merge, fixed build with NL_MAC_NATIVE
This commit is contained in:
commit
3d54c720ad
14 changed files with 80 additions and 44 deletions
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@ -187,7 +187,7 @@ public:
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virtual void setWindowTitle(const ucstring &title)=0;
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/// Set the position of the NeL window
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virtual void setWindowPos(uint32 x, uint32 y)=0;
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virtual void setWindowPos(sint32 x, sint32 y)=0;
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/// Show or hide the NeL window
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virtual void showWindow(bool show)=0;
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@ -748,7 +748,7 @@ public:
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virtual void getWindowSize (uint32 &width, uint32 &height) = 0;
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/// Get the position of the window always (0,0) in fullscreen
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virtual void getWindowPos (uint32 &x, uint32 &y) = 0;
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virtual void getWindowPos (sint32 &x, sint32 &y) = 0;
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/** get the RGBA back buffer. After swapBuffers(), the content of the back buffer is undefined.
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*
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@ -149,7 +149,7 @@ public:
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virtual void setWindowTitle(const ucstring &title);
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/// Set the position of the NeL window
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virtual void setWindowPos(uint32 x, uint32 y);
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virtual void setWindowPos(sint32 x, sint32 y);
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/// Show or hide the NeL window
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virtual void showWindow(bool show);
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@ -396,7 +396,7 @@ public:
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virtual void getWindowSize (uint32 &width, uint32 &height);
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virtual uint getWindowWidth ();
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virtual uint getWindowHeight ();
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virtual void getWindowPos (uint32 &x, uint32 &y);
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virtual void getWindowPos (sint32 &x, sint32 &y);
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virtual uint32 getAvailableVertexAGPMemory ();
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virtual uint32 getAvailableVertexVRAMMemory ();
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virtual void getBuffer (CBitmap &bitmap);
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@ -187,7 +187,7 @@ public:
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virtual void setWindowTitle(const ucstring &title)=0;
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/// Set the position of the NeL window
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virtual void setWindowPos(uint32 x, uint32 y)=0;
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virtual void setWindowPos(sint32 x, sint32 y)=0;
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/// Show or hide the NeL window
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virtual void showWindow(bool show = true)=0;
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@ -499,7 +499,7 @@ public:
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virtual uint getWindowHeight () =0;
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/// Get the x and y coord of the windows always (0,0) in fullscreen
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virtual void getWindowPos (uint32 &x, uint32 &y) = 0;
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virtual void getWindowPos (sint32 &x, sint32 &y) = 0;
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/** Return the amount of AGP memory allocated by initVertexArrayRange() to store vertices.
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*/
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@ -34,7 +34,7 @@ namespace NL3D
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{
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// ***************************************************************************
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const uint32 IDriver::InterfaceVersion = 0x66; // added IEventEmitter::emulateMouseRawMode(bool)
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const uint32 IDriver::InterfaceVersion = 0x67; // changed window pos from uint32 to sint32
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// ***************************************************************************
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IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
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@ -1817,7 +1817,7 @@ void CDriverD3D::getWindowSize (uint32 &width, uint32 &height)
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// ***************************************************************************
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void CDriverD3D::getWindowPos (uint32 &x, uint32 &y)
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void CDriverD3D::getWindowPos (sint32 &x, sint32 &y)
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{
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H_AUTO_D3D(CDriverD3D_getWindowPos);
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x = _WindowX;
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@ -2187,10 +2187,10 @@ void CDriverD3D::setWindowTitle(const ucstring &title)
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}
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// ***************************************************************************
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void CDriverD3D::setWindowPos(uint32 x, uint32 y)
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void CDriverD3D::setWindowPos(sint32 x, sint32 y)
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{
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_WindowX = (sint32)x;
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_WindowY = (sint32)y;
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_WindowX = x;
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_WindowY = y;
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SetWindowPos(_HWnd, NULL, _WindowX, _WindowY, 0, 0, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOSIZE);
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}
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@ -753,14 +753,14 @@ public:
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virtual emptyProc getWindowProc();
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virtual NLMISC::IEventEmitter *getEventEmitter();
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virtual void getWindowSize (uint32 &width, uint32 &height);
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virtual void getWindowPos (uint32 &x, uint32 &y);
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virtual void getWindowPos (sint32 &x, sint32 &y);
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virtual uint8 getBitPerPixel ();
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/// Set the title of the NeL window
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virtual void setWindowTitle(const ucstring &title);
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/// Set the position of the NeL window
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virtual void setWindowPos(uint32 x, uint32 y);
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virtual void setWindowPos(sint32 x, sint32 y);
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/// Show or hide the NeL window
