Update: #870 Fixing the private headers issues.
This commit is contained in:
parent
593384196f
commit
44c9a7227f
92 changed files with 203 additions and 198 deletions
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@ -1,3 +1,3 @@
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FILE(GLOB HEADERS *.h)
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ADD_SUBDIRECTORY(driver)
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INSTALL(FILES ${HEADERS} DESTINATION include/nel/sound COMPONENT headers)
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@ -29,11 +29,11 @@
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#include <nel/georges/u_form.h>
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#include "driver/source.h"
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#include "listener_user.h"
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#include "nel/sound/listener_user.h"
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//#include "background_sound_manager.h"
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#include "mixing_track.h"
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#include "sound.h"
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#include "music_channel_fader.h"
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#include "nel/sound/mixing_track.h"
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#include "nel/sound/sound.h"
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#include "nel/sound/music_channel_fader.h"
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namespace NLLIGO {
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class CLigoConfig;
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@ -18,7 +18,7 @@
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#define NL_BACKGROUND_SOUND_H
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#include "nel/misc/string_mapper.h"
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#include "sound.h"
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#include "nel/sound/sound.h"
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#include "nel/sound/u_audio_mixer.h"
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namespace NLSOUND {
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@ -18,7 +18,7 @@
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#define NL_BACKGROUND_SOUND_MANAGER_H
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#include "nel/misc/types_nl.h"
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#include "background_sound.h"
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#include "nel/sound/background_sound.h"
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#include <vector>
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#include <set>
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@ -19,8 +19,8 @@
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#include "nel/misc/types_nl.h"
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//#include "nel/sound/u_source.h"
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#include "source_common.h"
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#include "background_sound.h"
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#include "nel/sound/source_common.h"
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#include "nel/sound/background_sound.h"
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namespace NLSOUND {
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@ -19,7 +19,7 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/string_mapper.h"
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#include "sound.h"
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#include "nel/sound/sound.h"
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#include <string>
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namespace NLSOUND
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@ -19,8 +19,8 @@
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#include "nel/misc/types_nl.h"
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//#include "nel/sound/u_source.h"
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#include "source_common.h"
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#include "audio_mixer_user.h"
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#include "nel/sound/source_common.h"
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#include "nel/sound/audio_mixer_user.h"
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namespace NLSOUND {
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@ -17,7 +17,7 @@
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#ifndef NL_CONTEXT_SOUND_H
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#define NL_CONTEXT_SOUND_H
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#include "sound.h"
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#include "nel/sound/sound.h"
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#include "nel/misc/fast_mem.h"
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#include "nel/misc/string_mapper.h"
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code/nel/include/nel/sound/driver/CMakeLists.txt
Normal file
3
code/nel/include/nel/sound/driver/CMakeLists.txt
Normal file
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@ -0,0 +1,3 @@
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FILE(GLOB HEADERS *.h)
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INSTALL(FILES ${HEADERS} DESTINATION include/nel/sound/driver COMPONENT headers)
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@ -24,7 +24,6 @@
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#ifndef NLSOUND_MUSIC_CHANNEL_FADER_H
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#define NLSOUND_MUSIC_CHANNEL_FADER_H
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#include "stdsound.h"
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// STL includes
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@ -18,7 +18,7 @@
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#define NL_MUSIC_SOUND_H
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#include "nel/misc/string_mapper.h"
