Fix some streaming behaviour in XAudio2 driver
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parent
bb156457c0
commit
3b38848903
1 changed files with 44 additions and 11 deletions
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@ -242,9 +242,13 @@ void CSourceXAudio2::updateState()
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if (!_AdpcmUtility->getSourceData())
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if (!_AdpcmUtility->getSourceData())
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{
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{
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_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
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_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
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if (FAILED(_SourceVoice->Stop(0)))
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if (!_BufferStreaming)
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop");
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{
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_IsPlaying = false;
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nlinfo(NLSOUND_XAUDIO2_PREFIX "Stop");
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if (FAILED(_SourceVoice->Stop(0)))
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop");
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_IsPlaying = false;
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}
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}
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}
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}
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}
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else
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else
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@ -254,9 +258,13 @@ void CSourceXAudio2::updateState()
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if (!voice_state.BuffersQueued)
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if (!voice_state.BuffersQueued)
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{
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{
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_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
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_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
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if (FAILED(_SourceVoice->Stop(0)))
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if (!_BufferStreaming)
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop");
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{
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_IsPlaying = false;
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nlinfo(NLSOUND_XAUDIO2_PREFIX "Stop");
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if (FAILED(_SourceVoice->Stop(0)))
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop");
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_IsPlaying = false;
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}
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}
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}
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}
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}
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}
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}
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@ -265,6 +273,8 @@ void CSourceXAudio2::updateState()
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/// (Internal) Submit a buffer to the XAudio2 source voice.
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/// (Internal) Submit a buffer to the XAudio2 source voice.
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void CSourceXAudio2::submitBuffer(CBufferXAudio2 *ibuffer)
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void CSourceXAudio2::submitBuffer(CBufferXAudio2 *ibuffer)
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{
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{
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// nldebug(NLSOUND_XAUDIO2_PREFIX "submitBuffer %u", (uint32)(void *)this);
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nlassert(_SourceVoice);
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nlassert(_SourceVoice);
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nlassert(ibuffer->getFormat() == _Format
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nlassert(ibuffer->getFormat() == _Format
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&& ibuffer->getChannels() == _Channels
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&& ibuffer->getChannels() == _Channels
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@ -278,9 +288,9 @@ void CSourceXAudio2::submitBuffer(CBufferXAudio2 *ibuffer)
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{
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{
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XAUDIO2_BUFFER buffer;
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XAUDIO2_BUFFER buffer;
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buffer.AudioBytes = ibuffer->getSize();
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buffer.AudioBytes = ibuffer->getSize();
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buffer.Flags = _IsLooping || _BufferStreaming ? 0 : XAUDIO2_END_OF_STREAM;
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buffer.Flags = (_IsLooping || _BufferStreaming) ? 0 : XAUDIO2_END_OF_STREAM;
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buffer.LoopBegin = 0;
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buffer.LoopBegin = 0;
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buffer.LoopCount = _IsLooping ? XAUDIO2_LOOP_INFINITE : 0;
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buffer.LoopCount = (_IsLooping && !_BufferStreaming) ? XAUDIO2_LOOP_INFINITE : 0;
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buffer.LoopLength = 0;
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buffer.LoopLength = 0;
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buffer.pAudioData = const_cast<BYTE *>(ibuffer->getData());
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buffer.pAudioData = const_cast<BYTE *>(ibuffer->getData());
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buffer.pContext = ibuffer;
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buffer.pContext = ibuffer;
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@ -336,7 +346,25 @@ void CSourceXAudio2::setupVoiceSends()
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void CSourceXAudio2::setStreaming(bool streaming)
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void CSourceXAudio2::setStreaming(bool streaming)
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{
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{
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nlassert(!_IsPlaying);
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nlassert(!_IsPlaying);
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// nldebug(NLSOUND_XAUDIO2_PREFIX "setStreaming %i", (uint32)streaming);
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if (_SourceVoice)
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{
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XAUDIO2_VOICE_STATE voice_state;
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_SourceVoice->GetState(&voice_state);
