Changed: Use LD_LIBRARY_PATH only when opening a document or URL
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1 changed files with 11 additions and 22 deletions
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@ -784,12 +784,6 @@ bool launchProgram(const std::string &programName, const std::string &arguments,
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}
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argv[i+1] = NULL;
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// save LD_LIBRARY_PATH
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const char *previousEnv = getenv("LD_LIBRARY_PATH");
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// clear LD_LIBRARY_PATH to avoid problems with Steam Runtime
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setenv("LD_LIBRARY_PATH", "", 1);
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int status = vfork ();
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/////////////////////////////////////////////////////////
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/// WARNING : NO MORE INSTRUCTION AFTER VFORK !
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@ -800,9 +794,6 @@ bool launchProgram(const std::string &programName, const std::string &arguments,
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char *err = strerror (errno);
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if (log)
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nlwarning("LAUNCH: Failed launched '%s' with arg '%s' err %d: '%s'", programName.c_str(), arguments.c_str(), errno, err);
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// restore previous LD_LIBRARY_PATH
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setenv("LD_LIBRARY_PATH", previousEnv, 1);
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}
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else if (status == 0)
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{
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@ -818,9 +809,6 @@ bool launchProgram(const std::string &programName, const std::string &arguments,
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else
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{
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//nldebug("LAUNCH: Successful launch '%s' with arg '%s'", programName.c_str(), arguments.c_str());
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// restore previous LD_LIBRARY_PATH
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setenv("LD_LIBRARY_PATH", previousEnv, 1);
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return true;
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}
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@ -890,12 +878,6 @@ sint launchProgramAndWaitForResult(const std::string &programName, const std::st
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CloseHandle(pi.hThread);
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}
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#else
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// save LD_LIBRARY_PATH
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const char *previousEnv = getenv("LD_LIBRARY_PATH");
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// clear LD_LIBRARY_PATH to avoid problems with Steam Runtime
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setenv("LD_LIBRARY_PATH", "", 1);
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// program name is the only required string
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std::string command = programName;
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@ -905,9 +887,6 @@ sint launchProgramAndWaitForResult(const std::string &programName, const std::st
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// execute the command
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res = system(command.c_str());
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// restore previous LD_LIBRARY_PATH
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setenv("LD_LIBRARY_PATH", previousEnv, 1);
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if (res && log)
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nlwarning ("LAUNCH: Failed launched '%s' with arg '%s' return code %d", programName.c_str(), arguments.c_str(), res);
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#endif
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@ -1253,8 +1232,18 @@ static bool openDocWithExtension (const char *document, const char *ext)
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return false;
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}
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return launchProgram(command, document);
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// save LD_LIBRARY_PATH
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const char *previousEnv = getenv("LD_LIBRARY_PATH");
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// clear LD_LIBRARY_PATH to avoid problems with Steam Runtime
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setenv("LD_LIBRARY_PATH", "", 1);
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bool res = launchProgram(command, document);
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// restore previous LD_LIBRARY_PATH
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setenv("LD_LIBRARY_PATH", previousEnv, 1);
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return res;
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#endif // NL_OS_WINDOWS
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return false;
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