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#include "sound.h"
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#include "nel/sound/sound.h"
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namespace NLSOUND {
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@ -18,7 +18,7 @@
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#define NL_MUSIC_SOURCE_H
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#include "nel/misc/types_nl.h"
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#include "source_common.h"
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#include "nel/sound/source_common.h"
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namespace NLSOUND {
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@ -22,7 +22,7 @@
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#include "nel/misc/string_mapper.h"
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#include "nel/georges/u_form_elm.h"
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#include "nel/sound/u_source.h"
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#include "audio_mixer_user.h"
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#include "nel/sound/audio_mixer_user.h"
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#include <string>
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namespace NLSOUND {
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@ -27,7 +27,7 @@
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#include <nel/georges/u_form_elm.h>
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// Project includes
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#include "audio_mixer_user.h"
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#include "nel/sound/audio_mixer_user.h"
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namespace NLSOUND {
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class ISoundDriver;
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@ -18,7 +18,7 @@
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#define NL_SIMPLE_SOUND_H
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#include "nel/misc/string_mapper.h"
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#include "sound.h"
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#include "nel/sound/sound.h"
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namespace NLSOUND {
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@ -21,9 +21,9 @@
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#include "nel/misc/vector.h"
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#include "nel/misc/time_nl.h"
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#include "audio_mixer_user.h"
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#include "source_common.h"
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#include "simple_sound.h"
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#include "nel/sound/audio_mixer_user.h"
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#include "nel/sound/source_common.h"
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#include "nel/sound/simple_sound.h"
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namespace NLSOUND {
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class ISource;
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@ -19,7 +19,7 @@
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#include "nel/misc/vector.h"
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#include "u_source.h"
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#include "nel/sound/u_source.h"
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namespace NL3D
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{
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@ -19,7 +19,7 @@
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#include "nel/misc/string_mapper.h"
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#include "nel/3d/cluster.h"
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#include "u_source.h"
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#include "nel/sound/u_source.h"
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namespace NLMISC
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#ifndef NL_SOUND_ANIM_TRACK_H
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#define NL_SOUND_ANIM_TRACK_H
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#include "sound_anim_manager.h"
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#include "nel/sound/sound_anim_manager.h"
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namespace NLMISC
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{
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@ -19,7 +19,7 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/string_mapper.h"
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#include "audio_mixer_user.h"
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#include "nel/sound/audio_mixer_user.h"
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#include <string>
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namespace NLSOUND {
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@ -21,7 +21,7 @@
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#include "nel/sound/u_source.h"
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#include "nel/sound/u_stream_source.h"
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#include "nel/3d/cluster.h"
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#include "sound.h"
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#include "nel/sound/sound.h"
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namespace NLSOUND {
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@ -23,7 +23,7 @@
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// NeL includes
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// Project includes
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#include "sound.h"
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#include "nel/sound/sound.h"
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namespace NLSOUND {
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@ -25,9 +25,9 @@
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// Project includes
