRet = false;
}
}
}
}
catch (...)
{
nlwarning("Fatal exception at CNelExport::exportMesh.");
bRet = false;
}
if (bRet)
{
try
{
remove(sPath);
}
catch (...)
{
}
CFile::moveFile(sPath, tempName);
nlinfo("MOVE %s -> %s", tempName, sPath);
}
return bRet;
}

View file

@ -77,7 +77,8 @@ SLightBuild::SLightBuild()
bool SLightBuild::canConvertFromMaxLight (INode *node, TimeValue tvTime)
{
// Get a pointer on the object's node
Object *obj = node->EvalWorldState(tvTime).obj;
ObjectState os = node->EvalWorldState(tvTime);
Object *obj = os.obj;
// Check if there is an object
if (!obj)
@ -98,7 +99,7 @@ bool SLightBuild::canConvertFromMaxLight (INode *node, TimeValue tvTime)
return false;
if( deleteIt )
maxLight->DeleteMe();
maxLight->MaybeAutoDelete();
return true;
}
@ -107,7 +108,8 @@ bool SLightBuild::canConvertFromMaxLight (INode *node, TimeValue tvTime)
void SLightBuild::convertFromMaxLight (INode *node,TimeValue tvTime)
{
// Get a pointer on the object's node
Object *obj = node->EvalWorldState(tvTime).obj;
ObjectState os = node->EvalWorldState(tvTime);
Object *obj = os.obj;
// Check if there is an object
if (!obj) return;
@ -295,7 +297,7 @@ void SLightBuild::convertFromMaxLight (INode *node,TimeValue tvTime)
this->rSoftShadowConeLength = (float)atof(sTmp.c_str());
if( deleteIt )
maxLight->DeleteMe();
maxLight->MaybeAutoDelete();
}
// ***********************************************************************************************
@ -2401,7 +2403,10 @@ bool CExportNel::calculateLM( CMesh::CMeshBuild *pZeMeshBuild, CMeshBase::CMeshB
TempPlanes[nPlaneNb]->copyFirstLayerTo(*AllPlanes[AllPlanesPrevSize+nPlaneNb],(uint8)nLight);
for( nPlaneNb = 0; nPlaneNb < (sint)FaceGroupByPlane.size(); ++nPlaneNb )
{
delete TempPlanes[nPlaneNb];
TempPlanes[nPlaneNb] = NULL;
}
}
// Next group of face with the same smooth group and the same material
@ -2497,6 +2502,7 @@ bool CExportNel::calculateLM( CMesh::CMeshBuild *pZeMeshBuild, CMeshBase::CMeshB
MoveFaceUV1( AllPlanes[i]->faces.begin(), AllPlanes[i]->faces.size(),
AllPlanes[i]->x, AllPlanes[i]->y );
delete AllPlanes[i];
AllPlanes[i] = NULL;
}
// Save the lightmap

