Fix some streaming behaviour in XAudio2 driver

This commit is contained in:
kaetemi 2014-02-16 20:36:58 +01:00
parent bb156457c0
commit 3b38848903

View file

@ -242,11 +242,15 @@ void CSourceXAudio2::updateState()
if (!_AdpcmUtility->getSourceData())
{
_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
if (!_BufferStreaming)
{
nlinfo(NLSOUND_XAUDIO2_PREFIX "Stop");
if (FAILED(_SourceVoice->Stop(0)))
nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop");
_IsPlaying = false;
}
}
}
else
{
XAUDIO2_VOICE_STATE voice_state;
@ -254,6 +258,9 @@ void CSourceXAudio2::updateState()
if (!voice_state.BuffersQueued)
{
_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
if (!_BufferStreaming)
{
nlinfo(NLSOUND_XAUDIO2_PREFIX "Stop");
if (FAILED(_SourceVoice->Stop(0)))
nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop");
_IsPlaying = false;
@ -261,10 +268,13 @@ void CSourceXAudio2::updateState()
}
}
}
}
/// (Internal) Submit a buffer to the XAudio2 source voice.
void CSourceXAudio2::submitBuffer(CBufferXAudio2 *ibuffer)
{
// nldebug(NLSOUND_XAUDIO2_PREFIX "submitBuffer %u", (uint32)(void *)this);
nlassert(_SourceVoice);
nlassert(ibuffer->getFormat() == _Format
&& ibuffer->getChannels() == _Channels
@ -278,9 +288,9 @@ void CSourceXAudio2::submitBuffer(CBufferXAudio2 *ibuffer)
{
XAUDIO2_BUFFER buffer;
buffer.AudioBytes = ibuffer->getSize();
buffer.Flags = _IsLooping || _BufferStreaming ? 0 : XAUDIO2_END_OF_STREAM;
buffer.Flags = (_IsLooping || _BufferStreaming) ? 0 : XAUDIO2_END_OF_STREAM;
buffer.LoopBegin = 0;
buffer.LoopCount = _IsLooping ? XAUDIO2_LOOP_INFINITE : 0;
buffer.LoopCount = (_IsLooping && !_BufferStreaming) ? XAUDIO2_LOOP_INFINITE : 0;
buffer.LoopLength = 0;
buffer.pAudioData = const_cast<BYTE *>(ibuffer->getData());
buffer.pContext = ibuffer;
@ -336,7 +346,25 @@ void CSourceXAudio2::setupVoiceSends()
void CSourceXAudio2::setStreaming(bool streaming)
{
nlassert(!_IsPlaying);
// nldebug(NLSOUND_XAUDIO2_PREFIX "setStreaming %i", (uint32)streaming);
if (_SourceVoice)
{
XAUDIO2_VOICE_STATE voice_state;
_SourceVoice->GetState(&voice_state);
if (!voice_state.BuffersQueued)
{
nlwarning(NLSOUND_XAUDIO2_PREFIX "Switched streaming mode while buffer still queued!?! Flush");
_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
if (FAILED(_SourceVoice->FlushSourceBuffers()))
nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers");
}
}
_BufferStreaming = streaming;
// nldebug(NLSOUND_XAUDIO2_PREFIX "setStreaming done %i", (uint32)streaming);
}
/// Set the buffer that will be played (no streaming)
@ -344,6 +372,8 @@ void CSourceXAudio2::setStaticBuffer(IBuffer *buffer)
{
nlassert(!_BufferStreaming);
// nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer");
// if (buffer) // nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer %s", _SoundDriver->getStringMapper()->unmap(buffer->getName()).c_str());
// else // nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer NULL");
@ -364,6 +394,8 @@ IBuffer *CSourceXAudio2::getStaticBuffer()
/// Should be called by a thread which checks countStreamingBuffers every 100ms.
void CSourceXAudio2::submitStreamingBuffer(IBuffer *buffer)
{
// nldebug(NLSOUND_XAUDIO2_PREFIX "submitStreamingBuffer");
nlassert(_BufferStreaming);
IBuffer::TBufferFormat bufferFormat;
@ -414,9 +446,10 @@ uint CSourceXAudio2::countStreamingBuffers() const
/// Set looping on/off for future playbacks (default: off)
void CSourceXAudio2::setLooping(bool l)
{
// nldebug(NLSOUND_XAUDIO2_PREFIX "setLooping %u", (uint32)l);
nlassert(!_BufferStreaming);
// nldebug(NLSOUND_XAUDIO2_PREFIX "setLooping %u", (uint32)l);
if (_IsLooping != l)
{
_IsLooping = l;
@ -455,7 +488,7 @@ void CSourceXAudio2::setLooping(bool l)
_SourceVoice->GetState(&voice_state);
if (voice_state.BuffersQueued)
{
nlwarning(NLSOUND_XAUDIO2_PREFIX "not playing but buffer already queued???");
nlwarning(NLSOUND_XAUDIO2_PREFIX "Not playing but buffer already queued while switching loop mode!?! Flush and requeue");
if (FAILED(_SourceVoice->FlushSourceBuffers()))
nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers");
// queue buffer with correct looping parameters