Changed: Merge changes from next patch
This commit is contained in:
parent
42f302c0aa
commit
37cfa5a9f2
43 changed files with 2325 additions and 132 deletions
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@ -9006,6 +9006,14 @@ void CCharacterCL::setAuraFX(uint index, const CAnimationFX *sheet)
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if (sheet == NULL)
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{
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std::list<CAttachedFX::CBuildInfo>::iterator itAttachedFxToStart = _AttachedFXListToStart.begin();
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while(itAttachedFxToStart != _AttachedFXListToStart.end())
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{
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if ((*itAttachedFxToStart).MaxNumAnimCount == index)
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itAttachedFxToStart = _AttachedFXListToStart.erase(itAttachedFxToStart);
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else
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++itAttachedFxToStart;
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}
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// if there's already an aura attached, and if it is not already shutting down
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if (_AuraFX[index] && _AuraFX[index]->TimeOutDate == 0.f)
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{
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@ -2497,7 +2497,9 @@ class CAHAddShape : public IActionHandler
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{
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shape = sShape.substr(0, index);
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sShape = sShape.substr(index+1);
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} else {
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}
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else
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{
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shape = sShape;
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have_shapes = false;
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}
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@ -2052,7 +2052,8 @@ void getItemText (CDBCtrlSheet *item, ucstring &itemText, const CItemSheet*pIS)
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case ITEMFAMILY::CONSUMABLE :
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{
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strFindReplace(itemText, "%consumption_time", toString(pIS->Consumable.ConsumptionTime));
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strFindReplace(itemText, "%overdose_timer", toString(pIS->Consumable.OverdoseTimer/60));
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strFindReplace(itemText, "%overdose_timer_min", toString(pIS->Consumable.OverdoseTimer/60));
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strFindReplace(itemText, "%overdose_timer_sec", toString(pIS->Consumable.OverdoseTimer % 60));
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// Get Item Consumable infos
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CItemConsumableEffectHelper::getInstance()->getItemConsumableEffectText(pIS, itemText, item->getQuality());
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}
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@ -2095,13 +2095,13 @@ void CDBCtrlSheet::drawSheet (sint32 x, sint32 y, bool draging, bool showSelecti
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rVR.draw11RotFlipBitmap (_RenderLayer, x, y, 0, false, _DispOverBmpId, armourCol);
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// decal layer because must drawn after Items/Brick in DXTC
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// NB: use OverColor, not Over2Color here. Because of hack in updateArmourColor()
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rVR.draw11RotFlipBitmap (_RenderLayer+2, x, y, 0, false, _DispOver2BmpId, fastMulRGB(curSheetColor, _IconOverColor));
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rVR.draw11RotFlipBitmap (_RenderLayer+1, x, y, 0, false, _DispOver2BmpId, fastMulRGB(curSheetColor, _IconOverColor));
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}
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else
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{
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// decal layer because must drawn after Items/Brick in DXTC
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rVR.draw11RotFlipBitmap (_RenderLayer+2, x, y, 0, false, _DispOverBmpId, fastMulRGB(curSheetColor, _IconOverColor));
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rVR.draw11RotFlipBitmap (_RenderLayer+2, x, y, 0, false, _DispOver2BmpId, fastMulRGB(curSheetColor, _IconOver2Color));
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rVR.draw11RotFlipBitmap (_RenderLayer+1, x, y, 0, false, _DispOverBmpId, fastMulRGB(curSheetColor, _IconOverColor));
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rVR.draw11RotFlipBitmap (_RenderLayer+1, x, y, 0, false, _DispOver2BmpId, fastMulRGB(curSheetColor, _IconOver2Color));
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}
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// Draw Quality. -1 for lookandfeel. Draw it with global color
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@ -871,6 +871,13 @@ void CGroupHTML::beginElement (uint element_number, const BOOL *present, const c
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{
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_TextColor.push_back(_TextColor.empty() ? CRGBA::White : _TextColor.back());
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}
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if (present[HTML_FONT_SIZE] && value[HTML_FONT_SIZE])
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{
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uint fontsize;
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fromString(value[HTML_FONT_SIZE], fontsize);
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_FontSize.push_back(fontsize);
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}
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}
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break;
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case HTML_BR:
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@ -1407,6 +1414,7 @@ void CGroupHTML::endElement (uint element_number)
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{
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case HTML_FONT:
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popIfNotEmpty (_TextColor);
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popIfNotEmpty (_FontSize);
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break;
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case HTML_A:
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popIfNotEmpty (_TextColor);
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@ -2251,8 +2259,9 @@ void CGroupHTML::addImage(const char *img, bool globalColor)
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else*/
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getParagraph()->addChild(newImage);
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paragraphChange ();
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} else {
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}
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else
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{
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//
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// 2/ if it doesn't work, try to load the image in cache
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//
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@ -3394,7 +3403,8 @@ int CGroupHTML::luaInsertText(CLuaState &ls)
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ucstring text;
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text.fromUtf8(ls.toString(2));
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if (!_Forms.empty()) {
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if (!_Forms.empty())
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{
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for (uint i=0; i<_Forms.back().Entries.size(); i++)
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{
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if (_Forms.back().Entries[i].TextArea && _Forms.back().Entries[i].Name == name)
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@ -3438,11 +3448,14 @@ int CGroupHTML::luaAddImage(CLuaState &ls)
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paragraphChange();
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}
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string url = getLink();
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if (!url.empty()) {
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if (!url.empty())
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{
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string params = "name=" + getId() + "|url=" + getLink ();
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addButton(CCtrlButton::PushButton, ls.toString(1), ls.toString(1), ls.toString(1),
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"", ls.toBoolean(2), "browse", params.c_str(), "");
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} else {
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}
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else
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{
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addImage(ls.toString(1), ls.toBoolean(2));
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}
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@ -277,7 +277,7 @@ string CGroupHTMLWebIG::home ()
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void CGroupHTMLWebIG::handle ()
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{
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Home = "http://atys.ryzom.com/start/index.php";
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// Home = "http://atys.ryzom.com/start/index.php";
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CGroupHTML::handle ();
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}
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@ -133,8 +133,8 @@ void CItemConsumableEffectHelper::getItemConsumableEffectText(const CItemSheet *
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strFindReplace(result, "%minutes", toString(duration/60));
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strFindReplace(result, "%secondes", toString(duration%60));
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strFindReplace(result, "%radius", toString(radius));
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strFindReplace(result, "%targetDisableTime", toString(targetDisableTime));
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strFindReplace(result, "%userDisableTime", toString(userDisableTime));
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strFindReplace(result, "%targetDisableTime", "0");
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strFindReplace(result, "%userDisableTime", "0");
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effects += result;
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effects += "\n";
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@ -183,12 +183,12 @@ void CItemConsumableEffectHelper::getItemConsumableEffectText(const CItemSheet *
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fromString(params[4].c_str(), userDisableTime);
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ucstring result = CI18N::get("uiItemConsumableEffectStaminaAura");
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strFindReplace(result, "%modifier", toString(regenMod));
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strFindReplace(result, "%modifier", toString(bonus));
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strFindReplace(result, "%minutes", toString(duration/60));
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strFindReplace(result, "%secondes", toString(duration%60));
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strFindReplace(result, "%radius", toString(radius));
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strFindReplace(result, "%targetDisableTime", toString(targetDisableTime));
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strFindReplace(result, "%userDisableTime", toString(userDisableTime));
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strFindReplace(result, "%targetDisableTime", "0");
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strFindReplace(result, "%userDisableTime", "0");
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effects += result;
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effects += "\n";
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@ -240,8 +240,8 @@ void CItemConsumableEffectHelper::getItemConsumableEffectText(const CItemSheet *
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strFindReplace(result, "%minutes", toString(duration/60));
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strFindReplace(result, "%secondes", toString(duration%60));
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strFindReplace(result, "%radius", toString(radius));
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strFindReplace(result, "%targetDisableTime", toString(targetDisableTime));
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strFindReplace(result, "%userDisableTime", toString(userDisableTime));
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strFindReplace(result, "%targetDisableTime", "0");
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strFindReplace(result, "%userDisableTime", "0");
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effects += result;
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effects += "\n";
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@ -503,7 +503,6 @@ void CSPhraseManager::updateMemoryDBAll()
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for(uint i=0;i<PHRASE_MAX_MEMORY_SLOT;i++)
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{
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_MemoryDbLeaves[i]->setValue32(0);
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_MemoryAltDbLeaves[i]->setValue32(0);
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}
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}
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else
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@ -515,7 +514,14 @@ void CSPhraseManager::updateMemoryDBAll()
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_MemoryDbLeaves[i]->setValue32(0);
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else
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_MemoryDbLeaves[i]->setValue32(slot.Id);
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}
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}
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if(_SelectedMemoryDB != -1 && (sint32)_Memories.size() > 0)
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{
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// Always update alt gestionsets
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for(uint i=0;i<PHRASE_MAX_MEMORY_SLOT;i++)
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{
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CMemorySlot &slotAlt= _Memories[0].Slot[i];
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if(!slotAlt.isPhrase())
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_MemoryAltDbLeaves[i]->setValue32(0);
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@ -15,10 +15,10 @@ addSkillPoints :DEV:SGM:GM:EM: // Add skill points of given type (Fight=0, M
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addXPToSkill :DEV:SGM:GM:EM: // Gain experience in the given skill: <xp> <skill> [<count>]
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broadcast :DEV:SGM:GM:EM:VG: // Broadcast a message: [repeat=<num repeat> or during=<time in seconds>] [every=<delay in secondes>] <message>
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changeHairCut :DEV:SGM:GM:EM: // Change the haircut of a player: <sheet name>
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changeMode :DEV:SGM:GM: // Change mode of a player: <mode>
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changeVar :DEV:SGM:GM: // Change a variable of a player: <var> <val>
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changeMode :DEV:SGM:GM:EM: // Change mode of a player: <mode>
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changeVar :DEV:SGM:GM:EM: // Change a variable of a player: <var> <val>
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checkTargetSP :DEV:SGM:GM: // Check target player skill points
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clearEventFaction :DEV:SGM:GM: // Clear the event faction of player: <player name>
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clearEventFaction :DEV:SGM:GM:EM: // Clear the event faction of player: <player name>
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clearFriendsList :DEV:SGM:GM: // Clear the friend list of a player
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clearGuildMessage // Clear the guild message of the day
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clearIgnoreList :DEV:SGM:GM: // Clear the ignore list of a player
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@ -36,8 +36,8 @@ dodge // Set the defense mode to dodge
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execPhrase :DEV:SGM:GM: // Execute a phrase with given bricks: <cyclic 0/1> [<brick ids>...]
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executeSabrinaPhrase :DEV:SGM:GM: // Execute a sabrina phrase: <cyclic 0/1> <phraseId>
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failMission :DEV:SGM:GM: // Force mission failure: <mission idx>
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forceTargetToDie :DEV:SGM:GM: // Force entity target to die
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getEventFaction :DEV:SGM:GM: // Get the event faction of player: <player name>
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forceTargetToDie :DEV:SGM:GM:EM: // Force entity target to die
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getEventFaction :DEV:SGM:GM:EM: // Get the event faction of player: <player name>
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giveRespawnPoint :DEV:SGM:GM: // Give a respawn point to a player: <respawn point name>
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guildInvite // Send a guild invite to a player character without distance constrainte
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roomInvite // Send a room invite
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@ -59,7 +59,7 @@ loadFromXML :DEV:SGM: // Load a character from an XML file: <file name>
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logXpGain :DEV:SGM:GM: // Log or not xp gain infos for specified player: <on/off>
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lPosFlags :DEV:SGM:GM:VG:SG:G:EM:EG: // List position flags (short format): [<radius in meters>]
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monitorMissions :DEV:SGM:GM: // Monitor missions of the given player: <player name>
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motd :DEV:SGM:GM:VG: // Set the current message of the day: <message to be displayed>
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motd :DEV:SGM:GM:EM:VG: // Set the current message of the day: <message to be displayed>
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mute :DEV:SGM:GM:EM:VG:SG: // Mute a user: <player name> <duration>
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muteUniverse :DEV:SGM:GM:EM:VG:SG: // Mute the universe channel: <duration>
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outpostBanGuild :DEV:SGM:GM:EM: // Ban a guild for an outpost conflit: <outpost_id> <guild_name> [<all|atk|def>]
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@ -70,14 +70,14 @@ parry // Set the defense mode to parry
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progressMission :DEV:SGM:GM: // Force mission progression: <mission idx> [repeat]
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renameGuild :DEV:SGM:GM:EM: // Rename a guild: <guild name> <new guild name>
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renamePlayer [SU] :DEV:SGM:GM:EM: // Rename a player: <player name> <new playerName>
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renamePlayerForEvent :DEV:SGM:EM:EG: // Rename a player temporarily for an event: <player name> <new playerName>
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resetPowerFlags :DEV:SGM:GM: // Reset the ineffective aura and the power flags for given character
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renamePlayerForEvent :DEV:SGM:GM:EM:EG: // Rename a player temporarily for an event: <player name> <new playerName>
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resetPowerFlags :DEV:SGM:GM:EM: // Reset the ineffective aura and the power flags for given character
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respawnAfterDeath // Respawn after death at re-spawn point name, it must be valid (validated by PC and usable): <Respawn idx>
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resurrected // Another PC resurrect PC by giving some energy: <Hp> <Sta> <Sap> <Focus>
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root :DEV:SGM:GM:EM:VG:SG: // Root a player: <player name> <time in seconds>
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saveToPDR :DEV:SGM: // Save a character to a binary PDR file: <file name>
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saveToXML :DEV:SGM: // Save a character to an XML file: <file name>
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setEventFaction :DEV:SGM:GM: // Set the event faction of player: <player name> <event faction>
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setEventFaction :DEV:SGM:GM:EM: // Set the event faction of player: <player name> <event faction>
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setGMGuild :DEV:SGM:GM: // Set the current GM guild
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setGuildChargePoint :DEV:SGM:GM:EM: // Set the charge points of a guild: <guild name> <points>
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setGuildDescription :DEV:SGM:GM:EM: // Set a guild description: <guild name> <new guild description>
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@ -90,13 +90,16 @@ setPvPTag // Set player character PvP tag to true or false
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setSkillsToMaxValue :DEV:SGM:GM:EM: // Set player skills to max value
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showCSR :DEV:SGM:GM:VG:SG:G:EM:EG: // Show CSR title if the player is a CSR
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showFBT :DEV:SGM:GM:EM: // Show Focus Beta Tester title if the player is a FBT
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startEvent :DEV:SGM:GM: // Start an event with the given name: <event name>
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startEvent :DEV:SGM:GM:EM: // Start an event with the given name: <event name>
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stopEvent :DEV:SGM:GM:EM: // Stop previous started event
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stopMonitorMissions :DEV:SGM:GM: // Stop monitoring missions of the given player
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summon :DEV:SGM:GM:VG:SG:EM: // Summon a player in front of the CSR: <player name>
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targetInfos :DEV:SGM:GM:EM: // Give infos on the target
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teamInvite // Send a team invite to a player character
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connectUserChannel // Connect to User Channel Chat
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webExecCommand // Execute web command (need HMAC signature)
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webDelCommandsIds // Delete web transactions for web_app
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webAddCommandsIds // Add web command transactions for web_app
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teleport :DEV:SGM:GM:VG:SG:G:OBSERVER:EM:EG: // Teleport the CSR in front of a player: <player name>
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tpPosFlag :DEV:SGM:GM:VG:SG:G:EM:EG: // Teleport a player to a position flag: <flag name>
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universe :DEV:SGM:GM:EM: // Chat in universe mode: <boolean>
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@ -113,8 +116,8 @@ addFactionAttackableToTarget :DEV: // add attackable possibility for player o
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forceMissionProgress :DEV: // force mission step progression (for debug purpose only)
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savePlayerActiveChar :DEV:SGM: // save immediatly a player active char, a specific filename can enter for backup a character in specific situation/context
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reloadPlayer :DEV:SGM: // set next filename used for loading a character (must be offline and log later) or relaod an online character to previous backup or with a specified filename.
