Avoid redundant per-frame calls to getDbProp("UI:ENTITY:GUILD:#:ICON")

This commit is contained in:
kaetemi 2013-07-28 05:48:59 +02:00
parent 292df29429
commit 3fe1a17503
2 changed files with 11 additions and 2 deletions

View file

@ -41,6 +41,7 @@ uint CGroupInSceneUserInfo::_BatLength = 0;
CCDBNodeLeaf *CGroupInSceneUserInfo::_Value = NULL;
CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueBegin = NULL;
CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueEnd = NULL;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> CGroupInSceneUserInfo::_GuildIconLeaf[256];
// ***************************************************************************
NLMISC_REGISTER_OBJECT(CViewBase, CGroupInSceneUserInfo, std::string, "in_scene_user_info");
@ -943,8 +944,13 @@ void CGroupInSceneUserInfo::updateDynamicData ()
if (_Entity->getGuildSymbol() != 0)
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
string dbLeaf = "UI:ENTITY:GUILD:"+toString (_Entity->slot())+":ICON";
NLGUI::CDBManager::getInstance()->getDbProp(dbLeaf)->setValue64(_Entity->getGuildSymbol());
if (!_GuildIconLeaf[_Entity->slot()])
{
string dbLeaf = "UI:ENTITY:GUILD:"+toString (_Entity->slot())+":ICON";
_GuildIconLeaf[_Entity->slot()] = NLGUI::CDBManager::getInstance()->getDbProp(dbLeaf);
}
nlassert(&*_GuildIconLeaf[_Entity->slot()]);
(&*_GuildIconLeaf[_Entity->slot()])->setValue64(_Entity->getGuildSymbol());
}
// Set the event faction

View file

@ -97,6 +97,9 @@ protected:
static NLMISC::CCDBNodeLeaf *_ValueBegin;
static NLMISC::CCDBNodeLeaf *_ValueEnd;
// Guild icon leafs
static NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GuildIconLeaf[256];
// Special guild
bool _NeedGuildNameId;
bool _NeedGuildSymbolId;