Changed: misc things
This commit is contained in:
parent
7fa8e70111
commit
39b6194f02
63 changed files with 763 additions and 257 deletions
|
@ -91,80 +91,6 @@
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
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IntermediateDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
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ConfigurationType="4"
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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||||
<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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||||
<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="4"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="../include"
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PreprocessorDefinitions="_LIB;_DEBUG;WIN32;LIBXML_STATIC;USE_JPEG"
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StringPooling="true"
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MinimalRebuild="true"
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ExceptionHandling="2"
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BasicRuntimeChecks="3"
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SmallerTypeCheck="true"
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RuntimeLibrary="3"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="std$(ProjectName).h"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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AdditionalDependencies="libxml2.lib zlib.lib libpng.lib libjpeg.lib"
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OutputFile="..\lib64\nl$(ProjectName)_d.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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||||
<Tool
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Name="VCFxCopTool"
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/>
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||||
<Tool
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||||
Name="VCPostBuildEventTool"
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||||
/>
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||||
</Configuration>
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<Configuration
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||||
Name="Release|Win32"
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OutputDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
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@ -241,6 +167,80 @@
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Name="VCPostBuildEventTool"
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||||
/>
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</Configuration>
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||||
<Configuration
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Name="Debug|x64"
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OutputDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
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IntermediateDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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||||
/>
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||||
<Tool
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Name="VCXMLDataGeneratorTool"
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||||
/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="4"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="../include"
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PreprocessorDefinitions="_LIB;_DEBUG;WIN32;LIBXML_STATIC;USE_JPEG"
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StringPooling="true"
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MinimalRebuild="true"
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ExceptionHandling="2"
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BasicRuntimeChecks="3"
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SmallerTypeCheck="true"
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RuntimeLibrary="3"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="std$(ProjectName).h"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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AdditionalDependencies="libxml2.lib zlib.lib libpng.lib libjpeg.lib"
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OutputFile="..\lib64\nl$(ProjectName)_d.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|x64"
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OutputDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
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@ -413,7 +413,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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@ -421,7 +421,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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Name="Debug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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@ -453,7 +453,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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Name="Release|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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@ -461,7 +461,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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Name="Debug|x64"
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ExcludedFromBuild="true"
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>
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<Tool
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@ -489,7 +489,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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@ -497,7 +497,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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Name="Debug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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@ -525,7 +525,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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Name="Release|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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@ -533,7 +533,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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Name="Debug|x64"
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ExcludedFromBuild="true"
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>
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<Tool
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@ -561,7 +561,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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@ -569,7 +569,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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Name="Debug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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@ -1570,7 +1570,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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@ -1578,7 +1578,7 @@
