Changed: #1304: Implementation of the "guild" parameter for the "recv_item" action
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bc4ac5dac6
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3 changed files with 220 additions and 114 deletions
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@ -904,10 +904,12 @@ bool CGuild::canAccessToGuildInventory( CCharacter * user )
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}
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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void CGuild::putItem( CGameItemPtr item )
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bool CGuild::putItem( CGameItemPtr item )
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{
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{
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if (_Inventory->insertItem(item, INVENTORIES::INSERT_IN_FIRST_FREE_SLOT, true) != CInventoryBase::ior_ok)
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CInventoryBase::TInventoryOpResult res = _Inventory->insertItem(item, INVENTORIES::INSERT_IN_FIRST_FREE_SLOT, true);
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if (res != CInventoryBase::ior_ok)
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item.deleteItem();
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item.deleteItem();
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return res == CInventoryBase::ior_ok;
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}
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -235,7 +235,7 @@ public:
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return _Inventory->getItem(slot);
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return _Inventory->getItem(slot);
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}
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}
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/// add an item in the guild inventory (item can be deleted if not inserted : do not use it anymore in any case!)
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/// add an item in the guild inventory (item can be deleted if not inserted : do not use it anymore in any case!)
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void putItem( CGameItemPtr item );
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bool putItem( CGameItemPtr item );
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/// return the inventory (const)
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/// return the inventory (const)
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const NLMISC::CSmartPtr<CGuildInventory>& getInventory() const { return _Inventory; }
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const NLMISC::CSmartPtr<CGuildInventory>& getInventory() const { return _Inventory; }
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@ -617,7 +617,7 @@ class CMissionActionRecvItem : public IMissionAction
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}
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}
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}
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}
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}
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}
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else if ( !_Group )
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else if ( !_Group && !_Guild)
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{
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{
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CCharacter * user = PlayerManager.getChar( entities[0] );
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CCharacter * user = PlayerManager.getChar( entities[0] );
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CTeam * team = TeamManager.getRealTeam(user->getTeamId());
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CTeam * team = TeamManager.getRealTeam(user->getTeamId());
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@ -628,7 +628,111 @@ class CMissionActionRecvItem : public IMissionAction
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}
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}
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}
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}
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// If the case we want to give the item to the guild
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if (_Guild)
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{
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if (entities.size() == 0)
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return;
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CCharacter * user = PlayerManager.getChar( entities[0] );
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if (!user)
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{
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LOGMISSIONACTION("recv_fame : Invalid user");
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return;
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}
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CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
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if (!guild)
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{
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LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
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return;
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}
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SM_STATIC_PARAMS_3(params, STRING_MANAGER::item, STRING_MANAGER::integer, STRING_MANAGER::integer);
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if ( _SheetId != CSheetId::Unknown )
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{
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const CStaticItem * form = CSheets::getForm( _SheetId );
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if ( !form )
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{
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LOGMISSIONACTION("sheetId '" + _SheetId.toString() + "' is unknown");
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return;
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}
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if (form->Family != ITEMFAMILY::MISSION_ITEM)
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return;
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uint quantity = _Quantity;
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while (quantity > 0)
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{
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CGameItemPtr item = user->createItem(_Quality, quantity, _SheetId);
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if (item == NULL)
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break;
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const uint32 stackSize = item->getStackSize();
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if (!guild->putItem(item))
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{
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CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
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if ( templ )
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{
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if ( templ->Tags.FailIfInventoryIsFull )
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{
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instance->setProcessingState(CMission::ActionFailed);
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return;
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}
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}
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}
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// from here item maybe NULL (because of autostack)
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quantity -= stackSize;
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}
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params[2].Int = _Quality;
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}
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else
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{
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const CStaticItem * form = CSheets::getForm( _Item.getSheetId() );
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if ( !form )
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{
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LOGMISSIONACTION("sheetId '" + _Item.getSheetId().toString() + "' is unknown");
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return;
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}
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uint quantity = _Quantity;
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while (quantity > 0)
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{
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CGameItemPtr item = _Item.createItem(quantity);
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if (item == NULL)
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break;
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const uint32 stackSize = item->getStackSize();
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if (!guild->putItem(item))
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{
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CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
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if ( templ )
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{
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if ( templ->Tags.FailIfInventoryIsFull )
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{
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instance->setProcessingState(CMission::ActionFailed);
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return;
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}
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}
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}
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// from here item maybe NULL (because of autostack)
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quantity -= stackSize;
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}
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params[2].Int = _Item.getQuality();
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}
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params[0].SheetId = _SheetId;
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params[1].Int = _Quantity;
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for ( uint i = 0; i < entities.size(); i++ )
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{
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CCharacter * user = PlayerManager.getChar( entities[i] );
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if ( user )
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PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_GUILD_RECV_ITEM", params);
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}
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}
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else
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{
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// check free room space in inventory
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// check free room space in inventory
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// NB : in case of group, fail happens only if none in the group have enough free space
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// NB : in case of group, fail happens only if none in the group have enough free space
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sint16 neededSlotCount = 0;
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sint16 neededSlotCount = 0;
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@ -647,7 +751,6 @@ class CMissionActionRecvItem : public IMissionAction
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return;
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return;
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}
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}
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bool fail = true;
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bool fail = true;
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for ( uint i = 0; i < entities.size(); i++ )
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for ( uint i = 0; i < entities.size(); i++ )
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{
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{
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@ -765,6 +868,7 @@ class CMissionActionRecvItem : public IMissionAction
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PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_ITEM", params);
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PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_ITEM", params);
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}
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}
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}
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}
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}
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};
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};
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CMissionItem _Item;
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CMissionItem _Item;
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uint16 _Quality;
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uint16 _Quality;
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