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if (!voice_state.BuffersQueued)
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{
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nlwarning(NLSOUND_XAUDIO2_PREFIX "Switched streaming mode while buffer still queued!?! Flush");
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_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
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if (FAILED(_SourceVoice->FlushSourceBuffers()))
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers");
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}
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}
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_BufferStreaming = streaming;
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_BufferStreaming = streaming;
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// nldebug(NLSOUND_XAUDIO2_PREFIX "setStreaming done %i", (uint32)streaming);
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}
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}
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/// Set the buffer that will be played (no streaming)
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/// Set the buffer that will be played (no streaming)
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@ -344,6 +372,8 @@ void CSourceXAudio2::setStaticBuffer(IBuffer *buffer)
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{
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{
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nlassert(!_BufferStreaming);
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nlassert(!_BufferStreaming);
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// nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer");
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// if (buffer) // nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer %s", _SoundDriver->getStringMapper()->unmap(buffer->getName()).c_str());
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// if (buffer) // nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer %s", _SoundDriver->getStringMapper()->unmap(buffer->getName()).c_str());
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// else // nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer NULL");
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// else // nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer NULL");
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@ -364,6 +394,8 @@ IBuffer *CSourceXAudio2::getStaticBuffer()
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/// Should be called by a thread which checks countStreamingBuffers every 100ms.
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/// Should be called by a thread which checks countStreamingBuffers every 100ms.
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void CSourceXAudio2::submitStreamingBuffer(IBuffer *buffer)
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void CSourceXAudio2::submitStreamingBuffer(IBuffer *buffer)
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{
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{
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// nldebug(NLSOUND_XAUDIO2_PREFIX "submitStreamingBuffer");
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nlassert(_BufferStreaming);
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nlassert(_BufferStreaming);
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IBuffer::TBufferFormat bufferFormat;
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IBuffer::TBufferFormat bufferFormat;
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@ -414,9 +446,10 @@ uint CSourceXAudio2::countStreamingBuffers() const
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/// Set looping on/off for future playbacks (default: off)
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/// Set looping on/off for future playbacks (default: off)
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void CSourceXAudio2::setLooping(bool l)
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void CSourceXAudio2::setLooping(bool l)
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{
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{
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// nldebug(NLSOUND_XAUDIO2_PREFIX "setLooping %u", (uint32)l);
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nlassert(!_BufferStreaming);
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nlassert(!_BufferStreaming);
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// nldebug(NLSOUND_XAUDIO2_PREFIX "setLooping %u", (uint32)l);
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if (_IsLooping != l)
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if (_IsLooping != l)
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{
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{
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_IsLooping = l;
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_IsLooping = l;
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@ -455,7 +488,7 @@ void CSourceXAudio2::setLooping(bool l)
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_SourceVoice->GetState(&voice_state);
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_SourceVoice->GetState(&voice_state);
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if (voice_state.BuffersQueued)
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if (voice_state.BuffersQueued)
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{
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{
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nlwarning(NLSOUND_XAUDIO2_PREFIX "not playing but buffer already queued???");
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nlwarning(NLSOUND_XAUDIO2_PREFIX "Not playing but buffer already queued while switching loop mode!?! Flush and requeue");
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if (FAILED(_SourceVoice->FlushSourceBuffers()))
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if (FAILED(_SourceVoice->FlushSourceBuffers()))
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers");
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers");
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// queue buffer with correct looping parameters
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// queue buffer with correct looping parameters
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@ -580,7 +613,7 @@ bool CSourceXAudio2::preparePlay(IBuffer::TBufferFormat bufferFormat, uint8 chan
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/// Play the static buffer (or stream in and play).
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/// Play the static buffer (or stream in and play).
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bool CSourceXAudio2::play()
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bool CSourceXAudio2::play()
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{
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{
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// nldebug(NLSOUND_XAUDIO2_PREFIX "play");
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// nldebug(NLSOUND_XAUDIO2_PREFIX "play");
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// Commit 3D changes before starting play
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// Commit 3D changes before starting play
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