View file

@ -264,6 +264,7 @@ void CExportNel::addParticleSystemTracks(CAnimation& animation, INode& node, con
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -281,6 +282,7 @@ void CExportNel::addParticleSystemTracks(CAnimation& animation, INode& node, con
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -325,6 +327,7 @@ void CExportNel::addNodeTracks (CAnimation& animation, INode& node, const char*
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -348,6 +351,7 @@ void CExportNel::addNodeTracks (CAnimation& animation, INode& node, const char*
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -371,6 +375,7 @@ void CExportNel::addNodeTracks (CAnimation& animation, INode& node, const char*
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -389,6 +394,7 @@ void CExportNel::addNodeTracks (CAnimation& animation, INode& node, const char*
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -413,6 +419,7 @@ void CExportNel::addNodeTracks (CAnimation& animation, INode& node, const char*
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -443,6 +450,7 @@ void CExportNel::addNodeTracks (CAnimation& animation, INode& node, const char*
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -541,7 +549,8 @@ void CExportNel::addLightTracks (NL3D::CAnimation& animation, INode& node, const
{
CExportDesc desc;
Object *obj = node.EvalWorldState(0).obj;
ObjectState os = node.EvalWorldState(0);
Object *obj = os.obj;
// Check if there is an object
if (!obj)
@ -567,6 +576,7 @@ void CExportNel::addLightTracks (NL3D::CAnimation& animation, INode& node, const
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -609,6 +619,7 @@ void CExportNel::addMorphTracks (NL3D::CAnimation& animation, INode& node, const
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -639,6 +650,7 @@ void CExportNel::addObjTracks (CAnimation& animation, Object& obj, const char* p
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -681,6 +693,7 @@ void CExportNel::addMtlTracks (CAnimation& animation, Mtl& mtl, const char* pare
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -705,6 +718,7 @@ void CExportNel::addMtlTracks (CAnimation& animation, Mtl& mtl, const char* pare
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -731,6 +745,7 @@ void CExportNel::addMtlTracks (CAnimation& animation, Mtl& mtl, const char* pare
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -755,6 +770,7 @@ void CExportNel::addMtlTracks (CAnimation& animation, Mtl& mtl, const char* pare
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -779,6 +795,7 @@ void CExportNel::addMtlTracks (CAnimation& animation, Mtl& mtl, const char* pare
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -862,6 +879,7 @@ void CExportNel::addTexTracks (CAnimation& animation, Texmap& tex, uint stage, c
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -884,6 +902,7 @@ void CExportNel::addTexTracks (CAnimation& animation, Texmap& tex, uint stage, c
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -906,6 +925,7 @@ void CExportNel::addTexTracks (CAnimation& animation, Texmap& tex, uint stage, c
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -928,6 +948,7 @@ void CExportNel::addTexTracks (CAnimation& animation, Texmap& tex, uint stage, c
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{
@ -950,6 +971,7 @@ void CExportNel::addTexTracks (CAnimation& animation, Texmap& tex, uint stage, c
if (animation.getTrackByName (name.c_str()))
{
delete pTrack;
pTrack = NULL;
}
else
{

View file

@ -60,7 +60,8 @@ CCollisionMeshBuild* CExportNel::createCollisionMeshBuild(std::vector<INode *> &
for (node=0; node<nodes.size(); ++node)
{
// Get a pointer on the object's node
Object *obj = nodes[node]->EvalWorldState(tvTime).obj;
ObjectState os = nodes[node]->EvalWorldState(tvTime);
Object *obj = os.obj;
// Check if there is an object
if (obj)
@ -71,6 +72,8 @@ CCollisionMeshBuild* CExportNel::createCollisionMeshBuild(std::vector<INode *> &
// Get a triobject from the node
TriObject *tri = (TriObject*)obj->ConvertToType(tvTime, Class_ID(TRIOBJ_CLASS_ID, 0));
if (tri)
{
// get the mesh name
uint meshId = rootMeshNames.size();
rootMeshNames.push_back(nodes[node]->GetName());
@ -135,7 +138,9 @@ CCollisionMeshBuild* CExportNel::createCollisionMeshBuild(std::vector<INode *> &
// Delete the triObject if we should...
if (deleteIt)
tri->DeleteMe();
tri->MaybeAutoDelete();
}
}
}
}
@ -436,6 +441,7 @@ void CExportNel::computeCollisionRetrieverFromScene(TimeValue time,
// free the CCollisionMeshBuild.
delete pCmb;
pCmb = NULL;
// does igname match prefix/suffix???
if(igname.find(igNamePrefix)==0)

View file

@ -200,7 +200,8 @@ void CExportNel::getLights (std::vector<CLight>& vectLight, TimeValue time, INod
node=_Ip->GetRootNode();
// Get a pointer on the object's node
Object *obj = node->EvalWorldState(time).obj;
ObjectState os = node->EvalWorldState(time);
Object *obj = os.obj;
// Check if there is an object
if (obj)
@ -235,9 +236,9 @@ void CExportNel::getLights (std::vector<CLight>& vectLight, TimeValue time, INod
// Add the light in the list
vectLight.push_back (nelLight);
// Delete the triObject if we should...
// Delete the GenLight if we should...
if (deleteIt)
maxLight->DeleteMe();
maxLight->MaybeAutoDelete();
}
}