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farTPPush :DEV:SGM:GM:VG:SG: // used to tp on a specific session
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farTPReturn :DEV:SGM:GM:VG:SG: // used to tp back to your previous session
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farTPPush :DEV:SGM:GM:VG:SG:EM: // used to tp on a specific session
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farTPReturn :DEV:SGM:GM:VG:SG:EM: // used to tp back to your previous session
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characterMissionDump :DEV:SGM:GM: //Dump mission list for a character
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removeMission :DEV:SGM:GM: //Remove a mission of a character
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addMission :DEV:SGM:GM: //add a mission to a character
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@ -135,11 +138,12 @@ Name :DEV:SGM:GM:EM: // Name of a player
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Position :DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: // Position of a player (in meters) <posx>,<posy>[,<posz>]] | <bot name> | <player name> | home
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Priv :DEV: // User privilege
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PriviledgePVP :DEV:SGM:GM:EM:EG: // Turns PVP on/off on character (blame coder for typo)
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RyzomDate :DEV:SGM:GM: // Current ryzom date
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RyzomTime :DEV:SGM:GM: // Current ryzom time
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RyzomDate :DEV:SGM:GM:EM: // Current ryzom date
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RyzomTime :DEV:SGM:GM:EM: // Current ryzom time
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// Event commands
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eventCreateNpcGroup :DEV:SGM:GM:EM: // Create a npc group
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eScript :DEV:SGM:GM:EM: // Execute a script on an event npc group (new version)
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eventNpcGroupScript :DEV:SGM:GM:EM: // Execute a script on an event npc group
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eventSetBotName :DEV:SGM:GM:EM: // Set the name of a bot
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eventSetBotScale :DEV:SGM:GM:EM: // Set the scale of a bot
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@ -155,3 +159,4 @@ eventSetBotFaction :DEV:SGM:GM:EM: // Changes the faction of a bot: <faction
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eventSetBotFameByKill :DEV:SGM:GM:EM: // Changes the amount of fame earned for bot faction when killing it: <fame value>
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eventSetBotURL :DEV:SGM:GM:EM: // Set the url of a bot
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eventSetBotURLName :DEV:SGM:GM:EM: // Set the url name of a bot
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eventSpawnToxic :DEV:SGM:GM:EM: // Add toxic cloud
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@ -68,6 +68,9 @@ CAIInstance::~CAIInstance()
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static bool zoneHaveError = false;
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/// map of lastCreatedNpcGroup by player id
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static std::map<CEntityId, string> _PlayersLastCreatedNpcGroup;
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void CAIInstance::addZone(string const& zoneName, CNpcZone* zone)
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{
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#if !FINAL_VERSION
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@ -850,12 +853,14 @@ void cbEventCreateNpcGroup( NLNET::CMessage& msgin, const std::string &serviceNa
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sint32 orientation;
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uint32 nbBots;
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NLMISC::CSheetId sheetId;
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CEntityId playerId;
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double dispersionRadius;
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bool spawnBots;
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std::string botsName;
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msgin.serial(messageVersion);
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nlassert(messageVersion==1);
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msgin.serial(instanceNumber);
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msgin.serial(playerId);
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msgin.serial(x);
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msgin.serial(y);
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msgin.serial(orientation);
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@ -867,7 +872,11 @@ void cbEventCreateNpcGroup( NLNET::CMessage& msgin, const std::string &serviceNa
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CAIInstance* instance = CAIS::instance().getAIInstance(instanceNumber);
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if (instance)
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{
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instance->eventCreateNpcGroup(nbBots, sheetId, CAIVector((double)x/1000., (double)y/1000.), dispersionRadius, spawnBots, (double)orientation/1000., botsName);
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CGroupNpc* npcGroup = instance->eventCreateNpcGroup(nbBots, sheetId, CAIVector((double)x/1000., (double)y/1000.), dispersionRadius, spawnBots, (double)orientation/1000., botsName);
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if (npcGroup != NULL)
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{
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_PlayersLastCreatedNpcGroup[playerId] = npcGroup->getName();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -882,12 +891,56 @@ void cbEventNpcGroupScript( NLNET::CMessage& msgin, const std::string &serviceNa
|
|||
msgin.serial(messageVersion);
|
||||
nlassert(messageVersion==1);
|
||||
msgin.serial(nbString);
|
||||
strings.resize(nbString);
|
||||
nlinfo("Event group script with %d strings", nbString);
|
||||
for (uint32 i=0; i<nbString; ++i)
|
||||
|
||||
string eid;
|
||||
string firstCommand;
|
||||
msgin.serial(eid); // Player or boteid
|
||||
msgin.serial(firstCommand); // Player or boteid
|
||||
|
||||
if (firstCommand[0] == '(') // Old eventNpcGroupScript command : (boteid, commands...)
|
||||
{
|
||||
msgin.serial(strings[i]);
|
||||
nlinfo(" %d '%s'", i, strings[i].c_str());
|
||||
nlinfo("Event group script with %d strings :", nbString);
|
||||
strings.resize(nbString);
|
||||
strings[0] = eid;
|
||||
nlinfo(" %d '%s'", 0, strings[0].c_str());
|
||||
strings[1] = firstCommand;
|
||||
nlinfo(" %d '%s'", 1, strings[1].c_str());
|
||||
for (uint32 i=2; i<nbString-2; ++i)
|
||||
{
|
||||
msgin.serial(strings[i]);
|
||||
nlinfo(" %d '%s'", i, strings[i].c_str());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
nlinfo("Event group script with %d strings :", nbString-1);
|
||||
CEntityId playerId(eid);
|
||||
strings.resize(nbString-1);
|
||||
NLMISC::CSString groupname = CSString(firstCommand);
|
||||
if (firstCommand[0] == '#' && firstCommand[1] == '(')
|
||||
{
|
||||
NLMISC::CEntityId botEId = NLMISC::CEntityId(firstCommand.substr(1));
|
||||
if (botEId==NLMISC::CEntityId::Unknown)
|
||||
return;
|
||||
CAIEntityPhysical* entity = CAIEntityPhysicalLocator::getInstance()->getEntity(botEId);
|
||||
CSpawnBotNpc* bot = dynamic_cast<CSpawnBotNpc*>(entity);
|
||||
if (!bot)
|
||||
return;
|
||||
if (!bot->getPersistent().getOwner())
|
||||
return;
|
||||
|
||||
strings[0] = bot->getPersistent().getOwner()->getName();
|
||||
}
|
||||
else
|
||||
{
|
||||
strings[0] = (string)groupname.replace("#last", _PlayersLastCreatedNpcGroup[playerId].c_str());
|
||||
}
|
||||
nlinfo(" %d '%s'", 0, strings[0].c_str());
|
||||
for (uint32 i=1; i<nbString-1; ++i)
|
||||
{
|
||||
msgin.serial(strings[i]);
|
||||
nlinfo(" %d '%s'", i, strings[i].c_str());
|
||||
}
|
||||
}
|
||||
scriptCommands2.push_back(strings);
|
||||
}
|
||||
|
|
|
@ -4421,14 +4421,20 @@ void getCurrentSpeakerEid__s(CStateInstance* entity, CScriptStack& stack)
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Undocumented methods //
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// CGroup
|
||||
/** @page code
|
||||
|
||||
@subsection setSheet_s_
|
||||
Change the sheet of a creature
|
||||
|
||||
Arguments: -> s(sheetName)
|
||||
|
||||
@code
|
||||
()setSheet('ccdeb2');
|
||||
|
||||
@endcode
|
||||
|
||||
*/
|
||||
void setSheet_s_(CStateInstance* entity, CScriptStack& stack)
|
||||
{
|
||||
string sheetname = stack.top();
|
||||
|
@ -4450,8 +4456,23 @@ void setSheet_s_(CStateInstance* entity, CScriptStack& stack)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************/
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// CGroup
|
||||
/** @page code
|
||||
|
||||
@subsection setHealer_f_
|
||||
Make the group healer (need test)
|
||||
|
||||
Arguments: -> f(isHealer)
|
||||
|
||||
@code
|
||||
()setHealer(1);
|
||||
|
||||
@endcode
|
||||
|
||||
*/
|
||||
void setHealer_f_(CStateInstance* entity, CScriptStack& stack)
|
||||
{
|
||||
bool value = ((float)stack.top())!=0.f;
|
||||
|
|
|
@ -295,6 +295,7 @@ void setActivity_s_(CStateInstance* entity, CScriptStack& stack)
|
|||
spawnGroup->activityProfile().setAIProfile(new CGrpProfileBandit(spawnGroup));
|
||||
break;
|
||||
}
|
||||
|
||||
nlwarning("trying to set activity profile to an unknown profile name");
|
||||
}
|
||||
}
|
||||
|
@ -402,6 +403,106 @@ void stopMoving__(CStateInstance* entity, CScriptStack& stack)
|
|||
spawnGroup->movingProfile().setAIProfile(new CGrpProfileIdle(spawnGroup));
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
/** @page code
|
||||
|
||||
@subsection startWander_f_
|
||||
Set activity to wander in current pos:
|
||||
|
||||
Arguments: f(Radius) ->
|
||||
@param[in] Radius dispersion of wander activity
|
||||
|
||||
@code
|
||||
()startWander(100); // Gives a wander activity to the group with dispersion of 100
|
||||
@endcode
|
||||
|
||||
*/
|
||||
// Spawned CGroupNpc not in a family behaviour
|
||||
void startWander_f_(CStateInstance* entity, CScriptStack& stack)
|
||||
{
|
||||
uint32 dispersionRadius = (uint32)(float&)stack.top();
|
||||
stack.pop();
|
||||
|
||||
IManagerParent* const managerParent = entity->getGroup()->getOwner()->getOwner();
|
||||
CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
|
||||
if (!aiInstance)
|
||||
return;
|
||||
|
||||
if (!entity) { nlwarning("setActivity failed!"); return; }
|
||||
|
||||
CGroupNpc* group = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
||||
if (!group)
|
||||
{ nlwarning("startWander failed: no NPC group");
|
||||
return;
|
||||
}
|
||||
CSpawnGroupNpc* spawnGroup = group->getSpawnObj();
|
||||
if (!spawnGroup)
|
||||
{ nlwarning("startWander failed: no spawned group");
|
||||
return;
|
||||
}
|
||||
|
||||
CAIVector centerPos;
|
||||
if (!spawnGroup->calcCenterPos(centerPos)) // true if there's some bots in the group.
|
||||
{ nlwarning("startWander failed: no center pos");
|
||||
return;
|
||||
}
|
||||
|
||||
NLMISC::CSmartPtr<CNpcZonePlaceNoPrim> destZone = NLMISC::CSmartPtr<CNpcZonePlaceNoPrim>(new CNpcZonePlaceNoPrim());
|
||||
destZone->setPosAndRadius(AITYPES::vp_auto, CAIPos(centerPos, 0, 0), (uint32)(dispersionRadius*1000.));
|
||||
spawnGroup->movingProfile().setAIProfile(new CGrpProfileWanderNoPrim(spawnGroup, destZone));
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
/** @page code
|
||||
|
||||
@subsection startMoving_fff_
|
||||
Set activity to wander in current pos:
|
||||
|
||||
Arguments: f(Radius) ->
|
||||
@param[in] Radius dispersion of wander activity
|
||||
|
||||
@code
|
||||
()startWander(100); // Gives a wander activity to the group with dispersion of 100
|
||||
@endcode
|
||||
|
||||
*/
|
||||
// Spawned CGroupNpc not in a family behaviour
|
||||
void startMoving_fff_(CStateInstance* entity, CScriptStack& stack)
|
||||
{
|
||||
uint32 dispersionRadius = (uint32)(float&)stack.top();
|
||||
stack.pop();
|
||||
float const y = (float&)stack.top();
|
||||
stack.pop();
|
||||
float const x = (float&)stack.top();
|
||||
stack.pop();
|
||||
|
||||
IManagerParent* const managerParent = entity->getGroup()->getOwner()->getOwner();
|
||||
CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
|
||||
if (!aiInstance)
|
||||
return;
|
||||
|
||||
if (!entity) { nlwarning("setActivity failed!"); return; }
|
||||
|
||||
CGroupNpc* group = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
||||
if (!group)
|
||||
{ nlwarning("setActivity failed: no NPC group");
|
||||
return;
|
||||
}
|
||||
CSpawnGroupNpc* spawnGroup = group->getSpawnObj();
|
||||
if (!spawnGroup)
|
||||
{ nlwarning("setActivity failed: no spawned group");
|
||||
return;
|
||||
}
|
||||
|
||||
NLMISC::CSmartPtr<CNpcZonePlaceNoPrim> destZone = NLMISC::CSmartPtr<CNpcZonePlaceNoPrim>(new CNpcZonePlaceNoPrim());
|
||||
destZone->setPosAndRadius(AITYPES::vp_auto, CAIPos(CAIVector(x, y), 0, 0), (uint32)(dispersionRadius*1000.));
|
||||
spawnGroup->movingProfile().setAIProfile(new CGrpProfileWanderNoPrim(spawnGroup, destZone));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
/** @page code
|
||||
|
||||
|
@ -2284,7 +2385,7 @@ void emote_css_(CStateInstance* entity, CScriptStack& stack)
|
|||
|
||||
//CBot& bot = spawnBot->getPersistent();
|
||||
|
||||
// The entity Id must be valid (whe know that the bot is alive so its entity Id must be ok)
|
||||
// The entity Id must be valid (we know that the bot is alive so its entity Id must be ok)
|
||||
NLMISC::CEntityId entityId=spawnBot->getEntityId();
|
||||
if (entityId == NLMISC::CEntityId::Unknown)
|
||||
{
|
||||
|
@ -2342,6 +2443,105 @@ void emote_ss_(CStateInstance* entity, CScriptStack& stack)
|
|||
NLNET::CUnifiedNetwork::getInstance()->send( "EGS", msgout );
|
||||
}
|
||||
|
||||
|
||||
|
||||
