Changed: #878 Fix typos in comments/code
This commit is contained in:
parent
7e1f6dc293
commit
3e9f7eed4b
12 changed files with 62 additions and 67 deletions
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@ -152,7 +152,7 @@ public:
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* Speed is in O(1 * L*H) where L*H is the number of squares surrounded by the element
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* Speed is in O(1 * L*H) where L*H is the number of squares surrounded by the element
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*
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*
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* Warning! : bboxmin and bboxmax are multiplied by matrix setuped by changeBase. This work for any
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* Warning! : bboxmin and bboxmax are multiplied by matrix setuped by changeBase. This work for any
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* matrix with 90deg rotations (min and max are recomputed internally), but not with any rotation (43° ...)
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* matrix with 90deg rotations (min and max are recomputed internally), but not with any rotation (43 degrees ...)
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* because of the nature of AABBox. To do this correclty you should compute the bbox min and max in the
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* because of the nature of AABBox. To do this correclty you should compute the bbox min and max in the
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* basis given in changeBase, and insert() with multiplying min and max with inverse of this basis.
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* basis given in changeBase, and insert() with multiplying min and max with inverse of this basis.
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* eg:
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* eg:
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@ -2676,7 +2676,7 @@ void CPSRadialEmitter::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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void CPSRadialEmitter::emit(const NLMISC::CVector &srcPos, uint32 index, NLMISC::CVector &pos, NLMISC::CVector &speed)
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void CPSRadialEmitter::emit(const NLMISC::CVector &srcPos, uint32 index, NLMISC::CVector &pos, NLMISC::CVector &speed)
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{
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{
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NL_PS_FUNC(CPSRadialEmitter_emit)
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NL_PS_FUNC(CPSRadialEmitter_emit)
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// TODO : verifier que ca marche si une particule s'emet elle-mem
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// TODO : verify if it works when a particle emits itself
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nlassert(_EmittedType);
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nlassert(_EmittedType);
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static const double divRand = (2.0 / RAND_MAX);
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static const double divRand = (2.0 / RAND_MAX);
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@ -952,10 +952,10 @@ void CZoneLighter::light (CLandscape &landscape, CZone& output, uint zoneToLight
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_ProcessCount=MAX_CPU_PROCESS;
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_ProcessCount=MAX_CPU_PROCESS;
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// Number of obstacle polygones
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// Number of obstacle polygones
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printf ("Obstacle polygones : %zu\n", obstacles.size ());
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nlinfo ("Obstacle polygones : %zu", obstacles.size ());
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// Number of CPUS used
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// Number of CPUS used
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printf ("Number of CPU used: %d\n", _ProcessCount);
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nlinfo ("Number of CPU used: %d", _ProcessCount);
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// Zone pointer
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// Zone pointer
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CZone *pZone=landscape.getZone (_ZoneToLight);
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CZone *pZone=landscape.getZone (_ZoneToLight);
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@ -999,14 +999,14 @@ void CZoneLighter::light (CLandscape &landscape, CZone& output, uint zoneToLight
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lightPos = description.SunCenter - (description.SunDirection * description.SunDistance) + lightPos;
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lightPos = description.SunCenter - (description.SunDirection * description.SunDistance) + lightPos;
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InitZBuffer (zbuffer, lightPos, _RayBasis, zoneBB, description.ZBufferLandscapeSize, description);
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InitZBuffer (zbuffer, lightPos, _RayBasis, zoneBB, description.ZBufferLandscapeSize, description);
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printf ("Zbuffer %d size : %d x %d\n", sampleX+sampleY*description.SoftShadowSamplesSqrt, zbuffer.LocalZBufferWidth, zbuffer.LocalZBufferHeight);
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nlinfo ("Zbuffer %d size : %d x %d", sampleX+sampleY*description.SoftShadowSamplesSqrt, zbuffer.LocalZBufferWidth, zbuffer.LocalZBufferHeight);
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}
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}
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// *** Init the zbuffer for the vegetation
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// *** Init the zbuffer for the vegetation
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CVector lightPos = description.SunCenter - (description.SunDirection * description.SunDistance);
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CVector lightPos = description.SunCenter - (description.SunDirection * description.SunDistance);
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InitZBuffer (_ZBufferObject, lightPos, _RayBasis, zoneBB, description.ZBufferObjectSize, description);
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InitZBuffer (_ZBufferObject, lightPos, _RayBasis, zoneBB, description.ZBufferObjectSize, description);
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printf ("Zbuffer object size : %d x %d\n", _ZBufferObject.LocalZBufferWidth, _ZBufferObject.LocalZBufferHeight);
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nlinfo ("Zbuffer object size : %d x %d", _ZBufferObject.LocalZBufferWidth, _ZBufferObject.LocalZBufferHeight);
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// Compute the zbuffer in multi thread
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// Compute the zbuffer in multi thread