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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Name="Debug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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@ -1,11 +1,3 @@
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/**
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* \file music_channel_fader.cpp
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* \brief CMusicChannelFader
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* \date 2008-09-04 21:49GMT
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* \author Jan Boon (Kaetemi)
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* CMusicChannelFader roughly based on music_channel_fmod.cpp
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*/
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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code/ryzom/client/data/gamedev/adds/sfx/mp_flower.ps
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code/ryzom/client/data/gamedev/adds/sfx/mp_flower.ps
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BIN
code/ryzom/client/data/gamedev/adds/shapes/GE_Tr_Map_Panel.shape
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BIN
code/ryzom/client/data/gamedev/adds/shapes/GE_Tr_Map_Panel.shape
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BIN
code/ryzom/client/data/gamedev/adds/shapes/GE_Zo_Map_Table.shape
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BIN
code/ryzom/client/data/gamedev/adds/shapes/GE_Zo_Map_Table.shape
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BIN
code/ryzom/client/data/gamedev/adds/shapes/TR_MO_arma_mount.skel
Normal file
BIN
code/ryzom/client/data/gamedev/adds/shapes/TR_MO_arma_mount.skel
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After Width: | Height: | Size: 256 KiB |
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@ -41,14 +41,14 @@
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<key name="KeyF6" ctrl="0" action="toggle_combat" />
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<key name="KeySPACE" action="front_selection" params="ennemy" />
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<key name="KeySPACE" ctrl="1" action="front_selection" params="friend"/>
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<key name="KeyF1" ctrl="1" action="target_teammate_shortcut" params="1"/>
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<key name="KeyF2" ctrl="1" action="target_teammate_shortcut" params="2"/>
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<key name="KeyF3" ctrl="1" action="target_teammate_shortcut" params="3"/>
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<key name="KeyF4" ctrl="1" action="target_teammate_shortcut" params="4"/>
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<key name="KeyF5" ctrl="1" action="target_teammate_shortcut" params="5"/>
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<key name="KeyF6" ctrl="1" action="target_teammate_shortcut" params="6"/>
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<key name="KeyF7" ctrl="1" action="target_teammate_shortcut" params="7"/>
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<key name="KeyF8" ctrl="1" action="target_teammate_shortcut" params="8"/>
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<key name="KeyF1" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=1"/>
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<key name="KeyF2" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=2"/>
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<key name="KeyF3" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=3"/>
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<key name="KeyF4" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=4"/>
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<key name="KeyF5" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=5"/>
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<key name="KeyF6" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=6"/>
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<key name="KeyF7" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=7"/>
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<key name="KeyF8" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=8"/>
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<!-- Desktop
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-->
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<key name="KeyF1" action="set_desktop" params="0" />
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@ -41,14 +41,14 @@
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<key name="KeyF6" ctrl="0" action="toggle_combat" />
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<key name="KeySPACE" action="front_selection" params="ennemy" />
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<key name="KeySPACE" ctrl="1" action="front_selection" params="friend"/>
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<key name="KeyF1" ctrl="1" action="target_teammate_shortcut" params="1"/>
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<key name="KeyF2" ctrl="1" action="target_teammate_shortcut" params="2"/>
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<key name="KeyF3" ctrl="1" action="target_teammate_shortcut" params="3"/>
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<key name="KeyF4" ctrl="1" action="target_teammate_shortcut" params="4"/>
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<key name="KeyF5" ctrl="1" action="target_teammate_shortcut" params="5"/>
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<key name="KeyF6" ctrl="1" action="target_teammate_shortcut" params="6"/>
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<key name="KeyF7" ctrl="1" action="target_teammate_shortcut" params="7"/>
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<key name="KeyF8" ctrl="1" action="target_teammate_shortcut" params="8"/>
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<key name="KeyF1" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=1"/>
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<key name="KeyF2" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=2"/>
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<key name="KeyF3" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=3"/>
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<key name="KeyF4" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=4"/>
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<key name="KeyF5" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=5"/>
