MODIFIED: #1471 Adding new property now works.

This commit is contained in:
dfighter1985 2012-11-19 21:06:26 +01:00
parent c7131429c9
commit 2f18aec5d4
7 changed files with 336 additions and 0 deletions

View file

@ -56,6 +56,7 @@ SET(OVQT_PLUGIN_GUI_EDITOR_HDR
project_window.h project_window.h
nel3d_widget.h nel3d_widget.h
nelgui_widget.h nelgui_widget.h
new_property_widget.h
) )
SET(OVQT_PLUGIN_GUI_EDITOR_UIS SET(OVQT_PLUGIN_GUI_EDITOR_UIS
@ -68,6 +69,7 @@ SET(OVQT_PLUGIN_GUI_EDITOR_UIS
proc_editor.ui proc_editor.ui
action_editor.ui action_editor.ui
project_window.ui project_window.ui
new_property_widget.ui
) )
SET(QT_USE_QTGUI TRUE) SET(QT_USE_QTGUI TRUE)

View file

@ -0,0 +1,123 @@
// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "new_property_widget.h"
#include "widget_info_tree_node.h"
#include <qmessagebox.h>
namespace GUIEditor
{
NewPropertyWidget::NewPropertyWidget( QWidget *parent ) :
QWidget( parent )
{
widgetInfoTreeNode = NULL;
setupUi( this );
connect( addButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddClicked() ) );
connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) );
}
NewPropertyWidget::~NewPropertyWidget()
{
}
void NewPropertyWidget::onAddClicked()
{
if( nameEdit->text().isEmpty() )
{
QMessageBox::warning( this,
tr( "Adding a new property" ),
tr( "You need to specify a name for the new property!" ),
QMessageBox::Ok
);
return;
}
if( !checkName() )
{
QMessageBox::warning( this,
tr( "Adding a new property" ),
tr( "A property with that name already exists in the widget!" ),
QMessageBox::Ok
);
return;
}
if( !checkDefaultValue() )
{
QMessageBox::warning( this,
tr( "Adding a new property" ),
tr( "You need to specify a valid default value." ),
QMessageBox::Ok
);
return;
}
SPropEntry prop;
prop.propName = nameEdit->text().toStdString();
prop.propType = typeCB->currentText().toStdString();
prop.propDefault = defvalEdit->text().toStdString();
widgetInfoTreeNode->addPropertyToAll( prop );
widgetInfoTreeNode = NULL;
hide();
Q_EMIT propertyAdded();
}
bool NewPropertyWidget::checkName() const
{
if( widgetInfoTreeNode == NULL )
return false;
if( widgetInfoTreeNode->hasProperty( nameEdit->text().toStdString() ) )
return false;
return true;
}
bool NewPropertyWidget::checkDefaultValue() const
{
if( widgetInfoTreeNode == NULL )
return false;
if( ( typeCB->currentText() != "string" ) && ( defvalEdit->text().isEmpty() ) )
return false;
if( typeCB->currentText() == "bool" )
{
if( defvalEdit->text().toUpper() == "TRUE" )
return true;
if( defvalEdit->text().toUpper() == "FALSE" )
return true;
return false;
}
else
if( typeCB->currentText() == "int" )
{
bool ok = false;
defvalEdit->text().toInt( &ok );
if( ok )
return true;
return false;
}
return true;
}
}

View file

@ -0,0 +1,57 @@
// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NEW_PROPERTY_WIDGET_H
#define NEW_PROPERTY_WIDGET_H
#include "ui_new_property_widget.h"
namespace GUIEditor
{
class CWidgetInfoTreeNode;
/// Widget for adding a new property
class NewPropertyWidget : public QWidget, public Ui::NewPropertyWidget
{
Q_OBJECT
public:
NewPropertyWidget( QWidget *parent = NULL );
~NewPropertyWidget();
/// Sets the widget info, so that we can check for duplicates
void setWidgetInfo( CWidgetInfoTreeNode *node ){ widgetInfoTreeNode = node; }
private Q_SLOTS:
void onAddClicked();
/// Checks the validity of the property name field
bool checkName() const;
/// Checks the validity of the default value field
bool checkDefaultValue() const;
private:
CWidgetInfoTreeNode *widgetInfoTreeNode;
Q_SIGNALS:
void propertyAdded();
};
}
#endif