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#include <nel/sound/u_stream_source.h>
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#include "source_common.h"
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#include "mixing_track.h"
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#include "stream_sound.h"
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#include "nel/sound/source_common.h"
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#include "nel/sound/mixing_track.h"
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#include "nel/sound/stream_sound.h"
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namespace NLSOUND {
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class IBuffer;
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@ -19,7 +19,7 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/string_mapper.h"
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#include "u_source.h"
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#include "nel/sound/u_source.h"
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#include "nel/ligo/primitive.h"
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#include <vector>
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@ -17,10 +17,10 @@
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#include "stdsound.h"
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#include "nel/misc/file.h"
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#include "nel/misc/path.h"
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#include "async_file_manager_sound.h"
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#include "nel/sound/async_file_manager_sound.h"
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#include "nel/misc/async_file_manager.h"
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#include "driver/buffer.h"
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#include "audio_mixer_user.h"
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#include "nel/sound/driver/buffer.h"
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#include "nel/sound/audio_mixer_user.h"
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using namespace NLMISC;
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#include "nel/georges/u_form.h"
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#include "nel/3d/scene_user.h"
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#include "driver/sound_driver.h"
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#include "driver/buffer.h"
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#include "driver/effect.h"
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#include "nel/sound/driver/sound_driver.h"
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#include "nel/sound/driver/buffer.h"
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#include "nel/sound/driver/effect.h"
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#include "background_sound_manager.h"
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#include "background_sound_manager.h"
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#include "music_sound_manager.h"
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#include "background_source.h"
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#include "clustered_sound.h"
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#include "complex_source.h"
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#include "simple_source.h"
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#include "complex_sound.h"
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#include "context_sound.h"
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#include "music_source.h"
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#include "stream_source.h"
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#include "simple_sound.h"
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#include "music_sound.h"
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#include "stream_sound.h"
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#include "sample_bank_manager.h"
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#include "sample_bank.h"
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#include "sound_bank.h"
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#include "nel/sound/background_sound_manager.h"
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#include "nel/sound/background_sound_manager.h"
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#include "nel/sound/music_sound_manager.h"
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#include "nel/sound/background_source.h"
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#include "nel/sound/clustered_sound.h"
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#include "nel/sound/complex_source.h"
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#include "nel/sound/simple_source.h"
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#include "nel/sound/complex_sound.h"
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#include "nel/sound/context_sound.h"
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#include "nel/sound/music_source.h"
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#include "nel/sound/stream_source.h"
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#include "nel/sound/simple_sound.h"
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#include "nel/sound/music_sound.h"
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#include "nel/sound/stream_sound.h"
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#include "nel/sound/sample_bank_manager.h"
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#include "nel/sound/sample_bank.h"
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#include "nel/sound/sound_bank.h"
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using namespace std;
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using namespace NLMISC;
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#include "stdsound.h"
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#include "background_sound.h"