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@ -92,12 +92,12 @@ UAudioMixer *UAudioMixer::createAudioMixer()
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CAudioMixerUser::CAudioMixerUser() : _AutoLoadSample(false),
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CAudioMixerUser::CAudioMixerUser() : _AutoLoadSample(false),
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_UseADPCM(true),
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_UseADPCM(true),
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_SoundDriver(NULL),
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_SoundDriver(NULL),
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_SoundBank(NULL),
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_SoundBank(NULL),
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_SampleBankManager(NULL),
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_SampleBankManager(NULL),
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_BackgroundSoundManager(NULL),
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_BackgroundSoundManager(NULL),
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_ClusteredSound(0),
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_ClusteredSound(0),
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_ReverbEffect(NULL),
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_ReverbEffect(NULL),
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_ListenPosition(CVector::Null),
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_ListenPosition(CVector::Null),
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_BackgroundMusicManager(NULL),
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_BackgroundMusicManager(NULL),
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_PlayingSources(0),
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_PlayingSources(0),
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@ -136,7 +136,7 @@ CAudioMixerUser::~CAudioMixerUser()
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reset();
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reset();
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_Leaving = true;
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_Leaving = true;
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// Release all the SampleBanks
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// Release all the SampleBanks
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delete _SampleBankManager; _SampleBankManager = NULL;
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delete _SampleBankManager; _SampleBankManager = NULL;
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// Release the sound bank
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// Release the sound bank
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@ -167,14 +167,14 @@ void CAudioMixerUser::initClusteredSound(NL3D::UScene *uscene, float minGain, fl
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{
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{
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NL3D::CScene *scene = 0;
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NL3D::CScene *scene = 0;
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if (uscene) scene = &(static_cast<NL3D::CSceneUser*>(uscene)->getScene());
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if (uscene) scene = &(static_cast<NL3D::CSceneUser*>(uscene)->getScene());
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initClusteredSound(scene, minGain, maxDistance, portalInterpolate);
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initClusteredSound(scene, minGain, maxDistance, portalInterpolate);
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}
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}
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void CAudioMixerUser::initClusteredSound(NL3D::CScene *scene, float minGain, float maxDistance, float portalInterpolate = 20.0f)
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void CAudioMixerUser::initClusteredSound(NL3D::CScene *scene, float minGain, float maxDistance, float portalInterpolate = 20.0f)
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{
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{
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if (!_ClusteredSound) _ClusteredSound = new CClusteredSound();
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if (!_ClusteredSound) _ClusteredSound = new CClusteredSound();
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_ClusteredSound->init(scene, portalInterpolate, maxDistance, minGain);
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_ClusteredSound->init(scene, portalInterpolate, maxDistance, minGain);
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}
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}
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@ -359,7 +359,7 @@ void CAudioMixerUser::initDriver(const std::string &driverName)
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else if (dn == "dsound") driverType = ISoundDriver::DriverDSound;
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else if (dn == "dsound") driverType = ISoundDriver::DriverDSound;
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else if (dn == "openal") driverType = ISoundDriver::DriverOpenAl;
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else if (dn == "openal") driverType = ISoundDriver::DriverOpenAl;
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else if (dn == "xaudio2") driverType = ISoundDriver::DriverXAudio2;
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else if (dn == "xaudio2") driverType = ISoundDriver::DriverXAudio2;
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else
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else
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{
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{
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driverType = ISoundDriver::DriverAuto;
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driverType = ISoundDriver::DriverAuto;
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nlwarning("AM: driverName value '%s' ('%s') is invalid.", driverName.c_str(), dn.c_str());
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nlwarning("AM: driverName value '%s' ('%s') is invalid.", driverName.c_str(), dn.c_str());
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@ -383,7 +383,6 @@ void CAudioMixerUser::initDriver(const std::string &driverName)
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delete _SoundDriver; _SoundDriver = NULL;
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delete _SoundDriver; _SoundDriver = NULL;
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throw;
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throw;
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}
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}
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}
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}
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/// Get the available devices on the loaded driver.
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/// Get the available devices on the loaded driver.
