Changed: #878 Fix typos in comments/code
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5 changed files with 6 additions and 6 deletions
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@ -97,12 +97,12 @@ public:
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//nldebug("activate");
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}
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void desactivate()
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void deactivate()
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{
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if(_Control == QUIT) return;
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nlassert(_Control == ACTIVE);
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_Control = INACTIVE;
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//nldebug("desactivate");
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//nldebug("deactivate");
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}
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void quit()
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@ -25,7 +25,7 @@ class IBuffer;
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/**
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* CAsyncFileManagerSound is a class that manage sound file loading in a seperate thread
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* This class mostly depend on the CAsyncFileManager class for serializing async file
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* loas request.
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* loading request.
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* \author Boris Boucher
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* \author Nevrax France
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* \date 2002
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@ -577,7 +577,7 @@ bool CInstanceGroup::addToScene (CScene& scene, IDriver *driver, uint selectedTe
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}
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if( _Instances[i] == NULL )
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{
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nlwarning("Not found '%s' file\n", shapeName.c_str());
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nlwarning("Not found '%s' file", shapeName.c_str());
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}
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}
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}
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@ -1492,7 +1492,7 @@ sint IService::main (const char *serviceShortName, const char *serviceLongName,
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_ResetMeasures = false;
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}
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MyTAT.desactivate();
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MyTAT.deactivate();
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}
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}
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catch (EFatalError &)
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@ -297,7 +297,7 @@ struct CClientConfig
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/// SoundForceSoftwareBuffer
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bool SoundForceSoftwareBuffer;
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/// The outgmae music file
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/// The outgame music file
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string SoundOutGameMusic;
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/// The Sound SFX Volume (0-1) (ie all but music)
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