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#include "audio_mixer_user.h"
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#include "nel/sound/background_sound.h"
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#include "nel/sound/audio_mixer_user.h"
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#include "nel/misc/path.h"
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#include <numeric>
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/*#include "simple_sound.h"
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#include "nel/3d/cluster.h"
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#include "nel/sound/u_source.h"
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#include "clustered_sound.h"
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#include "sample_bank_manager.h"
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#include "sample_bank.h"
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#include "nel/sound/clustered_sound.h"
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#include "nel/sound/sample_bank_manager.h"
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#include "nel/sound/sample_bank.h"
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#include "background_sound_manager.h"
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#include "source_common.h"
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#include "clustered_sound.h"
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#include "nel/sound/background_sound_manager.h"
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#include "nel/sound/source_common.h"
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#include "nel/sound/clustered_sound.h"
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#include <algorithm>
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#include "background_source.h"
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#include "nel/sound/background_source.h"
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#include <list>
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using namespace std;
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdsound.h"
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#include "background_sound_manager.h"
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#include "nel/sound/background_sound_manager.h"
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#include "background_source.h"
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#include "nel/sound/background_source.h"
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using namespace std;
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using namespace NLMISC;
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#include "nel/3d/scene_user.h"
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#include "nel/3d/cluster.h"
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#include "nel/3d/portal.h"
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#include "driver/listener.h"
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#include "audio_mixer_user.h"
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#include "driver/sound_driver.h"
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#include "driver/effect.h"
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#include "clustered_sound.h"
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#include "nel/sound/driver/listener.h"
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#include "nel/sound/audio_mixer_user.h"
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#include "nel/sound/driver/sound_driver.h"
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#include "nel/sound/driver/effect.h"
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#include "nel/sound/clustered_sound.h"
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using namespace std;
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using namespace NLMISC;
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tc.OcclusionLFFactor = css.OcclusionLFFactor;
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tc.OcclusionRoomRatio = css.OcclusionRoomRatio;
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tc.Obstruction = css.Obstruction;
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tc.Direction1 = d1;
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tc.Direction2 = d2;
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tc.NbPortal = travContext.NbPortal+1;
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#include "stdsound.h"
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#include "complex_sound.h"
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#include "nel/sound/complex_sound.h"
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#include "nel/misc/path.h"
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#include "nel/misc/common.h"
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#include "audio_mixer_user.h"
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#include "nel/sound/audio_mixer_user.h"
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#include <numeric>
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using namespace std;
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#include "stdsound.h"
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#include "complex_source.h"
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#include "complex_sound.h"
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#include "nel/sound/complex_source.h"
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#include "nel/sound/complex_sound.h"
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using namespace std;
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using namespace NLMISC;
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#include "stdsound.h"
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#include "context_sound.h"
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#include "sound_bank.h"
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#include "nel/sound/context_sound.h"
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#include "nel/sound/sound_bank.h"