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@ -422,7 +421,7 @@ void CAudioMixerUser::initDevice(const std::string &deviceName, const CInitInfo
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try
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try
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{
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{
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_profile(( "AM: DRIVER: %s", _SoundDriver->getDllName().c_str() ));
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_profile(( "AM: DRIVER: %s", _SoundDriver->getDllName().c_str() ));
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// the options to init the driver
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// the options to init the driver
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sint driverOptions = ISoundDriver::OptionHasBufferStreaming;
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sint driverOptions = ISoundDriver::OptionHasBufferStreaming;
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if (_UseEax) driverOptions |= ISoundDriver::OptionEnvironmentEffects;
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if (_UseEax) driverOptions |= ISoundDriver::OptionEnvironmentEffects;
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@ -430,10 +429,10 @@ void CAudioMixerUser::initDevice(const std::string &deviceName, const CInitInfo
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if (forceSoftware) driverOptions |= ISoundDriver::OptionSoftwareBuffer;
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if (forceSoftware) driverOptions |= ISoundDriver::OptionSoftwareBuffer;
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if (manualRolloff) driverOptions |= ISoundDriver::OptionManualRolloff;
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if (manualRolloff) driverOptions |= ISoundDriver::OptionManualRolloff;
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if (_AutoLoadSample) driverOptions |= ISoundDriver::OptionLocalBufferCopy;
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if (_AutoLoadSample) driverOptions |= ISoundDriver::OptionLocalBufferCopy;
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// init the driver with selected device and needed options
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// init the driver with selected device and needed options
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_SoundDriver->initDevice(deviceName, (ISoundDriver::TSoundOptions)driverOptions);
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_SoundDriver->initDevice(deviceName, (ISoundDriver::TSoundOptions)driverOptions);
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// verify the options, OptionHasBufferStreaming not checked
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// verify the options, OptionHasBufferStreaming not checked
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if (_UseEax && !_SoundDriver->getOption(ISoundDriver::OptionEnvironmentEffects))
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if (_UseEax && !_SoundDriver->getOption(ISoundDriver::OptionEnvironmentEffects))
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{
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{
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@ -474,7 +473,7 @@ void CAudioMixerUser::initDevice(const std::string &deviceName, const CInitInfo
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}
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}
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uint i;
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uint i;
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// Init registrable classes
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// Init registrable classes
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static bool initialized = false;
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static bool initialized = false;
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if (!initialized)
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if (!initialized)
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@ -556,20 +555,16 @@ void CAudioMixerUser::initDevice(const std::string &deviceName, const CInitInfo
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buildSampleBankList();
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buildSampleBankList();
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}
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}
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// Init music channels
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// Init music channels
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for (i = 0; i < _NbMusicChannelFaders; ++i)
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for (i = 0; i < _NbMusicChannelFaders; ++i)
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_MusicChannelFaders[i].init(_SoundDriver);
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_MusicChannelFaders[i].init(_SoundDriver);
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// Create the background sound manager.
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// Create the background sound manager.
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_BackgroundSoundManager = new CBackgroundSoundManager();
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_BackgroundSoundManager = new CBackgroundSoundManager();
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// Create the background music manager
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// Create the background music manager
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_BackgroundMusicManager = new CMusicSoundManager();
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_BackgroundMusicManager = new CMusicSoundManager();
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// Load the sound bank
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// Load the sound bank
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CSoundBank *soundBank = new CSoundBank();
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CSoundBank *soundBank = new CSoundBank();
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_SoundBank = soundBank;
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_SoundBank = soundBank;
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@ -599,7 +594,6 @@ void CAudioMixerUser::initDevice(const std::string &deviceName, const CInitInfo
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NLGEORGES::UFormElm &root = form->getRootNode();
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NLGEORGES::UFormElm &root = form->getRootNode();
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// read track reserve
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// read track reserve
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uint32 highestRes, highRes, midRes, lowRes;
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uint32 highestRes, highRes, midRes, lowRes;
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root.getValueByName(highestRes, ".HighestPriorityReserve");
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root.getValueByName(highestRes, ".HighestPriorityReserve");
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@ -694,7 +688,7 @@ void CAudioMixerUser::initDevice(const std::string &deviceName, const CInitInfo
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/// Build a sample bank from a directory containing .wav files, and return the path to the written file.
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/// Build a sample bank from a directory containing .wav files, and return the path to the written file.
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std::string UAudioMixer::buildSampleBank(const std::string &wavDir, const std::string &bankDir, const std::string &bankName)
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std::string UAudioMixer::buildSampleBank(const std::string &wavDir, const std::string &bankDir, const std::string &bankName)
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{
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{
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vector<string> sampleList;
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vector<string> sampleList;
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CPath::getPathContent(wavDir, false, false, true, sampleList);
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CPath::getPathContent(wavDir, false, false, true, sampleList);
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// remove any non wav file
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// remove any non wav file