void emote_s_(CStateInstance* entity, CScriptStack& stack)
|
||||
{
|
||||
string emoteName = (string)stack.top(); stack.pop();
|
||||
|
||||
// Is the emote valid
|
||||
uint32 emoteId = CAIS::instance().getEmotNumber(emoteName);
|
||||
if (emoteId == ~0)
|
||||
return;
|
||||
|
||||
// Get the behaviour Id
|
||||
MBEHAV::EBehaviour behaviourId = (MBEHAV::EBehaviour)(emoteId + MBEHAV::EMOTE_BEGIN);
|
||||
|
||||
|
||||
CGroup* group = entity->getGroup();
|
||||
|
||||
if (group->isSpawned())
|
||||
{
|
||||
FOREACH(itBot, CCont<CBot>, group->bots())
|
||||
{
|
||||
CBot* bot = *itBot;
|
||||
if (bot)
|
||||
{
|
||||
// Change the behaviour
|
||||
if (bot->isSpawned())
|
||||
{
|
||||
CSpawnBot *spawnBot = bot->getSpawnObj();
|
||||
if (spawnBot)
|
||||
{
|
||||
CEntityId botId = spawnBot->getEntityId();
|
||||
NLNET::CMessage msgout("SET_BEHAVIOUR");
|
||||
msgout.serial(botId);
|
||||
MBEHAV::CBehaviour bh(behaviourId);
|
||||
bh.Data = (uint16)(CTimeInterface::gameCycle());
|
||||
msgout.serial(bh);
|
||||
|
||||
NLNET::CUnifiedNetwork::getInstance()->send( "EGS", msgout );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void rename_s_(CStateInstance* entity, CScriptStack& stack)
|
||||
{
|
||||
string newName = (string)stack.top(); stack.pop();
|
||||
|
||||
CGroup* group = entity->getGroup();
|
||||
|
||||
if (group->isSpawned())
|
||||
{
|
||||
FOREACH(itBot, CCont<CBot>, group->bots())
|
||||
{
|
||||
CBot* bot = *itBot;
|
||||
if (bot)
|
||||
{
|
||||
if (bot->isSpawned())
|
||||
{
|
||||
CSpawnBot *spawnBot = bot->getSpawnObj();
|
||||
if (spawnBot)
|
||||
{
|
||||
TDataSetRow row = spawnBot->dataSetRow();
|
||||
ucstring name;
|
||||
name.fromUtf8(newName);
|
||||
NLNET::CMessage msgout("CHARACTER_NAME");
|
||||
msgout.serial(row);
|
||||
msgout.serial(name);
|
||||
sendMessageViaMirror("IOS", msgout);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void vpx_s_(CStateInstance* entity, CScriptStack& stack)
|
||||
{
|
||||
string vpx = (string)stack.top(); stack.pop();
|
||||
|
||||
CGroup* group = entity->getGroup();
|
||||
|
||||
if (group->isSpawned())
|
||||
{
|
||||
FOREACH(itBot, CCont<CBot>, group->bots())
|
||||
{
|
||||
CBotNpc* bot = NLMISC::safe_cast<CBotNpc*>(*itBot);
|
||||
if (bot)
|
||||
{
|
||||
bot->setVisualProperties(vpx);
|
||||
bot->sendVisualProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
/** @page code
|
||||
|
||||
|
@ -2446,6 +2646,8 @@ std::map<std::string, FScrptNativeFunc> nfGetNpcGroupNativeFunctions()
|
|||
REGISTER_NATIVE_FUNC(functions, setFactionProp_ss_);
|
||||
REGISTER_NATIVE_FUNC(functions, moveToZone_ss_);
|
||||
REGISTER_NATIVE_FUNC(functions, setActivity_s_);
|
||||
REGISTER_NATIVE_FUNC(functions, startWander_f_);
|
||||
REGISTER_NATIVE_FUNC(functions, startMoving_fff_);
|
||||
REGISTER_NATIVE_FUNC(functions, waitInZone_s_);
|
||||
REGISTER_NATIVE_FUNC(functions, stopMoving__);
|
||||
REGISTER_NATIVE_FUNC(functions, wander__);
|
||||
|
@ -2481,6 +2683,9 @@ std::map<std::string, FScrptNativeFunc> nfGetNpcGroupNativeFunctions()
|
|||
REGISTER_NATIVE_FUNC(functions, facing_cscs_);
|
||||
REGISTER_NATIVE_FUNC(functions, emote_css_);
|
||||
REGISTER_NATIVE_FUNC(functions, emote_ss_);
|
||||
REGISTER_NATIVE_FUNC(functions, emote_s_);
|
||||
REGISTER_NATIVE_FUNC(functions, rename_s_);
|
||||
REGISTER_NATIVE_FUNC(functions, vpx_s_);
|
||||
REGISTER_NATIVE_FUNC(functions, npcSay_css_);
|
||||
REGISTER_NATIVE_FUNC(functions, dssMessage_fsss_);
|
||||
REGISTER_NATIVE_FUNC(functions, despawnBotByAlias_s_);
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -152,7 +152,7 @@ void CRoomInstancePlayer::removeUser( CCharacter* user )
|
|||
msgout.serial(phrase);
|
||||
sendMessageViaMirror("IOS", msgout);
|
||||
|
||||
uint32 titleId = STRING_MANAGER::sendStringToUser(userId, "ANSWER_OK", titleParams);
|
||||
uint32 titleId = STRING_MANAGER::sendStringToUser(userId, "web_transactions", titleParams);
|
||||
uint32 textId = STRING_MANAGER::sendStringToUser(userId, "CLOSE_URL", textParams);
|
||||
PlayerManager.sendImpulseToClient(user->getId(), "USER:POPUP", titleId, textId);
|
||||
|
||||
|
@ -195,7 +195,7 @@ void CRoomInstancePlayer::addUser( CCharacter* user, CCharacter* owner )
|
|||
msgout.serial(phrase);
|
||||
sendMessageViaMirror("IOS", msgout);
|
||||
|
||||
uint32 titleId = STRING_MANAGER::sendStringToUser(userId, "ANSWER_OK", titleParams);
|
||||
uint32 titleId = STRING_MANAGER::sendStringToUser(userId, "web_transactions", titleParams);
|
||||
uint32 textId = STRING_MANAGER::sendStringToUser(userId, "RYZHOME_URL", textParams);
|
||||
PlayerManager.sendImpulseToClient(user->getId(), "USER:POPUP", titleId, textId);
|
||||
|
||||
|
|
|
@ -3073,7 +3073,7 @@ void cbClientEventSetItemCustomText( NLNET::CMessage& msgin, const std::string &
|
|||
CCharacter* character = PlayerManager.getChar(eid);
|
||||
if(!character) return;
|
||||
|
||||
if (!character->havePriv(":DEV:SGM:EM:"))
|
||||
if (!character->havePriv(":DEV:SGM:GM:EM:"))
|
||||
{
|
||||
// it should be the crafter of the item, check
|
||||
if (inventory==INVENTORIES::UNDEFINED) return;
|
||||
|
@ -3111,6 +3111,10 @@ void cbClientEventSetItemCustomText( NLNET::CMessage& msgin, const std::string &
|
|||
return;
|
||||
}
|
||||
|
||||
// prevent use of @WEB at begin
|
||||
if (text.size() >= 4 && text[0]=='@' && text[1]=='W' && text[2]=='E' && text[3]=='B')
|
||||
text = text.substr(4, text.size() - 4);
|
||||
|
||||
// force that the begin of the text for non admin is %mfc
|
||||
if(!text.empty() && text.substr(0, 4) != ucstring("%mfc"))
|
||||
{
|
||||
|
|
|
@ -429,6 +429,7 @@ void CCreature::initFormPointer(NLMISC::CSheetId sheetId)
|
|||
if (_UserModelId.empty() || _PrimAlias == 0)
|
||||
{
|
||||
_Form = CSheets::getCreaturesForm( sheetId );
|
||||
_SheetName = sheetId.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1703,7 +1704,10 @@ void CCreature::kill(TDataSetRow killerRowId)
|
|||
{
|
||||
if( killer != this && killer->getId().getType() != RYZOMID::player )
|
||||
{
|
||||
PROGRESSIONPVE::CCharacterProgressionPVE::getInstance()->removeCreature(_EntityRowId);
|
||||
if (_SheetName.size() != 15 || (_SheetName.size() == 15 && _SheetName[5] != '5' && _SheetName[5] != '6' && _SheetName[5] != '7'))
|
||||
PROGRESSIONPVE::CCharacterProgressionPVE::getInstance()->removeXpCreature(_EntityRowId);
|
||||
else
|
||||
PROGRESSIONPVE::CCharacterProgressionPVE::getInstance()->removeCreature(_EntityRowId);
|
||||
}
|
||||
else if( killer != this )
|
||||
{
|
||||
|
|
|
@ -552,6 +552,8 @@ private:
|
|||
/// keep pointer on creature form
|
||||
const CStaticCreatures * _Form;
|
||||
|
||||
std::string _SheetName;
|
||||
|
||||
uint32 _Faction;
|
||||
bool _FameByKillValid;
|
||||
sint32 _FameByKill;
|
||||
|
|
|
@ -1309,6 +1309,16 @@ void addParam(const std::string ¶mStr, std::vector<TBrickParam::IIdPtr> &Par
|
|||
Params.push_back(new CSBrickParamLifeAura(tail));
|
||||
break;
|
||||
|
||||
case TBrickParam::SP_LIFE_AURA2:
|
||||
// $*STRUCT CSBrickParamLifeAura2 TBrickParam::SP_LIFE_AURA2
|
||||
// $*-i uint16 RegenMod // regen modifier (in %) proportionally to item level
|
||||
// $*-f float Duration // duration in seconds
|
||||
// $*-f float Radius // aura radius in meters
|
||||
// $*-f float TargetDisableTime // disable life aura for x seconds on targets
|
||||
// $*-f float UserDisableTime // disable life aura for x seconds on user
|
||||
Params.push_back(new CSBrickParamLifeAura2(tail));
|
||||
break;
|
||||
|
||||
case TBrickParam::SP_STAMINA_AURA:
|
||||
// $*STRUCT CSBrickParamStaminaAura TBrickParam::SP_STAMINA_AURA
|
||||
// $*-i uint16 RegenMod // regen modifier (in %)
|
||||
|
@ -1319,6 +1329,16 @@ void addParam(const std::string ¶mStr, std::vector<TBrickParam::IIdPtr> &Par
|
|||
Params.push_back(new CSBrickParamStaminaAura(tail));
|
||||
break;
|
||||
|
||||
case TBrickParam::SP_STAMINA_AURA2:
|
||||
// $*STRUCT CSBrickParamStaminaAura2 TBrickParam::SP_STAMINA_AURA2
|
||||
// $*-i uint16 RegenMod // regen modifier (in %) proportionally to item level
|
||||
// $*-f float Duration // duration in seconds
|
||||
// $*-f float Radius // aura radius in meters
|
||||
// $*-f float TargetDisableTime // disable life aura for x seconds on targets
|
||||
// $*-f float UserDisableTime // disable life aura for x seconds on user
|
||||
Params.push_back(new CSBrickParamStaminaAura2(tail));
|
||||
break;
|
||||
|
||||
case TBrickParam::SP_SAP_AURA:
|
||||
// $*STRUCT CSBrickParamSapAura TBrickParam::SP_SAP_AURA
|
||||
// $*-i uint16 RegenMod // regen modifier (in %)
|
||||
|
@ -1329,6 +1349,16 @@ void addParam(const std::string ¶mStr, std::vector<TBrickParam::IIdPtr> &Par
|
|||
Params.push_back(new CSBrickParamSapAura(tail));
|
||||
break;
|
||||
|
||||
case TBrickParam::SP_SAP_AURA2:
|
||||
// $*STRUCT CSBrickParamSapAura2 TBrickParam::SP_SAP_AURA2
|
||||
// $*-i uint16 RegenMod // regen modifier (in %) proportionally to item level
|
||||
// $*-f float Duration // duration in seconds
|
||||
// $*-f float Radius // aura radius in meters
|
||||
// $*-f float TargetDisableTime // disable life aura for x seconds on targets
|
||||
// $*-f float UserDisableTime // disable life aura for x seconds on user
|
||||
Params.push_back(new CSBrickParamSapAura2(tail));
|
||||
break;
|
||||
|
||||
case TBrickParam::SP_SPEEDING_UP:
|
||||
// $*STRUCT CSBrickParamSpeedingUp TBrickParam::SP_SPEEDING_UP
|
||||
// $*-i uint16 SpeedMod // speed modifier (in %)
|
||||
|
|
|
@ -123,8 +123,11 @@ public:
|
|||
SP_TAUNT,
|
||||
SP_SHIELDING,
|
||||
SP_LIFE_AURA,
|
||||
SP_LIFE_AURA2,
|
||||
SP_STAMINA_AURA,
|
||||
SP_STAMINA_AURA2,
|
||||
SP_SAP_AURA,
|
||||
SP_SAP_AURA2,
|
||||
SP_SPEEDING_UP,
|
||||
SP_INVULNERABILITY,
|
||||
SP_MELEE_PROTECTION_AURA,
|
||||
|
@ -299,8 +302,11 @@ public:
|
|||
if (copyOfStr=="sp_taunt") {_Value=SP_TAUNT; return *this;}
|
||||
if (copyOfStr=="sp_shielding") {_Value=SP_SHIELDING; return *this;}
|
||||
if (copyOfStr=="sp_life_aura") {_Value=SP_LIFE_AURA; return *this;}
|
||||
if (copyOfStr=="sp_life_aura2") {_Value=SP_LIFE_AURA2; return *this;}
|
||||
if (copyOfStr=="sp_stamina_aura") {_Value=SP_STAMINA_AURA; return *this;}
|
||||
if (copyOfStr=="sp_sap_aura") {_Value=SP_SAP_AURA; return *this;}
|
||||
if (copyOfStr=="sp_stamina_aura2") {_Value=SP_STAMINA_AURA2; return *this;}
|
||||
if (copyOfStr=="sp_sap_aura") {_Value=SP_SAP_AURA; return *this;}
|
||||
if (copyOfStr=="sp_sap_aura2") {_Value=SP_SAP_AURA2; return *this;}
|
||||
if (copyOfStr=="sp_speeding_up") {_Value=SP_SPEEDING_UP; return *this;}
|
||||
if (copyOfStr=="sp_invulnerability") {_Value=SP_INVULNERABILITY; return *this;}
|
||||
if (copyOfStr=="sp_melee_protection_aura") {_Value=SP_MELEE_PROTECTION_AURA; return *this;}
|
||||
|
@ -3843,6 +3849,54 @@ struct CSBrickParamLifeAura : public TBrickParam::IId
|
|||
};
|
||||
|
||||
|
||||
struct CSBrickParamLifeAura2 : public TBrickParam::IId
|
||||
{
|
||||
// regen modifier (in %)
|
||||
uint16 RegenMod;
|
||||
// duration in seconds
|
||||
float Duration;
|
||||
// aura radius in meters
|
||||
float Radius;
|
||||
// disable life aura for x seconds on targets
|
||||
float TargetDisableTime;
|
||||
// disable life aura for x seconds on user
|
||||
float UserDisableTime;
|
||||
|
||||
CSBrickParamLifeAura2():
|
||||
RegenMod(),
|
||||
Duration(),
|
||||
Radius(),
|
||||
TargetDisableTime(),
|
||||
UserDisableTime()
|
||||
{
|
||||
_Id = TBrickParam::SP_LIFE_AURA2;
|
||||
}
|
||||
|
||||
CSBrickParamLifeAura2(const std::string&str)
|
||||
{
|
||||
*this=CSBrickParamLifeAura2();
|
||||
*this=str;
|
||||
}
|
||||
|
||||
const CSBrickParamLifeAura2& operator=(const std::string& input)
|
||||
{
|
||||
std::vector<std::string> args;
|
||||
convertInput(args, input);
|
||||
|
||||
if (args.size()!=5)
|
||||
return *this;
|
||||
|
||||
ParsedOk=true;
|
||||
RegenMod=atoi(args[0].c_str());
|
||||
Duration=(float)atof(args[1].c_str());
|
||||
Radius=(float)atof(args[2].c_str());
|
||||
TargetDisableTime=(float)atof(args[3].c_str());
|
||||
UserDisableTime=(float)atof(args[4].c_str());
|
||||
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
struct CSBrickParamStaminaAura : public TBrickParam::IId
|
||||
{
|
||||
// regen modifier (in %)
|
||||
|
@ -3891,7 +3945,53 @@ struct CSBrickParamStaminaAura : public TBrickParam::IId
|
|||
}
|
||||
};
|
||||
|
||||
struct CSBrickParamStaminaAura2 : public TBrickParam::IId
|
||||
{
|
||||
// regen modifier (in %)
|
||||
uint16 RegenMod;
|
||||
// duration in seconds
|
||||
float Duration;
|
||||
// aura radius in meters
|
||||
float Radius;
|
||||
// disable life aura for x seconds on targets
|
||||
float TargetDisableTime;
|
||||
// disable life aura for x seconds on user
|
||||
float UserDisableTime;
|
||||
|
||||
CSBrickParamStaminaAura2():
|
||||
RegenMod(),
|
||||
Duration(),
|
||||
Radius(),
|
||||
TargetDisableTime(),
|
||||
UserDisableTime()
|
||||
{
|
||||
_Id = TBrickParam::SP_STAMINA_AURA2;
|
||||
}
|
||||
|
||||
CSBrickParamStaminaAura2(const std::string&str)
|
||||
{
|
||||
*this=CSBrickParamStaminaAura2();
|
||||
*this=str;
|
||||
}
|
||||
|
||||
const CSBrickParamStaminaAura2& operator=(const std::string& input)
|
||||
{
|
||||
std::vector<std::string> args;
|
||||
convertInput(args, input);
|
||||
|
||||
if (args.size()!=5)
|
||||
return *this;
|
||||
|
||||
ParsedOk=true;
|
||||
RegenMod=atoi(args[0].c_str());
|
||||
Duration=(float)atof(args[1].c_str());
|
||||
Radius=(float)atof(args[2].c_str());
|
||||
TargetDisableTime=(float)atof(args[3].c_str());
|
||||
UserDisableTime=(float)atof(args[4].c_str());
|
||||
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
struct CSBrickParamSapAura : public TBrickParam::IId
|
||||
{
|
||||
// regen modifier (in %)
|
||||
|
@ -3940,7 +4040,53 @@ struct CSBrickParamSapAura : public TBrickParam::IId
|
|||
}
|
||||
};
|
||||
|
||||
struct CSBrickParamSapAura2 : public TBrickParam::IId
|
||||
{
|
||||
// regen modifier (in %)
|
||||
uint16 RegenMod;
|
||||
// duration in seconds
|
||||
float Duration;
|
||||
// aura radius in meters
|
||||
float Radius;
|
||||
// disable life aura for x seconds on targets
|
||||
float TargetDisableTime;
|
||||
// disable life aura for x seconds on user
|
||||
float UserDisableTime;
|
||||
|
||||
CSBrickParamSapAura2():
|
||||
RegenMod(),
|
||||
Duration(),
|
||||
