Implemented the GUI part of saving...
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parent
05d8295bb6
commit
3fe1101f44
5 changed files with 140 additions and 0 deletions
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@ -32,6 +32,8 @@
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#include "tile_item.h"
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#include "tile_item_delegate.h"
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#include "tilebank_saver.h"
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TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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: QMainWindow(parent),
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m_ui(new Ui::TileEditorMainWindow)
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@ -142,6 +144,14 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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connect(m_ui->actionZoom200, SIGNAL(triggered()), m_zoomSignalMapper, SLOT(map()));
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m_zoomSignalMapper->setMapping(m_ui->actionZoom200, 2);
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connect(m_zoomSignalMapper, SIGNAL(mapped(int)), this, SLOT(onZoomFactor(int)));
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QAction *saveAction = Core::ICore::instance()->menuManager()->action( Core::Constants::SAVE );
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saveAction->setEnabled( true );
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QAction *saveAsAction = Core::ICore::instance()->menuManager()->action( Core::Constants::SAVE_AS );
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saveAsAction->setEnabled( true );
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connect( m_ui->actionSaveTileBank, SIGNAL( triggered() ), this, SLOT( save() ) );
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connect( m_ui->actionSaveTileBankAs, SIGNAL( triggered() ), this, SLOT( saveAs() ) );
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}
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TileEditorMainWindow::~TileEditorMainWindow()
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@ -161,6 +171,45 @@ TileEditorMainWindow::~TileEditorMainWindow()
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m_tileModels.clear();
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}
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void TileEditorMainWindow::save()
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{
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saveAs();
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}
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void TileEditorMainWindow::saveAs()
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{
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if( m_fileName.isEmpty() )
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{
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m_fileName = QFileDialog::getSaveFileName( this,
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tr( "Save TileBank as..." ),
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"",
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tr( "TileBank files (*.tilebank)" ) );
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if( m_fileName.isEmpty() )
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return;
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}
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QList< QString > landNames;
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int c = m_ui->landLW->count();
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for( int i = 0; i < c; i++ )
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{
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QListWidgetItem *item = m_ui->landLW->item( i );
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landNames.push_back( item->text() );
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}
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TileBankSaver saver;
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bool ok = saver.save( m_fileName.toUtf8().constData(), m_tileModels, landNames );
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if( !ok )
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{
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QMessageBox::critical( this,
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tr( "Saving tilebank" ),
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tr( "Failed to save tilebank :(" ) );
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}
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}
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void TileEditorMainWindow::onZoomFactor(int level)
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{
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int tile128Scaled=TileModel::TILE_128_BASE_SIZE;
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@ -42,6 +42,10 @@ public:
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QUndoStack *getUndoStack() { return m_undoStack; }
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public Q_SLOTS:
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void save();
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void saveAs();
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private Q_SLOTS:
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void onActionAddTile(bool triggered);
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void onActionDeleteTile(bool triggered);
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@ -102,6 +106,8 @@ private:
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TAB_DISPLACEMENT = 3,
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TAB_DETAILS = 4
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};
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QString m_fileName;
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};
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#endif // TILE_EDITOR_MAIN_WINDOW_H
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@ -95,6 +95,16 @@ public:
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{
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}
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void save()
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{
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m_tileEditorMainWindow->save();
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}
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void saveAs()
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{
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m_tileEditorMainWindow->saveAs();
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}
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virtual QWidget *widget()
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{
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return m_tileEditorMainWindow;
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37
code/studio/src/plugins/tile_editor/tilebank_saver.cpp
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37
code/studio/src/plugins/tile_editor/tilebank_saver.cpp
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@ -0,0 +1,37 @@
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// Ryzom Core Studio - Tile Editor plugin
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "tilebank_saver.h"
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#include "tile_model.h"
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#include "nel/3d/tile_bank.h"
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TileBankSaver::TileBankSaver()
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{
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}
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TileBankSaver::~TileBankSaver()
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{
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}
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bool TileBankSaver::save( const char *fileName, const QList< TileModel* > &models, const QList< QString > &lands )
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{
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NL3D::CTileBank bank;
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return false;
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}
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38
code/studio/src/plugins/tile_editor/tilebank_saver.h
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38
code/studio/src/plugins/tile_editor/tilebank_saver.h
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@ -0,0 +1,38 @@
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// Ryzom Core Studio - Tile Editor plugin
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef TILEBANK_SAVER_H
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#define TILEBANK_SAVER_H
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#include <QString>
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#include <QList>
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class TileModel;
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class TileBankSaver
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{
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public:
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TileBankSaver();
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~TileBankSaver();
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bool save( const char *filename, const QList< TileModel* > &models, const QList< QString > &lands );
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private:
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};
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#endif
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