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@ -707,7 +701,7 @@ std::string UAudioMixer::buildSampleBank(const std::string &wavDir, const std::s
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}
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}
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}
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}
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sort(sampleList.begin(), sampleList.end());
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sort(sampleList.begin(), sampleList.end());
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return buildSampleBank(sampleList, bankDir, bankName);
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return buildSampleBank(sampleList, bankDir, bankName);
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}
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}
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@ -723,46 +717,46 @@ std::string UAudioMixer::buildSampleBank(const std::vector<std::string> &sampleL
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for (uint j = 0; j < sampleList.size(); ++j)
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for (uint j = 0; j < sampleList.size(); ++j)
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{
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{
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nldebug(" Adding sample [%s] into bank", CFile::getFilename(sampleList[j]).c_str());
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nldebug(" Adding sample [%s] into bank", CFile::getFilename(sampleList[j]).c_str());
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CIFile sample(sampleList[j]);
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CIFile sample(sampleList[j]);
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uint size = sample.getFileSize();
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uint size = sample.getFileSize();
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std::vector<uint8> buffer;
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std::vector<uint8> buffer;
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buffer.resize(size);
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buffer.resize(size);
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sample.serialBuffer(&buffer[0], sample.getFileSize());
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sample.serialBuffer(&buffer[0], sample.getFileSize());
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std::vector<uint8> result;
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std::vector<uint8> result;
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IBuffer::TBufferFormat bufferFormat;
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IBuffer::TBufferFormat bufferFormat;
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uint8 channels;
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uint8 channels;
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uint8 bitsPerSample;
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uint8 bitsPerSample;
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uint32 frequency;
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uint32 frequency;
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if (!IBuffer::readWav(&buffer[0], size, result, bufferFormat, channels, bitsPerSample, frequency))
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if (!IBuffer::readWav(&buffer[0], size, result, bufferFormat, channels, bitsPerSample, frequency))
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{
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{
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nlwarning(" IBuffer::readWav returned false");
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nlwarning(" IBuffer::readWav returned false");
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continue;
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continue;
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}
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}
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vector<sint16> mono16Data;
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vector<sint16> mono16Data;
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if (!IBuffer::convertToMono16PCM(&result[0], (uint)result.size(), mono16Data, bufferFormat, channels, bitsPerSample))
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if (!IBuffer::convertToMono16PCM(&result[0], (uint)result.size(), mono16Data, bufferFormat, channels, bitsPerSample))
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{
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{
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nlwarning(" IBuffer::convertToMono16PCM returned false");
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nlwarning(" IBuffer::convertToMono16PCM returned false");
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continue;
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continue;
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}
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}
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vector<uint8> adpcmData;
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vector<uint8> adpcmData;
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if (!IBuffer::convertMono16PCMToMonoADPCM(&mono16Data[0], (uint)mono16Data.size(), adpcmData))
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if (!IBuffer::convertMono16PCMToMonoADPCM(&mono16Data[0], (uint)mono16Data.size(), adpcmData))
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{
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{
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nlwarning(" IBuffer::convertMono16PCMToMonoADPCM returned false");
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nlwarning(" IBuffer::convertMono16PCMToMonoADPCM returned false");
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continue;
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continue;
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}
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}
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// Sample number MUST be even
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// Sample number MUST be even
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nlassert(mono16Data.size() == (mono16Data.size() & 0xfffffffe));
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nlassert(mono16Data.size() == (mono16Data.size() & 0xfffffffe));
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nlassert(adpcmData.size() == mono16Data.size() / 2);
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nlassert(adpcmData.size() == mono16Data.size() / 2);
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adpcmBuffers[j].swap(adpcmData);
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adpcmBuffers[j].swap(adpcmData);
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mono16Buffers[j].swap(mono16Data);
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mono16Buffers[j].swap(mono16Data);
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hdr.addSample(CFile::getFilename(sampleList[j]), frequency, (uint32)mono16Data.size(), (uint32)mono16Buffers[j].size() * 2, (uint32)adpcmBuffers[j].size());
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hdr.addSample(CFile::getFilename(sampleList[j]), frequency, (uint32)mono16Data.size(), (uint32)mono16Buffers[j].size() * 2, (uint32)adpcmBuffers[j].size());
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}
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}
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@ -1340,7 +1334,7 @@ void CAudioMixerUser::reloadSampleBanks(bool async)
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// {
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// {
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// CTrack *free_track = _FreeTracks.back();
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// CTrack *free_track = _FreeTracks.back();
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// _FreeTracks.pop_back();
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// _FreeTracks.pop_back();
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// nlassert(!free_track->getLogicalSource());
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// nlassert(!free_track->getLogicalSource());
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// ++_ReserveUsage[HighestPri];
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// ++_ReserveUsage[HighestPri];
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// if (_UseEax) free_track->getPhysicalSource()->setEffect(NULL); // no reverb!
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// if (_UseEax) free_track->getPhysicalSource()->setEffect(NULL); // no reverb!