Radius(),
|
||||
TargetDisableTime(),
|
||||
UserDisableTime()
|
||||
{
|
||||
_Id = TBrickParam::SP_SAP_AURA2;
|
||||
}
|
||||
|
||||
CSBrickParamSapAura2(const std::string&str)
|
||||
{
|
||||
*this=CSBrickParamSapAura2();
|
||||
*this=str;
|
||||
}
|
||||
|
||||
const CSBrickParamSapAura2& operator=(const std::string& input)
|
||||
{
|
||||
std::vector<std::string> args;
|
||||
convertInput(args, input);
|
||||
|
||||
if (args.size()!=5)
|
||||
return *this;
|
||||
|
||||
ParsedOk=true;
|
||||
RegenMod=atoi(args[0].c_str());
|
||||
Duration=(float)atof(args[1].c_str());
|
||||
Radius=(float)atof(args[2].c_str());
|
||||
TargetDisableTime=(float)atof(args[3].c_str());
|
||||
UserDisableTime=(float)atof(args[4].c_str());
|
||||
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
struct CSBrickParamSpeedingUp : public TBrickParam::IId
|
||||
{
|
||||
// speed modifier (in %)
|
||||
|
|
|
@ -45,6 +45,7 @@ bool CMissionEvent::simMissionEvent(const std::vector< std::string > & script, C
|
|||
NL_STRING_CONVERSION_TABLE_ENTRY(EnterZone)
|
||||
NL_STRING_CONVERSION_TABLE_ENTRY(Cast)
|
||||
NL_STRING_CONVERSION_TABLE_ENTRY(Kill)
|
||||
NL_STRING_CONVERSION_TABLE_ENTRY(KillPlayer)
|
||||
NL_STRING_CONVERSION_TABLE_ENTRY(BuyItem)
|
||||
NL_STRING_CONVERSION_TABLE_ENTRY(SellItem)
|
||||
NL_STRING_CONVERSION_TABLE_ENTRY(Forage)
|
||||
|
@ -93,6 +94,9 @@ bool CMissionEvent::simMissionEvent(const std::vector< std::string > & script, C
|
|||
case Kill:
|
||||
event = new CMissionEventKill;
|
||||
break;
|
||||
case KillPlayer:
|
||||
event = new CMissionEventKillPlayer;
|
||||
break;
|
||||
case BuyItem:
|
||||
event = new CMissionEventBuyItem;
|
||||
break;
|
||||
|
@ -266,7 +270,24 @@ bool CMissionEventKill::buildFromScript( const std::vector< std::string > & scri
|
|||
TargetEntity = c->getEntityRowId();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CMissionEventKillPlayer::buildFromScript( const std::vector< std::string > & script ,NLMISC::CLog& log)
|
||||
{
|
||||
if ( script.size() != 1 )
|
||||
{
|
||||
log.displayNL("param entity expected");
|
||||
return false;
|
||||
}
|
||||
CEntityId id;
|
||||
id.fromString( script[0].c_str() );
|
||||
CCharacter *victim = PlayerManager.getChar( id );
|
||||
if ( !victim )
|
||||
{
|
||||
log.displayNL("invalid victim entity %s",script[0].c_str() );
|
||||
return false;
|
||||
}
|
||||
TargetEntity = victim->getEntityRowId();
|
||||
return true;
|
||||
}
|
||||
bool CMissionEventBuyItem::buildFromScript( const std::vector< std::string > & script ,NLMISC::CLog& log)
|
||||
{
|
||||
bool ret = true;
|
||||
|
|
|
@ -50,6 +50,7 @@ public:
|
|||
EnterZone,
|
||||
Cast,
|
||||
Kill,
|
||||
KillPlayer,
|
||||
BuyItem,
|
||||
SellItem,
|
||||
Forage,
|
||||
|
@ -200,6 +201,18 @@ protected:
|
|||
|
||||
};
|
||||
|
||||
/// "Kill player" event
|
||||
class CMissionEventKillPlayer : public CMissionEvent
|
||||
{
|
||||
public:
|
||||
CMissionEventKillPlayer(const TDataSetRow & victimId)
|
||||
:CMissionEvent(KillPlayer, victimId){}
|
||||
protected:
|
||||
friend class CMissionEvent;
|
||||
CMissionEventKillPlayer(){};
|
||||
bool buildFromScript( const std::vector< std::string > & script ,NLMISC::CLog& log);
|
||||
};
|
||||
|
||||
/// "buy" event
|
||||
class CMissionEventBuyItem: public CMissionEvent
|
||||
{
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "mission_manager/mission_parser.h"
|
||||
#include "nel/misc/algo.h"
|
||||
#include "game_share/fame.h"
|
||||
#include "game_share/pvp_clan.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
@ -39,6 +40,7 @@ Steps linked with kill events
|
|||
-kill_fauna
|
||||
-kill_species ( from the GSPeople::EPeople enum )
|
||||
-kill_npc
|
||||
-kill_player
|
||||
***************************************************************************************************/
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -795,7 +797,6 @@ class CMissionStepKillByName : public IMissionStepTemplate
|
|||
{
|
||||
if ( event.Type == CMissionEvent::Kill )
|
||||
{
|
||||
CMissionStepKillByName & eventSpe = (CMissionStepKillByName&)event;
|
||||
CCreature * c = CreatureManager.getCreature( event.TargetEntity );
|
||||
if ( !c )
|
||||
{
|
||||
|
@ -888,3 +889,206 @@ class CMissionStepKillByName : public IMissionStepTemplate
|
|||
MISSION_STEP_GETNEWPTR(CMissionStepKillByName)
|
||||
};
|
||||
MISSION_REGISTER_STEP(CMissionStepKillByName,"kill_npc_by_name");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
class CMissionStepKillPlayer : public IMissionStepTemplate
|
||||
{
|
||||
struct CSubStep
|
||||
{
|
||||
sint32 Clan;
|
||||
sint32 MinLevel;
|
||||
sint32 MaxLevel;
|
||||
uint16 Quantity;
|
||||
};
|
||||
|
||||
|
||||
virtual bool buildStep( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData )
|
||||
{
|
||||
_SourceLine = line;
|
||||
_Place = 0xFFFF;
|
||||
|
||||
if ( script.size() < 2 || script.size() > 3)
|
||||
{
|
||||
MISLOGSYNTAXERROR("<clan_name> <min_level> <max_level> <quantity> *[; <clan_name> <min_level> <max_level> <quantity>] [:<place>]");
|
||||
return false;
|
||||
}
|
||||
std::vector< std::string > subs;
|
||||
NLMISC::splitString( script[1],";", subs );
|
||||
for ( uint i = 0; i < subs.size(); i++ )
|
||||
{
|
||||
std::vector< std::string > args;
|
||||
CMissionParser::tokenizeString( subs[i]," \t", args );
|
||||
if ( args.size() != 4 )
|
||||
{
|
||||
MISLOGSYNTAXERROR("<clan_name> <min_level> <max_level> <quantity> *[; <clan_name> <min_level> <max_level> <quantity>] [:<place>]");
|
||||
return false;
|
||||
}
|
||||
CSubStep subStep;
|
||||
subStep.Clan = PVP_CLAN::getFactionIndex(PVP_CLAN::fromString(args[0]));
|
||||
if ( subStep.Clan == CStaticFames::INVALID_FACTION_INDEX )
|
||||
{
|
||||
MISLOGERROR("invalid faction name (Allowed = kami/karavan/tryker/matis/fyros/zorai)");
|
||||
return false;
|
||||
}
|
||||
// missionData.ChatParams.push_back( make_pair( args[0], STRING_MANAGER::clan ) );
|
||||
subStep.MinLevel = atoi( args[1].c_str() ) * kFameMultipler;
|
||||
subStep.MaxLevel = atoi( args[2].c_str() ) * kFameMultipler;
|
||||
if ( subStep.MinLevel >= subStep.MaxLevel )
|
||||
{
|
||||
MISLOGERROR("min_level >= max_level");
|
||||
return false;
|
||||
}
|
||||
subStep.Quantity = (uint16) atoi( args[3].c_str() );
|
||||
if ( subStep.Quantity == 0 )
|
||||
{
|
||||
MISLOGERROR("invalid quantity 0");
|
||||
return false;
|
||||
}
|
||||
_SubSteps.push_back( subStep );
|
||||
}
|
||||
|
||||
if ( script.size() == 3 )
|
||||
{
|
||||
string placeStr = CMissionParser::getNoBlankString( script[2] );
|
||||
missionData.ChatParams.push_back( make_pair(placeStr,STRING_MANAGER::place) );
|
||||
CPlace * place = CZoneManager::getInstance().getPlaceFromName( placeStr );
|
||||
if ( !place )
|
||||
{
|
||||
MISLOGERROR1("invalid place '%s'", script[2].c_str());
|
||||
return false;
|
||||
}
|
||||
else {_Place = place->getId();}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
uint processEvent( const TDataSetRow & userRow, const CMissionEvent & event,uint subStepIndex,const TDataSetRow & giverRow )
|
||||
{
|
||||
if ( event.Type == CMissionEvent::KillPlayer )
|
||||
{
|
||||
CCharacter * victim = PlayerManager.getChar( event.TargetEntity );
|
||||
|
||||
if ( !victim )
|
||||
{
|
||||
LOGMISSIONSTEPERROR("kill_player : invalid victim " + toString(event.TargetEntity.getIndex()));
|
||||
}
|
||||
else
|
||||
{
|
||||
sint32 victimFame = CFameInterface::getInstance().getFameIndexed(victim->getId(), _SubSteps[subStepIndex].Clan);
|
||||
if ( (victimFame > _SubSteps[subStepIndex].MinLevel) &&
|
||||
(victimFame < _SubSteps[subStepIndex].MaxLevel) )
|
||||
{
|
||||
if ( _Place != 0xFFFF )
|
||||
{
|
||||
float gooDistance;
|
||||
const CPlace * stable = NULL;
|
||||
std::vector<const CPlace *> places;
|
||||
const CRegion * region = NULL;
|
||||
const CContinent * continent = NULL;
|
||||
if ( !CZoneManager::getInstance().getPlace( victim->getState().X, victim->getState().Y, gooDistance, &stable, places, ®ion , &continent ) )
|
||||
return 0;
|
||||
if ( continent && continent->getId() == _Place )
|
||||
{
|
||||
LOGMISSIONSTEPSUCCESS("kill_player");
|
||||
return 1;
|
||||
}
|
||||
if ( region && region->getId() == _Place )
|
||||
{
|
||||
LOGMISSIONSTEPSUCCESS("kill_player");
|
||||
return 1;
|
||||
}
|
||||
for ( uint i = 0; i < places.size(); i++ )
|
||||
{
|
||||
if ( places[i] && places[i]->getId() == _Place )
|
||||
{
|
||||
LOGMISSIONSTEPSUCCESS("kill_player");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGMISSIONSTEPSUCCESS("kill_player");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void getInitState( std::vector<uint32>& ret )
|
||||
{
|
||||
ret.clear();
|
||||
ret.resize( _SubSteps.size() );
|
||||
for ( uint i = 0; i < _SubSteps.size(); i++ )
|
||||
{
|
||||
ret[i] = _SubSteps[i].Quantity;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
virtual void getTextParams( uint & nbSubSteps, const std::string* & textPtr,TVectorParamCheck& retParams, const std::vector<uint32>& subStepStates)
|
||||
{
|
||||
static const std::string stepText = "MIS_KILL_PLAYER";
|
||||
static const std::string stepTextLoc = "MIS_KILL_PLAYER_LOC";
|
||||
if ( _Place != 0xFFFF )
|
||||
retParams.resize(3);
|
||||
else
|
||||
retParams.resize(2);
|
||||
textPtr = &stepText;
|
||||
nlassert( _SubSteps.size() == subStepStates.size() );
|
||||
for ( uint i = 0; i < subStepStates.size(); i++ )
|
||||
{
|
||||
if( subStepStates[i] != 0 )
|
||||
{
|
||||
nbSubSteps++;
|
||||
retParams.push_back(STRING_MANAGER::TParam());
|
||||
retParams.back().Type = STRING_MANAGER::faction;
|
||||
retParams.back().Enum = _SubSteps[i].Clan;
|
||||
|
||||
retParams.push_back(STRING_MANAGER::TParam());
|
||||
retParams.back().Type = STRING_MANAGER::integer;
|
||||
retParams.back().Int = _SubSteps[i].MinLevel;
|
||||
|
||||
retParams.push_back(STRING_MANAGER::TParam());
|
||||
retParams.back().Type = STRING_MANAGER::integer;
|
||||
retParams.back().Int = _SubSteps[i].MaxLevel;
|
||||
}
|
||||
}
|
||||
/*
|
||||
if ( _Place != 0xFFFF )
|
||||
{
|
||||
STRING_MANAGER::TParam param;
|
||||
param.Type = STRING_MANAGER::place;
|
||||
CPlace * place = CZoneManager::getInstance().getPlaceFromId(_Place);
|
||||
if ( !place )
|
||||
{
|
||||
MISLOG("sline:%u ERROR : kill_player : Invalid place %u", _SourceLine, _Place);
|
||||
}
|
||||
else
|
||||
{
|
||||
param.Identifier = place->getName();
|
||||
retParams.push_back(param);
|
||||
}
|
||||
textPtr = &stepTextLoc;
|
||||
}
|
||||
else
|
||||
*/
|
||||
textPtr = &stepText;
|
||||
}
|
||||
|
||||
std::vector< CSubStep > _SubSteps;
|
||||
uint16 _Place;
|
||||
|
||||
MISSION_STEP_GETNEWPTR(CMissionStepKillPlayer)
|
||||
};
|
||||
MISSION_REGISTER_STEP(CMissionStepKillPlayer, "kill_player");
|
|
@ -560,7 +560,7 @@ public:
|
|||
else
|
||||
{
|
||||
CPlayer *p = PlayerManager.getPlayer(uint32(character->getId().getShortId())>>4);
|
||||
if (p && p->havePriv(":SGM:GM:VG:SG:G"))
|
||||
if (p && p->havePriv(":SGM:GM:VG:SG:G:"))
|
||||
{
|
||||
// do not override state with those from the ring
|
||||
}
|
||||
|
|
|
@ -135,21 +135,28 @@ void CAuraRootEffect::createEffectOnEntity(CEntityBase *entity, CEntityBase *cre
|
|||
}
|
||||
else
|
||||
{
|
||||
auraEffect->addLifeTime();
|
||||
if (_Value < auraEffect->getParamValue())
|
||||
{
|
||||
auraEffect->stopEffect();
|
||||
}
|
||||
else
|
||||
{
|
||||
auraEffect->addLifeTime();
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// no effect found, create one if the entity can receive this effect
|
||||
static NLMISC::TGameCycle endDate;
|
||||
if (character->isAuraEffective(_PowerType, endDate, creator->getId()) )
|
||||
if (character->isAuraEffective(_PowerType, endDate, creator->getId()) || _IsFromConsumable )
|
||||
{
|
||||
CAuraBaseEffect *effect = IAuraEffectFactory::buildEffectFromPowerType(_PowerType, *this, entity->getEntityRowId());
|
||||
if (effect)
|
||||
{
|
||||
effect->setIsFromConsumable(_IsFromConsumable);
|
||||
effect->setEffectDisabledEndDate( CTickEventHandler::getGameCycle() + _TargetDisableTime );
|
||||
|
||||
entity->addSabrinaEffect(effect);
|
||||
character->useAura(_PowerType, CTickEventHandler::getGameCycle(), CTickEventHandler::getGameCycle() + _TargetDisableTime, creator->getId());
|
||||
|
||||
|
@ -218,6 +225,7 @@ CAuraBaseEffect::CAuraBaseEffect( const CAuraRootEffect &rootEffect, TDataSetRow
|
|||
CTickEventHandler::getGameCycle() + (NLMISC::TGameCycle)AurasUpdateFrequency.get() + 10)
|
||||
{
|
||||
_PowerType = rootEffect.powerType();
|
||||
_IsFromConsumable = false;
|
||||
}
|
||||
|
||||
void CAuraBaseEffect::addLifeTime()
|
||||
|
@ -252,8 +260,10 @@ void CAuraBaseEffect::removed()
|
|||
|
||||
if (_EffectIndexInDB >= 0)
|
||||
{
|
||||
// player->removeEffectInDB((uint8)_EffectIndexInDB, true);
|
||||
player->disableEffectInDB( (uint8)_EffectIndexInDB,true, _DisabledEndDate);
|
||||
if (_IsFromConsumable)
|
||||
player->removeEffectInDB((uint8)_EffectIndexInDB, true);
|
||||
else
|
||||
player->disableEffectInDB( (uint8)_EffectIndexInDB,true, _DisabledEndDate);
|
||||
}
|
||||
} // removed //
|
||||
|
||||
|
|
|
@ -49,6 +49,7 @@ public:
|
|||
_PowerType(powerType), _CreatedEffectFamily(effectFamily)
|
||||
{
|
||||
_AffectGuild = affectGuild;
|
||||
_IsFromConsumable = false;
|
||||
#ifdef NL_DEBUG
|
||||
_LastUpdateDate = CTickEventHandler::getGameCycle();
|
||||
#endif
|
||||
|
@ -69,6 +70,7 @@ public:
|
|||
inline void setRadius(float radius) { _AuraRadius = radius; }
|
||||
// set disable time for targets
|
||||
inline void setTargetDisableTime(NLMISC::TGameCycle time) { _TargetDisableTime = time; }
|
||||
inline void setIsFromConsumable(bool fromConsumable) { _IsFromConsumable = fromConsumable; }
|
||||
|
||||
protected:
|
||||
/// create or update the real effect on target entity
|
||||
|
@ -93,6 +95,8 @@ private:
|
|||
// is aura affecting guild members ? (teammates are always affected)
|
||||
bool _AffectGuild;
|
||||
|
||||
bool _IsFromConsumable;
|
||||
|
||||
#ifdef NL_DEBUG
|
||||
NLMISC::TGameCycle _LastUpdateDate;
|
||||
#endif
|
||||
|
|
|
@ -1053,6 +1053,11 @@ bool CCombatPhrase::validate()
|
|||
|
||||
if ( _Attacker->getItem( CCombatAttacker::RightHandItem, _RightWeapon) )
|
||||
{
|
||||
|
||||
// forbid use of multi target with an area effect weapon !!!!