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virtual void showWindow(bool show);
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@ -287,6 +287,7 @@ public:
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virtual void disableHardwareVertexArrayAGP();
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virtual void disableHardwareTextureShader();
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virtual void setWindowSize(uint32 width, uint32 height);
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virtual bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable) throw(EBadDisplay);
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virtual bool setMode(const GfxMode& mode);
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virtual bool getModes(std::vector<GfxMode> &modes);
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@ -298,7 +299,7 @@ public:
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virtual void setWindowTitle(const ucstring &title);
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/// Set the position of the NeL window
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virtual void setWindowPos(uint32 x, uint32 y);
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virtual void setWindowPos(sint32 x, sint32 y);
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/// Show or hide the NeL window
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virtual void showWindow(bool show);
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@ -502,7 +503,7 @@ public:
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virtual void getWindowSize (uint32 &width, uint32 &height);
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virtual void getWindowPos (uint32 &x, uint32 &y);
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virtual void getWindowPos (sint32 &x, sint32 &y);
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virtual void getBuffer (CBitmap &bitmap);
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@ -868,7 +868,7 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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// TODO
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return NL3D::MAC::setMode(mode);
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#elif defined(NL_OS_UNIX)
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@ -1197,9 +1197,8 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
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mode.AntiAlias = _AntiAliasing;
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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# warning "OpenGL Driver: Temporary Mac Implementation"
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nlwarning("OpenGL Driver: Temporary Mac Implementation");
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mode.Depth = 24;
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NL3D::MAC::getCurrentScreenMode(mode);
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#elif defined(NL_OS_MAC)
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/*
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@ -1269,10 +1268,10 @@ void CDriverGL::setWindowTitle(const ucstring &title)
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}
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// ***************************************************************************
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void CDriverGL::setWindowPos(uint32 x, uint32 y)
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void CDriverGL::setWindowPos(sint32 x, sint32 y)
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{
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_WindowX = (sint32)x;
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_WindowY = (sint32)y;
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_WindowX = x;
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_WindowY = y;
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#ifdef NL_OS_WINDOWS
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@ -1541,7 +1540,7 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
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_WindowX = clientRect.left;
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_WindowY = clientRect.top;
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#elif defined(NL_OS_UNIX)
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#elif defined(NL_OS_UNIX) && !defined(NL_MAC_NATIVE)
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// Resize and update the window
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XResizeWindow(_dpy, _win, width, height);
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@ -1575,7 +1574,7 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
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#endif // NL_OS_WINDOWS
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}
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void CDriverGL::getWindowPos(uint32 &x, uint32 &y)
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void CDriverGL::getWindowPos(sint32 &x, sint32 &y)
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{
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H_AUTO_OGL(CDriverGL_getWindowPos)
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@ -1593,8 +1592,8 @@ void CDriverGL::getWindowPos(uint32 &x, uint32 &y)
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{
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if (_win)
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{
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x = (uint32)_WindowX;
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y = (uint32)_WindowY;
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x = _WindowX;
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y = _WindowY;
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}
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}
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@ -58,14 +58,17 @@ bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable);
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/// mac specific stuff while calling CDriverGL::setMode()
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bool setMode(const GfxMode& mode);
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/// mac specific stuff while calling CDriverGL::getCurrentScreenMode()
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void getCurrentScreenMode(GfxMode& mode);
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/// mac specific stuff while calling CDriverGL::getWindowSize()
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void getWindowSize(uint32 &width, uint32 &height);
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/// mac specific stuff while calling CDriverGL::getWindowPos()
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void getWindowPos(uint32 &x, uint32 &y);
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void getWindowPos(sint32 &x, sint32 &y);
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/// mac specific stuff while calling CDriverGL::setWindowPos()
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void setWindowPos(uint32 x, uint32 y);
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void setWindowPos(sint32 x, sint32 y);
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/// mac specific stuff while calling CDriverGL::setWindowTitle()
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void setWindowTitle(const ucstring &title);
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@ -237,11 +237,36 @@ bool setMode(const GfxMode& mode)
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return true;
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}
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void getCurrentScreenMode(GfxMode& mode)
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{
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// the sceen with the menu bar
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NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