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// return free_track;
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// return free_track;
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@ -1396,7 +1390,7 @@ CTrack *CAudioMixerUser::getFreeTrack(CSourceCommon *source)
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{
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{
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float srcMinDist = source->getSound()->getMinDistance();
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float srcMinDist = source->getSound()->getMinDistance();
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float srcMaxDist = source->getSound()->getMaxDistance();
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float srcMaxDist = source->getSound()->getMaxDistance();
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float d1, d2, t1, t2;
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float d1, d2, t1, t2;
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d1 = source->getSourceRelativeMode() ? source->getPos().norm() : (source->getPos() - _ListenPosition).norm();
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d1 = source->getSourceRelativeMode() ? source->getPos().norm() : (source->getPos() - _ListenPosition).norm();
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t1 = max(0.0f, 1.0f - ((d1 - srcMinDist) / (srcMaxDist - srcMinDist)));
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t1 = max(0.0f, 1.0f - ((d1 - srcMinDist) / (srcMaxDist - srcMinDist)));
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@ -1408,10 +1402,10 @@ CTrack *CAudioMixerUser::getFreeTrack(CSourceCommon *source)
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{
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{
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float src2MinDist = src2->getSound()->getMinDistance();
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float src2MinDist = src2->getSound()->getMinDistance();
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float src2MaxDist = src2->getSound()->getMaxDistance();
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float src2MaxDist = src2->getSound()->getMaxDistance();
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d2 = src2->getSourceRelativeMode() ? src2->getPos().norm() : (src2->getPos() - _ListenPosition).norm();
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d2 = src2->getSourceRelativeMode() ? src2->getPos().norm() : (src2->getPos() - _ListenPosition).norm();
|
||||||
t2 = max(0.0f, 1.0f - ((d2 - src2MinDist) / (src2MaxDist - src2MinDist)));
|
t2 = max(0.0f, 1.0f - ((d2 - src2MinDist) / (src2MaxDist - src2MinDist)));
|
||||||
|
|
||||||
const float tfactor = 1.3f;
|
const float tfactor = 1.3f;
|
||||||
if (t1 > t2 * tfactor)
|
if (t1 > t2 * tfactor)
|
||||||
// if (d1 < d2)
|
// if (d1 < d2)
|
||||||
|
@ -1485,8 +1479,8 @@ void CAudioMixerUser::getPlayingSoundsPos(bool virtualPos, std::vector<std::pair
|
||||||
if (virtualPos)
|
if (virtualPos)
|
||||||
pos.push_back(make_pair(source->getTrack() == 0, source->getVirtualPos()));
|
pos.push_back(make_pair(source->getTrack() == 0, source->getVirtualPos()));
|
||||||
else
|
else
|
||||||
pos.push_back(make_pair(source->getTrack() == 0,
|
pos.push_back(make_pair(source->getTrack() == 0,
|
||||||
source->getSourceRelativeMode()
|
source->getSourceRelativeMode()
|
||||||
? source->getPos() + _ListenPosition
|
? source->getPos() + _ListenPosition
|
||||||
: source->getPos()));
|
: source->getPos()));
|
||||||
|
|
||||||
|
@ -1509,8 +1503,8 @@ void CAudioMixerUser::getPlayingSoundsPos(bool virtualPos, std::vector<std::pair
|
||||||
if (virtualPos)
|
if (virtualPos)
|
||||||
pos.push_back(make_pair(source->getTrack() == 0, source->getVirtualPos()));
|
pos.push_back(make_pair(source->getTrack() == 0, source->getVirtualPos()));
|
||||||
else
|
else
|
||||||
pos.push_back(make_pair(source->getTrack() == 0,
|
pos.push_back(make_pair(source->getTrack() == 0,
|
||||||
source->getSourceRelativeMode()
|
source->getSourceRelativeMode()
|
||||||
? source->getPos() + _ListenPosition
|
? source->getPos() + _ListenPosition
|
||||||
: source->getPos()));
|
: source->getPos()));
|
||||||
|
|
||||||
|
@ -1904,7 +1898,7 @@ retrySound:
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (id->getSoundType())
|
switch (id->getSoundType())
|
||||||
{
|
{
|
||||||