|
||||
if ( FightAreaEffectOn && _RightWeapon.Area && _HitAllMeleeAggressors )
|
||||
return false;
|
||||
|
||||
if (_RightWeapon.Family == ITEMFAMILY::MELEE_WEAPON )
|
||||
{
|
||||
_MeleeCombat = true;
|
||||
|
|
|
@ -662,10 +662,19 @@ protected:
|
|||
for (it=effects.begin(), itEnd=effects.end(); it!=itEnd; ++it)
|
||||
{
|
||||
float rnd = RandomGenerator.frand();
|
||||
if (rnd<it->EffectArgFloat[0])
|
||||
float effect0 = it->EffectArgFloat[0];
|
||||
float effect1 = it->EffectArgFloat[1];
|
||||
// Clamp boost when player do not have required privs
|
||||
if (!character->havePriv(":DEV:") && !character->havePriv(":SGM:"))
|
||||
{
|
||||
applyProcAddLimit(Params, statBitField, it->EffectArgFloat[1]);
|
||||
PHRASE_UTILITIES::sendItemSpecialEffectProcMessage(ITEM_SPECIAL_EFFECT::ISE_CRAFT_ADD_LIMIT, character, NULL, (sint32)(it->EffectArgFloat[1]*100.f));
|
||||
clamp(effect0, 0.f, 0.25f);
|
||||
clamp(effect1, 0.f, 0.25f);
|
||||
}
|
||||
|
||||
if (rnd < effect0)
|
||||
{
|
||||
applyProcAddLimit(Params, statBitField, effect1);
|
||||
PHRASE_UTILITIES::sendItemSpecialEffectProcMessage(ITEM_SPECIAL_EFFECT::ISE_CRAFT_ADD_LIMIT, character, NULL, (sint32)(effect1*100.f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -421,7 +421,7 @@ void CMagicPhrase::computeCastingTime(float castingTimeFactor, float wearMalus)
|
|||
nlwarning("CMagicPhrase:computeCastingTime: _MaxCastTime(%u) < _MinCastTime(%u)", _MaxCastTime, _MinCastTime);
|
||||
_MaxCastTime = _MinCastTime;
|
||||
}
|
||||
|
||||
|
||||
// apply magic focus item factor
|
||||
float meanFactor = 0.0f;
|
||||
for (uint i = 0 ; i < _Skills.size() ; ++i)
|
||||
|
@ -922,6 +922,9 @@ void CMagicPhrase::execute()
|
|||
}
|
||||
castingTime = NLMISC::TGameCycle ( castingTime * (slowingParam / 100.0f + 1.0f ) );
|
||||
|
||||
if (_Nature == ACTNATURE::RECHARGE)
|
||||
castingTime /= 2;
|
||||
|
||||
_ExecutionEndDate = time + castingTime;
|
||||
|
||||
if (_IsStatic && caster->getId().getType() == RYZOMID::player )
|
||||
|
@ -954,6 +957,9 @@ void CMagicPhrase::execute()
|
|||
case ACTNATURE::OFFENSIVE_MAGIC:
|
||||
behav = MBEHAV::CAST_OFF;
|
||||
break;
|
||||
case ACTNATURE::RECHARGE:
|
||||
behav = MBEHAV::CAST_MIX;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1412,6 +1418,10 @@ bool CMagicPhrase::launch()
|
|||
// tmp nico : stats about projectiles
|
||||
projStatsIncrement();
|
||||
break;
|
||||
case ACTNATURE::RECHARGE:
|
||||
behav = MBEHAV::CAST_MIX_SUCCESS;
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1428,6 +1438,10 @@ bool CMagicPhrase::launch()
|
|||
case ACTNATURE::OFFENSIVE_MAGIC:
|
||||
behav = MBEHAV::CAST_OFF_FAIL;
|
||||
break;
|
||||
case ACTNATURE::RECHARGE:
|
||||
behav = MBEHAV::CAST_MIX_FAIL;
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1769,6 +1783,10 @@ void CMagicPhrase::stop()
|
|||
case ACTNATURE::OFFENSIVE_MAGIC:
|
||||
behav = MBEHAV::CAST_OFF_FAIL;
|
||||
break;
|
||||
case ACTNATURE::RECHARGE:
|
||||
behav = MBEHAV::CAST_MIX_FAIL;
|
||||
break;
|
||||
|
||||
}
|
||||
// set behaviour
|
||||
PHRASE_UTILITIES::sendUpdateBehaviour( _ActorRowId, behav );
|
||||
|
|
|
@ -96,7 +96,7 @@ public:
|
|||
|
||||
///\ctor
|
||||
CSEffect()
|
||||
:_IsRemoved(false),_Value(0),_Power(0)
|
||||
:_IsRemoved(false),_Value(0),_Power(0),_IsFromConsumable(false)
|
||||
{
|
||||
_UpdateTimer.setRemaining(1, new CUpdateEffectTimerEvent(this, true));
|
||||
_Skill = SKILLS::unknown;
|
||||
|
@ -106,7 +106,7 @@ public:
|
|||
}
|
||||
|
||||
inline CSEffect( const TDataSetRow & creatorRowId, const TDataSetRow & targetRowId, EFFECT_FAMILIES::TEffectFamily family, bool stackable, sint32 effectValue, uint32 power)
|
||||
:_CreatorRowId(creatorRowId),_TargetRowId(targetRowId),_Family(family),_Value(effectValue),_Power(power),_IsStackable(stackable),_IsRemoved(false)
|
||||
:_CreatorRowId(creatorRowId),_TargetRowId(targetRowId),_Family(family),_Value(effectValue),_Power(power),_IsStackable(stackable),_IsRemoved(false),_IsFromConsumable(false)
|
||||
{
|
||||
++NbAllocatedEffects;
|
||||
_EffectChatName = EFFECT_FAMILIES::getAssociatedChatId(family); // txt msg
|
||||
|
@ -160,7 +160,13 @@ public:
|
|||
inline sint32 getParamValue() const{ return _Value;}
|
||||
inline uint32 getPower() const{ return _Power;}
|
||||
inline SKILLS::ESkills getSkill() const{ return _Skill; }
|
||||
virtual NLMISC::CSheetId getAssociatedSheetId() const { return EFFECT_FAMILIES::getAssociatedSheetId(_Family); }
|
||||
virtual NLMISC::CSheetId getAssociatedSheetId() const
|
||||
{
|
||||
if (_IsFromConsumable)
|
||||
return NLMISC::CSheetId("hatred.sbrick");
|
||||
else
|
||||
return EFFECT_FAMILIES::getAssociatedSheetId(_Family);
|
||||
}
|
||||
//@}
|
||||
|
||||
///\name write accessors
|
||||
|
@ -203,6 +209,10 @@ public:
|
|||
/// set if the effect has been removed from affected entity
|
||||
inline void isRemoved(bool removed) { _IsRemoved = removed; }
|
||||
|
||||
inline void setIsFromConsumable(bool fromConsumable) { _IsFromConsumable = fromConsumable; }
|
||||
inline bool getIsFromConsumable() { return _IsFromConsumable; }
|
||||
|
||||
|
||||
protected:
|
||||
/// send chat message for effect begin
|
||||
void sendEffectBeginMessages();
|
||||
|
@ -245,6 +255,9 @@ protected:
|
|||
/// timer used to end the effect
|
||||
CTimer _EndTimer;
|
||||
|
||||
bool _IsFromConsumable;
|
||||
|
||||
|
||||
public:
|
||||
static uint32 NbAllocatedEffects;
|
||||
static uint32 NbDesallocatedEffects;
|
||||
|
|
|
@ -49,7 +49,10 @@ bool CSpecialPower::validate(std::string &errorCode)
|
|||
nlwarning("<CSpecialPower::validate> Cannot find actor entity or not a player");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (_ByPassDisablePowerTimer)
|
||||
return true;
|
||||
|
||||
TGameCycle endDate;
|
||||
if (!actor->canUsePower(_PowerType, (uint16)~0, endDate))
|
||||
{
|
||||
|
@ -87,6 +90,8 @@ bool CSpecialPowerAuras::validate(std::string &errorCode)
|
|||
if (actor->isDead())
|
||||
return false;
|
||||
|
||||
if (_ByPassTargetsDisableAuraTime)
|
||||
return true;
|
||||
TGameCycle endDate = actor->getForbidAuraUseEndDate();
|
||||
if (actor->getForbidAuraUseEndDate() >= CTickEventHandler::getGameCycle())
|
||||
{
|
||||
|
|
|
@ -38,7 +38,7 @@ class CSpecialPower
|
|||
NL_INSTANCE_COUNTER_DECL(CSpecialPower);
|
||||
public:
|
||||
/// Constructor
|
||||
CSpecialPower() : _Phrase(NULL), _ApplyOnTargets(true), _PowerType(POWERS::UnknownType), _DisablePowerTime(0)
|
||||
CSpecialPower() : _Phrase(NULL), _ApplyOnTargets(true), _PowerType(POWERS::UnknownType), _DisablePowerTime(0), _ByPassDisablePowerTimer(false)
|
||||
{}
|
||||
|
||||
/// validate the power utilisation
|
||||
|
@ -51,6 +51,9 @@ public:
|
|||
inline bool applyOnTargets() const { return _ApplyOnTargets; }
|
||||
inline void applyOnTargets(bool b) { _ApplyOnTargets = b; }
|
||||
|
||||
/// set ByPass DisablePowerTimer
|
||||
inline void setByPass(bool flag) { _ByPassDisablePowerTimer = flag; }
|
||||
|
||||
protected:
|
||||
/// actor
|
||||
TDataSetRow _ActorRowId;
|
||||
|
@ -66,6 +69,8 @@ protected:
|
|||
|
||||
/// related phrase
|
||||
CSpecialPowerPhrase *_Phrase;
|
||||
|
||||
bool _ByPassDisablePowerTimer;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -83,6 +88,7 @@ public:
|
|||
_TargetsDisableAuraTime = 0;
|
||||
_AuraRadius = 0.0f;
|
||||
_AffectGuild = false;
|
||||
_ByPassTargetsDisableAuraTime = false;
|
||||
}
|
||||
|
||||
/// validate the power utilisation
|
||||
|
@ -96,6 +102,9 @@ public:
|
|||
|
||||
/// set affect guild flag
|
||||
inline void affectGuild(bool flag) { _AffectGuild = flag; }
|
||||
|
||||
/// set ByPass TargetsDisableAuraTime
|
||||
inline void setByPass(bool flag) { _ByPassTargetsDisableAuraTime = flag; }
|
||||
|
||||
protected:
|
||||
// disable this aura on targets for x ticks
|
||||
|
@ -104,6 +113,9 @@ protected:
|
|||
float _AuraRadius;
|
||||
/// affect guild members ? (always affect teammates)
|
||||
bool _AffectGuild;
|
||||
|
||||
bool _ByPassTargetsDisableAuraTime;
|
||||
|
||||
};
|
||||
|
||||
#endif // RYZOM_SPECIAL_POWER_H
|
||||
|
|
|
@ -54,7 +54,10 @@ void CSpecialPowerBasicAura::apply()
|
|||
}
|
||||
|
||||
// disable auras
|
||||
actor->setForbidAuraUseDates(CTickEventHandler::getGameCycle(), CTickEventHandler::getGameCycle() + _DisablePowerTime);
|
||||
if (!_ByPassTargetsDisableAuraTime)
|
||||
{
|
||||
actor->setForbidAuraUseDates(CTickEventHandler::getGameCycle(), CTickEventHandler::getGameCycle() + _DisablePowerTime);
|
||||
}
|
||||
|
||||
const TGameCycle endDate = _Duration + CTickEventHandler::getGameCycle();
|
||||
|
||||
|
@ -66,7 +69,11 @@ void CSpecialPowerBasicAura::apply()
|
|||
return;
|
||||
}
|
||||
effect->setRadius(_AuraRadius);
|
||||
|
||||
effect->setIsFromConsumable(_ByPassTargetsDisableAuraTime);
|
||||
|
||||
effect->setTargetDisableTime(_TargetsDisableAuraTime);
|
||||
|
||||
actor->addSabrinaEffect(effect);
|
||||
|
||||
// add aura FX on the actor
|
||||
|
|
|
@ -118,7 +118,7 @@ bool CSpecialPowerPhrase::buildFromConsumable(const TDataSetRow & actorRowId, co
|
|||
//-----------------------------------------------
|
||||
// CSpecialPowerPhrase processParams
|
||||
//-----------------------------------------------
|
||||
void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶ms, bool /*isConsumable*/, uint16 quality)
|
||||
void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶ms, bool isConsumable, uint16 quality)
|
||||
{
|
||||
// process params
|
||||
for ( uint j = 0 ; j < params.size() ; ++j)
|
||||
|
@ -172,6 +172,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
power->setNoShieldProtection( ((CSBrickParamShielding *)param)->NoShieldProtectionFactor / 100.0f, ((CSBrickParamShielding *)param)->NoShieldProtectionMax);
|
||||
power->setBucklerProtection( ((CSBrickParamShielding *)param)->BucklerProtectionFactor / 100.0f, ((CSBrickParamShielding *)param)->BucklerProtectionMax);
|
||||
power->setShieldProtection( ((CSBrickParamShielding *)param)->ShieldProtectionFactor / 100.0f, ((CSBrickParamShielding *)param)->ShieldProtectionMax);
|
||||
power->setByPass(isConsumable);
|
||||
_Powers.push_back(power);
|
||||
}
|
||||
break;
|
||||
|
@ -191,11 +192,32 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
lifeAura->setRadius(((CSBrickParamLifeAura *)param)->Radius);
|
||||
lifeAura->setFamilies(EFFECT_FAMILIES::PowerRootLifeAura,EFFECT_FAMILIES::PowerLifeAura );
|
||||
lifeAura->setParamValue(((CSBrickParamLifeAura *)param)->RegenMod);
|
||||
lifeAura->setByPass(isConsumable);
|
||||
_Powers.push_back(lifeAura);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case TBrickParam::SP_LIFE_AURA2:
|
||||
{
|
||||
// $*STRUCT CSBrickParamLifeAura: public TBrickParam::CId <TBrickParam::SP_LIFE_AURA2>
|
||||
// $*-i uint16 RegenMod // regen modifier proportionally to item level
|
||||
// $*-f float Duration // duration in seconds
|
||||
// $*-f float Radius // aura radius in meters
|
||||
// $*-f float TargetDisableTime // disable life aura for x seconds on targets
|
||||
// $*-f float UserDisableTime // disable life aura for x seconds on user
|
||||
CSpecialPowerBasicAura *lifeAura = new CSpecialPowerBasicAura(_ActorRowId, this, ((CSBrickParamLifeAura *)param)->Duration, ((CSBrickParamLifeAura *)param)->UserDisableTime, ((CSBrickParamLifeAura *)param)->TargetDisableTime, POWERS::LifeAura);
|
||||
if (lifeAura)
|
||||
{
|
||||
lifeAura->setRadius(((CSBrickParamLifeAura *)param)->Radius);
|
||||
lifeAura->setFamilies(EFFECT_FAMILIES::PowerRootLifeAura,EFFECT_FAMILIES::PowerLifeAura );
|
||||
lifeAura->setParamValue(((CSBrickParamLifeAura *)param)->RegenMod*quality);
|
||||
lifeAura->setByPass(isConsumable);
|
||||
_Powers.push_back(lifeAura);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case TBrickParam::SP_STAMINA_AURA:
|
||||
{
|
||||
CSpecialPowerBasicAura *staminaAura = new CSpecialPowerBasicAura(_ActorRowId, this, ((CSBrickParamStaminaAura*)param)->Duration, ((CSBrickParamLifeAura *)param)->UserDisableTime, ((CSBrickParamStaminaAura *)param)->TargetDisableTime, POWERS::StaminaAura);
