ADDED: #1471 Nel3D widget ( based on Dnk's similar widget ), NelGUI widget skeletons. NelGUI widget will be the widget which renders the GUI library's output and forward the input for it.
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e0ffb76eaa
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9 changed files with 272 additions and 1 deletions
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@ -126,6 +126,9 @@ namespace NLGUI
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/// Delete all textures and the like and reset the view renderer
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void reset();
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/// Release the resources of CViewRenderer, and delete the Singleton
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static void release();
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/// Retrieves the 3d driver we are using
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static NL3D::UDriver* getDriver();
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@ -184,6 +184,18 @@ namespace NLGUI
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_Material.setTexture(3, NULL);
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_Material.setZBias(0);
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}
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void CViewRenderer::release()
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{
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if( instance != NULL )
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{
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instance->reset();
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delete instance;
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instance = NULL;
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}
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}
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/*
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* reset: reset the whole view renderer
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*/
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@ -20,6 +20,8 @@ SET(OVQT_PLUGIN_GUI_EDITOR_HDR
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proc_editor.h
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property_browser_ctrl.h
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project_window.h
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nel3d_widget.h
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nelgui_widget.h
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)
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SET(OVQT_PLUGIN_GUI_EDITOR_UIS
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@ -37,6 +37,7 @@
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#include "proc_editor.h"
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#include "project_file_parser.h"
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#include "project_window.h"
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#include "nelgui_widget.h"
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namespace GUIEditor
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{
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@ -51,7 +52,10 @@ namespace GUIEditor
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widgetProps = new CWidgetProperties;
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linkEditor = new LinkEditor;
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procEditor = new ProcEditor;
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projectWindow = new ProjectWindow();
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projectWindow = new ProjectWindow;
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viewPort = new NelGUIWidget;
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setCentralWidget( viewPort );
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createMenus();
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readSettings();
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@ -74,6 +78,8 @@ namespace GUIEditor
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browserCtrl.setup();
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dock->setWidget( tb );
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addDockWidget( Qt::RightDockWidgetArea, dock );
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viewPort->init();
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}
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GUIEditorWindow::~GUIEditorWindow()
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@ -91,6 +97,9 @@ namespace GUIEditor
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delete projectWindow;
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projectWindow = NULL;
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delete viewPort;
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viewPort = NULL;
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}
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QUndoStack *GUIEditorWindow::undoStack() const
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@ -163,6 +172,10 @@ namespace GUIEditor
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a = new QAction( "Project Window", this );
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connect( a, SIGNAL( triggered( bool ) ), projectWindow, SLOT( show() ) );
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m->addAction( a );
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a = new QAction( "Clear Viewport", this );
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connect( a, SIGNAL( triggered( bool ) ), viewPort, SLOT( clear() ) );
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m->addAction( a );
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}
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}
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@ -31,6 +31,7 @@ namespace GUIEditor
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class LinkEditor;
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class ProcEditor;
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class ProjectWindow;
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class NelGUIWidget;
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class GUIEditorWindow: public QMainWindow
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{
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@ -63,6 +64,7 @@ private:
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LinkEditor *linkEditor;
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ProcEditor *procEditor;
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ProjectWindow *projectWindow;
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NelGUIWidget *viewPort;
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CPropBrowserCtrl browserCtrl;
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QString currentProject;
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@ -0,0 +1,94 @@
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel3d_widget.h"
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#include "nel/3d/u_driver.h"
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#include "nel/3d/text_context.h"
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#include "nel/misc/rgba.h"
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#include "nel/misc/path.h"
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namespace GUIEditor
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{
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Nel3DWidget::Nel3DWidget( QWidget *parent ) :
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QWidget( parent )
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{
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driver = NULL;
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textContext = NULL;
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}
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Nel3DWidget::~Nel3DWidget()
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{
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if( driver != NULL )
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{
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if( textContext != NULL )
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{
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driver->deleteTextContext( textContext );
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textContext = NULL;
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}
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driver->release();
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delete driver;
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driver = NULL;
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}
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}
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void Nel3DWidget::init()
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{
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nlassert( driver == NULL );
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driver = NL3D::UDriver::createDriver( 0, false, 0 );
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driver->setMatrixMode2D11();
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driver->setDisplay( winId(), NL3D::UDriver::CMode( width(), height(), 32, true ) );
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}
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void Nel3DWidget::createTextContext( std::string fontFile )
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{
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if( driver == NULL )
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return;
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std::string font;
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try
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{
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font = NLMISC::CPath::lookup( fontFile );
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}
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catch( ... )
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{
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nlinfo( "Font %s cannot be found, cannot create textcontext!", fontFile.c_str() );
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exit( EXIT_FAILURE );
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}
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if( textContext != NULL )
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{
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driver->deleteTextContext( textContext );
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textContext = NULL;
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}
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textContext = driver->createTextContext( font );
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}
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void Nel3DWidget::clear()
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{
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if( driver == NULL )
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return;
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driver->clearBuffers( NLMISC::CRGBA::Black );
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driver->swapBuffers();
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}
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}
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@ -0,0 +1,56 @@
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NEL3D_WIDGET_H
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#define NEL3D_WIDGET_H
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#include <QWidget>
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#include <string>
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namespace NL3D
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{
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class UDriver;
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class UTextContext;
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}
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namespace GUIEditor
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{
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/// Nel 3D interface to Qt
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class Nel3DWidget : public QWidget
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{
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Q_OBJECT
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public:
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Nel3DWidget( QWidget *parent = NULL );
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virtual ~Nel3DWidget();
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virtual void init();
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void createTextContext( std::string fontFile );
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NL3D::UDriver* getDriver() const{ return driver; }
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NL3D::UTextContext* getTextContext() const{ return textContext; }
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public Q_SLOTS:
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void clear();
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private:
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NL3D::UDriver *driver;
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NL3D::UTextContext *textContext;
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};
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}
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#endif
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@ -0,0 +1,52 @@
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nelgui_widget.h"
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#include "nel/misc/path.h"
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#include "nel/gui/view_renderer.h"
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#include <set>
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#include <string>
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namespace GUIEditor
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{
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std::set< std::string > hwCursors;
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NelGUIWidget::NelGUIWidget( QWidget *parent ) :
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Nel3DWidget( parent )
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{
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}
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NelGUIWidget::~NelGUIWidget()
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{
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NLGUI::CViewRenderer::release();
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}
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void NelGUIWidget::init()
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{
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NLMISC::CPath::addSearchPath( "fonts" );
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Nel3DWidget::init();
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createTextContext( "Ryzom.ttf" );
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NLGUI::CViewRenderer::setDriver( getDriver() );
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NLGUI::CViewRenderer::setTextContext( getTextContext() );
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NLGUI::CViewRenderer::hwCursors = &hwCursors;
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NLGUI::CViewRenderer::getInstance()->init();
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}
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}
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@ -0,0 +1,37 @@
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NELGUI_WIDGET_H
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#define NELGUI_WIDGET_H
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#include "nel3d_widget.h"
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namespace GUIEditor
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{
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/// Qt viewport for the Nel GUI library
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class NelGUIWidget : public Nel3DWidget
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{
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Q_OBJECT
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public:
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NelGUIWidget( QWidget *parent = NULL );
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~NelGUIWidget();
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void init();
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};
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}
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#endif
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