case CSound::SOUND_SIMPLE:
|
case CSound::SOUND_SIMPLE:
|
||||||
{
|
{
|
||||||
CSimpleSound *simpleSound = static_cast<CSimpleSound *>(id);
|
CSimpleSound *simpleSound = static_cast<CSimpleSound *>(id);
|
||||||
|
@ -2473,11 +2467,11 @@ void CAudioMixerUser::changeMaxTrack(uint maxTrack)
|
||||||
uint max_track_old = maxTrack;
|
uint max_track_old = maxTrack;
|
||||||
maxTrack = min(maxTrack, _SoundDriver->countMaxSources());
|
maxTrack = min(maxTrack, _SoundDriver->countMaxSources());
|
||||||
if (maxTrack != max_track_old) nlwarning("AM: MaxTrack limited from %u to %u", (uint32)max_track_old, (uint32)maxTrack);
|
if (maxTrack != max_track_old) nlwarning("AM: MaxTrack limited from %u to %u", (uint32)max_track_old, (uint32)maxTrack);
|
||||||
|
|
||||||
// if same, no op
|
// if same, no op
|
||||||
if (maxTrack == _Tracks.size())
|
if (maxTrack == _Tracks.size())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
uint prev_track_nb = (uint)_Tracks.size();
|
uint prev_track_nb = (uint)_Tracks.size();
|
||||||
// **** if try to add new tracks, easy
|
// **** if try to add new tracks, easy
|
||||||
if (maxTrack > prev_track_nb)
|
if (maxTrack > prev_track_nb)
|
||||||
|
@ -2709,11 +2703,11 @@ void CAudioMixerUser::getMusicExtensions(std::vector<std::string> &extensions)
|
||||||
/// Add a reverb environment
|
/// Add a reverb environment
|
||||||
void CAudioMixerUser::addEnvironment(const std::string &environmentName, const IReverbEffect::CEnvironment &environment)
|
void CAudioMixerUser::addEnvironment(const std::string &environmentName, const IReverbEffect::CEnvironment &environment)
|
||||||
{
|
{
|
||||||
if (_ReverbEffect)
|
if (_ReverbEffect)
|
||||||
{
|
{
|
||||||
TStringId environment_name = CStringMapper::map(environmentName);
|
TStringId environment_name = CStringMapper::map(environmentName);
|
||||||
|
|
||||||
if (_Environments.find(environment_name) != _Environments.end())
|
if (_Environments.find(environment_name) != _Environments.end())
|
||||||
nlwarning("Reverb environment %s already exists, replacing with new one", CStringMapper::unmap(environment_name).c_str());
|
nlwarning("Reverb environment %s already exists, replacing with new one", CStringMapper::unmap(environment_name).c_str());
|
||||||
|
|
||||||
_Environments[environment_name] = environment;
|
_Environments[environment_name] = environment;
|
||||||
|
@ -2723,7 +2717,7 @@ void CAudioMixerUser::addEnvironment(const std::string &environmentName, const I
|
||||||
/// Set the current reverb environment
|
/// Set the current reverb environment
|
||||||
void CAudioMixerUser::setEnvironment(NLMISC::TStringId environmentName, float roomSize)
|
void CAudioMixerUser::setEnvironment(NLMISC::TStringId environmentName, float roomSize)
|
||||||
{
|
{
|
||||||
if (_ReverbEffect)
|
if (_ReverbEffect)
|
||||||
{
|
{
|
||||||
_ReverbEffect->setEnvironment(getEnvironment(environmentName), roomSize);
|
_ReverbEffect->setEnvironment(getEnvironment(environmentName), roomSize);
|
||||||
}
|
}
|
||||||
|
|
|
@ -223,12 +223,12 @@ void IBuffer::encodeADPCM(const sint16 *indata, uint8 *outdata, uint nbSample, T
|
||||||
/* Step 4 - Clamp previous value to 16 bits */
|
/* Step 4 - Clamp previous value to 16 bits */
|
||||||
if ( valpred > 32767 )
|
if ( valpred > 32767 )
|
||||||
{
|
{
|
||||||
printf("over+ %d\n",valpred);
|
nlwarning("over+ %d",valpred);
|
||||||
valpred = 32767;
|
valpred = 32767;
|
||||||
}
|
}
|
||||||
else if ( valpred < -32768 )
|
else if ( valpred < -32768 )
|
||||||
{
|
{
|
||||||
printf("over- %d\n",valpred);
|
nlwarning("over- %d",valpred);
|
||||||
valpred = -32768;
|
valpred = -32768;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -486,7 +486,7 @@ void CBGDownloaderAccess::CDownloadCoTask::restartDownloader()
|
||||||
uint tryCounter = 1;
|
uint tryCounter = 1;
|
||||||
for (;;)
|
for (;;)
|
||||||
{
|
{
|
||||||
nlwarning("Launching downloader: try n°%d", (int) tryCounter++);
|
nlwarning("Launching downloader: try number %d", (int) tryCounter++);
|
||||||
// now we can create the message queue because we are sure that it will reach the good app
|
// now we can create the message queue because we are sure that it will reach the good app
|
||||||
Parent->_DownloaderMsgQueue.init(HInstance, BGDownloader::ClientWndID, BGDownloader::DownloaderWndID);
|
Parent->_DownloaderMsgQueue.init(HInstance, BGDownloader::ClientWndID, BGDownloader::DownloaderWndID);
|
||||||
