Save the tile border, etc data when saving.
--HG-- branch : gsoc2014-dfighter
This commit is contained in:
parent
175af2fa74
commit
49deedad7d
3 changed files with 102 additions and 21 deletions
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@ -383,11 +383,6 @@ public:
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if( error == NL3D::CTileSet::addFirstA128128 )
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return NL3D::CTileSet::addFirstA128128;
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/*
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enum TError { ok=0, topInterfaceProblem, bottomInterfaceProblem, leftInterfaceProblem,
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rightInterfaceProblem, addFirstA128128, topBottomNotTheSame, rightLeftNotTheSame,
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sizeInvalide, errorCount };
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*/
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static const char* comp[]={"Red", "Green", "Blue", "Alpha", ""};
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if( error != NL3D::CTileSet::ok )
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@ -485,6 +480,8 @@ public:
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return false;
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}
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m_borderFirst[ channel ] = false;
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if( !empty )
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{
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if( !checkPixmap( channel, temp ) )
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@ -512,6 +509,8 @@ public:
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QString getLastError() const{ return m_lastError; }
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bool borderFirst( TileModel::TTileChannel channel ) const{ return m_borderFirst[ channel ]; }
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const NL3D::CTileBorder &border( TileModel::TTileChannel channel ){ return m_border[ channel ]; }
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private:
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QPixmap pixmaps[ TileModel::TileChannelCount ];
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TileModel::TNodeTileType m_type;
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@ -590,9 +589,19 @@ QString TileItemNode::getLastError() const
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return pvt->getLastError();
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}
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bool TileItemNode::borderFirst() const
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bool TileItemNode::borderFirst( TileModel::TTileChannel channel ) const
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{
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return false;
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return pvt->borderFirst( channel );
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}
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const NL3D::CTileBorder& TileItemNode::border( TileModel::TTileChannel channel ) const
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{
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return pvt->border( channel );
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}
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int TileItemNode::alphaRot() const
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{
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return 0;
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}
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QVariant TileItemNode::data(int column, int role) const
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@ -24,6 +24,11 @@
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#include "tile_model.h"
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namespace NL3D
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{
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class CTileBorder;
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}
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class TileWidget;
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class Node
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@ -118,7 +123,9 @@ public:
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void setId( int id );
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int id() const;
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QString getLastError() const;
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bool borderFirst() const;
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bool borderFirst( TileModel::TTileChannel channel ) const;
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const NL3D::CTileBorder& border( TileModel::TTileChannel channel ) const;
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int alphaRot() const;
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static void setDisplayChannel( TileModel::TTileChannel channel ){ s_displayChannel = channel; }
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static TileModel::TTileChannel displayChannel(){ return s_displayChannel; }
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@ -96,19 +96,76 @@ public:
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}
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}
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void setupTiles128( NL3D::CTileSet *set, TileTypeNode *node )
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{
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TileItemNode *tileNode = NULL;
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for( int i = 0; i < node->childCount(); i++ )
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{
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tileNode = static_cast< TileItemNode* >( node->child( i ) );
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for( int j = TileModel::TileDiffuse; j < TileModel::TileAlpha; j++ )
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{
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TileModel::TTileChannel channel = TileModel::TTileChannel( j );
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NL3D::CTile::TBitmap bm = channelToTBitmap( channel );
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const NL3D::CTileBorder &border = tileNode->border( channel );
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if( tileNode->borderFirst( channel ) )
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set->setBorder( bm, border );
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set->setTile128( i, tileNode->getTileFilename( channel ).toUtf8().constData(), bm, bank );
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}
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}
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}
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void setupTiles256( NL3D::CTileSet *set, TileTypeNode *node )
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{
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TileItemNode *tileNode = NULL;
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for( int i = 0; i < node->childCount(); i++ )
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{
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tileNode = static_cast< TileItemNode* >( node->child( i ) );
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for( int j = TileModel::TileDiffuse; j < TileModel::TileAlpha; j++ )
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{
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TileModel::TTileChannel channel = TileModel::TTileChannel( j );
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NL3D::CTile::TBitmap bm = channelToTBitmap( channel );
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const NL3D::CTileBorder &border = tileNode->border( channel );
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if( tileNode->borderFirst( channel ) )
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set->setBorder( bm, border );
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set->setTile256( i, tileNode->getTileFilename( channel ).toUtf8().constData(), bm, bank );
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}
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}
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}
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void setupTransitionTile( NL3D::CTileSet *set, TileItemNode *node, int idx )
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{
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NL3D::CTileSetTransition *tr = set->getTransition( idx );
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int tid = tr->getTile();
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NL3D::CTile *tile = bank.getTile( tid );
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TileModel::TTileChannel channel;
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NL3D::CTile::TBitmap bm;
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NL3D::CTileSet::TTransition tr;
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if( tile == NULL )
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return;
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for( int i = TileModel::TileDiffuse; i <= TileModel::TileAlpha; i++ )
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// Diffuse, Additive
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for( int i = TileModel::TileDiffuse; i < TileModel::TileAlpha; i++ )
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{
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QString fn = node->getTileFilename( TileModel::TTileChannel( i ) );
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tile->setFileName( channelToTBitmap( TileModel::TTileChannel( i ) ), fn.toUtf8().constData() );
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channel =TileModel::TTileChannel( i );
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bm = channelToTBitmap( channel );
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tr = NL3D::CTileSet::TTransition( idx );
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const NL3D::CTileBorder &border = node->border( channel );
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if( node->borderFirst( channel ) )
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set->setBorder( bm, border );
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set->setTileTransition( tr, node->getTileFilename( channel ).toUtf8().constData(), bm, bank, border );
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}
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// Alpha
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{
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channel = TileModel::TileAlpha;
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bm = channelToTBitmap( channel );
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tr = NL3D::CTileSet::TTransition( idx );
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const NL3D::CTileBorder &border = node->border( channel );
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int rot = node->alphaRot();
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set->setTileTransitionAlpha( tr, node->getTileFilename( channel ).toUtf8().constData(), bank, border, rot );
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}
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}
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@ -149,6 +206,17 @@ public:
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setupDisplacementTiles( set, tn );
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}
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void setupTiles( NL3D::CTileSet *set, TileSetNode *node )
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{
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TileTypeNode *tn128 = static_cast< TileTypeNode* >( node->child( 0 ) );
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TileTypeNode *tn256 = static_cast< TileTypeNode* >( node->child( 1 ) );
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setupTiles128( set, tn128 );
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setupTiles256( set, tn256 );
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setupTransitionTiles( set, node );
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setupDisplacementTiles( set, node );
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}
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void addLands( const QList< Land > &lands )
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{
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QListIterator< Land > itr( lands );
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@ -185,11 +253,8 @@ public:
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TileSetNode *n = reinterpret_cast< TileSetNode* >( idx.internalPointer() );
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addTilesToSet( set, n );
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setupTransitionTiles( set, n );
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setupDisplacementTiles( set, n );
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setupTiles( set, n );
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set->setOriented( n->isOriented() );
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set->setTileVegetableDescFileName( n->vegetSet().toUtf8().constData() );
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}
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