Fixed: Connexion -> Connection typo
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c612ccc2b0
commit
468c3aa7d0
8 changed files with 30 additions and 35 deletions
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@ -48,7 +48,7 @@ public:
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/// Constructor
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CPacsClient()
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{
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// No connexion
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// No connection
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_Server=NULL;
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}
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@ -567,7 +567,7 @@ static TCallbackItem PacsCallbackArray[] =
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inline bool CPacsClient::connect ()
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{
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// Create a connexion
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// Create a connection
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_Server = new CCallbackClient;
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// Look up for PACS service
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@ -203,8 +203,7 @@ void CBarManager::initInGame()
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i++;
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nlassert(i==MaxTeamMember);
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// *** create connexion to the Local Output database
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// *** create connection to the Local Output database
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for(i=0;i<_EntryBars[TeamMemberType].size();i++)
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{
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// don't connect FOCUS, since not setuped by SERVER
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@ -243,7 +242,7 @@ void CBarManager::initInGame()
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_EntryScoreFlags[TargetType]= HpFlag | SapFlag | StaFlag | FocusFlag; // all
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// *** create connexion for User Bar mgt
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// *** create connection for User Bar mgt
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// user now can only manage 4 scores
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nlctassert(SCORES::NUM_SCORES==4);
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// Input max values
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@ -308,7 +307,7 @@ void CBarManager::addEntry(TEntryType type, uint entryId, uint dataSetId)
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// Add me to list of entries
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CBarDataEntry &bde= entryArray[entryId];
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bde.DataSetId= dataSetId;
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// Add the entry connexion to map by DataSetId
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// Add the entry connection to map by DataSetId
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CBarDataUID &barUID= _UIDBars[dataSetId];
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barUID.EntryId[type].insert(entryId);
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@ -340,7 +339,7 @@ void CBarManager::delEntry(TEntryType type, uint entryId)
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{
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// then unconnect this from the map by UID
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_UIDBars[dataSetId].EntryId[type].erase(entryId);
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// if no more connexion are made to this UID
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// if no more connection are made to this UID
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if(_UIDBars[dataSetId].noMoreEntry())
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{
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// erase it
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@ -173,7 +173,7 @@ private:
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class CBarDataUID
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{
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public:
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/* What connexion are valid. empty() in each case if not, else the index in the array of entries
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/* What connection are valid. empty() in each case if not, else the index in the array of entries
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* NB: this is a set because some time, a bar data may be connected to multiple entries of same type
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* This typically happens when you dismiss the team member 0 'Paul' while you have a team member 1 'Pierre':
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* because of the server array shift, there will be a short time where TeamMember0= TeamMember1= Pierre
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@ -207,7 +207,7 @@ private:
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TUIDToDatas _UIDBars;
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// *** Data sorted by connexion Id (duplication for faster access...)
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// *** Data sorted by connection Id (duplication for faster access...)
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class CBarDataEntry
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{
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public:
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@ -828,7 +828,7 @@ void updateGameQuitting()
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// if want quiting, and if server stalled, quit now
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if(game_exit_request)
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{
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// abort until 10 seconds if connexion lost
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// abort until 10 seconds if connection lost
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if(!NetMngr.getConnectionQuality())
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{
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if(!firstTimeLostConnection)
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@ -839,7 +839,7 @@ void updateGameQuitting()
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firstTimeLostConnection= 0;
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}
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// if connexion lost until 10 seconds
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// if connection lost until 10 seconds
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if(firstTimeLostConnection && T1-firstTimeLostConnection > 10000)
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{
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game_exit= true;
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@ -539,7 +539,7 @@ bool CClientEditionModule::onProcessModuleMessage(IModuleProxy *senderModuleProx
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if (operationName == "ADV_CONN")
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{
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CEditor::connexionMsg("");
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CEditor::connectionMsg("");
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CClientMessageAdventureUserConnection bodyConnection;
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nlRead(message,serial,bodyConnection);
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onRingAccessUpdated(0, bodyConnection.RingAccess);
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@ -1048,7 +1048,7 @@ void CClientEditionModule::startScenario(class NLNET::IModuleProxy * proxy, bool
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this->connectAnimationModePlay();
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CEditor::connexionMsg("");
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CEditor::connectionMsg("");
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if (_CharMode == TCharMode::Dm)
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{
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@ -1069,7 +1069,7 @@ void CClientEditionModule::startScenario(class NLNET::IModuleProxy * proxy, bool
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}
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else
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{
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CEditor::connexionMsg("uiR2EDR2StartTestError");
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CEditor::connectionMsg("uiR2EDR2StartTestError");
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requestReconnection();
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}
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@ -1190,12 +1190,8 @@ void CClientEditionModule::startingScenario(class NLNET::IModuleProxy * /* serve
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}
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CEditor::connexionMsg(connectionState);
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CEditor::connectionMsg(connectionState);
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}
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}
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bool CClientEditionModule::requestStartScenario()
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@ -1204,7 +1200,7 @@ bool CClientEditionModule::requestStartScenario()
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BOMB_IF(_ServerEditionProxy == NULL, "Server Edition Module not connected", return false);
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CEditor::connexionMsg("uimR2EDGoToDMMode");
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CEditor::connectionMsg("uimR2EDGoToDMMode");
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R2::getEditor().getLua().executeScriptNoThrow("r2.Version.save(\"save/r2_buffer.dat\")");
