Fixed: Don't compress textures in DXTC when used as buttons
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parent
6181ff2461
commit
356299d4f7
2 changed files with 6 additions and 18 deletions
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@ -50,24 +50,21 @@ bool CCtrlButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
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if (prop)
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{
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string TxName = (const char *) prop;
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TxName = strlwr(TxName);
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_TextureIdNormal.setTexture(TxName.c_str());
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setTexture(toLower(TxName));
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}
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prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_pushed" );
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if (prop)
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{
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string TxName = (const char *) prop;
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TxName = strlwr(TxName);
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_TextureIdPushed.setTexture(TxName.c_str());
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setTexturePushed(toLower(TxName));
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}
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prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_over" );
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if (prop)
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{
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string TxName = (const char *) prop;
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TxName = strlwr(TxName);
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_TextureIdOver.setTexture(TxName.c_str());
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setTextureOver(toLower(TxName));
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}
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// *** Misc.
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@ -261,25 +258,19 @@ void CCtrlButton::updateCoords()
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// ----------------------------------------------------------------------------
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void CCtrlButton::setTexture(const std::string&name)
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{
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// CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// CViewRenderer &rVR = pIM->getViewRenderer();
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_TextureIdNormal.setTexture(name.c_str());
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_TextureIdNormal.setTexture(name.c_str (), 0, 0, 0, 0, false);
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}
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// ----------------------------------------------------------------------------
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void CCtrlButton::setTexturePushed(const std::string&name)
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{
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// CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// CViewRenderer &rVR = pIM->getViewRenderer();
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_TextureIdPushed.setTexture(name.c_str());
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_TextureIdPushed.setTexture(name.c_str (), 0, 0, 0, 0, false);
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}
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// ----------------------------------------------------------------------------
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void CCtrlButton::setTextureOver(const std::string&name)
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{
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// CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// CViewRenderer &rVR = pIM->getViewRenderer();
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_TextureIdOver.setTexture(name.c_str());
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_TextureIdOver.setTexture(name.c_str (), 0, 0, 0, 0, false);
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}
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// ----------------------------------------------------------------------------
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@ -221,9 +221,6 @@ void CViewBitmap::updateCoords()
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// ----------------------------------------------------------------------------
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void CViewBitmap::setTexture(const std::string & TxName)
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{
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// CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// CViewRenderer &rVR = pIM->getViewRenderer();
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_TextureId.setTexture (TxName.c_str (), _TxtOffsetX, _TxtOffsetY, _TxtWidth, _TxtHeight, false);
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}
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