Changed: Add text-shadow and text-stroke style properties
--HG-- branch : develop
This commit is contained in:
parent
1525b03a83
commit
33f6b64bb9
9 changed files with 276 additions and 60 deletions
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@ -88,7 +88,7 @@ public:
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void setShadeOutline (bool b) { _ShadeOutline = b; }
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void setShadeExtent (float shext) { _ShadeExtent = shext; }
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void setShadeExtent (float x, float y) { _ShadeExtentX = x; _ShadeExtentY = y; }
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/// The alpha of the shade is multiplied at each draw with the alpha of the color. Default: (0,0,0,255)
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void setShadeColor (NLMISC::CRGBA color) { _ShadeColor = color; }
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@ -157,19 +157,20 @@ public:
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rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
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if (_ShadeOutline)
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{
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float rext = _ShadeExtent * 0.7071f;
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rCS.render2D(*_Driver, x+rext, z-rext, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x-rext, z-rext, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x-rext, z+rext, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x+rext, z+rext, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x+_ShadeExtent, z, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x-_ShadeExtent, z, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
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float rextX = _ShadeExtentX * 0.7071f;
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float rextY = _ShadeExtentY * 0.7071f;
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rCS.render2D(*_Driver, x+rextX, z-rextY, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x-rextX, z-rextY, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x-rextX, z+rextY, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x+rextX, z+rextY, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x+_ShadeExtentX, z, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x-_ShadeExtentX, z, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x, z-_ShadeExtentY, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x, z-_ShadeExtentY, _HotSpot, _ScaleX, _ScaleZ);
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}
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else
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{
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rCS.render2D(*_Driver, x+_ShadeExtent, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
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rCS.render2D(*_Driver, x+_ShadeExtentX, z-_ShadeExtentY, _HotSpot, _ScaleX, _ScaleZ);
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}
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rCS.Color= bkup;
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}
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@ -190,19 +191,20 @@ public:
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rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
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if (_ShadeOutline)
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{
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float rext = _ShadeExtent * 0.7071f;
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rCS.render2DClip(*_Driver, rdrBuffer, x+rext, z-rext, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x-rext, z-rext, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x-rext, z+rext, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x+rext, z+rext, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtent, z, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x-_ShadeExtent, z, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x, z+_ShadeExtent, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x, z-_ShadeExtent, xmin, ymin, xmax, ymax);
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float rextX = _ShadeExtentX * 0.7071f;
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float rextY = _ShadeExtentY * 0.7071f;
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rCS.render2DClip(*_Driver, rdrBuffer, x+rextX, z-rextY, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x-rextX, z-rextY, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x-rextX, z+rextY, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x+rextX, z+rextY, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtentX, z, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x-_ShadeExtentX, z, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x, z+_ShadeExtentY, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x, z-_ShadeExtentY, xmin, ymin, xmax, ymax);
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}
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else
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{
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rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtent, z-_ShadeExtent, xmin, ymin, xmax, ymax);
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rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtentX, z-_ShadeExtentY, xmin, ymin, xmax, ymax);
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}
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rCS.Color= bkup;
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}
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@ -223,19 +225,20 @@ public:
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rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
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if (_ShadeOutline)
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{
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float rext = _ShadeExtent * 0.7071f;
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+rext, y-rext, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-rext, y-rext, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-rext, y+rext, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+rext, y+rext, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtent, y, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-_ShadeExtent, y, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x, y+_ShadeExtent, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x, y-_ShadeExtent, depth, xmin, ymin, xmax, ymax);
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float rextX = _ShadeExtentX * 0.7071f;
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float rextY = _ShadeExtentY * 0.7071f;
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+rextX, y-rextY, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-rextX, y-rextY, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-rextX, y+rextY, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+rextX, y+rextY, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtentX, y, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-_ShadeExtentX, y, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x, y+_ShadeExtentY, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x, y-_ShadeExtentY, depth, xmin, ymin, xmax, ymax);
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}
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else
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{
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtent, y-_ShadeExtent, depth, xmin, ymin, xmax, ymax);
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rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtentX, y-_ShadeExtentY, depth, xmin, ymin, xmax, ymax);
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}