View file

@ -43,7 +43,8 @@ bool CExportNel::buildLodCharacter (NL3D::CLodCharacterShapeBuild& lodBuild, IN
return false;
// Get a pointer on the object's node
Object *obj = node.EvalWorldState(time).obj;
ObjectState os = node.EvalWorldState(time);
Object *obj = os.obj;
// Check if there is an object
if (obj)
@ -55,7 +56,8 @@ bool CExportNel::buildLodCharacter (NL3D::CLodCharacterShapeBuild& lodBuild, IN
{
// Get a triobject from the node
TriObject *tri = (TriObject *) obj->ConvertToType(time, Class_ID(TRIOBJ_CLASS_ID, 0));
if (tri)
{
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
// pointer that called ConvertToType()
@ -177,7 +179,8 @@ bool CExportNel::buildLodCharacter (NL3D::CLodCharacterShapeBuild& lodBuild, IN
// Delete the triObject if we should...
if (deleteIt)
tri->DeleteMe();
tri->MaybeAutoDelete();
}
}
}

View file

@ -1294,6 +1294,7 @@ ITexture* CExportNel::buildATexture (Texmap& texmap, CMaterialDesc &remap3dsTexC
// Ok, good texture
pTexture=pTextureCube;
delete srcTex;
srcTex = NULL;
}
else
{

