MODIFIED: #1471 Adding new property now works.
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7 changed files with 336 additions and 0 deletions
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@ -56,6 +56,7 @@ SET(OVQT_PLUGIN_GUI_EDITOR_HDR
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project_window.h
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nel3d_widget.h
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nelgui_widget.h
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new_property_widget.h
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)
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SET(OVQT_PLUGIN_GUI_EDITOR_UIS
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@ -68,6 +69,7 @@ SET(OVQT_PLUGIN_GUI_EDITOR_UIS
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proc_editor.ui
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action_editor.ui
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project_window.ui
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new_property_widget.ui
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)
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SET(QT_USE_QTGUI TRUE)
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@ -0,0 +1,123 @@
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "new_property_widget.h"
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#include "widget_info_tree_node.h"
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#include <qmessagebox.h>
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namespace GUIEditor
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{
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NewPropertyWidget::NewPropertyWidget( QWidget *parent ) :
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QWidget( parent )
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{
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widgetInfoTreeNode = NULL;
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setupUi( this );
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connect( addButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddClicked() ) );
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connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) );
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}
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NewPropertyWidget::~NewPropertyWidget()
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{
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}
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void NewPropertyWidget::onAddClicked()
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{
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if( nameEdit->text().isEmpty() )
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{
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QMessageBox::warning( this,
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tr( "Adding a new property" ),
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tr( "You need to specify a name for the new property!" ),
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QMessageBox::Ok
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);
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return;
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}
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if( !checkName() )
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{
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QMessageBox::warning( this,
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tr( "Adding a new property" ),
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tr( "A property with that name already exists in the widget!" ),
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QMessageBox::Ok
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);
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return;
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}
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if( !checkDefaultValue() )
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{
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QMessageBox::warning( this,
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tr( "Adding a new property" ),
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tr( "You need to specify a valid default value." ),
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QMessageBox::Ok
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);
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return;
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}
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SPropEntry prop;
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prop.propName = nameEdit->text().toStdString();
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prop.propType = typeCB->currentText().toStdString();
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prop.propDefault = defvalEdit->text().toStdString();
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widgetInfoTreeNode->addPropertyToAll( prop );
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widgetInfoTreeNode = NULL;
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hide();
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Q_EMIT propertyAdded();
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}
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bool NewPropertyWidget::checkName() const
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{
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if( widgetInfoTreeNode == NULL )
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return false;
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if( widgetInfoTreeNode->hasProperty( nameEdit->text().toStdString() ) )
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return false;
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return true;
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}
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bool NewPropertyWidget::checkDefaultValue() const
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{
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if( widgetInfoTreeNode == NULL )
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return false;
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if( ( typeCB->currentText() != "string" ) && ( defvalEdit->text().isEmpty() ) )
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return false;
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if( typeCB->currentText() == "bool" )
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{
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if( defvalEdit->text().toUpper() == "TRUE" )
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return true;
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if( defvalEdit->text().toUpper() == "FALSE" )
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return true;
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return false;
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}
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else
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if( typeCB->currentText() == "int" )
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{
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bool ok = false;
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defvalEdit->text().toInt( &ok );
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if( ok )
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return true;
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return false;
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}
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return true;
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}
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}
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@ -0,0 +1,57 @@
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NEW_PROPERTY_WIDGET_H
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#define NEW_PROPERTY_WIDGET_H
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#include "ui_new_property_widget.h"
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namespace GUIEditor
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{
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class CWidgetInfoTreeNode;
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/// Widget for adding a new property
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class NewPropertyWidget : public QWidget, public Ui::NewPropertyWidget
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{
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Q_OBJECT
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public:
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NewPropertyWidget( QWidget *parent = NULL );
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~NewPropertyWidget();
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/// Sets the widget info, so that we can check for duplicates
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void setWidgetInfo( CWidgetInfoTreeNode *node ){ widgetInfoTreeNode = node; }
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private Q_SLOTS:
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void onAddClicked();
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/// Checks the validity of the property name field
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bool checkName() const;
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/// Checks the validity of the default value field
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bool checkDefaultValue() const;
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private:
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CWidgetInfoTreeNode *widgetInfoTreeNode;
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Q_SIGNALS:
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void propertyAdded();
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};
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}
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#endif
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@ -0,0 +1,85 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>NewPropertyWidget</class>
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<widget class="QWidget" name="NewPropertyWidget">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>299</width>
