Fixed: Improve compilation speed including revision.h in a smaller .cpp file

This commit is contained in:
kervala 2014-03-26 13:13:17 +01:00
parent 92a80850e2
commit 446abed89a
3 changed files with 154 additions and 34 deletions

View file

@ -21,8 +21,6 @@
// Memory
#include <memory>
#include "game_share/ryzom_version.h"
#include "nel/misc/i_xml.h"
#include "nel/misc/o_xml.h"
#include "nel/misc/algo.h"
@ -131,29 +129,7 @@ using namespace NLGUI;
#include "parser_modules.h"
#include "../global.h"
#ifdef HAVE_REVISION_H
#include "revision.h"
#endif
#if defined(HAVE_X86_64)
#define RYZOM_ARCH "x64"
#elif defined(HAVE_X86)
#define RYZOM_ARCH "x86"
#elif defined(HAVE_ARM)
#define RYZOM_ARCH "arm"
#else
#define RYZOM_ARCH "unknow"
#endif
#if defined(NL_OS_WINDOWS)
#define RYZOM_SYSTEM "windows"
#elif defined(NL_OS_MAC)
#define RYZOM_SYSTEM "mac"
#elif defined(NL_OS_UNIX)
#define RYZOM_SYSTEM "unix"
#else
#define RYZOM_SYSTEM "unkown"
#endif
#include "user_agent.h"
using namespace NLMISC;
@ -489,18 +465,10 @@ CInterfaceManager::CInterfaceManager()
CViewTextID::setTextProvider( &SMTextProvider );
CViewTextFormated::setFormatter( &RyzomTextFormatter );
char buffer[256];
#ifdef REVISION
sprintf(buffer, "%s.%s-%s-%s", RYZOM_VERSION, REVISION, RYZOM_SYSTEM, RYZOM_ARCH);
#else
sprintf(buffer, "%s-%s-%s", RYZOM_VERSION, RYZOM_SYSTEM, RYZOM_ARCH);
#endif
CGroupHTML::options.trustedDomains = ClientCfg.WebIgTrustedDomains;
CGroupHTML::options.languageCode = ClientCfg.getHtmlLanguageCode();
CGroupHTML::options.appName = "Ryzom";
CGroupHTML::options.appVersion = buffer;
CGroupHTML::options.appVersion = getUserAgent();
NLGUI::CDBManager::getInstance()->resizeBanks( NB_CDB_BANKS );
interfaceLinkUpdater = new CInterfaceLink::CInterfaceLinkUpdater();

View file

@ -0,0 +1,65 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "user_agent.h"
#include "game_share/ryzom_version.h"
#ifdef HAVE_REVISION_H
#include "revision.h"
#endif
#if defined(HAVE_X86_64)
#define RYZOM_ARCH "x64"
#elif defined(HAVE_X86)
#define RYZOM_ARCH "x86"
#elif defined(HAVE_ARM)
#define RYZOM_ARCH "arm"
#else
#define RYZOM_ARCH "unknown"
#endif
#if defined(NL_OS_WINDOWS)
#define RYZOM_SYSTEM "windows"
#elif defined(NL_OS_MAC)
#define RYZOM_SYSTEM "mac"
#elif defined(NL_OS_UNIX)
#define RYZOM_SYSTEM "unix"
#else
#define RYZOM_SYSTEM "unknown"
#endif
std::string getUserAgent()
{
static std::string s_userAgent;
if (s_userAgent.empty())
{
char buffer[256];
#ifdef REVISION
sprintf(buffer, "%s.%s-%s-%s", RYZOM_VERSION, REVISION, RYZOM_SYSTEM, RYZOM_ARCH);
#else
sprintf(buffer, "%s-%s-%s", RYZOM_VERSION, RYZOM_SYSTEM, RYZOM_ARCH);
#endif
s_userAgent = buffer;
}
return s_userAgent;
}

View file

@ -0,0 +1,87 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_USER_AGENT_H
#define CL_USER_AGENT_H
std::string getUserAgent();
#endif // CL_USER_AGENT_H
/* End of user_agent.h */