Added: #795 Synchronous loading of audio file streams
--HG-- branch : sound_dev
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3bbf48e699
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2 changed files with 45 additions and 16 deletions
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@ -81,6 +81,7 @@ public:
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// TODO: getTime
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private:
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void prepareDecoder();
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void bufferMore(uint bytes);
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private:
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@ -84,13 +84,33 @@ void CStreamFileSource::play()
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// thread may be stopping from stop call
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m_Thread->wait();
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}
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nlassert(!_Playing);
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else
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{
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nlwarning("Already playing");
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}
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if (!getStreamFileSound()->getAsync())
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prepareDecoder();
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// else load audiodecoder in thread
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m_WaitingForPlay = true;
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m_Thread->start();
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m_Thread->setPriority(NLMISC::ThreadPriorityHighest);
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if (!getStreamFileSound()->getAsync())
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{
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// wait until at least one buffer is ready
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while (!(m_NextBuffer || !m_FreeBuffers))
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NLMISC::nlSleep(10);
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CStreamSource::play();
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if (!_Playing)
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{
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nlwarning("Failed to synchronously start playing a file stream source. This happens when all physical tracks are in use. Use a Highest Priority sound");
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}
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}
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else
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{
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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mixer->addSourceWaitingForPlay(this);
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}
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}
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/*if (!m_WaitingForPlay)
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{
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@ -162,21 +182,10 @@ bool CStreamFileSource::isEnded()
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return (!m_Thread->isRunning() && !_Playing && !m_WaitingForPlay && !m_Paused);
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}
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void CStreamFileSource::bufferMore(uint bytes) // buffer from bytes (minimum) to bytes * 2 (maximum)
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void CStreamFileSource::prepareDecoder()
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{
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uint8 *buffer = this->lock(bytes * 2);
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if (buffer)
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{
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uint32 result = m_AudioDecoder->getNextBytes(buffer, bytes, bytes * 2);
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this->unlock(result);
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}
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}
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// creates a new decoder or keeps going with the current decoder if the stream was paused
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void CStreamFileSource::run()
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{
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nldebug("run");
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bool looping = _Looping;
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if (m_Paused)
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{
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// handle paused!
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@ -199,6 +208,25 @@ void CStreamFileSource::run()
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}
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this->setFormat(m_AudioDecoder->getChannels(), m_AudioDecoder->getBitsPerSample(), (uint32)m_AudioDecoder->getSamplesPerSec());
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}
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}
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void CStreamFileSource::bufferMore(uint bytes) // buffer from bytes (minimum) to bytes * 2 (maximum)
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{
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uint8 *buffer = this->lock(bytes * 2);
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if (buffer)
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{
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uint32 result = m_AudioDecoder->getNextBytes(buffer, bytes, bytes * 2);
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this->unlock(result);
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}
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}
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void CStreamFileSource::run()
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{
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nldebug("run");
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bool looping = _Looping;
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if (getStreamFileSound()->getAsync())
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prepareDecoder();
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uint samples, bytes;
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this->getRecommendedBufferSize(samples, bytes);
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bufferMore(bytes);
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