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<key name="KeyF6" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=6"/>
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<key name="KeyF7" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=7"/>
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<key name="KeyF8" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=8"/>
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<!-- Desktop
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-->
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<key name="KeyF1" action="set_desktop" params="0" />
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@ -138,22 +138,22 @@
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<key name="KeyF1" action="self_target"/>
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<key name="KeyF1" shift="1" action="toggle_help"/>
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<key name="KeyF1" shift="1" ctrl="1" action="copy_to_desktop" params="0"/>
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<key name="KeyF2" action="target_teammate_shortcut" params="1"/>
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<key name="KeyF2" shift="1" action="target_teammate_shortcut" params="5"/>
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<key name="KeyF2" action="target_teammate_shortcut" params="indexInTeam=1"/>
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<key name="KeyF2" shift="1" action="target_teammate_shortcut" params="indexInTeam=5"/>
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<key name="KeyF2" shift="1" ctrl="1" action="copy_to_desktop" params="1"/>
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<key name="KeyF2" menu="1" action="profile_texture"/>
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<key name="KeyF2" ctrl="1" menu="1" action="profile_vblock"/>
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<key name="KeyF3" action="target_teammate_shortcut" params="2"/>
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<key name="KeyF3" shift="1" action="target_teammate_shortcut" params="6"/>
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<key name="KeyF3" shift="1" ctrl="1" action="copy_to_desktop" params="2"/>
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<key name="KeyF4" action="target_teammate_shortcut" params="3"/>
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<key name="KeyF4" shift="1" action="target_teammate_shortcut" params="7"/>
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||||
<key name="KeyF4" shift="1" ctrl="1" action="copy_to_desktop" params="3"/>
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<key name="KeyF3" action="target_teammate_shortcut" params="indexInTeam=2"/>
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<key name="KeyF3" shift="1" action="target_teammate_shortcut" params="indexInTeam=6"/>
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<key name="KeyF3" shift="1" ctrl="1" action="copy_to_desktop" params="indexInTeam=2"/>
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<key name="KeyF4" action="target_teammate_shortcut" params="indexInTeam=3"/>
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<key name="KeyF4" shift="1" action="target_teammate_shortcut" params="indexInTeam=7"/>
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<key name="KeyF4" shift="1" ctrl="1" action="copy_to_desktop" params="indexInTeam=3"/>
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<key name="KeyF4" menu="1" action="enter_modal" params="group=ui:interface:quit_dialog"/>
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<key name="KeyF4" ctrl="1" menu="1" action="profile_fillrate"/>
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<key name="KeyF4" shift="1" ctrl="1" menu="1" action="replay_movie"/>
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<key name="KeyF5" action="target_teammate_shortcut" params="4"/>
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<key name="KeyF5" shift="1" action="target_teammate_shortcut" params="8"/>
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<key name="KeyF5" action="target_teammate_shortcut" params="indexInTeam=4"/>
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<key name="KeyF5" shift="1" action="target_teammate_shortcut" params="indexInTeam=8"/>
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<key name="KeyF5" shift="1" ctrl="1" menu="1" action="save_movie"/>
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<key name="KeyF6" shift="1" action="switch_console_display"/>
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<key name="KeyF6" shift="1" ctrl="1" menu="1" action="memory_report"/>
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||||
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@ -41,14 +41,14 @@
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<key name="KeyF6" ctrl="0" action="toggle_combat" />
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||||
<key name="KeySPACE" action="front_selection" params="ennemy" />
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||||
<key name="KeySPACE" ctrl="1" action="front_selection" params="friend"/>
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||||
<key name="KeyF1" ctrl="1" action="target_teammate_shortcut" params="1"/>
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<key name="KeyF2" ctrl="1" action="target_teammate_shortcut" params="2"/>
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<key name="KeyF3" ctrl="1" action="target_teammate_shortcut" params="3"/>
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||||
<key name="KeyF4" ctrl="1" action="target_teammate_shortcut" params="4"/>
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<key name="KeyF5" ctrl="1" action="target_teammate_shortcut" params="5"/>
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<key name="KeyF6" ctrl="1" action="target_teammate_shortcut" params="6"/>
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<key name="KeyF7" ctrl="1" action="target_teammate_shortcut" params="7"/>
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<key name="KeyF8" ctrl="1" action="target_teammate_shortcut" params="8"/>
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<key name="KeyF1" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=1"/>
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<key name="KeyF2" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=2"/>
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<key name="KeyF3" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=3"/>
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<key name="KeyF4" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=4"/>
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<key name="KeyF5" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=5"/>