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rCS.Color= bkup;
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}
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@ -258,19 +261,20 @@ public:
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_TempString.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
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if (_ShadeOutline)
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{
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float rext = _ShadeExtent * 0.7071f;
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_TempString.render2D(*_Driver,x+rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x+rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x+_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
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float rextX = _ShadeExtentX * 0.7071f;
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float rextY = _ShadeExtentY * 0.7071f;
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_TempString.render2D(*_Driver,x+rextX,z-rextY,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-rextX,z-rextY,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-rextX,z+rextY,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x+rextX,z+rextY,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x+_ShadeExtentX,z,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-_ShadeExtentX,z,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x,z+_ShadeExtentY,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x,z-_ShadeExtentY,_HotSpot,_ScaleX,_ScaleZ);
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}
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else
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{
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_TempString.render2D(*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver, x+_ShadeExtentX, z-_ShadeExtentY, _HotSpot, _ScaleX, _ScaleZ);
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}
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_TempString.Color = bkup;
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}
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@ -297,19 +301,20 @@ public:
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_TempString.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
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if (_ShadeOutline)
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{
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float rext = _ShadeExtent * 0.7071f;
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_TempString.render2D(*_Driver,x+rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x+rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x+_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
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float rextX = _ShadeExtentX * 0.7071f;
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float rextY = _ShadeExtentY * 0.7071f;
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_TempString.render2D(*_Driver,x+rextX,z-rextY,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-rextX,z-rextY,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-rextX,z+rextY,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x+rextX,z+rextY,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x+_ShadeExtentX,z,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x-_ShadeExtentX,z,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x,z+_ShadeExtentY,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver,x,z-_ShadeExtentY,_HotSpot,_ScaleX,_ScaleZ);
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}
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else
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{
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_TempString.render2D(*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
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_TempString.render2D(*_Driver, x+_ShadeExtentX, z-_ShadeExtentY, _HotSpot, _ScaleX, _ScaleZ);
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}
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_TempString.Color = bkup;
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}
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@ -412,7 +417,8 @@ private:
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bool _ShadeOutline;
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/// shade's extent (shadow size)
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float _ShadeExtent;
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float _ShadeExtentX;
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float _ShadeExtentY;
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/// Shade color (default is black)
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NLMISC::CRGBA _ShadeColor;
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@ -80,7 +80,7 @@ public:
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bool getShaded() const;
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void setShadeOutline(bool b);
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bool getShadeOutline() const;
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void setShadeExtent(float shext) ;
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void setShadeExtent(float x, float y);
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void setShadeColor (NLMISC::CRGBA sc);
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NLMISC::CRGBA getShadeColor () const;
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void setKeep800x600Ratio(bool keep);
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@ -205,7 +205,7 @@ public:
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* set the shadow's size
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* \param the shade extent
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*/
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virtual void setShadeExtent (float shext) = 0;
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virtual void setShadeExtent (float x, float y) = 0;
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/**
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* set the shadow's color
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* The alpha of the shade is multiplied at each draw with the alpha of the color. Default: (0,0,0,255)
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@ -75,11 +75,26 @@ namespace NLGUI
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};
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static SWebOptions options;
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// text-shadow
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struct STextShadow
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{
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public:
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STextShadow(bool enabled = false, bool outline = false, sint32 x=1, sint32 y=1, NLMISC::CRGBA color=NLMISC::CRGBA::Black)
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: Enabled(enabled), Outline(outline), X(x), Y(y), Color(color)
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{ }
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bool Enabled;
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bool Outline;
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sint32 X;
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sint32 Y;
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NLMISC::CRGBA Color;
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};
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class CStyleParams
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{
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public:
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CStyleParams () : FontFamily(""), TextColor(255,255,255,255)
