Add inset_t parameter to layer options, allows putting header graphics in top texture

This commit is contained in:
kaetemi 2014-10-04 01:43:27 +02:00
parent 84e778fb92
commit 2ed0689070
3 changed files with 13 additions and 11 deletions

View file

@ -159,7 +159,8 @@ namespace NLGUI
sint32 TxId_B_HighLight;
sint32 TxId_BR_HighLight;
sint32 HeaderH;
sint32 HeaderH;
sint32 InsetT; // Offset height of top texture
};
// ***************************************************************************

View file

@ -2373,7 +2373,7 @@ namespace NLGUI
{
setMaxH(_PopupMaxH);
// _W is given by scripter-man
newH = pLayer->H_T;
newH = (pLayer->H_T - pLayer->InsetT);
}
else
{
@ -2382,7 +2382,7 @@ namespace NLGUI
_W = _Parent->getW();
}
setMaxH (16384); // No scrollbar for container of layer > 0
newH = pLayer->H_T;
newH = (pLayer->H_T - pLayer->InsetT);
}
if (_Opened)
@ -2396,11 +2396,11 @@ namespace NLGUI
_HeaderOpened->setY (- newH);
_HeaderOpened->setW (_W-(pLayer->W_L+pLayer->W_R));
_HeaderOpened->updateCoords();
newH += max (_HeaderOpened->getHReal(), pLayer->getValSInt32 ("header_h"));
newH += max (_HeaderOpened->getHReal(), pLayer->HeaderH);
}
else
{
newH += pLayer->getValSInt32 ("header_h");
newH += pLayer->HeaderH;
}
newH -= (sint32) _ContentYOffset;
@ -2448,12 +2448,12 @@ namespace NLGUI
if (_LayerSetup == 0)
{
// zeH is the height to substract to total height of the container to obtain height of the list
sint32 zeH = pLayer->H_T + pLayer->H_B_Open + pLayer->H_EM_Open;
sint32 zeH = (pLayer->H_T - pLayer->InsetT) + pLayer->H_B_Open + pLayer->H_EM_Open;
if (_HeaderOpened != NULL)
zeH += max (_HeaderOpened->getHReal(), pLayer->getValSInt32 ("header_h"));
zeH += max (_HeaderOpened->getHReal(), pLayer->HeaderH);
else
zeH += pLayer->getValSInt32 ("header_h");
zeH += pLayer->HeaderH;
if (_Content != NULL)
zeH += _Content->getHReal();
@ -2513,11 +2513,11 @@ namespace NLGUI
_HeaderClosed->setY (-newH);
_HeaderClosed->setW (_W-(pLayer->W_L+pLayer->W_R));
_HeaderClosed->updateCoords();
newH += max (_HeaderClosed->getHReal(), pLayer->getValSInt32 ("header_h"));
newH += max (_HeaderClosed->getHReal(), pLayer->HeaderH);
}
else
{
newH += pLayer->getValSInt32 ("header_h");
newH += pLayer->HeaderH;
}
newH += pLayer->H_B;
@ -2731,7 +2731,7 @@ namespace NLGUI
// h is the size of what is on top of the child list
sint32 x, y, w, h;
h = pLayer->H_T + pLayer->H_B_Open;
h = (pLayer->H_T - pLayer->InsetT) + pLayer->H_B_Open;
if (_Opened)
{

View file

@ -281,6 +281,7 @@ namespace NLGUI
//
HeaderH = getValSInt32("header_h");
InsetT = getValSInt32("inset_t");
return true;
}