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using namespace std;
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using namespace NLMISC;
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "buffer.h"
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#include "nel/sound/driver/buffer.h"
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#include <nel/misc/fast_mem.h>
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#include <nel/misc/stream.h>
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#define NL_BUFFER_DSOUND_H
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#include "../buffer.h"
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#include "nel/sound/driver/buffer.h"
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namespace NLSOUND {
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stddsound.h"
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#include "../sound_driver.h"
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#include "nel/sound/driver/sound_driver.h"
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#include "listener_dsound.h"
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#include "sound_driver_dsound.h"
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#ifndef NL_LISTENER_DSOUND_H
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#define NL_LISTENER_DSOUND_H
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#include "../listener.h"
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#include "../sound_driver.h"
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#include "nel/sound/driver/listener.h"
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#include "nel/sound/driver/sound_driver.h"
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#include <dsound.h>
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namespace NLSOUND {
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#endif
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#define DIRECTSOUND_VERSION 0x0800
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#include "../sound_driver.h"
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#include ".nel/sound/driver/sound_driver.h"
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#include <cmath>
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#define NL_SOUND_DRIVER_DSOUND_H
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#include "nel/misc/log.h"
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#include "../sound_driver.h"
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#include "nel/sound/driver/sound_driver.h"
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#include "source_dsound.h"
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#include "buffer_dsound.h"
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#include "../sound_driver.h"
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#include "nel/sound/driver/sound_driver.h"
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#include <iostream>
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namespace NLSOUND {
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#include "sound_driver_dsound.h"
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#include "buffer_dsound.h"
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#include "listener_dsound.h"
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#include "../sound_driver.h"
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#include "nel/sound/driver/sound_driver.h"
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#include <algorithm>
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|
@ -620,6 +620,7 @@ void CSourceDSound::fadeOut(const TLockedBufferInfo &lbi)
|
|||
ptr = lbi.Ptr2;
|
||||
count = lbi.Size2/2;
|
||||
|
||||
|
||||
while (fade && count)
|
||||
{
|
||||
alpha = (fade<<16) / _XFadeSize;
|
||||
|
|
|
@ -17,9 +17,9 @@
|
|||
#ifndef NL_SOURCE_DSOUND_H
|
||||
#define NL_SOURCE_DSOUND_H
|
||||
|
||||
#include "../source.h"
|
||||
#include "../sound_driver.h"
|
||||
#include "../buffer.h"
|
||||
#include "nel/sound/driver/source.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
|
||||
#include <dsound.h>
|
||||
|
||||
|
|
|
@ -28,9 +28,9 @@
|
|||
#include <nel/misc/debug.h>
|
||||
#include <nel/misc/vector.h>
|
||||
|
||||
#include "../sound_driver.h"
|
||||
#include "../buffer.h"
|
||||
#include "../source.h"
|
||||
#include "../listener.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
#include "nel/sound/driver/source.h"
|
||||
#include "nel/sound/driver/listener.h"
|
||||
|
||||
/* end of file */
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include "effect.h"
|
||||
#include "nel/sound/driver/effect.h"
|
||||
|
||||
// STL includes
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#define NL_BUFFER_FMOD_H
|
||||
|
||||
|
||||
#include "../buffer.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
#include <fmod.h>
|
||||
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdfmod.h"
|
||||
#include "../sound_driver.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
|
||||
#include "listener_fmod.h"
|
||||
#include "sound_driver_fmod.h"
|
||||
|
|
|
@ -18,9 +18,9 @@
|
|||
#define NL_LISTENER_FMOD_H
|
||||
|
||||
|
||||
#include "../listener.h"
|
||||
#include "nel/sound/driver/listener.h"
|
||||
#include "nel/misc/matrix.h"
|
||||
#include "../sound_driver.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
//#ifdef NL_OS_WINDOWS
|
||||
//#include <dsound.h>
|
||||
//#endif
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include "../music_channel.h"
|
||||
#include "nel/sound/driver/music_channel.h"
|
||||
|
||||
// Project includes
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "nel/misc/file.h"
|
||||
#include "nel/misc/dynloadlib.h"
|
||||
#include "nel/misc/big_file.h"
|
||||
#include "../sound_driver.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
|
||||
#include "sound_driver_fmod.h"
|
||||
#include "listener_fmod.h"
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include "sound_driver_fmod.h"
|
||||
#include "buffer_fmod.h"
|
||||
#include "listener_fmod.h"
|
||||
#include "../sound_driver.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include <cfloat>