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CStyleParams () : FontFamily(""), TextColor(255,255,255,255), TextShadow()
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{
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FontSize=10;
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FontWeight=400;
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bool FontOblique;
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std::string FontFamily;
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NLMISC::CRGBA TextColor;
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STextShadow TextShadow;
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bool GlobalColor;
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bool Underlined;
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bool StrikeThrough;
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return _TR.back();
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}
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std::vector<STextShadow> _TextShadow;
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inline STextShadow getTextShadow() const
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{
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if (_TextShadow.empty())
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return STextShadow();
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return _TextShadow.back();
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}
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// Forms
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class CForm
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{
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@ -88,6 +88,7 @@ namespace NLGUI
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void setShadow (bool bShadow);
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void setShadowOutline (bool bShadowOutline);
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void setShadowColor (const NLMISC::CRGBA &color);
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void setShadowOffset (sint x, sint y);
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void setLineMaxW (sint nMaxW, bool invalidate=true);
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void setMultiLine (bool bMultiLine);
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void setMultiLineSpace (sint nMultiLineSpace);
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bool getShadow() { return _Shadow; }
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bool getShadowOutline() { return _ShadowOutline; }
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NLMISC::CRGBA getShadowColor() { return _ShadowColor; }
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void getShadowOffset(sint &x, sint &y) { x = _ShadowX; y = _ShadowY; }
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sint getLineMaxW() const { return _LineMaxW; }
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bool getMultiLine() const { return _MultiLine; }
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sint getMultiLineSpace() const { return _MultiLineSpace; }
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/// the shadow mode
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bool _Shadow;
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bool _ShadowOutline;
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sint32 _ShadowX;
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sint32 _ShadowY;
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/// the case mode
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TCaseMode _CaseMode;
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/// the text shadow color
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@ -47,7 +47,8 @@ CTextContext::CTextContext()
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_Shaded = false;
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_ShadeOutline = false;
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_ShadeExtent = 0.001f;
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_ShadeExtentX = 0.001f;
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_ShadeExtentY = 0.001f;
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_ShadeColor = NLMISC::CRGBA(0,0,0);
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_Keep800x600Ratio= true;
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@ -187,11 +187,11 @@ bool CTextContextUser::getShadeOutline() const
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return _TextContext.getShadeOutline();
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}
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void CTextContextUser::setShadeExtent(float shext)
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void CTextContextUser::setShadeExtent(float x, float y)
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{
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H_AUTO2;
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_TextContext.setShadeExtent(shext);
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_TextContext.setShadeExtent(x, y);
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}
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void CTextContextUser::setShadeColor (NLMISC::CRGBA sc)
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{
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@ -1057,6 +1057,29 @@ namespace NLGUI
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_CellParams.push_back (cellParams); \
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}
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static bool scanCssLength(const std::string& str, uint32 &px)
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{
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if (fromString(str, px))
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return true;
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if (str == "thin")
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{
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px = 1;
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return true;
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}
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if (str == "medium")
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{
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px = 3;
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return true;
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}
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if (str == "thick")
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{
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||||
px = 5;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool isHexa(char c)
|
||||
{
|
||||
|
@ -2378,6 +2401,7 @@ namespace NLGUI
|
|||
_Style.FontWeight = FONT_WEIGHT_NORMAL;
|
||||
_Style.FontOblique = false;
|
||||
_Style.FontSize = TextFontSize;
|
||||
_Style.TextShadow = STextShadow(true);
|
||||
|
||||
if (present[MY_HTML_TEXTAREA_STYLE] && value[MY_HTML_TEXTAREA_STYLE])
|
||||
getStyleParams(value[MY_HTML_TEXTAREA_STYLE], _Style);
|
||||
|
@ -4351,8 +4375,17 @@ namespace NLGUI
|
|||
if (_CurrentViewLink)
|
||||
{
|
||||
bool skipLine = !_CurrentViewLink->getText().empty() && *(_CurrentViewLink->getText().rbegin()) == (ucchar) '\n';
|
||||
bool sameShadow = _Style.TextShadow.Enabled && _CurrentViewLink->getShadow();
|
||||
if (sameShadow && _Style.TextShadow.Enabled)
|
||||
{
|
||||
sint sx, sy;
|
||||
_CurrentViewLink->getShadowOffset(sx, sy);
|
||||
sameShadow = (_Style.TextShadow.Color == _CurrentViewLink->getShadowColor());
|
||||
sameShadow = sameShadow && (_Style.TextShadow.Outline == _CurrentViewLink->getShadowOutline());
|
||||
sameShadow = sameShadow && (_Style.TextShadow.X == sx) && (_Style.TextShadow.Y == sy);
|
||||
}
|
||||
// Compatible with current parameters ?