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<key name="KeyF6" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=6"/>
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<key name="KeyF7" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=7"/>
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<key name="KeyF8" ctrl="1" action="target_teammate_shortcut" params="indexInTeam=8"/>
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<!-- Desktop
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-->
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||||
<key name="KeyF1" action="set_desktop" params="0" />
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@ -101,6 +101,93 @@
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CommandLine="$(InputDir)\..\..\tools\scripts\windows\tools\replace_vista_icon.exe $(TargetPath) $(InputDir)\ryzom.ico 101"
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/>
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</Configuration>
|
||||
<Configuration
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||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\obj\$(ConfigurationName)\$(ProjectName)"
|
||||
IntermediateDirectory="..\..\obj\$(ConfigurationName)\$(ProjectName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="0"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
EnableFiberSafeOptimizations="true"
|
||||
AdditionalIncludeDirectories="../../common/src"
|
||||
PreprocessorDefinitions="_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;LIBXML_STATIC"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="2"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderThrough="stdpch.h"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="gnu_regex.lib libcurl.lib libjpeg.lib lua.lib luabind.lib wwwapp.lib wwwcache.lib wwwcore.lib wwwfile.lib wwwhtml.lib wwwhttp.lib wwwmime.lib wwwmux.lib wwwstream.lib wwwtrans.lib wwwutils.lib libeay32.lib ssleay32.lib"
|
||||
OutputFile="..\..\bin\client_ryzom_r.exe"
|
||||
LinkIncremental="1"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="insert the hi res icon"
|
||||
CommandLine="$(InputDir)\..\..\tools\scripts\windows\tools\replace_vista_icon.exe $(TargetPath) $(InputDir)\ryzom.ico 101"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="..\..\obj64\$(ConfigurationName)\$(ProjectName)"
|
||||
|
@ -183,93 +270,6 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\obj\$(ConfigurationName)\$(ProjectName)"
|
||||
IntermediateDirectory="..\..\obj\$(ConfigurationName)\$(ProjectName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="0"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
EnableFiberSafeOptimizations="true"
|
||||
AdditionalIncludeDirectories="../../common/src"
|
||||
PreprocessorDefinitions="_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;LIBXML_STATIC"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="2"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderThrough="stdpch.h"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="gnu_regex.lib libcurl.lib libjpeg.lib lua.lib luabind.lib wwwapp.lib wwwcache.lib wwwcore.lib wwwfile.lib wwwhtml.lib wwwhttp.lib wwwmime.lib wwwmux.lib wwwstream.lib wwwtrans.lib wwwutils.lib libeay32.lib ssleay32.lib"
|
||||
OutputFile="..\..\bin\client_ryzom_r.exe"
|
||||
LinkIncremental="1"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="insert the hi res icon"
|
||||
CommandLine="$(InputDir)\..\..\tools\scripts\windows\tools\replace_vista_icon.exe $(TargetPath) $(InputDir)\ryzom.ico 101"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="..\..\obj64\$(ConfigurationName)\$(ProjectName)"
|
||||
|
@ -2902,7 +2902,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2910,7 +2910,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
Name="Debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
|
|
@ -1807,8 +1807,8 @@ class CHandlerItemMenuCheck : public IActionHandler
|
|||
|
||||
CInventoryManager &invMngr= getInventory();
|
||||
|
||||
// If the item is an animal representation
|
||||
if(pIS!=NULL && pIS->Family == ITEMFAMILY::PET_ANIMAL_TICKET)
|
||||
// If the item is an animal representation or rpjob item
|
||||
if (pIS!=NULL && ((pIS->Family == ITEMFAMILY::PET_ANIMAL_TICKET) || (pIS->Id.toString().substr(0, 6) == "rpjob_")))
|
||||
{
|
||||
// cannot move to other animals! :)
|
||||
if(pMoveToBag) pMoveToBag->setActive(false);
|
||||
|
|
|
@ -47,6 +47,7 @@ extern "C"
|
|||
#include "../time_client.h"
|
||||
#include "nel/misc/i18n.h"
|
||||
#include "nel/misc/md5.h"
|
||||
#include "nel/3d/texture_file.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
@ -173,7 +174,7 @@ void CGroupHTML::checkImageDownload()
|
|||
// don't display image that are not power of 2
|
||||
uint32 w, h;
|
||||
CBitmap::loadSize (image, w, h);
|
||||
if (w == 0 || h == 0 || !NLMISC::isPowerOf2(w) || !NLMISC::isPowerOf2(h))
|
||||
if (w == 0 || h == 0 || ((!NLMISC::isPowerOf2(w) || !NLMISC::isPowerOf2(h)) && !NL3D::CTextureFile::supportNonPowerOfTwoTextures()))
|
||||
image.clear();
|
||||
|
||||
CCtrlButton *btn = dynamic_cast<CCtrlButton*>(it->imgs[i]);
|
||||
|
@ -2103,7 +2104,7 @@ void CGroupHTML::addImage(const char *img, bool globalColor)
|
|||
// don't display image that are not power of 2
|
||||
uint32 w, h;
|
||||
CBitmap::loadSize (image, w, h);
|
||||
if (w == 0 || h == 0 || !NLMISC::isPowerOf2(w) || !NLMISC::isPowerOf2(h))
|
||||
if (w == 0 || h == 0 || ((!NLMISC::isPowerOf2(w) || !NLMISC::isPowerOf2(h)) && !NL3D::CTextureFile::supportNonPowerOfTwoTextures()))
|
||||
image.clear();
|
||||
|
||||
newImage->setTexture (image);
|
||||
|
@ -2475,12 +2476,13 @@ void CGroupHTML::setTitle (const ucstring &title)
|
|||
CInterfaceElement *parent = getParent();
|
||||
if (parent)
|
||||
{
|
||||
parent = parent->getParent();
|
||||
|
||||
CGroupContainer *container = dynamic_cast<CGroupContainer*>(parent);
|
||||
if (container)
|
||||
if (parent = parent->getParent())
|
||||
{
|
||||
container->setUCTitle (title);
|
||||
CGroupContainer *container = dynamic_cast<CGroupContainer*>(parent);
|
||||
if (container)
|
||||
{
|
||||
container->setUCTitle (title);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ static string getWebAuthKey()
|
|||
|
||||
void addWebIGParams (string &url)
|
||||
{
|
||||
if(!UserEntity || (NetMngr.getConnectionState() < CNetworkConnection::Connected)) return;
|
||||
if(!UserEntity || !NetMngr.getLoginCookie().isValid()) return;
|
||||
|
||||
uint32 cid = NetMngr.getLoginCookie().getUserId() * 16 + PlayerSelectedSlot;
|
||||
url += ((url.find('?') != string::npos) ? "&" : "?") +
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
/////////////////////////////////////////////////////////////////
|
||||
// WARNING : this is a generated file, don't change it !
