Changed: Avoid some more sqrt calculations
--HG-- branch : sound_dev
This commit is contained in:
parent
19d2d91f86
commit
2fc601c556
1 changed files with 4 additions and 3 deletions
|
@ -82,13 +82,13 @@ float ISource::computeManualRolloff(double alpha, float sqrdist, float distMin,
|
|||
}
|
||||
else
|
||||
{
|
||||
double dist = (double)sqrt(sqrdist);
|
||||
if (alpha < 0.0f)
|
||||
{
|
||||
double dist = (double)sqrt(sqrdist);
|
||||
// inverse distance rolloff
|
||||
float rolloff = distMin / dist;
|
||||
if (alpha <= -1.0f) return rolloff;
|
||||
|
||||
|
||||
double mb = mbMin * (dist - distMin) / (distMax - distMin);
|
||||
float mbrolloff = (float)pow(10.0, (double)mb / 2000.0);
|
||||
return ((1.0 + alpha) * mbrolloff - alpha * rolloff);
|
||||
|
@ -100,6 +100,7 @@ float ISource::computeManualRolloff(double alpha, float sqrdist, float distMin,
|
|||
// full attenuation
|
||||
return 0.0f;
|
||||
}
|
||||
double dist = (double)sqrt(sqrdist);
|
||||
if (alpha == 0.0f)
|
||||
{
|
||||
// linearly descending volume on a dB scale
|
||||
|
@ -111,7 +112,7 @@ float ISource::computeManualRolloff(double alpha, float sqrdist, float distMin,
|
|||
// linear distance rolloff
|
||||
float rolloff = (distMax - dist) / (distMax - distMin);
|
||||
if (alpha >= 1.0f) return rolloff;
|
||||
|
||||
|
||||
double mb = mbMin * (dist - distMin) / (distMax - distMin);
|
||||
float mbrolloff = (float)pow(10.0, (double)mb / 2000.0);
|
||||
return ((1.0 - alpha) * mbrolloff + alpha * rolloff);
|
||||
|
|
Loading…
Reference in a new issue