Changed: #1304: Updating world_editor documentation. Adding a primitive for guild missions

This commit is contained in:
Fabien_HENON 2011-08-14 19:39:35 +02:00
parent 2afce02712
commit 4c376cc56e
7 changed files with 674 additions and 1 deletions

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@ -253,6 +253,14 @@ NPC tag name. Used to write in the sys info who destroyed the items</p>
item description. See <a href="item_guidelines.html"><span class=SpellE>item_guidelines</span></a>
for the formatting requirements.<o:p></o:p></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
normal'><span lang=EN-US style='mso-ansi-language:EN-US'>&nbsp;(Boolean)</span></b><span
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
<p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>&nbsp;<span
lang=FR style='mso-ansi-language:FR'><o:p></o:p></span></p>

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@ -160,7 +160,8 @@ mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>mission_names</span></u></b><span lang=EN-US
style='mso-ansi-language:EN-US'>: Mission names with the specific mission
objective texts.<o:p></o:p></span></p>
objective texts. The name can be followed by a space and a number representing the number of
times this mission needs to be done (useful for guild missions to specify the number of members needed to complete the mission)<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-fareast-font-family:"Times New Roman";
mso-ansi-language:EN-US;mso-bidi-font-weight:bold'><o:p>&nbsp;</o:p></span></p>

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@ -166,6 +166,13 @@ reduce fame, use a negative figure.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
normal'><span lang=EN-US style='mso-ansi-language:EN-US'>&nbsp;(Boolean)</span></b><span
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
variables<u1:p></u1:p><u2:p></u2:p>:</span></h2>

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@ -178,11 +178,20 @@ lang=EN-US style='mso-ansi-language:EN-US'>: Array containing given item
description. See <a href="item_guidelines.html">item_guidelines</a> for the
formatting requirements.</span><o:p></o:p></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
normal'><span lang=EN-US style='mso-ansi-language:EN-US'>&nbsp;(Boolean)</span></b><span
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
<u1:p></u1:p>
<p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span
lang=EN-US style='mso-ansi-language:EN-US'><u1:p>&nbsp;</u1:p></span></p>
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
variables:<u1:p></u1:p></span><o:p></o:p></h2>

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@ -169,6 +169,14 @@ lang=EN-US style='mso-ansi-language:EN-US'>amount</span></u></b></span><span
lang=EN-US style='mso-ansi-language:EN-US'>: Amount of money to add to the
players funds. To withdraw money, use a negative figure.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
normal'><span lang=EN-US style='mso-ansi-language:EN-US'>&nbsp;(Boolean)</span></b><span
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default

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@ -0,0 +1,192 @@
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<h1><span class=SpellE><span lang=EN-US style='color:#FF6600;mso-ansi-language:
EN-US'>spawn_mission</span></span><span lang=EN-US style='color:#FF6600;
mso-ansi-language:EN-US'><o:p></o:p></span></h1>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Properties:<o:p></o:p></span></h2>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
lang=EN-US style='mso-ansi-language:EN-US'>name</span></u></b></span><span
lang=EN-US style='mso-ansi-language:EN-US'>: Action name, only used by the
mission designer.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
lang=EN-US style='mso-ansi-language:EN-US'>giver_name</span></u></b></span><span
lang=EN-US style='mso-ansi-language:EN-US'>: The NPC that gives the mission.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
normal'><span lang=EN-US style='mso-ansi-language:EN-US'>&nbsp;(Boolean)</span></b><span
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. .<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
lang=EN-US style='mso-ansi-language:EN-US'>mission_name</span></u></b></span><span
lang=EN-US style='mso-ansi-language:EN-US'>: The name of the mission to spawn.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
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@ -0,0 +1,448 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1269"/>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>missions_editor</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>guild_missions</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>audience</NAME>
<STRING>guild</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>auto_remove_from_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>automatic</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_tree</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>fail_if_inventory_is_full</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_primitive</NAME>
<STRING>urban_newbieland.primitive</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_category</NAME>
<STRING>Killing</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_description</NAME>
<STRING>GUILD_MISSION_DESC</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_giver</NAME>
<STRING>$givervar@fullname$</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_title</NAME>
<STRING>GUILD_MISSION_TITLE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mono_instance</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>GUILD_MISSION</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>need_validation</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>non_abandonnable</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_in_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_proposed</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>replayable</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>run_only_once</NAME>
<STRING>false</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>variables</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>variables</STRING>
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<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>var_npc</STRING>
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<PROPERTY TYPE="string">
<NAME>npc_function</NAME>
<STRING>fct_ranger_leader</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>chiang_the_strong</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>var_name</NAME>
<STRING>givervar</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>require_guild_grade</NAME>
<STRING>Leader</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>require_guild_membership</NAME>
<STRING>true</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1268"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>step</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_actions</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>spawn_mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_name</NAME>
<STRING>chiang_the_strong</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>guild</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_name</NAME>
<STRING>SOLO_GUILD_MISSION</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
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<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>do_mission</STRING>
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<PROPERTY TYPE="string_array">
<NAME>mission_names</NAME>
<STRING>SOLO_GUILD_MISSION 2</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>overload_objective</NAME>
<STRING>MIS_DO_MISSION</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>kill</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>fauna/quantity</NAME>
<STRING>chdfa1 2</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>kill chdfa1 2</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>amount</NAME>
<STRING>100</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_money</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>guild</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>recv_money 100 guild</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>amount</NAME>
<STRING>50</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_money</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>audience</NAME>
<STRING>solo</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>auto_remove_from_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>automatic</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_tree</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>fail_if_inventory_is_full</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_primitive</NAME>
<STRING>urban_newbieland.primitive</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_category</NAME>
<STRING>Killing</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_description</NAME>
<STRING>SOLO_GUILD_MISSION_DESC</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_giver</NAME>
<STRING>$givervar@fullname$</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_title</NAME>
<STRING>SOLO_GUILD_MISSION_TITLE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mono_instance</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>SOLO_GUILD_MISSION</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>need_validation</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>non_abandonnable</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_in_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_proposed</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>replayable</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>run_only_once</NAME>
<STRING>false</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>variables</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>variables</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>var_npc</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_function</NAME>
<STRING>fct_ranger_leader</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>chiang_the_strong</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>var_name</NAME>
<STRING>givervar</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1269"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>step</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_actions</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>kill</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>fauna/quantity</NAME>
<STRING>chdfa1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>kill chdfa1 1</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>amount</NAME>
<STRING>20</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_money</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</ROOT_PRIMITIVE>
</PRIMITIVES>