sleep(200);
|
sleep(200);
|
||||||
|
|
|
@ -7197,7 +7197,7 @@ ADD_METHOD(void CCharacterCL::updateDisplay(CEntityCL *parent))
|
||||||
AnimMatrixRot.identity();
|
AnimMatrixRot.identity();
|
||||||
AnimMatrixRot.setRot(currentAnimRot);
|
AnimMatrixRot.setRot(currentAnimRot);
|
||||||
|
|
||||||
// Rotation 180° Matrix
|
// Rotation 180 degrees Matrix
|
||||||
CMatrix rot180;
|
CMatrix rot180;
|
||||||
rot180.identity();
|
rot180.identity();
|
||||||
if(parent == 0)
|
if(parent == 0)
|
||||||
|
@ -7273,7 +7273,7 @@ ADD_METHOD(void CCharacterCL::updateDisplay(CEntityCL *parent))
|
||||||
{
|
{
|
||||||
H_AUTO ( RZ_Client_Entity_CL_Update_Display_Unknown_Anim )
|
H_AUTO ( RZ_Client_Entity_CL_Update_Display_Unknown_Anim )
|
||||||
|
|
||||||
// Rotation 90° Matrix
|
// Rotation 90 degrees Matrix
|
||||||
CMatrix rot90;
|
CMatrix rot90;
|
||||||
rot90.identity();
|
rot90.identity();
|
||||||
if(parent == 0)
|
if(parent == 0)
|
||||||
|
|
|
@ -3500,6 +3500,7 @@ void CEntityCL::setStateFx(const std::string &fxName)
|
||||||
}
|
}
|
||||||
|
|
||||||
NL3D::UInstance instance = Scene->createInstance(fxName);
|
NL3D::UInstance instance = Scene->createInstance(fxName);
|
||||||
|
|
||||||
if (!instance.empty())
|
if (!instance.empty())
|
||||||
{
|
{
|
||||||
_StateFX.cast (instance);
|
_StateFX.cast (instance);
|
||||||
|
|
|
@ -202,7 +202,7 @@ public:
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* drawBitmap : draw a bitmap roted by 90° in CW 'rot times'
|
* drawBitmap : draw a bitmap roted by 90 degrees in CW 'rot times'
|
||||||
* flipv is a boolean that indicates if there is a vertical flip
|
* flipv is a boolean that indicates if there is a vertical flip
|
||||||
* this is a 1:1 ratio so if texture is x long there are x pixels on screen
|
* this is a 1:1 ratio so if texture is x long there are x pixels on screen
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -1093,7 +1093,7 @@ void CViewText::updateTextContextMultiLineJustified(uint nMaxWidth, bool expandS
|
||||||
else // it is the only word on the line..
|
else // it is the only word on the line..
|
||||||
{
|
{
|
||||||
// .. so split it
|
// .. so split it
|
||||||
// 1 °) Check if spaces go beyond the end of line
|
// 1) Check if spaces go beyond the end of line
|
||||||
if (numSpaces * _SpaceWidth > nMaxWidth)
|
if (numSpaces * _SpaceWidth > nMaxWidth)
|
||||||
{
|
{
|
||||||
uint maxNumSpaces = std::max(1U, (uint) (nMaxWidth / _SpaceWidth));
|
uint maxNumSpaces = std::max(1U, (uint) (nMaxWidth / _SpaceWidth));
|
||||||
|
|
|
@ -3978,11 +3978,11 @@ void updateClouds()
|
||||||
if (InitCloudScape)
|
if (InitCloudScape)
|
||||||
{
|
{
|
||||||
InitCloudScape = false;
|
InitCloudScape = false;
|
||||||
// 1 ° ) set current state
|
// 1 ) set current state
|
||||||
CCloudState cs;
|
CCloudState cs;
|
||||||
WeatherManager.computeCloudState(RT.getRyzomDay(), DayNightCycleHour, wc, cs);
|
WeatherManager.computeCloudState(RT.getRyzomDay(), DayNightCycleHour, wc, cs);
|
||||||
updateCloudScape(cs, wc, WeatherManager.getCurrWeatherState().WindIntensity, LightCycleManager.getLightLevel(), 0.f, true);
|
updateCloudScape(cs, wc, WeatherManager.getCurrWeatherState().WindIntensity, LightCycleManager.getLightLevel(), 0.f, true);
|
||||||
// 2 ° )set next state
|
// 2 )set next state
|
||||||
// compute date of next update
|
// compute date of next update
|
||||||
const CLightCycleDesc &lcd = LightCycleManager.getLightDesc();
|
const CLightCycleDesc &lcd = LightCycleManager.getLightDesc();
|
||||||
float updateDelay = 0.f;
|
float updateDelay = 0.f;
|
||||||
|
@ -4404,7 +4404,7 @@ NLMISC_DYNVARIABLE(float, FPS, "The second smoothed frame rate per second")
|
||||||
if (get) *pointer = 1.0f/smoothFPS.getSmoothValue ();
|
if (get) *pointer = 1.0f/smoothFPS.getSmoothValue ();
|
||||||
}
|
}
|
||||||
|
|
||||||
// show hide all the debuginf of ui
|
// show hide all the debuging of ui
|
||||||
NLMISC_COMMAND(debugUI, "Debug the ui : show/hide quads of bboxs and hotspots", "debugUI 1 or 0")
|
NLMISC_COMMAND(debugUI, "Debug the ui : show/hide quads of bboxs and hotspots", "debugUI 1 or 0")
|
||||||
{
|
{
|
||||||
if (args.size() > 1) return false;
|
if (args.size() > 1) return false;
|
||||||
|
@ -4428,28 +4428,28 @@ NLMISC_COMMAND(debugUI, "Debug the ui : show/hide quads of bboxs and hotspots",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// show hide the debuginf of ui
|
// show hide the debuging of ui