View file

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>NewPropertyWidget</class>
<widget class="QWidget" name="NewPropertyWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>299</width>
<height>121</height>
</rect>
</property>
<property name="windowTitle">
<string>New property</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Name</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLineEdit" name="nameEdit"/>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Type</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="typeCB">
<item>
<property name="text">
<string>string</string>
</property>
</item>
<item>
<property name="text">
<string>int</string>
</property>
</item>
<item>
<property name="text">
<string>bool</string>
</property>
</item>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Default value</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="defvalEdit"/>
</item>
</layout>
</item>
<item row="1" column="0">
<widget class="QPushButton" name="addButton">
<property name="text">
<string>Add</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="cancelButton">
<property name="text">
<string>Cancel</string>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -138,12 +138,36 @@ namespace GUIEditor
children.clear(); children.clear();
} }
/// Checks if this node has this property
bool hasProperty( const std::string &name )
{
std::vector< SPropEntry >::const_iterator itr = info.findProp( name );
if( itr != info.props.end() )
return true;
else
return false;
}
/// Add new property to the node /// Add new property to the node
void addProperty( const SPropEntry &prop ) void addProperty( const SPropEntry &prop )
{ {
info.props.push_back( prop ); info.props.push_back( prop );
} }
/// Add new property to the node and all children
void addPropertyToAll( const SPropEntry &prop )
{
addProperty( prop );
std::vector< CWidgetInfoTreeNode* >::iterator itr = children.begin();
while( itr != children.end() )
{
( *itr )->addPropertyToAll( prop );
++itr;
}
}
/// Removes this property from the node /// Removes this property from the node
void removeProperty( const SPropEntry &prop ) void removeProperty( const SPropEntry &prop )
{ {

View file

@ -16,19 +16,27 @@
#include "widget_properties.h" #include "widget_properties.h"
#include "widget_info_tree.h" #include "widget_info_tree.h"
#include "new_property_widget.h"
#include <qmessagebox.h> #include <qmessagebox.h>
namespace GUIEditor{ namespace GUIEditor{
CWidgetProperties::CWidgetProperties( QWidget *parent ) : CWidgetProperties::CWidgetProperties( QWidget *parent ) :
QWidget( parent ) QWidget( parent )
{ {
newPropertyWidget = new NewPropertyWidget();
setupUi( this ); setupUi( this );
connect( rmWButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemoveWButtonClicked() ) ); connect( rmWButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemoveWButtonClicked() ) );
connect( rmPButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemovePButtonClicked() ) ); connect( rmPButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemovePButtonClicked() ) );
connect( addPButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddPButtonClicked() ) );
connect( newPropertyWidget, SIGNAL( propertyAdded() ), this, SLOT( onPropertyAdded() ) );
} }
CWidgetProperties::~CWidgetProperties() CWidgetProperties::~CWidgetProperties()
{ {
delete newPropertyWidget;
newPropertyWidget = NULL;
tree = NULL;
} }
void CWidgetProperties::setupWidgetInfo( CWidgetInfoTree *tree ) void CWidgetProperties::setupWidgetInfo( CWidgetInfoTree *tree )
@ -102,6 +110,31 @@ namespace GUIEditor{
} }
void CWidgetProperties::onAddWButtonClicked()
{
}
void CWidgetProperties::onAddPButtonClicked()
{
if( widgetList->count() == 0 )
return;
if( ( widgetList->currentRow() >= widgetList->count() ) || ( widgetList->currentRow() < 0 ) )
return;
CWidgetInfoTreeNode *node = tree->findNodeByName( widgetList->currentItem()->text().toStdString() );
if( node == NULL )
return;
newPropertyWidget->setWidgetInfo( node );
newPropertyWidget->show();
}
void CWidgetProperties::onPropertyAdded()
{
onListSelectionChanged( widgetList->currentRow() );
}
void CWidgetProperties::buildWidgetList() void CWidgetProperties::buildWidgetList()
{ {
widgetList->clear(); widgetList->clear();

View file

@ -27,7 +27,10 @@
namespace GUIEditor namespace GUIEditor
{ {
class CWidgetInfoTree; class CWidgetInfoTree;
class NewPropertyWidget;
/// Widget that shows all available GUI widgets and their properties,
/// Also allows the user to add / remove widgets and properties
class CWidgetProperties : public QWidget, public Ui::WidgetProperties class CWidgetProperties : public QWidget, public Ui::WidgetProperties
{ {
Q_OBJECT Q_OBJECT
@ -46,6 +49,14 @@ namespace GUIEditor
/// Removes widget property from the list /// Removes widget property from the list
void onRemovePButtonClicked(); void onRemovePButtonClicked();
/// Adds a widget to the list
void onAddWButtonClicked();
/// Adds a widget property to the list
void onAddPButtonClicked();
void onPropertyAdded();
private: private:
/// Builds the widget list /// Builds the widget list
void buildWidgetList(); void buildWidgetList();
@ -54,6 +65,7 @@ namespace GUIEditor
void setPropsOf( const char *name ); void setPropsOf( const char *name );
CWidgetInfoTree *tree; CWidgetInfoTree *tree;
NewPropertyWidget *newPropertyWidget;
}; };
} }