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
/////////////////////////////////////////////////////////////////
|
||||
// WARNING : this is a generated file, don't change it !
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
/////////////////////////////////////////////////////////////////
|
||||
// WARNING : this is a generated file, don't change it !
|
||||
|
|
|
@ -212,12 +212,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "driver_fmod", "..\..\nel\sr
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "3d", "..\..\nel\src\3d.vcproj", "{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "admin_service", "..\..\nelns\admin_service\admin_service.vcproj", "{AA03E539-FE77-4B63-BE0E-DE637635E5A9}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
|
||||
{67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9} = {67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "monitor_service", "src\monitor_service\monitor_service.vcproj", "{1648BD89-6D2C-441E-9D5A-D83F22F4F5EC}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
|
||||
|
@ -539,14 +533,6 @@ Global
|
|||
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Release|Win32.Build.0 = Release|Win32
|
||||
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Release|x64.ActiveCfg = Release|x64
|
||||
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Release|x64.Build.0 = Release|x64
|
||||
{AA03E539-FE77-4B63-BE0E-DE637635E5A9}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{AA03E539-FE77-4B63-BE0E-DE637635E5A9}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{AA03E539-FE77-4B63-BE0E-DE637635E5A9}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{AA03E539-FE77-4B63-BE0E-DE637635E5A9}.Debug|x64.Build.0 = Debug|x64
|
||||
{AA03E539-FE77-4B63-BE0E-DE637635E5A9}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{AA03E539-FE77-4B63-BE0E-DE637635E5A9}.Release|Win32.Build.0 = Release|Win32
|
||||
{AA03E539-FE77-4B63-BE0E-DE637635E5A9}.Release|x64.ActiveCfg = Release|x64
|
||||
{AA03E539-FE77-4B63-BE0E-DE637635E5A9}.Release|x64.Build.0 = Release|x64
|
||||
{1648BD89-6D2C-441E-9D5A-D83F22F4F5EC}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1648BD89-6D2C-441E-9D5A-D83F22F4F5EC}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1648BD89-6D2C-441E-9D5A-D83F22F4F5EC}.Debug|x64.ActiveCfg = Debug|x64
|
||||
|
|
|
@ -650,7 +650,7 @@ static float randomAngle()
|
|||
return val;
|
||||
}
|
||||
|
||||
CGroupNpc* CAIInstance::eventCreateNpcGroup(uint nbBots, NLMISC::CSheetId const& sheetId, CAIVector const& pos, double dispersionRadius, bool spawnBots)
|
||||
CGroupNpc* CAIInstance::eventCreateNpcGroup(uint nbBots, NLMISC::CSheetId const& sheetId, CAIVector const& pos, double dispersionRadius, bool spawnBots, double orientation, const std::string &botsName)
|
||||
{
|
||||
if (!_EventNpcManager)
|
||||
return NULL;
|
||||
|
@ -681,7 +681,7 @@ CGroupNpc* CAIInstance::eventCreateNpcGroup(uint nbBots, NLMISC::CSheetId const&
|
|||
// build unnamed bot
|
||||
for (uint i=0; i<nbBots; ++i)
|
||||
{
|
||||
grp->bots().addChild(new CBotNpc(grp, 0, grp->getName()), i); // Doub: 0 instead of getAlias()+i otherwise aliases are wrong
|
||||
grp->bots().addChild(new CBotNpc(grp, 0, botsName.empty() ? grp->getName():botsName), i); // Doub: 0 instead of getAlias()+i otherwise aliases are wrong
|
||||
|
||||
CBotNpc* const bot = NLMISC::safe_cast<CBotNpc*>(grp->bots()[i]);
|
||||
|
||||
|
@ -702,7 +702,14 @@ CGroupNpc* CAIInstance::eventCreateNpcGroup(uint nbBots, NLMISC::CSheetId const&
|
|||
if (maxTries<=0)
|
||||
rpos = pos;
|
||||
}
|
||||
bot->setStartPos(rpos.x().asDouble(),rpos.y().asDouble(), randomAngle(), AITYPES::vp_auto);
|
||||
|
||||
float angle = 0.f;