|
||||||
NLMISC_COMMAND(debugUIView, "Debug the ui : show/hide quads of bboxs and hotspots for views", "")
|
NLMISC_COMMAND(debugUIView, "Debug the ui : show/hide quads of bboxs and hotspots for views", "")
|
||||||
{
|
{
|
||||||
DebugUIView = !DebugUIView;
|
DebugUIView = !DebugUIView;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// show hide the debuginf of ui
|
// show hide the debuging of ui
|
||||||
NLMISC_COMMAND(debugUICtrl, "Debug the ui : show/hide quads of bboxs and hotspots for ctrl", "")
|
NLMISC_COMMAND(debugUICtrl, "Debug the ui : show/hide quads of bboxs and hotspots for ctrl", "")
|
||||||
{
|
{
|
||||||
DebugUICtrl = !DebugUICtrl;
|
DebugUICtrl = !DebugUICtrl;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// show hide the debuginf of ui
|
// show hide the debuging of ui
|
||||||
NLMISC_COMMAND(debugUIGroup, "Debug the ui : show/hide quads of bboxs and hotspots for group", "")
|
NLMISC_COMMAND(debugUIGroup, "Debug the ui : show/hide quads of bboxs and hotspots for group", "")
|
||||||
{
|
{
|
||||||
DebugUIGroup = !DebugUIGroup;
|
DebugUIGroup = !DebugUIGroup;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// show hide the debuginf of cells
|
// show hide the debuging of cells
|
||||||
NLMISC_COMMAND(debugUICell, "Debug the ui : show/hide quads of bboxs for cells", "")
|
NLMISC_COMMAND(debugUICell, "Debug the ui : show/hide quads of bboxs for cells", "")
|
||||||
{
|
{
|
||||||
DebugUICell = !DebugUICell;
|
DebugUICell = !DebugUICell;
|
||||||
|
@ -4588,4 +4588,4 @@ void inGamePatchUncompleteWarning()
|
||||||
im->messageBoxWithHelp(CI18N::get("uiBGD_InGamePatchIncomplete"));
|
im->messageBoxWithHelp(CI18N::get("uiBGD_InGamePatchIncomplete"));
|
||||||
im->displaySystemInfo(CI18N::get("uiBGD_InGamePatchIncompleteBC"), "BC");
|
im->displaySystemInfo(CI18N::get("uiBGD_InGamePatchIncompleteBC"), "BC");
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
|
|
|
@ -76,7 +76,7 @@ class CDisplayerVisualEntity;
|
||||||
*
|
*
|
||||||
* No tool is displayed as "highlighted"
|
* No tool is displayed as "highlighted"
|
||||||
*
|
*
|
||||||
* 1°) Mouse in 3D view
|
* 1) Mouse in 3D view
|
||||||
* --------------------
|
* --------------------
|
||||||
* The mouse cursor has a little star to indicate "creation mode".
|
* The mouse cursor has a little star to indicate "creation mode".
|
||||||
* If creation is not possible at the mouse position, then there's is a little 'stop' icon shown
|
* If creation is not possible at the mouse position, then there's is a little 'stop' icon shown
|
||||||
|
@ -89,7 +89,7 @@ class CDisplayerVisualEntity;
|
||||||
*
|
*
|
||||||
* NB : we don't do creation on LDOWN or RUP in order to allow camera manipulation
|
* NB : we don't do creation on LDOWN or RUP in order to allow camera manipulation
|
||||||
*
|
*
|
||||||
* 2°) Mouse over UI
|
* 2) Mouse over UI
|
||||||
* -----------------
|
* -----------------
|
||||||
* The mouse cursor still has a little star to indicate "creation mode".
|
* The mouse cursor still has a little star to indicate "creation mode".
|
||||||
* Ideally on some actions, the creation is canceled, and the default tool is backuped;
|
* Ideally on some actions, the creation is canceled, and the default tool is backuped;
|
||||||
|
@ -120,7 +120,7 @@ class CDisplayerVisualEntity;
|
||||||
* - Rotate
|
* - Rotate
|
||||||
* ...
|
* ...
|
||||||
*
|
*
|
||||||
* 1°) Mouse in 3D view
|
* 1) Mouse in 3D view
|
||||||
* --------------------
|
* --------------------
|
||||||
* a ) Mouse over empty space in scene
|
* a ) Mouse over empty space in scene
|
||||||
* -----------------------------------
|
* -----------------------------------
|
||||||
|
@ -168,7 +168,7 @@ class CDisplayerVisualEntity;
|
||||||
* This would requires using something like the middle button or some shift / control combination
|
* This would requires using something like the middle button or some shift / control combination
|
||||||
* to avoid conflict with the previous events ...
|
* to avoid conflict with the previous events ...
|
||||||
*
|
*
|
||||||
* 2°) Mouse over UI
|
* 2) Mouse over UI
|
||||||
* -----------------
|
* -----------------
|
||||||
* The mouse is dipslayed as usual
|
* The mouse is dipslayed as usual
|
||||||
* Events are taken in account by the UI, not by the tool
|
* Events are taken in account by the UI, not by the tool
|
||||||
|
|
Loading…
Reference in a new issue