|
||||
|
@ -204,11 +226,26 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
staminaAura->setRadius(((CSBrickParamStaminaAura *)param)->Radius);
|
||||
staminaAura->setFamilies(EFFECT_FAMILIES::PowerRootStaminaAura,EFFECT_FAMILIES::PowerStaminaAura );
|
||||
staminaAura->setParamValue(((CSBrickParamStaminaAura *)param)->RegenMod);
|
||||
staminaAura->setByPass(isConsumable);
|
||||
_Powers.push_back(staminaAura);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case TBrickParam::SP_STAMINA_AURA2:
|
||||
{
|
||||
CSpecialPowerBasicAura *staminaAura = new CSpecialPowerBasicAura(_ActorRowId, this, ((CSBrickParamStaminaAura*)param)->Duration, ((CSBrickParamLifeAura *)param)->UserDisableTime, ((CSBrickParamStaminaAura *)param)->TargetDisableTime, POWERS::StaminaAura);
|
||||
if (staminaAura)
|
||||
{
|
||||
staminaAura->setRadius(((CSBrickParamStaminaAura *)param)->Radius);
|
||||
staminaAura->setFamilies(EFFECT_FAMILIES::PowerRootStaminaAura,EFFECT_FAMILIES::PowerStaminaAura );
|
||||
staminaAura->setParamValue(((CSBrickParamStaminaAura *)param)->RegenMod*quality);
|
||||
staminaAura->setByPass(isConsumable);
|
||||
_Powers.push_back(staminaAura);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case TBrickParam::SP_SAP_AURA:
|
||||
{
|
||||
CSpecialPowerBasicAura *sapAura = new CSpecialPowerBasicAura(_ActorRowId, this, ((CSBrickParamSapAura*)param)->Duration, ((CSBrickParamLifeAura *)param)->UserDisableTime, ((CSBrickParamSapAura *)param)->TargetDisableTime, POWERS::SapAura);
|
||||
|
@ -217,11 +254,25 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
sapAura->setRadius(((CSBrickParamSapAura *)param)->Radius);
|
||||
sapAura->setFamilies(EFFECT_FAMILIES::PowerRootSapAura,EFFECT_FAMILIES::PowerSapAura );
|
||||
sapAura->setParamValue(((CSBrickParamSapAura *)param)->RegenMod);
|
||||
sapAura->setByPass(isConsumable);
|
||||
_Powers.push_back(sapAura);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case TBrickParam::SP_SAP_AURA2:
|
||||
{
|
||||
CSpecialPowerBasicAura *sapAura = new CSpecialPowerBasicAura(_ActorRowId, this, ((CSBrickParamSapAura*)param)->Duration, ((CSBrickParamLifeAura *)param)->UserDisableTime, ((CSBrickParamSapAura *)param)->TargetDisableTime, POWERS::SapAura);
|
||||
if (sapAura)
|
||||
{
|
||||
sapAura->setRadius(((CSBrickParamSapAura *)param)->Radius);
|
||||
sapAura->setFamilies(EFFECT_FAMILIES::PowerRootSapAura,EFFECT_FAMILIES::PowerSapAura );
|
||||
sapAura->setParamValue(((CSBrickParamSapAura *)param)->RegenMod*quality);
|
||||
sapAura->setByPass(isConsumable);
|
||||
_Powers.push_back(sapAura);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case TBrickParam::SP_SPEEDING_UP:
|
||||
{
|
||||
|
@ -232,6 +283,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
CSpecialPowerSpeedingUp *power = new CSpecialPowerSpeedingUp(_ActorRowId, this, (uint8)((CSBrickParamSpeedingUp *)param)->SpeedMod, ((CSBrickParamSpeedingUp *)param)->Duration, ((CSBrickParamSpeedingUp *)param)->DisableTime);
|
||||
if (power)
|
||||
{
|
||||
power->setByPass(isConsumable);
|
||||
_Powers.push_back(power);
|
||||
}
|
||||
}
|
||||
|
@ -246,6 +298,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
if (power)
|
||||
{
|
||||
power->setEffectFamily( EFFECT_FAMILIES::PowerInvulnerability );
|
||||
power->setByPass(isConsumable);
|
||||
_Powers.push_back(power);
|
||||
}
|
||||
}
|
||||
|
@ -263,6 +316,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
{
|
||||
aura->setRadius(((CSBrickParamMeleeProtection *)param)->Radius);
|
||||
aura->setFamilies(EFFECT_FAMILIES::PowerRootProtection,EFFECT_FAMILIES::PowerProtection );
|
||||
aura->setByPass(isConsumable);
|
||||
_Powers.push_back(aura);
|
||||
}
|
||||
}
|
||||
|
@ -280,6 +334,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
{
|
||||
aura->setRadius(((CSBrickParamRangeProtection *)param)->Radius);
|
||||
aura->setFamilies(EFFECT_FAMILIES::PowerRootUmbrella,EFFECT_FAMILIES::PowerUmbrella);
|
||||
aura->setByPass(isConsumable);
|
||||
_Powers.push_back(aura);
|
||||
}
|
||||
}
|
||||
|
@ -297,6 +352,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
{
|
||||
aura->setRadius(((CSBrickParamMagicProtection *)param)->Radius);
|
||||
aura->setFamilies(EFFECT_FAMILIES::PowerRootAntiMagicShield,EFFECT_FAMILIES::PowerAntiMagicShield);
|
||||
aura->setByPass(isConsumable);
|
||||
_Powers.push_back(aura);
|
||||
}
|
||||
}
|
||||
|
@ -316,6 +372,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
aura->setParamValue(((CSBrickParamWarCry *)param)->DamageBonus);
|
||||
aura->setRadius(((CSBrickParamWarCry *)param)->Radius);
|
||||
aura->setFamilies(EFFECT_FAMILIES::PowerRootWarCry,EFFECT_FAMILIES::PowerWarCry);
|
||||
aura->setByPass(isConsumable);
|
||||
_Powers.push_back(aura);
|
||||
}
|
||||
break;
|
||||
|
@ -335,6 +392,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
aura->setParamValue(((CSBrickParamFireWall *)param)->Damage);
|
||||
aura->setRadius(((CSBrickParamFireWall *)param)->Radius);
|
||||
aura->setFamilies(EFFECT_FAMILIES::PowerRootFireWall,EFFECT_FAMILIES::PowerFireWall);
|
||||
aura->setByPass(isConsumable);
|
||||
_Powers.push_back(aura);
|
||||
}
|
||||
break;
|
||||
|
@ -354,6 +412,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
aura->setParamValue(((CSBrickParamThornWall *)param)->Damage);
|
||||
aura->setRadius(((CSBrickParamThornWall *)param)->Radius);
|
||||
aura->setFamilies(EFFECT_FAMILIES::PowerRootThornWall,EFFECT_FAMILIES::PowerThornWall);
|
||||
aura->setByPass(isConsumable);
|
||||
_Powers.push_back(aura);
|
||||
}
|
||||
break;
|
||||
|
@ -373,6 +432,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
aura->setParamValue(((CSBrickParamWaterWall *)param)->Damage);
|
||||
aura->setRadius(((CSBrickParamWaterWall *)param)->Radius);
|
||||
aura->setFamilies(EFFECT_FAMILIES::PowerRootWaterWall,EFFECT_FAMILIES::PowerWaterWall);
|
||||
aura->setByPass(isConsumable);
|
||||
_Powers.push_back(aura);
|
||||
}
|
||||
break;
|
||||
|
@ -392,6 +452,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
aura->setParamValue(((CSBrickParamLightningWall *)param)->Damage);
|
||||
aura->setRadius(((CSBrickParamLightningWall *)param)->Radius);
|
||||
aura->setFamilies(EFFECT_FAMILIES::PowerRootLightningWall,EFFECT_FAMILIES::PowerLightningWall);
|
||||
aura->setByPass(isConsumable);
|
||||
_Powers.push_back(aura);
|
||||
}
|
||||
break;
|
||||
|
@ -412,6 +473,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
power->setDamagePerUpdate(((CSBrickParamBerserk *)param)->DamagePerUpdate);
|
||||
power->setParamValue(((CSBrickParamBerserk *)param)->DamageBonus);
|
||||
power->setEffectFamily( EFFECT_FAMILIES::PowerBerserker );
|
||||
power->setByPass(isConsumable);
|
||||
_Powers.push_back(power);
|
||||
}
|
||||
}
|
||||
|
@ -449,6 +511,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
if (power)
|
||||
{
|
||||
power->setAffectedScore( SCORES::toScore(cp->AffectedScore) );
|
||||
power->setByPass(isConsumable);
|
||||
_Powers.push_back(power);
|
||||
}
|
||||
}
|
||||
|
@ -469,6 +532,7 @@ void CSpecialPowerPhrase::processParams(const vector<TBrickParam::IIdPtr> ¶m
|
|||
if (power)
|
||||
{
|
||||
power->setAffectedScore( SCORES::toScore(cp->AffectedScore) );
|
||||
power->setByPass(isConsumable);
|
||||
_Powers.push_back(power);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,6 +34,8 @@
|
|||
//
|
||||
#include "nel/net/message.h"
|
||||
|
||||
#include "game_share/visual_fx.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
using namespace NLNET;
|
||||
|
@ -187,6 +189,15 @@ CGameItemPtr CTPTimedAction::getAndUnlockTP(CEntityBase *actor)
|
|||
// unlock item, Tp player and destroy item
|
||||
character->unLockItem(INVENTORIES::bag, ticketSlot,1);
|
||||
|
||||
// Remove fx
|
||||
CMirrorPropValue<TYPE_VISUAL_FX> visualFx( TheDataset, character->getEntityRowId(), DSPropertyVISUAL_FX );
|
||||
CVisualFX fx;
|
||||
fx.unpack(visualFx.getValue());
|
||||
fx.Aura = MAGICFX::NoAura;
|
||||
sint64 prop;
|
||||
fx.pack(prop);
|
||||
visualFx = (sint16)prop;
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
#include "nel/misc/o_xml.h"
|
||||
#include "nel/misc/i_xml.h"
|
||||
#include "nel/misc/path.h"
|
||||
#include "nel/misc/md5.h"
|
||||
#include "nel/misc/sha1.h"
|
||||
#include "nel/misc/vectord.h"
|
||||
#include "nel/misc/vector_2d.h"
|
||||
#include "nel/misc/sstring.h"
|
||||
|
@ -217,6 +219,7 @@ CVariable<uint32> NBLoginStats("egs","NBLoginStats", "Nb logins stats kept (logo
|
|||
// Max Bonus/malus/consumable effects displayed by client (database corresponding array must have the same size, and client must process the same size)
|
||||
const uint32 MaxBonusMalusDisplayed = 12;
|
||||
|
||||
const string randomStrings = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789#";
|
||||
// We use this constant instead of the _StartingCharacteristicValues because _StartingCharacteristicValues is not working
|
||||
//TODO
|
||||
//const uint32 StartCharacteristicsValue = 10;
|
||||
|
@ -4206,6 +4209,20 @@ void CCharacter::setName(const ucstring &name)
|
|||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------
|
||||
// CCharacter::haveBrick check if player have the brick
|
||||
//-----------------------------------------------
|
||||
bool CCharacter::haveBrick( const CSheetId& brickId )
|
||||
{
|
||||
const CStaticBrick* brickForm = CSheets::getSBrickForm( brickId );
|
||||
if( brickForm )
|
||||
{
|
||||
// if brick already known, just return
|
||||
if ( _KnownBricks.find( brickId ) != _KnownBricks.end())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------
|
||||
// CCharacter::addKnownBrick add a know brick
|
||||
|
@ -13329,6 +13346,144 @@ uint16 CCharacter::getFirstFreeSlotInKnownPhrase()
|
|||
} // getFirstFreeSlotInKnownPhrase //
|
||||
|
||||
|
||||
void CCharacter::sendUrl(const string &url, const string &salt)
|
||||
{
|
||||
string control;
|
||||
if (!salt.empty())
|
||||
{
|
||||
string checksum = salt+url;
|
||||
control = "&hmac="+getHMacSHA1((uint8*)&url[0], url.size(), (uint8*)&salt[0], salt.size()).toString();;
|
||||
}
|
||||
|
||||
nlinfo(url.c_str());
|
||||
TVectorParamCheck titleParams;
|
||||
TVectorParamCheck textParams;
|
||||
uint32 userId = PlayerManager.getPlayerId(getId());
|
||||
std::string name = "CUSTOM_URL_"+toString(userId);
|
||||
ucstring phrase = ucstring(name+"(){[WEB : "+url+control+"]}");
|
||||
NLNET::CMessage msgout("SET_PHRASE");
|
||||
msgout.serial(name);
|
||||
msgout.serial(phrase);
|
||||
sendMessageViaMirror("IOS", msgout);
|
||||
|
||||
uint32 titleId = STRING_MANAGER::sendStringToUser(userId, "web_transactions", titleParams);
|
||||
uint32 textId = STRING_MANAGER::sendStringToUser(userId, name, textParams);
|
||||
PlayerManager.sendImpulseToClient(getId(), "USER:POPUP", titleId, textId);
|
||||
}
|
||||
|
||||
|
||||
void CCharacter::addWebCommandCheck(const string &url, const string &data, const string &salt)
|
||||
{
|
||||
uint webCommand = getWebCommandCheck(url);
|
||||
string randomString;
|
||||
|
||||
for (uint8 i = 0; i < 8; i++)
|
||||
{
|
||||
uint32 r = (uint32)((double)rand()/((double)RAND_MAX)*62);
|
||||
randomString += randomStrings[r];
|
||||
}
|
||||
|
||||
if (webCommand == INVENTORIES::NbBagSlots)
|
||||
{
|
||||
CGameItemPtr item = createItemInInventoryFreeSlot(INVENTORIES::bag, 1, 1, CSheetId("web_transaction.sitem"));
|
||||
if (item != 0)
|
||||
{
|
||||
if (data.empty())
|
||||
{
|
||||
item->setCustomText(ucstring(url));
|
||||
vector<string> infos;
|
||||
NLMISC::splitString(url, "\n", infos);
|
||||
sendUrl(infos[0]+"&player_eid="+getId().toString()+"&event=command_added", salt);
|
||||
}
|
||||
else
|
||||
{
|
||||
vector<string> infos;
|
||||
NLMISC::splitString(data, ",", infos);
|
||||
string finalData = randomString+infos[0];
|
||||
for (uint i = 1; i < infos.size(); i++)
|
||||
{
|
||||
finalData += ","+randomString+infos[i];
|
||||
}
|
||||
item->setCustomText(ucstring(url+"\n"+finalData));