|
||||
|
||||
|
||||
|
|
|
@ -17,9 +17,9 @@
|
|||
#ifndef NL_SOURCE_FMOD_H
|
||||
#define NL_SOURCE_FMOD_H
|
||||
|
||||
#include "../source.h"
|
||||
#include "../sound_driver.h"
|
||||
#include "../buffer.h"
|
||||
#include "nel/sound/driver/source.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
|
||||
//#ifdef NL_OS_WINDOWS
|
||||
//#include <dsound.h>
|
||||
|
|
|
@ -28,9 +28,9 @@
|
|||
#include <nel/misc/debug.h>
|
||||
#include <nel/misc/vector.h>
|
||||
|
||||
#include "../sound_driver.h"
|
||||
#include "../buffer.h"
|
||||
#include "../source.h"
|
||||
#include "../listener.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
#include "nel/sound/driver/source.h"
|
||||
#include "nel/sound/driver/listener.h"
|
||||
|
||||
/* end of file */
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "listener.h"
|
||||
#include "nel/sound/driver/listener.h"
|
||||
|
||||
|
||||
// leave not static else this workaround don't work
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include "music_channel.h"
|
||||
#include "nel/sound/driver/music_channel.h"
|
||||
|
||||
// STL includes
|
||||
|
||||
|
|
|
@ -39,11 +39,11 @@
|
|||
#include <nel/misc/vector.h>
|
||||
#include <nel/misc/singleton.h>
|
||||
|
||||
#include "../sound_driver.h"
|
||||
#include "../buffer.h"
|
||||
#include "../source.h"
|
||||
#include "../listener.h"
|
||||
#include "../effect.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
#include "nel/sound/driver/source.h"
|
||||
#include "nel/sound/driver/listener.h"
|
||||
#include "nel/sound/driver/effect.h"
|
||||
|
||||
#include "ext_al.h"
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "sound_driver.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
|
||||
#ifdef NL_OS_WINDOWS
|
||||
# define NOMINMAX
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "source.h"
|
||||
#include "nel/sound/driver/source.h"
|
||||
#include "nel/misc/common.h"
|
||||
|
||||
using namespace NLMISC;
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
// NeL includes
|
||||
#include <nel/misc/mutex.h>
|
||||
#include "../buffer.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
|
||||
// Project includes
|
||||
// #include "sound_driver_xaudio2.h"
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include "../buffer.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
|
||||
// Project includes
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include "../sound_driver.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include <nel/misc/debug.h>
|
||||
|
||||
// Project includes
|
||||
|
|
|
@ -21,8 +21,8 @@
|
|||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include "../listener.h"
|
||||
#include "../sound_driver.h"
|
||||
#include "nel/sound/driver/listener.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include <nel/misc/matrix.h>
|
||||
|
||||
// Project includes
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include <nel/misc/file.h>
|
||||
#include <nel/misc/dynloadlib.h>
|
||||
#include <nel/misc/command.h>
|
||||
#include "../sound_driver.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "music_buffer.h" // ../
|
||||
|
||||
// Project includes
|
||||
|
|
|
@ -21,9 +21,9 @@
|
|||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include "../source.h"
|
||||
#include "../sound_driver.h"
|
||||
#include "../buffer.h"
|
||||
#include "nel/sound/driver/source.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
|
||||
// Project includes
|
||||
|
||||
|
|
|
@ -36,11 +36,11 @@
|
|||
#include <nel/misc/vector.h>
|
||||
#include <nel/misc/singleton.h>
|
||||
|
||||
#include "../sound_driver.h"
|
||||
#include "../buffer.h"
|
||||
#include "../source.h"
|
||||
#include "../listener.h"
|
||||
#include "../effect.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
#include "nel/sound/driver/source.h"
|
||||
#include "nel/sound/driver/listener.h"
|
||||
#include "nel/sound/driver/effect.h"
|
||||
|
||||
// Defines
|
||||
#define NLSOUND_XAUDIO2_NAME "NeLSound XAudio2 Driver"
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
|
||||
#include "stdsound.h"
|
||||
|
||||
#include "listener_user.h"
|
||||
#include "audio_mixer_user.h"
|
||||
#include "nel/sound/listener_user.h"
|
||||
#include "nel/sound/audio_mixer_user.h"
|
||||
|
||||
|
||||
namespace NLSOUND {
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include "stdsound.h"
|
||||
|
||||
#include "mixing_track.h"
|
||||
#include "nel/sound/mixing_track.h"
|
||||
|
||||
|
||||
// leave not static else this workaround don't work
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdsound.h"
|
||||
#include "music_channel_fader.h"
|
||||
#include "nel/sound/music_channel_fader.h"
|
||||
|
||||
// STL includes
|
||||
|
||||
|
@ -31,8 +31,8 @@
|
|||
// #include <nel/misc/debug.h>
|
||||
|
||||
// Project includes
|
||||
#include "driver/sound_driver.h"
|
||||
#include "driver/music_channel.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "nel/sound/driver/music_channel.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include "stdsound.h"
|
||||
|
||||
#include "music_sound.h"
|
||||
#include "nel/sound/music_sound.h"
|
||||
#include "nel/misc/path.h"
|
||||
#include "nel/georges/u_form_elm.h"
|
||||
|
||||
|
|
|
@ -16,10 +16,10 @@
|
|||
|
||||
#include "stdsound.h"
|
||||
|
||||
#include "audio_mixer_user.h"
|
||||
#include "music_sound_manager.h"
|
||||
#include "music_sound.h"
|
||||
#include "music_source.h"
|
||||
#include "nel/sound/audio_mixer_user.h"
|
||||
#include "nel/sound/music_sound_manager.h"
|
||||
#include "nel/sound/music_sound.h"
|
||||
#include "nel/sound/music_source.h"
|
||||
|
||||
|
||||
using namespace NLMISC;
|
||||
|
|
|
@ -16,10 +16,10 @@
|
|||
|
||||
#include "stdsound.h"
|
||||
|
||||
#include "music_source.h"
|
||||
#include "music_sound.h"
|
||||
#include "audio_mixer_user.h"
|
||||
#include "music_sound_manager.h"
|
||||
#include "nel/sound/music_source.h"
|
||||
#include "nel/sound/music_sound.h"
|
||||
#include "nel/sound/audio_mixer_user.h"
|
||||
#include "nel/sound/music_sound_manager.h"
|
||||
|
||||
|
||||
namespace NLSOUND {
|
||||
|
|
|
@ -16,15 +16,15 @@
|
|||
|
||||
#include "stdsound.h"
