Increase patch painter distance
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ec09071264
commit
37bd76838e
1 changed files with 2 additions and 2 deletions
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@ -4095,7 +4095,7 @@ DWORD WINAPI myThread (LPVOID vData)
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// Create a Landscape.
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// Create a Landscape.
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CLandscapeModel *TheLand= (CLandscapeModel*)CNELU::Scene->createModel(LandscapeModelId);
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CLandscapeModel *TheLand= (CLandscapeModel*)CNELU::Scene->createModel(LandscapeModelId);
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TheLand->Landscape.setTileNear (1000.f);
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TheLand->Landscape.setTileNear (10000.f);
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TheLand->Landscape.TileBank=bank;
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TheLand->Landscape.TileBank=bank;
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// Enbable automatique lighting
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// Enbable automatique lighting
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@ -4192,7 +4192,7 @@ DWORD WINAPI myThread (LPVOID vData)
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mat.setPos(P);
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mat.setPos(P);
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CNELU::Camera->setTransformMode (ITransformable::DirectMatrix);
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CNELU::Camera->setTransformMode (ITransformable::DirectMatrix);
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CNELU::Camera->setMatrix (mat);
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CNELU::Camera->setMatrix (mat);
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CNELU::Camera->setPerspective( 75.f*(float)Pi/180.f/*vp->GetFOV()*/, 1.33f, 0.1f, 1000.f);
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CNELU::Camera->setPerspective( 75.f*(float)Pi/180.f/*vp->GetFOV()*/, 1.33f, 0.1f, 10000.f);
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// Resize the sym vector
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// Resize the sym vector
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symVector.resize (pData->VectMesh.size());
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symVector.resize (pData->VectMesh.size());
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