|
||||
sendUrl(url+"&player_eid="+getId().toString()+"&event=command_added&transaction_id="+randomString, salt);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CInventoryPtr inv = getInventory(INVENTORIES::bag);
|
||||
if(inv)
|
||||
{
|
||||
CGameItemPtr item = inv->getItem(webCommand);
|
||||
if (item != NULL && item->getStaticForm() != NULL )
|
||||
{
|
||||
if(item->getStaticForm()->Name == "Web Transaction"
|
||||
|| item->getStaticForm()->Family == ITEMFAMILY::SCROLL)
|
||||
{
|
||||
string cText = item->getCustomText().toString();
|
||||
if (!cText.empty())
|
||||
{
|
||||
vector<string> infos;
|
||||
NLMISC::splitString(cText, "\n", infos);
|
||||
vector<string> datas;
|
||||
NLMISC::splitString(infos[1], ",", datas);
|
||||
sendUrl(infos[0]+"&player_eid="+getId().toString()+"&event=command_added&transaction_id="+datas[0].substr(0, 8), salt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint CCharacter::getWebCommandCheck(const string &url)
|
||||
{
|
||||
CInventoryPtr inv = getInventory(INVENTORIES::bag);
|
||||
if(inv)
|
||||
{
|
||||
for(uint i = 0; i < INVENTORIES::NbBagSlots; ++i)
|
||||
{
|
||||
CGameItemPtr item = inv->getItem(i);
|
||||
if (item != NULL && item->getStaticForm() != NULL )
|
||||
{
|
||||
if(item->getStaticForm()->Name == "Web Transaction"
|
||||
|| item->getStaticForm()->Family == ITEMFAMILY::SCROLL)
|
||||
{
|
||||
string cText = item->getCustomText().toString();
|
||||
if (!cText.empty())
|
||||
{
|
||||
vector<string> infos;
|
||||
NLMISC::splitString(cText, "\n", infos);
|
||||
if (infos.size() == 2)
|
||||
{
|
||||
if (infos[0] == url)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return INVENTORIES::NbBagSlots;
|
||||
}
|
||||
|
||||
uint CCharacter::checkWebCommand(const string &url, const string &data, const string &hmac, const string &salt)
|
||||
{
|
||||
if (salt.empty())
|
||||
return INVENTORIES::NbBagSlots;
|
||||
uint slot = getWebCommandCheck(url);
|
||||
if (slot == INVENTORIES::NbBagSlots)
|
||||
return slot;
|
||||
string checksum = url + data + getId().toString();
|
||||
string realhmac = getHMacSHA1((uint8*)&checksum[0], checksum.size(), (uint8*)&salt[0], salt.size()).toString();
|
||||
if (realhmac == hmac)
|
||||
return slot;
|
||||
return INVENTORIES::NbBagSlots;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------
|
||||
// getAvailablePhrasesList
|
||||
//-----------------------------------------------
|
||||
|
@ -13726,9 +13881,12 @@ void CCharacter::setFameValuePlayer(uint32 factionIndex, sint32 playerFame, sint
|
|||
{
|
||||
sint32 fame = CFameInterface::getInstance().getFameIndexed(_Id, fameIdx);
|
||||
|
||||
if (fame >= PVPFameRequired*6000) {
|
||||
if (fame >= PVPFameRequired*6000)
|
||||
{
|
||||
canPvp = true;
|
||||
} else if (fame <= -PVPFameRequired*6000) {
|
||||
}
|
||||
else if (fame <= -PVPFameRequired*6000)
|
||||
{
|
||||
canPvp = true;
|
||||
}
|
||||
}
|
||||
|
@ -14576,7 +14734,7 @@ void CCharacter::addPlayerToIgnoreList(const NLMISC::CEntityId &id)
|
|||
// update ios state
|
||||
uint32 playerId = PlayerManager.getPlayerId(id);
|
||||
CPlayer *player = PlayerManager.getPlayer( playerId );
|
||||
if ( (!player) || (!player->havePriv( ":SGM:GM:VG:SG:G:" )) ) // if online, messages from CSRs can't be ignored
|
||||
if ( (!player) || (!player->havePriv( ":SGM:GM:VG:SG:G:EM:EG:" )) ) // if online, messages from CSRs can't be ignored
|
||||
{
|
||||
CEntityId senderId = getId();
|
||||
CEntityId ignoredId = id;
|
||||
|
@ -15078,7 +15236,7 @@ void CCharacter::online(bool onlineStatus)
|
|||
|
||||
|
||||
// if the character has a CSR grade, remove from all ignore lists
|
||||
if ( onlineStatus && (! _IsIgnoredBy.empty()) && havePriv( ":SGM:GM:VG:SG:G:" ) )
|
||||
if ( onlineStatus && (! _IsIgnoredBy.empty()) && havePriv( ":SGM:GM:VG:SG:G:EM:EG:" ) )
|
||||
{
|
||||
CMessage msgout( "UNIGNORE_ALL" );
|
||||
msgout.serial( _Id );
|
||||
|
@ -15267,6 +15425,8 @@ void CCharacter::onConnection()
|
|||
{
|
||||
IShardUnifierEvent::getInstance()->charConnected(_Id, getLastDisconnectionDate());
|
||||
}
|
||||
|
||||
CPVPManager2::getInstance()->playerConnects(this);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
|
|
|
@ -702,6 +702,9 @@ public:
|
|||
/// add a known brick
|
||||
void addKnownBrick( const NLMISC::CSheetId& brickId );
|
||||
|
||||
/// check if have brick
|
||||
bool haveBrick( const NLMISC::CSheetId& brickId );
|
||||
|
||||
/// remove a known brick
|
||||
void removeKnownBrick( const NLMISC::CSheetId& brickId );
|
||||
|
||||
|
@ -1608,6 +1611,18 @@ public:
|
|||
/// get ammo item
|
||||
virtual CGameItemPtr getAmmoItem() const;
|
||||
|
||||
/// send custom url
|
||||
void sendUrl(const std::string &url, const std::string &salt);
|
||||
|
||||
/// add web command validation check
|
||||
void addWebCommandCheck(const std::string &url, const std::string &data, const std::string &salt);
|
||||
|
||||
/// get web command validation check
|
||||
uint getWebCommandCheck(const std::string &url);
|
||||
|
||||
/// validate web command. Return web command item index in bag if command is valid or INVENTORIES::NbBagSlots if not
|
||||
uint checkWebCommand(const std::string &url, const std::string &data, const std::string &hmac, const std::string &salt);
|
||||
|
||||
/// get the available phrases
|
||||
void getAvailablePhrasesList(const std::string &brickFilter, std::vector<NLMISC::CSheetId> &selectedPhrases, EGSPD::CPeople::TPeople people = EGSPD::CPeople::Common, bool bypassBrickRequirements = false, bool includeNonRolemasterBricks = true );
|
||||
|
||||
|
@ -1833,7 +1848,6 @@ public:
|
|||
void setLastPosXInDB(sint32 x);
|
||||
/// set last Y pos in DB (for teammates)
|
||||
void setLastPosYInDB(sint32 y);
|
||||
|
||||
|
||||
/// \name Friend/Ignore lists management.
|
||||
|
||||
|
@ -3410,6 +3424,8 @@ private:
|
|||
// duel opponent
|
||||
CCharacter * _DuelOpponent;
|
||||
|
||||
TAIAlias _LastCreatedNpcGroup;
|
||||
|
||||
// :KLUDGE: ICDBStructNode non-const 'coz getName and getParent are not
|
||||
// const methods. See CCDBSynchronised::getICDBStructNodeFromName for more
|
||||
// info.
|
||||
|
|
|
@ -72,6 +72,9 @@
|
|||
#include "server_share/log_item_gen.h"
|
||||
#include "egs_dynamic_sheet_manager.h"
|
||||
|
||||
#include "game_share/visual_fx.h"
|
||||
#include "game_share/teleport_types.h"
|
||||
|
||||
///////////
|
||||
// USING //
|
||||
///////////
|
||||
|
@ -2439,7 +2442,22 @@ void CCharacter::sendItemInfos( uint16 slotId )
|
|||
|
||||
infos.TypeSkillMods = item->getTypeSkillMods();
|
||||
|
||||
infos.CustomText = item->getCustomText();
|
||||
// Special case of web missions items
|
||||
if (item->getStaticForm()->Name == "Web Transaction" || item->getStaticForm()->Family == ITEMFAMILY::SCROLL)
|
||||
{
|
||||
string cText = item->getCustomText().toString();
|
||||
string::size_type sPos = cText.find(" ");
|
||||
string::size_type ePos = cText.find("\n---\n");
|
||||
if (sPos != string::npos && sPos != (cText.length()-1) && ePos != string::npos && ePos != (cText.length()-1))
|
||||
{
|
||||
string cUrl = cText.substr(sPos, ePos-sPos);
|
||||
infos.CustomText = ucstring("@WEBIG "+cUrl);
|
||||
}
|
||||
else
|
||||
infos.CustomText = "";
|
||||
}
|
||||
else
|
||||
infos.CustomText = item->getCustomText();
|
||||
|
||||
CMessage msgout( "IMPULSION_ID" );
|
||||
CBitMemStream bms;
|
||||
|
@ -2522,11 +2540,10 @@ void CCharacter::createCrystallizedActionItem(const std::vector<NLMISC::CSheetId
|
|||
// ****************************************************************************
|
||||
void CCharacter::createRechargeItem(uint32 sapRecharge)
|
||||
{
|
||||
static const CSheetId rechargeSheetId("item_sap_recharge.sitem");
|
||||
|
||||
if (!EnchantSystemEnabled)
|
||||
return;
|
||||
|
||||
/*** OLD METHOD **********************************************
|
||||
if (!enterTempInventoryMode(TEMP_INV_MODE::Crystallize))
|
||||
return;
|
||||
|
||||
|
@ -2535,7 +2552,42 @@ void CCharacter::createRechargeItem(uint32 sapRecharge)
|
|||
{
|
||||
item->setSapLoad(sapRecharge);
|
||||
addItemToInventory(INVENTORIES::temporary, item);
|
||||
}******/
|
||||
|
||||
CInventoryPtr handlingInv = getInventory(INVENTORIES::handling);
|
||||
if (handlingInv == NULL)
|
||||
return;
|
||||
|
||||
CGameItemPtr rightHandItem = handlingInv->getItem(INVENTORIES::right); // item to reload
|
||||
if (rightHandItem == NULL)
|
||||
{
|
||||
TVectorParamCheck params;
|
||||
sendDynamicSystemMessage(_EntityRowId, "RIGHT_HAND_EMPTY", params);
|
||||
return;
|
||||
}
|
||||
|
||||
// check the right hand holds a weapon item
|
||||
const CStaticItem * form = rightHandItem->getStaticForm();
|
||||
if (form == NULL)
|
||||
{
|
||||
nlwarning("item %s has no static form", rightHandItem->getSheetId().toString().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if ((form->Family != ITEMFAMILY::MELEE_WEAPON) && (form->Family != ITEMFAMILY::RANGE_WEAPON))
|
||||
{
|
||||
TVectorParamCheck params;
|
||||
sendDynamicSystemMessage(_EntityRowId, "WEAPONS_ONLY_CAN_BEEN_RECHARGED", params);
|
||||
return;
|
||||
}
|
||||
|
||||
rightHandItem->reloadSapLoad(sapRecharge);
|
||||
|
||||
SM_STATIC_PARAMS_3(params, STRING_MANAGER::item, STRING_MANAGER::integer, STRING_MANAGER::integer);
|
||||
params[0].SheetId = rightHandItem->getSheetId();
|
||||
params[1].Int = rightHandItem->sapLoad();
|
||||
params[2].Int = rightHandItem->maxSapLoad();
|
||||
sendDynamicSystemMessage(_EntityRowId, "ITEM_IS_RECHARGED", params);
|
||||
}
|
||||
|
||||
// check if enchant or recharge an item
|
||||
|
@ -2858,6 +2910,14 @@ void CCharacter::useItem(uint32 slot)
|
|||
|
||||
if ( form->Family == ITEMFAMILY::TELEPORT )
|
||||
{
|
||||
pair<PVP_CLAN::TPVPClan, PVP_CLAN::TPVPClan> allegeance = getAllegiance();
|
||||
if ((form->TpType == TELEPORT_TYPES::KAMI) && (allegeance.first == PVP_CLAN::Karavan)
|
||||
|| (form->TpType == TELEPORT_TYPES::KARAVAN) && (allegeance.first == PVP_CLAN::Kami))
|
||||
{
|
||||
CCharacter::sendDynamicSystemMessage(_Id, "ALTAR_RESTRICTION");
|
||||
return;
|
||||
}
|
||||
|
||||
if( CPVPManager2::getInstance()->isTPValid(this, item) && IsRingShard == false )
|
||||
{
|
||||
// teleport dont work in the same way if the user is dead or alive
|
||||
|
@ -2892,6 +2952,35 @@ void CCharacter::useItem(uint32 slot)
|
|||
_TpTicketSlot = slot;
|
||||
lockItem( INVENTORIES::bag, slot, 1 );
|
||||
|
||||
// add fx
|
||||
CMirrorPropValue<TYPE_VISUAL_FX> visualFx( TheDataset, _EntityRowId, DSPropertyVISUAL_FX );
|
||||
CVisualFX fx;
|
||||
fx.unpack(visualFx.getValue());
|
||||
if (allegeance.first != PVP_CLAN::None
|
||||
&& allegeance.first != PVP_CLAN::Neutral
|
||||
&& CFameInterface::getInstance().getFameIndexed(_Id, PVP_CLAN::getFactionIndex(allegeance.first)) >= 600000)
|
||||
{
|
||||
if (allegeance.first == PVP_CLAN::Kami)
|
||||
{
|
||||
fx.Aura = MAGICFX::TeleportKami;
|
||||
}
|
||||
else if (allegeance.first == PVP_CLAN::Karavan)
|
||||
{
|
||||
fx.Aura = MAGICFX::TeleportKara;
|
||||
}
|
||||
else
|
||||
{
|
||||
fx.Aura = MAGICFX::NoAura;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fx.Aura = MAGICFX::NoAura;
|
||||
}
|
||||
sint64 prop;
|
||||
fx.pack(prop);
|
||||
visualFx = (sint16)prop;
|
||||
|
||||
// add tp phrase in manager
|
||||
static CSheetId tpBrick("bapa01.sbrick");
|
||||
vector<CSheetId> bricks;
|
||||
|
@ -2964,6 +3053,13 @@ void CCharacter::useTeleport(const CStaticItem & form)
|
|||
}
|
||||
else
|
||||
{
|
||||
CMirrorPropValue<TYPE_VISUAL_FX> visualFx( TheDataset, _EntityRowId, DSPropertyVISUAL_FX );
|
||||
CVisualFX fx;
|
||||
fx.unpack(visualFx.getValue());
|
||||
fx.Aura = MAGICFX::NoAura;
|
||||
sint64 prop;
|
||||
fx.pack(prop);
|
||||
visualFx = (sint16)prop;
|
||||
sint32 x,y,z;
|
||||
float theta;
|
||||
zone->getRandomPoint( x,y,z,theta );
|
||||
|
|
|
@ -2251,7 +2251,7 @@ bool CPlayerManager::hasBetterCSRGrade( CPlayer* p1, CPlayer *p2, bool devIsNorm
|
|||
if ( p2->havePriv(":SGM:") )
|
||||