|
||||
if (orientation < (NLMISC::Pi * 2.0) && orientation > (-NLMISC::Pi * 2.0))
|
||||
angle = orientation;
|
||||
else
|
||||
angle = randomAngle();
|
||||
|
||||
bot->setStartPos(rpos.x().asDouble(),rpos.y().asDouble(), angle, AITYPES::vp_auto);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -838,25 +845,27 @@ void cbEventCreateNpcGroup( NLNET::CMessage& msgin, const std::string &serviceNa
|
|||
uint32 instanceNumber;
|
||||
sint32 x;
|
||||
sint32 y;
|
||||
sint32 z;
|
||||
sint32 orientation;
|
||||
uint32 nbBots;
|
||||
NLMISC::CSheetId sheetId;
|
||||
double dispersionRadius;
|
||||
bool spawnBots;
|
||||
std::string botsName;
|
||||
msgin.serial(messageVersion);
|
||||
nlassert(messageVersion==1);
|
||||
msgin.serial(instanceNumber);
|
||||
msgin.serial(x);
|
||||
msgin.serial(y);
|
||||
msgin.serial(z);
|
||||
msgin.serial(orientation);
|
||||
msgin.serial(nbBots);
|
||||
msgin.serial(sheetId);
|
||||
msgin.serial(dispersionRadius);
|
||||
msgin.serial(spawnBots);
|
||||
msgin.serial(botsName);
|
||||
CAIInstance* instance = CAIS::instance().getAIInstance(instanceNumber);
|
||||
if (instance)
|
||||
{
|
||||
instance->eventCreateNpcGroup(nbBots, sheetId, CAIVector((double)x/1000., (double)y/1000.), dispersionRadius, spawnBots);
|
||||
instance->eventCreateNpcGroup(nbBots, sheetId, CAIVector((double)x/1000., (double)y/1000.), dispersionRadius, spawnBots, (double)orientation/1000., botsName);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -207,7 +207,7 @@ public:
|
|||
return NULL;
|
||||
}
|
||||
|
||||
CGroupNpc* eventCreateNpcGroup(uint nbBots, NLMISC::CSheetId const& sheetId, CAIVector const& pos, double dispersionRadius, bool spawnBots);
|
||||
CGroupNpc* eventCreateNpcGroup(uint nbBots, NLMISC::CSheetId const& sheetId, CAIVector const& pos, double dispersionRadius, bool spawnBots, double orientation, const std::string &botsName);
|
||||
|
||||
/// create a new easter egg
|
||||
CBotEasterEgg* createEasterEgg(uint32 easterEggId, NLMISC::CSheetId const& sheetId, std::string const& botName, double x, double y, double z, double heading, const std::string& look);
|
||||
|
|
|
@ -190,7 +190,7 @@ NLMISC_COMMAND(search, "search all the data tree for a name part","<name_part>")
|
|||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
NLMISC_COMMAND(eventCreateNpcGroup, "create an event npc group", "<aiInstanceId> <nbBots> <sheet> <x> <y> [<dispersionRadius=10m> [<spawnBots=true>]]")
|
||||
NLMISC_COMMAND(eventCreateNpcGroup, "create an event npc group", "<aiInstanceId> <nbBots> <sheet> <x> <y> [<dispersionRadius=10m> [<spawnBots=true> [<orientation=random|-360..360> [<name>]]]]")
|
||||
{
|
||||
if (args.size()<5)
|
||||
return false;
|
||||
|
@ -231,7 +231,7 @@ NLMISC_COMMAND(eventCreateNpcGroup, "create an event npc group", "<aiInstanceId>
|
|||
|
||||
double x = atof(args[3].c_str());
|
||||
double y = atof(args[4].c_str());
|
||||
|
||||
|
||||
double dispersionRadius = 10.;
|
||||
if (args.size()>5)
|
||||
{
|
||||
|
@ -248,8 +248,18 @@ NLMISC_COMMAND(eventCreateNpcGroup, "create an event npc group", "<aiInstanceId>
|
|||
{
|
||||
NLMISC::fromString(args[6], spawnBots);
|
||||
}
|
||||
|
||||
aiInstance->eventCreateNpcGroup(nbBots, sheetId, CAIVector(x, y), dispersionRadius, spawnBots);
|
||||
|
||||
double orientation = 6.666;
|
||||
if (args.size()>7 && args[7] != "random")
|
||||
{
|
||||
NLMISC::fromString(args[7], orientation);
|
||||
orientation = orientation / 360.0 * (NLMISC::Pi * 2.0);
|
||||
}
|
||||
|
||||
std::string botsName;
|
||||
if (args.size()>8) botsName = args[8];
|
||||
|
||||
