Fix some streaming behaviour in XAudio2 driver
This commit is contained in:
parent
bb156457c0
commit
3b38848903
1 changed files with 44 additions and 11 deletions
|
@ -242,11 +242,15 @@ void CSourceXAudio2::updateState()
|
|||
if (!_AdpcmUtility->getSourceData())
|
||||
{
|
||||
_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
|
||||
if (!_BufferStreaming)
|
||||
{
|
||||
nlinfo(NLSOUND_XAUDIO2_PREFIX "Stop");
|
||||
if (FAILED(_SourceVoice->Stop(0)))
|
||||
nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop");
|
||||
_IsPlaying = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
XAUDIO2_VOICE_STATE voice_state;
|
||||
|
@ -254,6 +258,9 @@ void CSourceXAudio2::updateState()
|
|||
if (!voice_state.BuffersQueued)
|
||||
{
|
||||
_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
|
||||
if (!_BufferStreaming)
|
||||
{
|
||||
nlinfo(NLSOUND_XAUDIO2_PREFIX "Stop");
|
||||
if (FAILED(_SourceVoice->Stop(0)))
|
||||
nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop");
|
||||
_IsPlaying = false;
|
||||
|
@ -261,10 +268,13 @@ void CSourceXAudio2::updateState()
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// (Internal) Submit a buffer to the XAudio2 source voice.
|
||||
void CSourceXAudio2::submitBuffer(CBufferXAudio2 *ibuffer)
|
||||
{
|
||||
// nldebug(NLSOUND_XAUDIO2_PREFIX "submitBuffer %u", (uint32)(void *)this);
|
||||
|
||||
nlassert(_SourceVoice);
|
||||
nlassert(ibuffer->getFormat() == _Format
|
||||
&& ibuffer->getChannels() == _Channels
|
||||
|
@ -278,9 +288,9 @@ void CSourceXAudio2::submitBuffer(CBufferXAudio2 *ibuffer)
|
|||
{
|
||||
XAUDIO2_BUFFER buffer;
|
||||
buffer.AudioBytes = ibuffer->getSize();
|
||||
buffer.Flags = _IsLooping || _BufferStreaming ? 0 : XAUDIO2_END_OF_STREAM;
|
||||
buffer.Flags = (_IsLooping || _BufferStreaming) ? 0 : XAUDIO2_END_OF_STREAM;
|
||||
buffer.LoopBegin = 0;
|
||||
buffer.LoopCount = _IsLooping ? XAUDIO2_LOOP_INFINITE : 0;
|
||||
buffer.LoopCount = (_IsLooping && !_BufferStreaming) ? XAUDIO2_LOOP_INFINITE : 0;
|
||||
buffer.LoopLength = 0;
|
||||
buffer.pAudioData = const_cast<BYTE *>(ibuffer->getData());
|
||||
buffer.pContext = ibuffer;
|
||||
|
@ -336,7 +346,25 @@ void CSourceXAudio2::setupVoiceSends()
|
|||
void CSourceXAudio2::setStreaming(bool streaming)
|
||||
{
|
||||
nlassert(!_IsPlaying);
|
||||
|
||||
// nldebug(NLSOUND_XAUDIO2_PREFIX "setStreaming %i", (uint32)streaming);
|
||||
|
||||
if (_SourceVoice)
|
||||
{
|
||||
XAUDIO2_VOICE_STATE voice_state;
|
||||
_SourceVoice->GetState(&voice_state);
|
||||
if (!voice_state.BuffersQueued)
|
||||
{
|
||||
nlwarning(NLSOUND_XAUDIO2_PREFIX "Switched streaming mode while buffer still queued!?! Flush");
|
||||
_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
|
||||
if (FAILED(_SourceVoice->FlushSourceBuffers()))
|
||||
nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers");
|
||||
}
|
||||
}
|
||||
|
||||
_BufferStreaming = streaming;
|
||||
|
||||
// nldebug(NLSOUND_XAUDIO2_PREFIX "setStreaming done %i", (uint32)streaming);
|
||||
}
|
||||
|
||||
/// Set the buffer that will be played (no streaming)
|
||||
|
@ -344,6 +372,8 @@ void CSourceXAudio2::setStaticBuffer(IBuffer *buffer)
|
|||
{
|
||||
nlassert(!_BufferStreaming);
|
||||
|
||||
// nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer");
|
||||
|
||||
// if (buffer) // nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer %s", _SoundDriver->getStringMapper()->unmap(buffer->getName()).c_str());
|
||||
// else // nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer NULL");
|
||||
|
||||
|
@ -364,6 +394,8 @@ IBuffer *CSourceXAudio2::getStaticBuffer()
|
|||
/// Should be called by a thread which checks countStreamingBuffers every 100ms.
|
||||
void CSourceXAudio2::submitStreamingBuffer(IBuffer *buffer)
|
||||
{
|
||||
// nldebug(NLSOUND_XAUDIO2_PREFIX "submitStreamingBuffer");
|
||||
|
||||
nlassert(_BufferStreaming);
|
||||
|
||||
IBuffer::TBufferFormat bufferFormat;
|
||||
|
@ -414,9 +446,10 @@ uint CSourceXAudio2::countStreamingBuffers() const
|
|||
/// Set looping on/off for future playbacks (default: off)
|
||||
void CSourceXAudio2::setLooping(bool l)
|
||||
{
|
||||
// nldebug(NLSOUND_XAUDIO2_PREFIX "setLooping %u", (uint32)l);
|
||||
|
||||
nlassert(!_BufferStreaming);
|
||||
|
||||
// nldebug(NLSOUND_XAUDIO2_PREFIX "setLooping %u", (uint32)l);
|
||||
if (_IsLooping != l)
|
||||
{
|
||||
_IsLooping = l;
|
||||
|
@ -455,7 +488,7 @@ void CSourceXAudio2::setLooping(bool l)
|
|||
_SourceVoice->GetState(&voice_state);
|
||||
if (voice_state.BuffersQueued)
|
||||
{
|
||||
nlwarning(NLSOUND_XAUDIO2_PREFIX "not playing but buffer already queued???");
|
||||
nlwarning(NLSOUND_XAUDIO2_PREFIX "Not playing but buffer already queued while switching loop mode!?! Flush and requeue");
|
||||
if (FAILED(_SourceVoice->FlushSourceBuffers()))
|
||||
nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers");
|
||||
// queue buffer with correct looping parameters
|
||||
|
|
Loading…
Reference in a new issue