|
||||
if (!skipLine &&
|
||||
if (!skipLine && sameShadow &&
|
||||
(_Style.TextColor == _CurrentViewLink->getColor()) &&
|
||||
(_Style.FontFamily == _CurrentViewLink->getFontName()) &&
|
||||
(_Style.FontSize == (uint)_CurrentViewLink->getFontSize()) &&
|
||||
|
@ -4431,6 +4464,13 @@ namespace NLGUI
|
|||
newLink->setMultiLineSpace((uint)((float)(_Style.FontSize)*LineSpaceFontFactor));
|
||||
newLink->setMultiLine(true);
|
||||
newLink->setModulateGlobalColor(_Style.GlobalColor);
|
||||
if (_Style.TextShadow.Enabled)
|
||||
{
|
||||
newLink->setShadow(true);
|
||||
newLink->setShadowColor(_Style.TextShadow.Color);
|
||||
newLink->setShadowOutline(_Style.TextShadow.Outline);
|
||||
newLink->setShadowOffset(_Style.TextShadow.X, _Style.TextShadow.Y);
|
||||
}
|
||||
// newLink->setLineAtBottom (true);
|
||||
|
||||
registerAnchor(newLink);
|
||||
|
@ -4553,6 +4593,14 @@ namespace NLGUI
|
|||
templateParams.push_back (std::pair<std::string,std::string> ("enter_recover_focus", "false"));
|
||||
if (maxlength > 0)
|
||||
templateParams.push_back (std::pair<std::string,std::string> ("max_num_chars", toString(maxlength)));
|
||||
templateParams.push_back (std::pair<std::string,std::string> ("shadow", toString(_Style.TextShadow.Enabled)));
|
||||
if (_Style.TextShadow.Enabled)
|
||||
{
|
||||
templateParams.push_back (std::pair<std::string,std::string> ("shadow_x", toString(_Style.TextShadow.X)));
|
||||
templateParams.push_back (std::pair<std::string,std::string> ("shadow_y", toString(_Style.TextShadow.Y)));
|
||||
templateParams.push_back (std::pair<std::string,std::string> ("shadow_color", _Style.TextShadow.Color.toString()));
|
||||
templateParams.push_back (std::pair<std::string,std::string> ("shadow_outline", toString(_Style.TextShadow.Outline)));
|
||||
}
|
||||
|
||||
CInterfaceGroup *textArea = CWidgetManager::getInstance()->getParser()->createGroupInstance (templateName.c_str(),
|
||||
getParagraph()->getId(), templateParams.empty()?NULL:&(templateParams[0]), (uint)templateParams.size());
|
||||
|
@ -6229,6 +6277,115 @@ namespace NLGUI
|
|||
style.StrikeThrough = (prop.find("line-through") != std::string::npos);
|
||||
}
|
||||
else
|
||||
if (it->first == "text-stroke" || it->first == "-webkit-text-stroke")
|
||||
{
|
||||
// text-stroke: length || color
|
||||
bool success = false;
|
||||
uint px = 0;
|
||||
CRGBA color;
|
||||
std::vector<std::string> parts;
|
||||
NLMISC::splitString(it->second, " ", parts);
|
||||
if (parts.size() == 1)
|
||||
{
|
||||
success = scanCssLength(parts[0], px);
|
||||
if (!success)
|
||||
success = scanHTMLColor(parts[0].c_str(), color);
|
||||
}
|
||||
else if (parts.size() == 2)
|
||||
{
|
||||
success = scanCssLength(parts[0], px);
|
||||
if (success)
|
||||
success = scanHTMLColor(parts[1].c_str(), color);
|
||||
else
|
||||
{
|
||||
success = scanHTMLColor(parts[0].c_str(), color);
|
||||
success = success && scanCssLength(parts[1], px);
|
||||
}
|
||||
}
|
||||
|
||||
// do not disable shadow if one is already set
|
||||
if (success)
|
||||
{
|
||||
style.TextShadow.Enabled = (px > 0);
|
||||
style.TextShadow.Color = color;
|
||||
style.TextShadow.X = px;
|
||||
style.TextShadow.Y = px;
|
||||
style.TextShadow.Outline = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
if (it->first == "text-shadow")
|
||||
{
|
||||
if (it->second == "none")
|
||||
style.TextShadow = STextShadow(false);
|
||||
else
|
||||
if (it->second == "inherit")
|
||||
style.TextShadow = current.TextShadow;
|
||||
else
|
||||
{
|
||||
// text-shadow: offset-x offset-y | blur | #color
|
||||
// text-shadow: #color | offset-x offset-y
|
||||
bool success = true;
|
||||
std::string prop(it->second);
|
||||
size_t pos;
|