View file

@ -68,7 +68,8 @@ CMesh::CMeshBuild* CExportNel::createMeshBuild(INode& node, TimeValue tvTime, CM
baseBuild = new CMeshBase::CMeshBaseBuild();
// Get a pointer on the object's node
Object *obj = node.EvalWorldState(tvTime).obj;
ObjectState os = node.EvalWorldState(tvTime);
Object *obj = os.obj;
// Check if there is an object
if (obj)
@ -79,6 +80,8 @@ CMesh::CMeshBuild* CExportNel::createMeshBuild(INode& node, TimeValue tvTime, CM
{
// Get a triobject from the node
TriObject *tri = (TriObject*)obj->ConvertToType(tvTime, Class_ID(TRIOBJ_CLASS_ID, 0));
if (tri)
{
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
@ -107,7 +110,9 @@ CMesh::CMeshBuild* CExportNel::createMeshBuild(INode& node, TimeValue tvTime, CM
// Delete the triObject if we should...
if (deleteIt)
tri->DeleteMe();
tri->MaybeAutoDelete();
tri = NULL;
}
}
}
@ -126,7 +131,7 @@ static void copyMultiLodMeshBaseLod0Infos(CMeshBase::CMeshBaseBuild &dst, const
// ***************************************************************************
// Export a mesh
IShape* CExportNel::buildShape (INode& node, TimeValue time, const TInodePtrInt *nodeMap, bool buildLods)
NLMISC::CSmartPtr<NL3D::IShape> CExportNel::buildShape (INode& node, TimeValue time, const TInodePtrInt *nodeMap, bool buildLods)
{
// Is this a multi lod object ?
@ -134,14 +139,15 @@ IShape* CExportNel::buildShape (INode& node, TimeValue time, const TInodePtrInt
// Here, we must check what kind of node we can build with this mesh.
// For the time, just Triobj is supported.
IShape *retShape=NULL;
CSmartPtr<IShape> retShape = NULL;
// If skinning, disable skin modifier
if (nodeMap)
enableSkinModifier (node, false);
// Get a pointer on the object's node
Object *obj = node.EvalWorldState(time).obj;
ObjectState os = node.EvalWorldState(time);
Object *obj = os.obj;
// Check if there is an object
if (obj)
@ -184,6 +190,8 @@ IShape* CExportNel::buildShape (INode& node, TimeValue time, const TInodePtrInt
// Get a triobject from the node
TriObject *tri = (TriObject *) obj->ConvertToType(time, Class_ID(TRIOBJ_CLASS_ID, 0));
if (tri)
{
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
// pointer that called ConvertToType()
@ -198,7 +206,7 @@ IShape* CExportNel::buildShape (INode& node, TimeValue time, const TInodePtrInt
else
{
// Mesh base ?
CMeshBase *meshBase;
CSmartPtr<CMeshBase> meshBase = NULL;
// Get the node matrix
Matrix3 nodeMatrixMax;
@ -310,6 +318,7 @@ IShape* CExportNel::buildShape (INode& node, TimeValue time, const TInodePtrInt
// Make a CMeshMultiLod mesh object
CMeshMultiLod *multiMesh = new CMeshMultiLod;
++multiMesh->crefs; // hack
// Build it
multiMesh->build(multiLodBuild);
@ -441,7 +450,9 @@ IShape* CExportNel::buildShape (INode& node, TimeValue time, const TInodePtrInt
// Delete the triObject if we should...
if (deleteIt)
tri->DeleteMe();
tri->MaybeAutoDelete();
tri = NULL;
}
}
}
@ -450,7 +461,7 @@ IShape* CExportNel::buildShape (INode& node, TimeValue time, const TInodePtrInt
enableSkinModifier (node, true);
// Set the dist max for this shape
if (retShape && !multiLodObject && buildLods)
if (retShape.getPtr() && !multiLodObject && buildLods)
{
// Get the dist max for this node
float distmax = getScriptAppData (&node, NEL3D_APPDATA_LOD_DIST_MAX, NEL3D_APPDATA_LOD_DIST_MAX_DEFAULT);
@ -1173,6 +1184,7 @@ void CExportNel::getBSMeshBuild (std::vector<CMesh::CMeshBuild*> &bsList, INode
CMeshBase::CMeshBaseBuild *dummyMBB = NULL;
std::auto_ptr<CMesh::CMeshBuild> baseMB(createMeshBuild (node, time, dummyMBB, finalSpace));
delete dummyMBB;
dummyMBB = NULL;
if (baseMB.get() == NULL) return;
j = 0;
@ -1184,7 +1196,7 @@ void CExportNel::getBSMeshBuild (std::vector<CMesh::CMeshBuild*> &bsList, INode
++j;
}
bsList.resize (j);
bsList.resize(j, NULL);
j = 0;
for (i = 0; i < 100; ++i)
@ -1198,6 +1210,7 @@ void CExportNel::getBSMeshBuild (std::vector<CMesh::CMeshBuild*> &bsList, INode
// get the meshbuild of the morhp target
bsList[j] = createMeshBuild (*pNode, time, pMBB, finalSpace, true);
delete pMBB;
pMBB = NULL;
// copy src normals from src mesh for vertices that are on interfaces
CMesh::CMeshBuild *mb = bsList[j];
if (mb)
@ -1281,7 +1294,8 @@ IMeshGeom *CExportNel::buildMeshGeom (INode& node, TimeValue time, const TInodeP
enableSkinModifier (node, false);
// Get a pointer on the object's node
Object *obj = node.EvalWorldState(time).obj;
ObjectState os = node.EvalWorldState(time);
Object *obj = os.obj;
// Check if there is an object
if (obj)
@ -1292,12 +1306,12 @@ IMeshGeom *CExportNel::buildMeshGeom (INode& node, TimeValue time, const TInodeP
// Get a triobject from the node
TriObject *tri = (TriObject *) obj->ConvertToType(time, Class_ID(TRIOBJ_CLASS_ID, 0));
if (tri)
{
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
// pointer that called ConvertToType()
bool deleteIt=false;
if (obj != tri)
deleteIt = true;
bool deleteIt = (obj != tri);
// Coarse mesh ?
bool coarseMesh=(getScriptAppData (&node, NEL3D_APPDATA_LOD_COARSE_MESH, 0)!=0) && (!_View);
@ -1364,8 +1378,13 @@ IMeshGeom *CExportNel::buildMeshGeom (INode& node, TimeValue time, const TInodeP
// Return this pointer
meshGeom=meshMRMGeom;
#ifdef NL_DONT_FIND_MAX_CRASH
for (uint32 bsListIt = 0; bsListIt < bsList.size(); ++bsListIt)
{
delete bsList[bsListIt];
bsList[bsListIt] = NULL;
}
#endif
}
else
{
@ -1388,7 +1407,9 @@ IMeshGeom *CExportNel::buildMeshGeom (INode& node, TimeValue time, const TInodeP
// Delete the triObject if we should...
if (deleteIt)
tri->DeleteMe();
tri->MaybeAutoDelete();
tri = NULL;
}
}
}
@ -1397,7 +1418,7 @@ IMeshGeom *CExportNel::buildMeshGeom (INode& node, TimeValue time, const TInodeP
enableSkinModifier (node, true);
if (InfoLog)
InfoLog->display("buidlMeshGeom : %d ms\n", timeGetTime()-t);
InfoLog->display("buildMeshGeom : %d ms\n", timeGetTime()-t);
if (InfoLog)
InfoLog->display("End of %s \n", node.GetName());
@ -1657,10 +1678,15 @@ NL3D::IShape *CExportNel::buildWaterShape(INode& node, TimeValue time)
// Get a pointer on the object's node
Object *obj = node.EvalWorldState(time).obj;
ObjectState os = node.EvalWorldState(time);
Object *obj = os.obj;
if (!obj) return NULL;
// Get a triobject from the node
TriObject *tri = (TriObject *) obj->ConvertToType(0, Class_ID(TRIOBJ_CLASS_ID, 0));
TriObject *tri = (TriObject *) obj->ConvertToType(time, Class_ID(TRIOBJ_CLASS_ID, 0));
if (!tri) return NULL;
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
@ -2033,7 +2059,8 @@ NL3D::IShape *CExportNel::buildWaterShape(INode& node, TimeValue time)
// Delete the triObject if we should...
if (deleteIt)
tri->DeleteMe();
tri->MaybeAutoDelete();
tri = NULL;
nlinfo("WaterShape : build succesful");
return ws;
}
@ -2047,11 +2074,13 @@ NL3D::IShape *CExportNel::buildWaterShape(INode& node, TimeValue time)
// ***************************************************************************
bool CExportNel::buildMeshAABBox(INode &node, NLMISC::CAABBox &dest, TimeValue time)
{
Object *obj = node.EvalWorldState(time).obj;
ObjectState os = node.EvalWorldState(time);
Object *obj = os.obj;
if (!obj) return false;
if (!obj->CanConvertToType(Class_ID(TRIOBJ_CLASS_ID, 0))) return false;
// Get a triobject from the node
TriObject *tri = (TriObject*)obj->ConvertToType(time, Class_ID(TRIOBJ_CLASS_ID, 0));
if (!tri) return false;
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
// pointer that called ConvertToType()
@ -2073,10 +2102,11 @@ bool CExportNel::buildMeshAABBox(INode &node, NLMISC::CAABBox &dest, TimeValue t
//
if (deleteIt)
{
#ifndef NL_DEBUG
tri->DeleteMe();
#ifdef NL_DONT_FIND_MAX_CRASH
tri->MaybeAutoDelete();
#endif // NL_DEBUG
}
tri = NULL;
return true;
}