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<height>121</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>New property</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Name</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QLineEdit" name="nameEdit"/>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Type</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QComboBox" name="typeCB">
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<item>
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<property name="text">
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<string>string</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>int</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>bool</string>
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</property>
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</item>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Default value</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLineEdit" name="defvalEdit"/>
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</item>
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</layout>
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</item>
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<item row="1" column="0">
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<widget class="QPushButton" name="addButton">
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<property name="text">
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<string>Add</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QPushButton" name="cancelButton">
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<property name="text">
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<string>Cancel</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -138,12 +138,36 @@ namespace GUIEditor
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children.clear();
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}
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/// Checks if this node has this property
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bool hasProperty( const std::string &name )
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{
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std::vector< SPropEntry >::const_iterator itr = info.findProp( name );
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if( itr != info.props.end() )
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return true;
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else
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return false;
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}
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/// Add new property to the node
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void addProperty( const SPropEntry &prop )
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{
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info.props.push_back( prop );
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}
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/// Add new property to the node and all children
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void addPropertyToAll( const SPropEntry &prop )
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{
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addProperty( prop );
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std::vector< CWidgetInfoTreeNode* >::iterator itr = children.begin();
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while( itr != children.end() )
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{
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( *itr )->addPropertyToAll( prop );
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++itr;
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}
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}
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/// Removes this property from the node
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void removeProperty( const SPropEntry &prop )
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{
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@ -16,19 +16,27 @@
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#include "widget_properties.h"
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#include "widget_info_tree.h"
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#include "new_property_widget.h"
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#include <qmessagebox.h>
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namespace GUIEditor{
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CWidgetProperties::CWidgetProperties( QWidget *parent ) :
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QWidget( parent )
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{
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newPropertyWidget = new NewPropertyWidget();
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setupUi( this );
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connect( rmWButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemoveWButtonClicked() ) );
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connect( rmPButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemovePButtonClicked() ) );
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connect( addPButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddPButtonClicked() ) );
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connect( newPropertyWidget, SIGNAL( propertyAdded() ), this, SLOT( onPropertyAdded() ) );
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}
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CWidgetProperties::~CWidgetProperties()
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{
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delete newPropertyWidget;
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newPropertyWidget = NULL;
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tree = NULL;
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}
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void CWidgetProperties::setupWidgetInfo( CWidgetInfoTree *tree )
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@ -102,6 +110,31 @@ namespace GUIEditor{
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}
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void CWidgetProperties::onAddWButtonClicked()
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{
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}
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void CWidgetProperties::onAddPButtonClicked()
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{
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if( widgetList->count() == 0 )
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return;
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if( ( widgetList->currentRow() >= widgetList->count() ) || ( widgetList->currentRow() < 0 ) )
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return;
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CWidgetInfoTreeNode *node = tree->findNodeByName( widgetList->currentItem()->text().toStdString() );
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if( node == NULL )
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return;
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newPropertyWidget->setWidgetInfo( node );
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newPropertyWidget->show();
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}
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void CWidgetProperties::onPropertyAdded()
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{
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onListSelectionChanged( widgetList->currentRow() );
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}
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void CWidgetProperties::buildWidgetList()
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{
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widgetList->clear();
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@ -27,7 +27,10 @@
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namespace GUIEditor
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{
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class CWidgetInfoTree;
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class NewPropertyWidget;
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/// Widget that shows all available GUI widgets and their properties,
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/// Also allows the user to add / remove widgets and properties
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class CWidgetProperties : public QWidget, public Ui::WidgetProperties
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{
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Q_OBJECT
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@ -46,6 +49,14 @@ namespace GUIEditor
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/// Removes widget property from the list
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void onRemovePButtonClicked();
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/// Adds a widget to the list
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void onAddWButtonClicked();
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/// Adds a widget property to the list
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void onAddPButtonClicked();
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void onPropertyAdded();
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private:
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/// Builds the widget list
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void buildWidgetList();
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@ -54,6 +65,7 @@ namespace GUIEditor
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void setPropsOf( const char *name );
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CWidgetInfoTree *tree;
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NewPropertyWidget *newPropertyWidget;
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};
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}
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