Fix Ryzom Client scripts for lua 5.2
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5fa4beab46
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7 changed files with 12 additions and 12 deletions
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@ -84,7 +84,7 @@ function bgdownloader:setPatchProgress(progress)
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self:getPrioCB().active = true
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self:getPrioCB().active = true
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local progressPercentText = string.format("%d%%", 100 * progress)
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local progressPercentText = string.format("%d%%", 100 * progress)
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local progressPostfix = math.mod(os.time(), 3)
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local progressPostfix = math.fmod(os.time(), 3)
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local progressDate = nltime.getLocalTime() / 500
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local progressDate = nltime.getLocalTime() / 500
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local colValue = math.floor(230 + 24 * math.sin(progressDate))
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local colValue = math.floor(230 + 24 * math.sin(progressDate))
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local color = string.format("%d %d %d %d", colValue, colValue, colValue, 255)
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local color = string.format("%d %d %d %d", colValue, colValue, colValue, 255)
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@ -521,7 +521,7 @@ function GameR2Loading:validateLoading()
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local filename = GameR2Loading.CurrentFile
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local filename = GameR2Loading.CurrentFile
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if string.find(filename, '\.r2', -3) == nil then
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if string.find(filename, '.r2', -3) == nil then
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messageBox(i18n.get("uiR2EDLoadScenario_InvalidFileName"))
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messageBox(i18n.get("uiR2EDLoadScenario_InvalidFileName"))
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return
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return
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end
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end
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@ -131,7 +131,7 @@ local function levelToForceRegion(level)
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end
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end
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local function levelToLevelForce(level)
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local function levelToLevelForce(level)
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return math.floor(math.mod(level, 50) * 5 / 50) + 1
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return math.floor(math.fmod(level, 50) * 5 / 50) + 1
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end
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end
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@ -135,7 +135,7 @@ end
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--function outgame:setPatchProgress(progress)
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--function outgame:setPatchProgress(progress)
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-- --debugInfo("*** 3 ***")
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-- --debugInfo("*** 3 ***")
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-- local progressPercentText = string.format("%d%%", 100 * progress)
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-- local progressPercentText = string.format("%d%%", 100 * progress)
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-- local progressPostfix = math.mod(os.time(), 3)
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-- local progressPostfix = math.fmod(os.time(), 3)
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-- --debugInfo("Patch in progress : " .. tostring(progress))
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-- --debugInfo("Patch in progress : " .. tostring(progress))
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-- local progressDate = nltime.getLocalTime() / 500
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-- local progressDate = nltime.getLocalTime() / 500
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-- local colValue = math.floor(230 + 24 * math.sin(progressDate))
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-- local colValue = math.floor(230 + 24 * math.sin(progressDate))
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@ -56,7 +56,7 @@ function game:outpostAdjustHour(uiLocal, prop)
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local h = runExpr(prop);
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local h = runExpr(prop);
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-- add time zone and clamp hour
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-- add time zone and clamp hour
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h = math.mod(h + tz + 24, 24);
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h = math.fmod(h + tz + 24, 24);
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uiGroup[uiLocal].uc_hardtext = string.format('%02d:00', h);
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uiGroup[uiLocal].uc_hardtext = string.format('%02d:00', h);
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end
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end
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@ -288,8 +288,8 @@ function game:outpostActiveDefenderHourButton()
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local timeRangeDef= getDbProp(path .. ':TIME_RANGE_DEF');
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local timeRangeDef= getDbProp(path .. ':TIME_RANGE_DEF');
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local timeRangeDefWanted= getDbProp(path .. ':TIME_RANGE_DEF_WANTED');
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local timeRangeDefWanted= getDbProp(path .. ':TIME_RANGE_DEF_WANTED');
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timeRangeDef= secondsSince1970ToHour( timeRangeDef );
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timeRangeDef= secondsSince1970ToHour( timeRangeDef );
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timeRangeDef= math.mod(timeRangeDef+24, 24);
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timeRangeDef= math.fmod(timeRangeDef+24, 24);
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timeRangeDefWanted= math.mod(timeRangeDefWanted+24, 24);
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timeRangeDefWanted= math.fmod(timeRangeDefWanted+24, 24);
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-- if time required is the one obtained, or if we are in peace
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-- if time required is the one obtained, or if we are in peace
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if( timeRangeDef == timeRangeDefWanted or status<=game.OutpostEnums.Peace ) then
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if( timeRangeDef == timeRangeDefWanted or status<=game.OutpostEnums.Peace ) then
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@ -323,8 +323,8 @@ function game:outpostActiveAttackerHourButton()
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local timeRangeAtt= getDbProp('UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TIME_RANGE_ATT');
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local timeRangeAtt= getDbProp('UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TIME_RANGE_ATT');
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local timeRangeAttWanted= getDbProp('UI:TEMP:OUTPOST:DECLARE_WAR_ATTACK_PERIOD');
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local timeRangeAttWanted= getDbProp('UI:TEMP:OUTPOST:DECLARE_WAR_ATTACK_PERIOD');
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timeRangeAtt= secondsSince1970ToHour( timeRangeAtt );
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timeRangeAtt= secondsSince1970ToHour( timeRangeAtt );
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timeRangeAtt= math.mod(timeRangeAtt+24, 24);
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timeRangeAtt= math.fmod(timeRangeAtt+24, 24);
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timeRangeAttWanted= math.mod(timeRangeAttWanted+24, 24);
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timeRangeAttWanted= math.fmod(timeRangeAttWanted+24, 24);
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-- if time required is the one obtained
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-- if time required is the one obtained
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if( timeRangeAtt == timeRangeAttWanted ) then
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if( timeRangeAtt == timeRangeAttWanted ) then
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@ -803,8 +803,8 @@ end
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function game:timeInSecondsToReadableTime(regenTime)
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function game:timeInSecondsToReadableTime(regenTime)
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local seconds = math.mod(regenTime, 60)
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local seconds = math.fmod(regenTime, 60)
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local minutes = math.mod(math.floor(regenTime / 60), 60)
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local minutes = math.fmod(math.floor(regenTime / 60), 60)
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local hours = math.floor(regenTime / 3600)
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local hours = math.floor(regenTime / 3600)
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local result = ""
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local result = ""
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if seconds > 0 then result = concatUCString(tostring(seconds), i18n.get("uittSecondsShort")) end
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if seconds > 0 then result = concatUCString(tostring(seconds), i18n.get("uittSecondsShort")) end
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@ -904,7 +904,7 @@ function RingAccessPoint:onDraw()
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self.LastRefreshTime = nltime.getLocalTime() / 1000
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self.LastRefreshTime = nltime.getLocalTime() / 1000
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--self:getWindow():find("refreshText").active = false
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--self:getWindow():find("refreshText").active = false
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else
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else
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local waitText = i18n.get("uiRAP_WaitMsg" .. math.mod(os.time(), 3))
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local waitText = i18n.get("uiRAP_WaitMsg" .. math.fmod(os.time(), 3))
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self:setInfoMessage(waitText)
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self:setInfoMessage(waitText)
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--local refreshText = self:getWindow():find("refreshText")
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--local refreshText = self:getWindow():find("refreshText")
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--if not self.ListReceived then
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--if not self.ListReceived then
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