||||
pos = prop.find_first_of(",\n\r");
|
||||
if (pos != std::string::npos)
|
||||
prop = prop.substr(0, pos);
|
||||
|
||||
std::vector<std::string> parts;
|
||||
NLMISC::splitString(prop, " ", parts);
|
||||
switch(parts.size())
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
success = scanHTMLColor(it->second.c_str(), style.TextShadow.Color);
|
||||
break;
|
||||
}
|
||||
// no case 2:
|
||||
case 3:
|
||||
{
|
||||
if (!fromString(parts[0], style.TextShadow.X))
|
||||
{
|
||||
success = scanHTMLColor(parts[0].c_str(), style.TextShadow.Color);
|
||||
success = success && fromString(parts[1], style.TextShadow.X);
|
||||
success = success && fromString(parts[2], style.TextShadow.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
success = fromString(parts[1], style.TextShadow.Y);
|
||||
success = success && scanHTMLColor(parts[2].c_str(), style.TextShadow.Color);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
if (!fromString(parts[0], style.TextShadow.X))
|
||||
{
|
||||
success = scanHTMLColor(parts[0].c_str(), style.TextShadow.Color);
|
||||
success = success && fromString(parts[1], style.TextShadow.X);
|
||||
success = success && fromString(parts[2], style.TextShadow.Y);
|
||||
// ignore blur [3]
|
||||
}
|
||||
else
|
||||
{
|
||||
success = fromString(parts[0], style.TextShadow.X);
|
||||
success = success && fromString(parts[1], style.TextShadow.Y);
|
||||
// ignore blur [2]
|
||||
success = success && scanHTMLColor(parts[3].c_str(), style.TextShadow.Color);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
// unsupported rule
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
style.TextShadow.Enabled = success;
|
||||
}
|
||||
}
|
||||
else
|
||||
if (it->first == "width")
|
||||
getPercentage(style.Width, tmpf, it->second.c_str());
|
||||
else
|
||||
|
|
|
@ -72,6 +72,8 @@ namespace NLGUI
|
|||
_Shadow = false;
|
||||
_ShadowOutline = false;
|
||||
_ShadowColor = CRGBA(0,0,0,255);
|
||||
_ShadowX = 1;
|
||||
_ShadowY = 1;
|
||||
|
||||
_MultiLine = false;
|
||||
_TextMode = DontClipWord;
|
||||
|
@ -955,6 +957,19 @@ namespace NLGUI
|
|||
((_YReal) > (ClipY+ClipH)) || ((_YReal+_HReal) < ClipY))
|
||||
return;
|
||||
|
||||
// hack: allow shadow to overflow outside parent box.
|
||||
// In CGroupHTML context, clip is set for row
|
||||
if (std::abs(_ShadowX) > 0)
|
||||
{
|
||||
ClipX -= 3;
|
||||
ClipW += 3;
|
||||
}
|
||||
if (std::abs(_ShadowY) > 0)
|
||||
{
|
||||
ClipY -= 3;
|
||||
ClipH += 3;
|
||||
}
|
||||
|
||||
// *** Screen Minimized?
|
||||
uint32 w, h;
|
||||
float oow, ooh;
|
||||
|
@ -992,6 +1007,7 @@ namespace NLGUI
|
|||
TextContext->setShaded (_Shadow);
|
||||
TextContext->setShadeOutline (_ShadowOutline);
|
||||
TextContext->setShadeColor (shcol);
|
||||
TextContext->setShadeExtent (_ShadowX*oow, _ShadowY*ooh);
|
||||
TextContext->setFontSize (_FontSize);
|
||||
TextContext->setEmbolden (_Embolden);
|
||||
TextContext->setOblique (_Oblique);
|
||||
|
@ -1119,6 +1135,7 @@ namespace NLGUI
|
|||
TextContext->setShaded (_Shadow);
|
||||
TextContext->setShadeOutline (_ShadowOutline);
|
||||
TextContext->setShadeColor (shcol);
|
||||
TextContext->setShadeExtent (_ShadowX*oow, _ShadowY*ooh);
|
||||
TextContext->setFontSize (_FontSize);
|
||||
TextContext->setEmbolden (_Embolden);
|
||||
TextContext->setOblique (_Oblique);
|
||||
|
@ -1339,6 +1356,13 @@ namespace NLGUI
|
|||
_ShadowColor = color;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CViewText::setShadowOffset(sint32 x, sint32 y)
|
||||
{
|
||||
_ShadowX = x;
|
||||
_ShadowY = y;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CViewText::setLineMaxW (sint nMaxW, bool invalidate)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue