Fixed: #935 save the screenshots in screenshot directory
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3b0c6f752e
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3e981beab8
1 changed files with 12 additions and 3 deletions
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@ -58,6 +58,9 @@ extern NLMISC::CLog g_log;
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////////////
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//static CCDBNodeLeaf *MenuColorWidgetValue = NULL; // db entry for the color menu widget (Red)
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static const string ScreenshotsDirectory("screenshots/"); // don't forget the final /
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void preRenderNewSky ();
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// ***************************************************************************
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@ -596,7 +599,9 @@ void screenShotTGA()
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{
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CBitmap btm;
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getBuffer (btm);
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string filename = CFile::findNewFile ("screenshot.tga");
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if(!ScreenshotsDirectory.empty() && !CFile::isExists(ScreenshotsDirectory)) CFile::createDirectory(ScreenshotsDirectory);
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string filename = CFile::findNewFile (ScreenshotsDirectory+"screenshot.tga");
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COFile fs(filename);
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btm.writeTGA(fs, 24, false);
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nlinfo("Screenshot '%s' saved in tga format (%dx%d)", filename.c_str(), (int) ClientCfg.ScreenShotWidth, (int) ClientCfg.ScreenShotHeight);
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@ -607,7 +612,9 @@ void screenShotPNG()
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{
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CBitmap btm;
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getBuffer (btm);
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string filename = CFile::findNewFile ("screenshot.png");
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if(!ScreenshotsDirectory.empty() && !CFile::isExists(ScreenshotsDirectory)) CFile::createDirectory(ScreenshotsDirectory);
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string filename = CFile::findNewFile (ScreenshotsDirectory+"screenshot.png");
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COFile fs(filename);
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if (!btm.writePNG(fs, 24))
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{
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@ -626,7 +633,9 @@ void screenShotJPG()
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{
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CBitmap btm;
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getBuffer (btm);
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string filename = CFile::findNewFile ("screenshot.jpg");
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if(!ScreenshotsDirectory.empty() && !CFile::isExists(ScreenshotsDirectory)) CFile::createDirectory(ScreenshotsDirectory);
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string filename = CFile::findNewFile (ScreenshotsDirectory+"screenshot.jpg");
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COFile fs(filename);
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btm.writeJPG(fs);
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nlinfo("Screenshot '%s' saved in jpg format (%dx%d)", filename.c_str(), (int) ClientCfg.ScreenShotWidth, (int) ClientCfg.ScreenShotHeight);
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