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CShareServerEditionItfProxy proxy(_ServerEditionProxy);
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@ -724,7 +724,7 @@ void CDynamicMapClient::onEditionModeConnected( uint32 userSlotId, uint32 /* adv
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_EditionModule->getCurrentScenario()->setSessionType(st_edit);
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scenarioUpdated(highLevel, willTP, initialActIndex); // handle by CEditor.cpp that call _EditionModule->updateScenario(highLevel);
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CEditor::connexionMsg("");
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CEditor::connectionMsg("");
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//_EditionModule->requestSetPioneerRight( TPioneerRight::DM);
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}
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@ -778,13 +778,13 @@ void CDynamicMapClient::onResetEditionMode()
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void CDynamicMapClient::onTestModeConnected()
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{
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//H_AUTO(R2_CDynamicMapClient_onTestModeConnected)
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CEditor::connexionMsg("");
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CEditor::connectionMsg("");
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}
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void CDynamicMapClient::onTestModeDisconnected(TSessionId /* sessionId */, uint32 /* lasAct */, TScenarioSessionType /* sessionType */)
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{
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//H_AUTO(R2_CDynamicMapClient_onTestModeDisconnected)
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CEditor::connexionMsg("uimR2EDGoToEditingMode");
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CEditor::connectionMsg("uimR2EDGoToEditingMode");
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}
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CObject* CDynamicMapClient::getCurrentScenarioHighLevel()
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@ -2425,7 +2425,7 @@ void CEditor::setMode(TMode mode)
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// set new mode in lua
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_Env.setValue("Mode", "GoingToDM");
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setUIMode(3);
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connexionMsg(_ConnexionMsg); // update connexion window
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connectionMsg(_ConnectionMsg); // update connection window
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::IgnoreEntityDbUpdates = false;
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::initContextualCursor();
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nlassert(CDisplayerBase::ObjCount == 0);
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@ -2437,7 +2437,7 @@ void CEditor::setMode(TMode mode)
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// set new mode in lua
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_Env.setValue("Mode", "BackToEditing");
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setUIMode(3);
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connexionMsg(_ConnexionMsg); // update connexion window
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connectionMsg(_ConnectionMsg); // update connection window
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::IgnoreEntityDbUpdates = true;
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::initContextualCursor();
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resetPlotItems();
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@ -2449,7 +2449,7 @@ void CEditor::setMode(TMode mode)
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// set new mode in lua
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_Env.setValue("Mode", "AnimationModeLoading");
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setUIMode(3);
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connexionMsg(_ConnexionMsg); // update connexion window
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connectionMsg(_ConnectionMsg); // update connection window
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// ::IgnoreEntityDbUpdates = true;
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::initContextualCursor();
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resetPlotItems();
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@ -2461,7 +2461,7 @@ void CEditor::setMode(TMode mode)
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// set new mode in lua
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_Env.setValue("Mode", "AnimationModeWaitingForLoading");
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setUIMode(3);
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connexionMsg(_ConnexionMsg); // update connexion window
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connectionMsg(_ConnectionMsg); // update connection window
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// ::IgnoreEntityDbUpdates = true;
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::initContextualCursor();
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resetPlotItems();
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@ -2513,7 +2513,7 @@ void CEditor::setMode(TMode mode)
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//set new mode in lua
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_Env.setValue("Mode", "AnimationModeGoingToDM");
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setUIMode(3);
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connexionMsg(_ConnexionMsg); // update connexion window
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connectionMsg(_ConnectionMsg); // update connection window
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::IgnoreEntityDbUpdates = false;
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::initContextualCursor();
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resetPlotItems();
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@ -6408,11 +6408,11 @@ NLMISC::CAABBox CEditor::getSelectBox(CEntityCL &entity) const
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}
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// *********************************************************************************************************
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void CEditor::connexionMsg(const std::string &stringId)
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void CEditor::connectionMsg(const std::string &stringId)
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{
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//H_AUTO(R2_CEditor_connexionMsg)
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//H_AUTO(R2_CEditor_connectionMsg)
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CHECK_EDITOR
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getEditor()._ConnexionMsg = stringId;
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getEditor()._ConnectionMsg = stringId;
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// ignore if current ui desktop is not the third
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if (getUI().getMode() != 3) return;
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// show the connection window
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@ -6489,7 +6489,7 @@ void CEditor::connect()
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{
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R2::getEditor().setMode(CEditor::GoingToEditionMode);
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}
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CEditor::connexionMsg("uimR2EDGoToEditingMode");
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CEditor::connectionMsg("uimR2EDGoToEditingMode");
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}
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catch (const std::exception& e)
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{
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@ -527,8 +527,8 @@ public:
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CInstance *getInstanceUnderPos(float x, float y, float distSelection, bool &isPlayerUnderCursor);
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// helper : test intersection between an entity and a ray
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static float preciseEntityIntersectionTest(CEntityCL &entity, const NLMISC::CVector &worldRayStart, const NLMISC::CVector &worldRayDir);
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// Tmp show the connexion window and display a msg in it. An empty msg will close the window
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static void connexionMsg(const std::string &stringId);
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// Tmp show the connection window and display a msg in it. An empty msg will close the window
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static void connectionMsg(const std::string &stringId);
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TEntityCustomSelectBoxMap &getEntityCustomSelectBoxMap() { return _EntityCustomSelectBoxMap; }
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// from a pointer on an entity, retrieve its local selection bbox (possibly redefined in r2_ui_custom_boxes_data.lua
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const NLMISC::CAABBox &getLocalSelectBox(CEntityCL &entity) const;
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@ -955,7 +955,7 @@ private:
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bool _ClearingContent;
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std::string _ConnexionMsg;
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std::string _ConnectionMsg;
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static std::string _ScenarioToLoadWhenEntreringIntoAnimation;
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static bool _IsStartingScenario; // the scenario is an animation scenario launch from the ring access point
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