Changed: Minor changes

This commit is contained in:
kervala 2016-11-25 14:12:03 +01:00
parent 4795488385
commit 49d66d2f32

View file

@ -36,11 +36,11 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
{ {
// Result to return // Result to return
bool bRet = false; bool bRet = false;
TCHAR tempFileName[MAX_PATH] = { 0 }; TCHAR tempFileName[MAX_PATH] = { 0 };
TCHAR tempPathBuffer[MAX_PATH] = { 0 }; TCHAR tempPathBuffer[MAX_PATH] = { 0 };
try try
{ {
DWORD dwRetVal = GetTempPath(MAX_PATH, tempPathBuffer); DWORD dwRetVal = GetTempPath(MAX_PATH, tempPathBuffer);
if (dwRetVal > MAX_PATH || (dwRetVal == 0)) if (dwRetVal > MAX_PATH || (dwRetVal == 0))
nlerror("GetTempPath failed"); nlerror("GetTempPath failed");
@ -85,7 +85,7 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
skeletonShape = NULL; skeletonShape = NULL;
} }
} }
DWORD t = timeGetTime(); DWORD t = timeGetTime();
if (InfoLog) if (InfoLog)
InfoLog->display("Beg buildShape %s \n", node.GetName()); InfoLog->display("Beg buildShape %s \n", node.GetName());
@ -93,7 +93,7 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
IShape *pShape = _ExportNel->buildShape(node, time, mapIdPtr, true); IShape *pShape = _ExportNel->buildShape(node, time, mapIdPtr, true);
if (InfoLog) if (InfoLog)
InfoLog->display("End buildShape in %d ms \n", timeGetTime()-t); InfoLog->display("End buildShape in %d ms \n", timeGetTime()-t);
// Conversion success ? // Conversion success ?
if (pShape) if (pShape)
{ {
@ -105,7 +105,7 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
{ {
// Create a streamable shape // Create a streamable shape
CShapeStream shapeStream(pShape); CShapeStream shapeStream(pShape);
// Serial the shape // Serial the shape
shapeStream.serial(file); shapeStream.serial(file);
@ -250,9 +250,9 @@ bool CNelExport::exportAnim (const char *sPath, std::vector<INode*>& vectNode, T
{ {
// Result to return // Result to return
bool bRet=false; bool bRet=false;
char tempFileName[MAX_PATH] = { 0 }; char tempFileName[MAX_PATH] = { 0 };
char tempPathBuffer[MAX_PATH] = { 0 }; char tempPathBuffer[MAX_PATH] = { 0 };
try try
{ {
DWORD dwRetVal = GetTempPathA(MAX_PATH, tempPathBuffer); DWORD dwRetVal = GetTempPathA(MAX_PATH, tempPathBuffer);
@ -261,19 +261,19 @@ bool CNelExport::exportAnim (const char *sPath, std::vector<INode*>& vectNode, T
UINT uRetVal = GetTempFileNameA(tempPathBuffer, TEXT("_nel_export_mesh_"), 0, tempFileName); UINT uRetVal = GetTempFileNameA(tempPathBuffer, TEXT("_nel_export_mesh_"), 0, tempFileName);
if (uRetVal == 0) if (uRetVal == 0)
nlerror("GetTempFileName failed"); nlerror("GetTempFileName failed");
// Create an animation file // Create an animation file
CAnimation animFile; CAnimation animFile;
// For each node to export // For each node to export
for (uint n=0; n<vectNode.size(); n++) for (uint n=0; n<vectNode.size(); n++)
{ {
// Get name // Get name
std::string nodeName=""; std::string nodeName="";
// Get NEL3D_APPDATA_EXPORT_ANIMATION_PREFIXE_NAME // Get NEL3D_APPDATA_EXPORT_ANIMATION_PREFIXE_NAME
int prefixe = CExportNel::getScriptAppData (vectNode[n], NEL3D_APPDATA_EXPORT_ANIMATION_PREFIXE_NAME, 0); int prefixe = CExportNel::getScriptAppData (vectNode[n], NEL3D_APPDATA_EXPORT_ANIMATION_PREFIXE_NAME, 0);
// Set the name only if it is a scene animation // Set the name only if it is a scene animation
if (scene || prefixe) if (scene || prefixe)
{ {
@ -290,7 +290,7 @@ bool CNelExport::exportAnim (const char *sPath, std::vector<INode*>& vectNode, T
bool root = vectNode[n]->GetParentNode () == _Ip->GetRootNode(); bool root = vectNode[n]->GetParentNode () == _Ip->GetRootNode();
// Add animation // Add animation
_ExportNel->addAnimation (animFile, *vectNode[n], nodeName.c_str(), root); _ExportNel->addAnimation (animFile, *vectNode[n], nodeName.c_str(), root);
} }
if (vectNode.size()) if (vectNode.size())
@ -401,7 +401,7 @@ bool CNelExport::exportSkeleton (const char *sPath, INode* pNode, TimeValue time
{ {
// Create a streamable shape // Create a streamable shape
CShapeStream shapeStream (skeletonShape); CShapeStream shapeStream (skeletonShape);
// Serial the shape // Serial the shape
shapeStream.serial (file); shapeStream.serial (file);