|
||||
|
||||
#include "sample_bank.h"
|
||||
#include "sample_bank_manager.h"
|
||||
#include "driver/sound_driver.h"
|
||||
#include "driver/buffer.h"
|
||||
#include "nel/sound/sample_bank.h"
|
||||
#include "nel/sound/sample_bank_manager.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
#include "nel/misc/path.h"
|
||||
#include "nel/misc/file.h"
|
||||
#include "async_file_manager_sound.h"
|
||||
#include "background_sound_manager.h"
|
||||
#include "sound_bank.h"
|
||||
#include "nel/sound/async_file_manager_sound.h"
|
||||
#include "nel/sound/background_sound_manager.h"
|
||||
#include "nel/sound/sound_bank.h"
|
||||
|
||||
|
||||
using namespace std;
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdsound.h"
|
||||
#include "sample_bank_manager.h"
|
||||
#include "nel/sound/sample_bank_manager.h"
|
||||
|
||||
// STL includes
|
||||
|
||||
|
@ -25,12 +25,12 @@
|
|||
#include <nel/misc/file.h>
|
||||
|
||||
// Project includes
|
||||
#include "driver/sound_driver.h"
|
||||
#include "driver/buffer.h"
|
||||
#include "sample_bank.h"
|
||||
#include "async_file_manager_sound.h"
|
||||
#include "background_sound_manager.h"
|
||||
#include "sound_bank.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
#include "nel/sound/sample_bank.h"
|
||||
#include "nel/sound/async_file_manager_sound.h"
|
||||
#include "nel/sound/background_sound_manager.h"
|
||||
#include "nel/sound/sound_bank.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
|
|
@ -17,12 +17,12 @@
|
|||
#include "stdsound.h"
|
||||
|
||||
#include "nel/misc/path.h"
|
||||
#include "simple_sound.h"
|
||||
#include "sound_bank.h"
|
||||
#include "sample_bank_manager.h"
|
||||
#include "sample_bank.h"
|
||||
#include "driver/sound_driver.h"
|
||||
#include "driver/buffer.h"
|
||||
#include "nel/sound/simple_sound.h"
|
||||
#include "nel/sound/sound_bank.h"
|
||||
#include "nel/sound/sample_bank_manager.h"
|
||||
#include "nel/sound/sample_bank.h"
|
||||
#include "nel/sound/driver/sound_driver.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
|
|
@ -16,13 +16,13 @@
|
|||
|
||||
#include "stdsound.h"
|
||||
|
||||
#include "driver/buffer.h"
|
||||
#include "driver/source.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
#include "nel/sound/driver/source.h"
|
||||
|
||||
#include "simple_source.h"
|
||||
#include "mixing_track.h"
|
||||
#include "simple_sound.h"
|
||||
#include "clustered_sound.h"
|
||||
#include "nel/sound/simple_source.h"
|
||||
#include "nel/sound/mixing_track.h"
|
||||
#include "nel/sound/simple_sound.h"
|
||||
#include "nel/sound/clustered_sound.h"
|
||||
|
||||
using namespace NLMISC;
|
||||
|
||||
|
|
|
@ -16,16 +16,16 @@
|
|||
|
||||
#include "stdsound.h"
|
||||
|
||||
#include "sound.h"
|
||||
#include "nel/sound/sound.h"
|
||||
#include "nel/misc/path.h"
|
||||
#include "sound_bank.h"
|
||||
#include "nel/sound/sound_bank.h"
|
||||
|
||||
#include "simple_sound.h"
|
||||
#include "complex_sound.h"
|
||||
#include "background_sound.h"
|
||||
#include "context_sound.h"
|
||||
#include "music_sound.h"
|
||||
#include "stream_sound.h"
|
||||
#include "nel/sound/simple_sound.h"
|
||||
#include "nel/sound/complex_sound.h"
|
||||
#include "nel/sound/background_sound.h"
|
||||
#include "nel/sound/context_sound.h"
|
||||
#include "nel/sound/music_sound.h"
|
||||
#include "nel/sound/stream_sound.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
|
|
@ -16,19 +16,19 @@
|
|||
|
||||
#include "stdsound.h"
|
||||
|
||||
#include "sound_bank.h"
|
||||
#include "simple_sound.h"
|
||||
#include "complex_sound.h"
|
||||
#include "context_sound.h"
|
||||
#include "background_sound.h"
|
||||
#include "music_sound.h"
|
||||
#include "stream_sound.h"
|
||||
#include "nel/sound/sound_bank.h"
|
||||
#include "nel/sound/simple_sound.h"
|
||||
#include "nel/sound/complex_sound.h"
|
||||
#include "nel/sound/context_sound.h"
|
||||
#include "nel/sound/background_sound.h"
|
||||
#include "nel/sound/music_sound.h"
|
||||
#include "nel/sound/stream_sound.h"
|
||||
|
||||
#include "nel/georges/u_form_loader.h"
|
||||
#include "nel/georges/u_form_elm.h"
|
||||
#include "nel/georges/u_form.h"
|
||||
#include "nel/misc/path.h"
|
||||
#include "driver/buffer.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
|
||||
#include "nel/georges/load_form.h"
|
||||
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
|
||||
#include "stdsound.h"
|
||||
|
||||
#include "source_common.h"
|
||||
#include "audio_mixer_user.h"
|
||||
#include "nel/sound/source_common.h"
|
||||
#include "nel/sound/audio_mixer_user.h"
|
||||
|
||||
|
||||
using namespace NLMISC;
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdsound.h"
|
||||
#include "stream_sound.h"
|
||||
#include "nel/sound/stream_sound.h"
|
||||
|
||||
// STL includes
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdsound.h"
|
||||
#include "stream_source.h"
|
||||
#include "nel/sound/stream_source.h"
|
||||
|
||||
// STL includes
|
||||
|
||||
|
@ -24,10 +24,10 @@
|
|||
#include <nel/misc/vector.h>
|
||||
|
||||
// Project includes
|
||||
#include "driver/buffer.h"
|
||||
#include "audio_mixer_user.h"
|
||||
#include "stream_sound.h"
|
||||
#include "clustered_sound.h"
|
||||
#include "nel/sound/driver/buffer.h"
|
||||
#include "nel/sound/audio_mixer_user.h"
|
||||
#include "nel/sound/stream_sound.h"
|
||||
#include "nel/sound/clustered_sound.h"
|
||||
|
||||
// using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
|
|
@ -51,8 +51,8 @@
|
|||
|
||||
#if defined(DEBUG_SOUND_IN_GAME)
|
||||
//sound
|
||||
# include "nel/../../src/sound/clustered_sound.h"
|
||||
# include "nel/../../src/sound/audio_mixer_user.h"
|
||||
# include "nel/sound/clustered_sound.h"
|
||||
# include "nel/sound/audio_mixer_user.h"
|
||||
// 3d
|
||||
# include "nel/3d/cluster.h"
|
||||
# include "nel/3d/portal.h"
|
||||
|
@ -1506,6 +1506,7 @@ void CSoundManager::stopEventMusic(const string &fileName, uint xFadeTime)
|
|||
if(_AudioMixer)
|
||||
{
|
||||
// if the event music is the one currently played, or if empty fileName
|
||||
|
||||
if(fileName.empty() || nlstricmp(_EventMusicPlayed,fileName)==0)
|
||||
{
|
||||
// stop the music
|
||||
|
|
Loading…
Reference in a new issue