aiInstance->eventCreateNpcGroup(nbBots, sheetId, CAIVector(x, y), dispersionRadius, spawnBots, orientation, botsName);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -5232,7 +5232,7 @@ NLMISC_COMMAND(setFamePlayer, "set the fame value of a player in the given facti
|
|||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(eventCreateNpcGroup, "create an event npc group", "<player eid> <nbBots> <sheet> [<dispersionRadius=10m> [<spawnBots=true>]]")
|
||||
NLMISC_COMMAND(eventCreateNpcGroup, "create an event npc group", "<player eid> <nbBots> <sheet> [<dispersionRadius=10m> [<spawnBots=true> [<orientation=random|self|-360..360> [<name>]]]]")
|
||||
{
|
||||
if (args.size () < 3) return false;
|
||||
GET_ENTITY
|
||||
|
@ -5240,7 +5240,7 @@ NLMISC_COMMAND(eventCreateNpcGroup, "create an event npc group", "<player eid> <
|
|||
uint32 instanceNumber = e->getInstanceNumber();
|
||||
sint32 x = e->getX();
|
||||
sint32 y = e->getY();
|
||||
sint32 z = e->getZ();
|
||||
sint32 orientation = 6666; // used to specify a random orientation
|
||||
|
||||
uint32 nbBots = NLMISC::atoui(args[1].c_str());
|
||||
if (nbBots<=0)
|
||||
|
@ -5275,17 +5275,34 @@ NLMISC_COMMAND(eventCreateNpcGroup, "create an event npc group", "<player eid> <
|
|||
NLMISC::fromString(args[4], spawnBots);
|
||||
}
|
||||
|
||||
if (args.size()>5)
|
||||
{
|
||||
if (args[5] == "self")
|
||||
{
|
||||
orientation = (sint32)(e->getHeading() * 1000.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
NLMISC::fromString(args[5], orientation);
|
||||
orientation = (sint32)((double)orientation / 360.0 * (NLMISC::Pi * 2.0) * 1000.0);
|
||||
}
|
||||
}
|
||||
|
||||
std::string botsName;
|
||||
if (args.size()>6) botsName = args[6];
|
||||
|
||||
CMessage msgout("EVENT_CREATE_NPC_GROUP");
|
||||
uint32 messageVersion = 1;
|
||||
msgout.serial(messageVersion);
|
||||
msgout.serial(instanceNumber);
|
||||
msgout.serial(x);
|
||||
msgout.serial(y);
|
||||
msgout.serial(z);
|
||||
msgout.serial(orientation);
|
||||
msgout.serial(nbBots);
|
||||
msgout.serial(sheetId);
|
||||
msgout.serial(dispersionRadius);
|
||||
msgout.serial(spawnBots);
|
||||
msgout.serial(botsName);
|
||||
CWorldInstances::instance().msgToAIInstance2(instanceNumber, msgout);
|
||||
|
||||
return true;
|
||||
|
|
|
@ -185,6 +185,7 @@ uint CMissionStepAIMsg::processEvent( const TDataSetRow & userRow, const CMissio
|
|||
if( event.Type == CMissionEvent::AIMsg )
|
||||
{
|
||||
CMissionEventAIMsg & eventSpe = (CMissionEventAIMsg &) event;
|
||||
nlwarning("CMissionStepAIMsg : Message from event = '%s', message of mission = '%s'", eventSpe.Msg.c_str(), Msg.c_str());
|
||||
if ( eventSpe.Msg == Msg )
|
||||
{
|
||||
LOGMISSIONSTEPSUCCESS("wait_msg");
|
||||
|
|
|
@ -425,7 +425,7 @@ bool CConsumeItemTimedAction::validate(CTimedActionPhrase *phrase, CEntityBase *
|
|||
{
|
||||
// check player is sit, on a mektoub or swimming otherwise return false
|
||||
const MBEHAV::EMode mode = player->getMode();
|
||||
if (mode != MBEHAV::SIT && mode != MBEHAV::MOUNT_NORMAL && mode != MBEHAV::MOUNT_SWIM && mode != MBEHAV::SWIM)
|
||||
if (mode != MBEHAV::SIT && mode != MBEHAV::MOUNT_NORMAL && mode != MBEHAV::MOUNT_SWIM && mode != MBEHAV::SWIM && !player->isInWater())
|
||||
{
|
||||
CCharacter::sendDynamicSystemMessage(player->getId(),"CONSUMABLE_NOT_STAND_UP");
|
||||
return false;
|
||||
|
|
|
@ -15,7 +15,7 @@ LDFLAGS = $(LD_FLAGS_CMN) \
|
|||
-L$(NEL_PATH)/lib \
|
||||
-L../admin_modules \
|
||||
-L$(RYZOM_COMMON_SRC)/game_share \
|
||||
-lgame_share \
|
||||
-lgame_share \
|
||||
-lnelnet \
|
||||
-lnelmisc \
|
||||
-ladmin_modules \
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#ifndef CONNECTION_STATS_H
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef GEORGES_INTERFACE
|
||||
#define GEORGES_INTERFACE