View file

@ -131,7 +131,8 @@ struct CMeshInterface
bool CMeshInterface::buildFromMaxMesh(INode &node, TimeValue tvTime)
{
// Get a pointer on the object's node
Object *obj = node.EvalWorldState(tvTime).obj;
ObjectState os = node.EvalWorldState(tvTime);
Object *obj = os.obj;
// Check if there is an object
if (!obj) return false;
@ -141,6 +142,8 @@ bool CMeshInterface::buildFromMaxMesh(INode &node, TimeValue tvTime)
// Get a triobject from the node
TriObject *tri = (TriObject*)obj->ConvertToType(tvTime, Class_ID(TRIOBJ_CLASS_ID, 0));
if (!tri) return false;
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
// pointer that called ConvertToType()
@ -177,9 +180,8 @@ bool CMeshInterface::buildFromMaxMesh(INode &node, TimeValue tvTime)
}
//
if (deleteIt)
{
tri->DeleteMe();
}
tri->MaybeAutoDelete();
tri = NULL;
return true;
}
return false;
@ -316,13 +318,16 @@ static void AddNodeToQuadGrid(const NLMISC::CAABBox &delimiter, TNodeFaceQG &des
{
nldebug((std::string("Adding ") + node.GetName() + std::string(" to mesh interface quad grid")).c_str());
// add this node tris
Object *obj = node.EvalWorldState(time).obj;
ObjectState os = node.EvalWorldState(time);
Object *obj = os.obj;
if (obj)
{
if (obj->CanConvertToType(Class_ID(TRIOBJ_CLASS_ID, 0)))
{
// Get a triobject from the node
TriObject *tri = (TriObject*)obj->ConvertToType(time, Class_ID(TRIOBJ_CLASS_ID, 0));
if (tri)
{
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
// pointer that called ConvertToType()
@ -357,8 +362,8 @@ static void AddNodeToQuadGrid(const NLMISC::CAABBox &delimiter, TNodeFaceQG &des
nldebug("%d faces where added", numFaceAdded);
//
if (deleteIt)
{
tri->DeleteMe();
tri->MaybeAutoDelete();
tri = NULL;
}
}
}
@ -478,16 +483,20 @@ static void ApplyMeshInterfacesUsingSceneNormals(INode &sceneBaseNode, std::vect
*/
static bool SelectVerticesInMeshFromInterfaces(const std::vector<CMeshInterface> &inters, float threshold, INode &node, TimeValue tvTime)
{
Object *obj = node.EvalWorldState(tvTime).obj;
ObjectState os = node.EvalWorldState(tvTime);
Object *obj = os.obj;
// Check if there is an object
if (!obj) return false;
if (obj->CanConvertToType(Class_ID(TRIOBJ_CLASS_ID, 0)))
{
// Get a triobject from the node
TriObject *tri = (TriObject*)obj->ConvertToType(tvTime, Class_ID(TRIOBJ_CLASS_ID, 0));
if (!tri) return false;
if (obj != tri)
{
// not a mesh object, so do nothing
tri->DeleteMe();
tri->MaybeAutoDelete();
tri = NULL;
return false;
}