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mode.OffScreen = false;
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mode.Frequency = 0;
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mode.Depth = NSBitsPerPixelFromDepth([screen depth]);
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// in fullscreen mode
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if([g_glview isInFullScreenMode])
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{
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// return the size of the back buffer (like having switched monitor mode)
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mode.Windowed = false;
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mode.Width = (uint16)g_bufferSize[0];
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mode.Height = (uint16)g_bufferSize[1];
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}
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// in windowes mode
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else
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{
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// return the size of the screen with menu bar
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mode.Windowed = true;
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mode.Width = (uint16)[screen frame].size.width;
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mode.Height = (uint16)[screen frame].size.height;
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}
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}
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void getWindowSize(uint32 &width, uint32 &height)
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{
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if(!g_glctx)
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return;
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// A cocoa fullscreen view stays at the native resolution of the display.
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// When changing the rendering resolution, the size of the back buffer gets
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// changed, but the view still stays at full resolution. So the scaling of
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#endif
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}
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void getWindowPos(uint32 &x, uint32 &y)
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void getWindowPos(sint32 &x, sint32 &y)
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{
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// get the rect (position, size) of the screen
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NSRect screenRect = [[g_window screen] frame];
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// for IDriver conformity
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if([g_glview isInFullScreenMode])
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{
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x = y = 0;
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return;
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}
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// get the rect (position, size) of the screen with menu bar
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NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
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// get the rect (position, size) of the window
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NSRect windowRect = [g_window frame];
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y = screenRect.size.height - windowRect.size.height - windowRect.origin.y;
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}
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void setWindowPos(uint32 x, uint32 y)
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void setWindowPos(sint32 x, sint32 y)
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{
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// get the size of the screen
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NSRect screenRect = [[g_window screen] frame];
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// get the rect (position, size) of the screen with menu bar
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NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
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// get the size of the window
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// get the rect (position, size) of the window
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NSRect windowRect = [g_window frame];
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// convert y from NeL coordinates to cocoa coordinates
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@ -328,7 +328,7 @@ void CDriverUser::setWindowTitle(const ucstring &title)
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}
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// ***************************************************************************
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void CDriverUser::setWindowPos(uint32 x, uint32 y)
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void CDriverUser::setWindowPos(sint32 x, sint32 y)
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{
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NL3D_HAUTO_UI_DRIVER;
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_Driver->setWindowPos(x, y);
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@ -1530,7 +1530,7 @@ uint CDriverUser::getWindowHeight ()
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_Driver->getWindowSize (width, height);
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return height;
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}
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void CDriverUser::getWindowPos (uint32 &x, uint32 &y)
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void CDriverUser::getWindowPos (sint32 &x, sint32 &y)
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{
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NL3D_HAUTO_UI_DRIVER;
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@ -2009,7 +2009,8 @@ void CClientConfig::release ()
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// Driver still alive ?
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if (Driver && Driver->isActive ())
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{
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uint32 x, y, width, height;
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sint32 x, y;
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uint32 width, height;
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Driver->getWindowPos(x, y);
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Driver->getWindowSize(width, height);
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@ -61,8 +61,8 @@ struct CClientConfig
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bool SaveConfig;
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/// Window position in windowed mode
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sint PositionX;
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sint PositionY;
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sint32 PositionX;
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sint32 PositionY;
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/// Window frequency
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uint Frequency;
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@ -908,7 +908,7 @@ void prelogInit()
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// Set the title
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Driver->setWindowTitle(CI18N::get("TheSagaOfRyzom"));
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uint32 posX = 0, posY = 0;
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sint32 posX = 0, posY = 0;
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if (ClientCfg.Windowed)
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{
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