Fixed: #980 Create a setScreenMode method in OpenGL driver
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@ -926,7 +926,7 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
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for (int i = 0; i < nmodes; i++)
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for (int i = 0; i < nmodes; i++)
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{
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{
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nldebug("3D: Available mode - %dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
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nldebug("3D: Available mode - %dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
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if (modes[i]->hdisplay == width && modes[i]->vdisplay == height)
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if (modes[i]->hdisplay == mode.Width && modes[i]->vdisplay == mode.Height)
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{
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{
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if (XF86VidModeSwitchToMode(_dpy, DefaultScreen(_dpy), modes[i]))
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if (XF86VidModeSwitchToMode(_dpy, DefaultScreen(_dpy), modes[i]))
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{
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{
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