View file

@ -511,7 +511,8 @@ std::string CExportNel::getNelObjectName (INode& node)
{
// Workaround for FX (don't know why, but the AppData are not copied when FX are duplicated, so try to get the name in another way)
// If this is a particle system, try to get the name of the shape.from the param blocks
Object *obj = node.EvalWorldState(0).obj;
ObjectState os = node.EvalWorldState(0);
Object *obj = os.obj;
// Check if there is an object
if (obj)
{
@ -542,7 +543,8 @@ std::string CExportNel::getNelObjectName (INode& node)
}
else
{
Object *obj = node.EvalWorldState(0).obj;
ObjectState os = node.EvalWorldState(0);
Object *obj = os.obj;
if (obj)
{
ad = obj->GetAppDataChunk (MAXSCRIPT_UTILITY_CLASS_ID, UTILITY_CLASS_ID, NEL3D_APPDATA_INSTANCE_SHAPE);
@ -906,7 +908,8 @@ void CExportNel::getObjectNodes (std::vector<INode*>& vectNode, TimeValue time,
node=_Ip->GetRootNode();
// Get a pointer on the object's node
Object *obj = node->EvalWorldState(time).obj;
ObjectState os = node->EvalWorldState(time);
Object *obj = os.obj;
// Check if there is an object
if (obj)
@ -1257,7 +1260,8 @@ void CExportNel::buildCamera(NL3D::CCameraInfo &cameraInfo, INode& node, TimeVal
cameraInfo.Fov = genCamera->GetFOV(time);
if (deleteIt)
genCamera->DeleteMe();
genCamera->MaybeAutoDelete();
genCamera = NULL;
}
}
}

View file

@ -292,7 +292,7 @@ public:
*
* skeletonShape must be NULL if no bones.
*/
NL3D::IShape* buildShape (INode& node, TimeValue time, const TInodePtrInt *nodeMap,
NLMISC::CSmartPtr<NL3D::IShape> buildShape (INode& node, TimeValue time, const TInodePtrInt *nodeMap,
bool buildLods);
/**

View file

@ -26,7 +26,8 @@ using namespace NL3D;
IShape* CExportNel::buildParticleSystem(INode& node, TimeValue time)
{
Object *obj = node.EvalWorldState(time).obj;
ObjectState os = node.EvalWorldState(time);
Object *obj = os.obj;
nlassert(obj);
std::string shapeName;
// try to get the complete path