return ( p1->havePriv(":SGM:") );
|
||||
if ( p2->havePriv(":EM:") )
|
||||
return ( p1->havePriv(":SGM:EM:") );
|
||||
return ( p1->havePriv(":SGM:EM:GM:") );
|
||||
if ( p2->havePriv(":GM:") )
|
||||
return ( p1->havePriv(":SGM:EM:GM:") );
|
||||
if ( p2->havePriv(":EG:") )
|
||||
|
|
|
@ -401,12 +401,12 @@ void CCharacterProgressionPVE::creatureDeath(TDataSetRow creature)
|
|||
else
|
||||
{
|
||||
const TDataSetRow rowId = TheDataset.getDataSetRow(creatureTakenDmg.PlayerInflictedDamage[index].PlayerId);
|
||||
creaturePtr->enableLootRights(rowId);
|
||||
|
||||
TCharacterActionsContainer::iterator it = _CharacterActions.find(rowId);
|
||||
if( it != _CharacterActions.end() )
|
||||
{
|
||||
// Enable loot rights for this player alone
|
||||
creaturePtr->enableLootRights(rowId);
|
||||
|
||||
// Display XP gain
|
||||
list<CEntityId> teamMembers;
|
||||
|
@ -1528,6 +1528,39 @@ void CCharacterProgressionPVE::enableXpGainForPlayer(const CEntityId &playerId,
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// CCharacterProgressionPVE::removeCreature
|
||||
//----------------------------------------------------------------------------
|
||||
void CCharacterProgressionPVE::removeXpCreature(TDataSetRow creature)
|
||||
{
|
||||
TCreatureTakenDamageContainer::iterator itCreatureDamage = _CreatureTakenDamage.find(creature);
|
||||
if (itCreatureDamage == _CreatureTakenDamage.end())
|
||||
return;
|
||||
// clear damage inflicted by players and teams on this creature
|
||||
const vector<CTeamDamage> &damage = (*itCreatureDamage).second.PlayerInflictedDamage;
|
||||
for (uint i = 0 ; i < damage.size() ; ++i )
|
||||
{
|
||||
if (damage[i].TeamId != CTEAM::InvalidTeamId)
|
||||
{
|
||||
// forget Xp gain on this creature for whole team
|
||||
CTeam *team = TeamManager.getRealTeam(damage[i].TeamId);
|
||||
if (team)
|
||||
{
|
||||
const list<CEntityId> &teamMembers = team->getTeamMembers();
|
||||
|
||||
for ( list<CEntityId>::const_iterator it = teamMembers.begin() ; it != teamMembers.end() ; ++it)
|
||||
{
|
||||
forgetXpGain(creature, TheDataset.getDataSetRow(*it));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// forget Xp gain on this creature
|
||||
forgetXpGain(creature, TheDataset.getDataSetRow(damage[i].PlayerId));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// CCharacterProgressionPVE::removeCreature
|
||||
|
|
|
@ -272,13 +272,14 @@ struct CCreatureTakenDamage
|
|||
/// return index of the team which has inflicted the most damage, returns -1 if most damage have been made by other creatures
|
||||
sint16 getMaxInflictedDamageTeamIndex()
|
||||
{
|
||||
float maxDmg = TotalCreatureInflictedDamage;
|
||||
float maxDmg = 0;//TotalCreatureInflictedDamage;
|
||||
sint16 index = -1;
|
||||
const uint size = (uint)PlayerInflictedDamage.size();
|
||||
for ( uint i = 0 ; i < size ; ++i)
|
||||
{
|
||||
if ( PlayerInflictedDamage[i].TotalDamage > maxDmg )
|
||||
{
|
||||
nlinfo("set damage by player");
|
||||
maxDmg = PlayerInflictedDamage[i].TotalDamage;
|
||||
index = (sint16)i;
|
||||
}
|
||||
|
@ -450,6 +451,8 @@ public:
|
|||
void addDamage(const NLMISC::CEntityId &actorId, const NLMISC::CEntityId &targetId, uint32 damage);
|
||||
/// enable Xp Gain for a player, set a list with all creatures on which he now has possible Xp Gain
|
||||
void enableXpGainForPlayer(const NLMISC::CEntityId &playerId, uint16 skillValue, std::list<TDataSetRow> &enabledCreatures);
|
||||
/// remove xp from a creature (so clear all references on it)
|
||||
void removeXpCreature(TDataSetRow creature);
|
||||
/// remove a creature (so clear all references on it)
|
||||
void removeCreature(TDataSetRow creature);
|
||||
/// apply regen of a creature
|
||||
|
|
|
@ -827,6 +827,9 @@ void CRewardedKills::addRewardedKill(NLMISC::CEntityId victimId, const std::vect
|
|||
for (uint i = 0; i < killers.size(); i++)
|
||||
{
|
||||
addRewardedKiller(CRewardedKiller(killers[i], currentDate), rewardedKillers);
|
||||
CCharacter *killer = PlayerManager.getChar(killers[i]);
|
||||
CMissionEventKillPlayer killevent( TheDataset.getDataSetRow(victimId) );
|
||||
killer->processMissionEvent( killevent );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -344,6 +344,42 @@ void CPVPManager2::updateFactionChannel(CCharacter * user, bool b )
|
|||
*/
|
||||
}
|
||||
|
||||
void CPVPManager2::broadcastMessage(TChanID channel, const ucstring& speakerName, const ucstring& txt)
|
||||
{
|
||||
CMessage msgout("DYN_CHAT:SERVICE_CHAT");
|
||||
msgout.serial(channel);
|
||||
msgout.serial(const_cast<ucstring&>(speakerName));
|
||||
msgout.serial(const_cast<ucstring&>(txt));
|
||||
sendMessageViaMirror("IOS", msgout);
|
||||
}
|
||||
|
||||
void CPVPManager2::sendChannelUsers(TChanID channel, CCharacter * user)
|
||||
{
|
||||
std::vector<NLMISC::CEntityId> lst;
|
||||
|
||||
TChannelsCharacter::iterator it = _UserChannelCharacters.find(channel);
|
||||
if(it != _UserChannelCharacters.end())
|
||||
{
|
||||
lst = (*it).second;
|
||||
string players = "";
|
||||
for (uint i = 0; i < lst.size(); i++)
|
||||
{
|
||||
players += "\n"+CEntityIdTranslator::getInstance()->getByEntity(lst[i]).toString();
|
||||
}
|
||||
|
||||
CMessage msgout("DYN_CHAT:SERVICE_TELL");
|
||||
msgout.serial(channel);
|
||||
ucstring users = ucstring("<USERS>");
|
||||
msgout.serial(const_cast<ucstring&>(users));
|
||||
TDataSetRow senderRow = TheDataset.getDataSetRow(user->getId());
|
||||
msgout.serial(senderRow);
|
||||
ucstring txt = ucstring(players);
|
||||
msgout.serial(const_cast<ucstring&>(txt));
|
||||
sendMessageViaMirror( "IOS", msgout);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CPVPManager2::addFactionChannelToCharacter(TChanID channel, CCharacter * user, bool writeRight, bool userChannel)
|
||||
{
|
||||
|
@ -361,6 +397,23 @@ void CPVPManager2::addFactionChannelToCharacter(TChanID channel, CCharacter * us
|
|||
currentChannels.push_back(channel);
|
||||
_CharacterUserChannels.erase(user->getId());
|
||||
_CharacterUserChannels.insert( make_pair(user->getId(), currentChannels) );
|
||||
|
||||
TChannelsCharacter::iterator it = _UserChannelCharacters.find(channel);
|
||||
if (it == _UserChannelCharacters.end())
|
||||
{
|
||||
std::vector<NLMISC::CEntityId> vect;
|
||||
vect.push_back(user->getId());
|
||||
_UserChannelCharacters[channel] = vect;
|
||||
}
|
||||
else
|
||||
{
|
||||
(*it).second.push_back(user->getId());
|
||||
}
|
||||
|
||||
const string playerName = CEntityIdTranslator::getInstance()->getByEntity(user->getId()).toString();
|
||||
broadcastMessage(channel, string("<INFO>"), "<-- "+playerName);
|
||||
|
||||
sendChannelUsers(channel, user);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -369,22 +422,40 @@ void CPVPManager2::addFactionChannelToCharacter(TChanID channel, CCharacter * us
|
|||
//----------------------------------------------------------------------------
|
||||
void CPVPManager2::removeFactionChannelForCharacter(TChanID channel, CCharacter * user, bool userChannel)
|
||||
{
|
||||
std::vector<TChanID> currentChannels = getCharacterRegisteredChannels(user);
|
||||
std::vector<TChanID> currentChannels;
|
||||
|
||||
if (channel == DYN_CHAT_INVALID_CHAN) // Send leaves message to all user channels
|
||||
{
|
||||
currentChannels = getCharacterUserChannels(user);
|
||||
for (uint i = 0; i < currentChannels.size(); i++)
|
||||
{
|
||||
const string playerName = CEntityIdTranslator::getInstance()->getByEntity(user->getId()).toString();
|
||||
broadcastMessage(currentChannels[i], string("<INFO>"), playerName+" -->[]");
|
||||
}
|
||||
}
|
||||
|
||||
if (userChannel)
|
||||
{
|
||||
const string playerName = CEntityIdTranslator::getInstance()->getByEntity(user->getId()).toString();
|
||||
broadcastMessage(channel, string("<INFO>"), playerName+" -->[]");
|
||||
}
|
||||
|
||||
currentChannels = getCharacterRegisteredChannels(user);
|
||||
for (uint i = 0; i < currentChannels.size(); i++)
|
||||
{
|
||||
if (currentChannels[i] == channel)
|
||||
if ((currentChannels[i] == channel))
|
||||
{
|
||||
DynChatEGS.removeSession(channel, user->getEntityRowId());
|
||||
if (userChannel && (DynChatEGS.getSessionCount(channel) == 0))
|
||||
DynChatEGS.removeSession(currentChannels[i], user->getEntityRowId());
|
||||
if (userChannel && (DynChatEGS.getSessionCount(currentChannels[i]) == 0))
|
||||
{
|
||||
DynChatEGS.removeChan(channel);
|
||||
TMAPPassChannel::iterator it = _PassChannels.find(channel);
|
||||
DynChatEGS.removeChan(currentChannels[i]);
|
||||
TMAPPassChannel::iterator it = _PassChannels.find(currentChannels[i]);
|
||||
if (it != _PassChannels.end())
|
||||
_PassChannels.erase(it);
|
||||
|
||||
for (TMAPExtraFactionChannel::iterator it2 = _UserChannel.begin(); it2 != _UserChannel.end(); ++it2)
|
||||
{
|
||||
if ((*it2).second == channel)
|
||||
if ((*it2).second == currentChannels[i])
|
||||
_UserChannel.erase(it2);
|
||||
}
|
||||
}
|
||||
|
@ -416,6 +487,14 @@ void CPVPManager2::removeFactionChannelForCharacter(TChanID channel, CCharacter
|
|||
_CharacterUserChannels.insert(make_pair(user->getId(), currentChannels));
|
||||
}
|
||||
}
|
||||
|
||||
TChannelsCharacter::iterator cit = _UserChannelCharacters.find(channel);
|
||||
if (cit != _UserChannelCharacters.end())
|
||||
{
|
||||
std::vector<NLMISC::CEntityId> lst = _UserChannelCharacters[channel];
|
||||
lst.erase(find(lst.begin(), lst.end(), user->getId()));
|
||||
_UserChannelCharacters[channel] = lst;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -437,6 +516,17 @@ void CPVPManager2::addRemoveFactionChannelToUserWithPriviledge(TChanID channel,
|
|||
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CPVPManager2::playerConnects(CCharacter * user)
|
||||
{
|
||||
std::vector<TChanID> currentChannels = getCharacterUserChannels(user);
|
||||
for (uint i = 0; i < currentChannels.size(); i++)
|
||||
{
|
||||
const string playerName = CEntityIdTranslator::getInstance()->getByEntity(user->getId()).toString();
|
||||
broadcastMessage(currentChannels[i], string("<INFO>"), "<-- "+playerName);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CPVPManager2::playerDisconnects(CCharacter * user)
|
||||
{
|
||||
|
|
|
@ -88,12 +88,18 @@ public:
|
|||
std::vector<TChanID> getCharacterRegisteredChannels(CCharacter * user);
|
||||
/// return dynamic user channel TChanId subscribed by character, DYN_CHAT_INVALID_CHAN if character have no user channel
|
||||
std::vector<TChanID> getCharacterUserChannels(CCharacter * user);
|
||||
// brodcast message to channel
|
||||
void broadcastMessage(TChanID channel, const ucstring& speakerName ,const ucstring& txt);
|
||||
// send list of users to player
|
||||
void sendChannelUsers(TChanID channel, CCharacter * user);
|
||||
// add faction channel to character if needed
|
||||
void addFactionChannelToCharacter(TChanID channel, CCharacter * user, bool writeRight = true, bool userChannel = false);
|
||||
// remove faction channel for character
|
||||
void removeFactionChannelForCharacter(TChanID channel, CCharacter * user, bool userChannel = false);
|
||||
// add/remove faction channel to this character with privilege
|
||||
void addRemoveFactionChannelToUserWithPriviledge(TChanID channel, CCharacter * user, bool s = true );
|
||||
/// handle player connection
|
||||
void playerConnects(CCharacter * user);
|
||||
/// handle player disconnection
|
||||
void playerDisconnects(CCharacter * user);
|
||||
/// handle to add or remove faction channel to player of needed
|
||||
|
@ -201,6 +207,8 @@ private:
|
|||
TMAPFactionChannel _FactionChannel;
|
||||
TMAPExtraFactionChannel _ExtraFactionChannel;
|
||||
TMAPExtraFactionChannel _UserChannel;
|
||||
typedef std::map< TChanID, std::vector<NLMISC::CEntityId> > TChannelsCharacter;
|
||||
TChannelsCharacter _UserChannelCharacters;
|
||||
TMAPPassChannel _PassChannels;
|
||||
/// character registered channel
|
||||
typedef std::map< NLMISC::CEntityId, std::vector<TChanID> > TCharacterChannels;
|
||||
|
|
Loading…
Reference in a new issue