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "nel/misc/i18n.h"
|
||||
#include "mission_compiler.h"
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "mission_compiler.h"
|
||||
#include "step.h"
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#include "mission_compiler.h"
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "mission_compiler.h"
|
||||
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "nel/misc/object_vector.h"
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef DISPLAY_H
|
||||
#define DISPLAY_H
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#ifndef NL_PLUGIN_INTERFACE_H
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef TOOLSLOGIC_H
|
||||
#define TOOLSLOGIC_H
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef TOOLSZONE_H
|
||||
#define TOOLSZONE_H
|
||||
|
|
|
@ -168,6 +168,7 @@ void CPlugin::init(IPluginAccess *pluginAccess)
|
|||
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
||||
AfxEnableControlContainer();
|
||||
_PluginAccess = pluginAccess;
|
||||
_PluginName="Player Plugin";
|
||||
//#undef new
|
||||
LoadDlg = new CLoadDialog;
|
||||
//#define new NL_NEW
|
||||
|
@ -304,3 +305,41 @@ void CPlugin::onIdle()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string& CPlugin::getName()
|
||||
{
|
||||
return _PluginName;
|
||||
}
|
||||
|
||||
bool CPlugin::isActive()
|
||||
{
|
||||
return _PluginActive;
|
||||
}
|
||||
|
||||
bool CPlugin::activatePlugin()
|
||||
{
|
||||
if(!_PluginActive)
|
||||
{
|
||||
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
||||
AfxEnableControlContainer();
|
||||
|
||||
//_DialogFlag->Create(IDD_DIALOG_FLAGS, CWnd::FromHandle(_PluginAccess->getMainWindow()->m_hWnd));
|
||||
_DialogFlag->ShowWindow(TRUE);
|
||||
//_DialogFlag->init(this);
|
||||
_PluginActive=true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CPlugin::closePlugin()
|
||||
{
|
||||
if (_PluginActive)
|
||||
{
|
||||
//_DialogFlag->CloseWindow();
|
||||
_DialogFlag->ShowWindow(FALSE);
|
||||
_PluginActive=false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "nel/sound/u_audio_mixer.h"
|
||||
#include "nel/ligo/primitive.h"
|
||||
|
@ -40,12 +55,27 @@ private:
|
|||
/// Sound plugin dialog.
|
||||
CDialogFlags *_DialogFlag;
|
||||
|
||||
std::string _PluginName;
|
||||
|
||||
bool _PluginActive;
|
||||
|
||||
//NLSOUND::UAudioMixer *_Mixer;
|
||||
|
||||
/// the position of the listener.
|
||||
//NLMISC::CVector _ListenerPos;
|
||||
virtual void onIdle();
|
||||
|
||||
//getting the name of the plugin
|
||||
virtual std::string& getName();
|
||||
|
||||
//testing whether the plugin is active or not (currently in use or not)
|
||||
virtual bool isActive();
|
||||
|
||||
|
||||
virtual bool activatePlugin();
|
||||
|
||||
virtual bool closePlugin();
|
||||
|
||||
bool m_Initialized;
|
||||
};
|
||||
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "primitive_plugin.h"
|
||||
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "DialogFlags.h"
|
||||
#include "nel/misc/sheet_id.h"
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "sound_plugin.h"
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "nel/sound/u_audio_mixer.h"
|
||||
#include "nel/ligo/primitive.h"
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
// ***************************************************************************
|
||||
/*
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
#include "nel/misc/path.h"
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "skill_tree.h"
|
||||
|
||||
|
|
|
@ -1,2 +1,17 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdpch.h"
|
||||
|
|
|
@ -1,3 +1,18 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
|
|
Loading…
Reference in a new issue