View file

@ -249,8 +249,8 @@ CInstanceGroup* CExportNel::buildInstanceGroup(const vector<INode*>& vectNode, v
clusterTemp.Name = pNode->GetName();
vClusters.push_back (clusterTemp);
delete pMB;
delete pMBB;
delete pMB; pMB = NULL;
delete pMBB; pMBB = NULL;
}
}
@ -376,7 +376,9 @@ CInstanceGroup* CExportNel::buildInstanceGroup(const vector<INode*>& vectNode, v
vPortals.push_back (portalTemp);
delete pMB;
pMB = NULL;
delete pMBB;
pMBB = NULL;
}
}
@ -406,7 +408,8 @@ CInstanceGroup* CExportNel::buildInstanceGroup(const vector<INode*>& vectNode, v
* If it is a FX, we read its bbox from its shape
* If we can't read it, we use the bbox of the fx helper in max
*/
Object *obj = pNode->EvalWorldState(tvTime).obj;
ObjectState os = pNode->EvalWorldState(tvTime);
Object *obj = os.obj;
// Check if there is an object
if (obj)
{
@ -452,6 +455,7 @@ CInstanceGroup* CExportNel::buildInstanceGroup(const vector<INode*>& vectNode, v
buildMeshBBox = false;
}
delete ss.getShapePointer();
ss.setShapePointer(NULL);
}
catch (NLMISC::Exception &e)
{
@ -506,8 +510,8 @@ CInstanceGroup* CExportNel::buildInstanceGroup(const vector<INode*>& vectNode, v
}
// debug purpose : to remove
delete pMB;
delete pMBB;
delete pMB; pMB = NULL;
delete pMBB; pMBB = NULL;
}
++nNumIG;
@ -911,7 +915,7 @@ void CExportNel::buildScene (NL3D::CScene &scene, NL3D::CShapeBank &shapeBank, I
// Swap pointer and release unlighted one.
swap(ig, igOut);
delete igOut;
delete igOut; igOut = NULL;
}
// Add all models to the scene

View file

@ -1386,7 +1386,8 @@ bool CExportNel::mirrorPhysiqueSelection(INode &node, TimeValue tvTime, const st
uint vertCount;
// Get a pointer on the object's node.
Object *obj = node.EvalWorldState(tvTime).obj;
ObjectState os = node.EvalWorldState(tvTime);
Object *obj = os.obj;
// Check if there is an object
ok= false;
@ -1399,6 +1400,8 @@ bool CExportNel::mirrorPhysiqueSelection(INode &node, TimeValue tvTime, const st
// Get a triobject from the node
TriObject *tri = (TriObject*)obj->ConvertToType(tvTime, Class_ID(TRIOBJ_CLASS_ID, 0));
if (tri)
{
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
// pointer that called ConvertToType()
@ -1423,12 +1426,14 @@ bool CExportNel::mirrorPhysiqueSelection(INode &node, TimeValue tvTime, const st
// Delete the triObject if we should...
if (deleteIt)
tri->DeleteMe();
tri->MaybeAutoDelete();
tri = NULL;
// ok!
ok= true;
}
}
}
if(!ok)
return false;

View file

@ -33,7 +33,8 @@ bool CExportNel::buildVegetableShape (NL3D::CVegetableShape& skeletonShape, INo
bool res = false;
// Get a pointer on the object's node
Object *obj = node.EvalWorldState(time).obj;
ObjectState os = node.EvalWorldState(time);
Object *obj = os.obj;
// Check if there is an object
if (obj)
@ -43,6 +44,8 @@ bool CExportNel::buildVegetableShape (NL3D::CVegetableShape& skeletonShape, INo
// Get a triobject from the node
TriObject *tri = (TriObject *) obj->ConvertToType(time, Class_ID(TRIOBJ_CLASS_ID, 0));
if (tri)
{
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
// pointer that called ConvertToType()
@ -151,7 +154,8 @@ bool CExportNel::buildVegetableShape (NL3D::CVegetableShape& skeletonShape, INo
}
if (deleteIt)
tri->DeleteMe();
tri->MaybeAutoDelete();
}
}
}

View file

@ -101,3 +101,8 @@ for m in getClassInstances NelMaterial do
m.delegate.ReflectionMap = undefined
m.delegate.RefractionMap = undefined
)
actionMan.executeAction 0 "40021" -- Selection: Select All
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
actionMan.executeAction 0 "40043" -- Selection: Select None

View file

@ -169,9 +169,12 @@ rollout assets_png_rollout "Properties"
m.delegate.ReflectionMap = undefined
m.delegate.RefractionMap = undefined
)
actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
actionMan.executeAction 0 "40021" -- Selection: Select All
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
actionMan.executeAction 0 "40043" -- Selection: Select None
return 1
)

View file

@ -141,3 +141,8 @@ for m in getClassInstances NelMaterial do
m.delegate.ReflectionMap = undefined
m.delegate.RefractionMap = undefined
)
actionMan.executeAction 0 "40021" -- Selection: Select All
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
actionMan.executeAction 0 "40043" -- Selection: Select None